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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_MTL_H_
#define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_MTL_H_
#include <Metal/Metal.h>
#include "flutter/fml/macros.h"
#include "impeller/renderer/backend/metal/compute_pass_bindings_cache_mtl.h"
#include "impeller/renderer/compute_pass.h"
#include "impeller/renderer/pipeline_descriptor.h"
namespace impeller {
class ComputePassMTL final : public ComputePass {
public:
// |RenderPass|
~ComputePassMTL() override;
private:
friend class CommandBufferMTL;
id<MTLCommandBuffer> buffer_ = nil;
id<MTLComputeCommandEncoder> encoder_ = nil;
ComputePassBindingsCacheMTL pass_bindings_cache_ =
ComputePassBindingsCacheMTL();
bool is_valid_ = false;
bool has_label_ = false;
ComputePassMTL(std::shared_ptr<const Context> context,
id<MTLCommandBuffer> buffer);
// |ComputePass|
bool IsValid() const override;
// |ComputePass|
fml::Status Compute(const ISize& grid_size) override;
// |ComputePass|
void SetCommandLabel(std::string_view label) override;
// |ComputePass|
void OnSetLabel(const std::string& label) override;
// |ComputePass|
void SetPipeline(const std::shared_ptr<Pipeline<ComputePipelineDescriptor>>&
pipeline) override;
// |ComputePass|
bool BindResource(ShaderStage stage,
DescriptorType type,
const ShaderUniformSlot& slot,
const ShaderMetadata& metadata,
BufferView view) override;
// |ComputePass|
bool BindResource(ShaderStage stage,
DescriptorType type,
const SampledImageSlot& slot,
const ShaderMetadata& metadata,
std::shared_ptr<const Texture> texture,
const std::unique_ptr<const Sampler>& sampler) override;
// |ComputePass|
bool EncodeCommands() const override;
// |ComputePass|
void AddBufferMemoryBarrier() override;
// |ComputePass|
void AddTextureMemoryBarrier() override;
ComputePassMTL(const ComputePassMTL&) = delete;
ComputePassMTL& operator=(const ComputePassMTL&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_COMPUTE_PASS_MTL_H_