blob: 030a94ba09aba49e4623788cd920661930003c0e [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler;
uniform FragInfo {
float x_tile_mode;
float y_tile_mode;
float alpha;
}
frag_info;
in vec2 v_texture_coords;
out vec4 frag_color;
void main() {
frag_color = IPSampleWithTileMode(texture_sampler, // sampler
v_texture_coords, // texture coordinates
frag_info.x_tile_mode, // x tile mode
frag_info.y_tile_mode // y tile mode
) *
frag_info.alpha;
}