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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_SCENE_MESH_H_
#define FLUTTER_IMPELLER_SCENE_MESH_H_
#include <memory>
#include <type_traits>
#include "flutter/fml/macros.h"
#include "impeller/scene/geometry.h"
#include "impeller/scene/material.h"
#include "impeller/scene/scene_encoder.h"
namespace impeller {
namespace scene {
class Skin;
class Mesh final {
public:
struct Primitive {
std::shared_ptr<Geometry> geometry;
std::shared_ptr<Material> material;
};
Mesh();
~Mesh();
Mesh(Mesh&& mesh);
Mesh& operator=(Mesh&& mesh);
void AddPrimitive(Primitive mesh_);
std::vector<Primitive>& GetPrimitives();
bool Render(SceneEncoder& encoder,
const Matrix& transform,
const std::shared_ptr<Texture>& joints) const;
private:
std::vector<Primitive> primitives_;
Mesh(const Mesh&) = delete;
Mesh& operator=(const Mesh&) = delete;
};
} // namespace scene
} // namespace impeller
#endif // FLUTTER_IMPELLER_SCENE_MESH_H_