blob: 1cb3a310207029ba0fb46fb6c4bab4fcdeae5207 [file] [log] [blame]
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
# SDK path to use. When empty this will use the default SDK based on the
# value of use_ios_simulator.
ios_sdk_path = ""
# Set to true when targeting a simulator build on iOS. False means that the
# target is for running on the device. The default value is to use the
# Simulator except when targeting GYP's Xcode builds (for compat with the
# existing GYP build).
use_ios_simulator = true
# Version of iOS that we're targeting.
ios_deployment_target = "6.0"
# The iOS Code signing identity to use
ios_code_signing_identity = ""
}
if (ios_sdk_path == "") {
# Compute default target.
if (use_ios_simulator) {
_ios_sdk_to_query = "iphonesimulator"
} else {
_ios_sdk_to_query = "iphoneos"
}
_ios_sdk_result =
exec_script("ios_sdk.py", [ _ios_sdk_to_query ], "list lines")
ios_sdk_path = _ios_sdk_result[0]
}
if (use_ios_simulator) {
# Always disable code signing on the simulator
ios_code_signing_identity = ""
} else {
# If an identity is not provided, look for one on the host
if (ios_code_signing_identity == "") {
_ios_identities = exec_script("find_signing_identity.py",
[], "list lines")
ios_code_signing_identity = _ios_identities[0]
}
if (ios_code_signing_identity == "") {
print("Tried to prepare a device build without specifying a code signing")
print("identity and could not detect one automatically either.")
print("TIP: Simulator builds dont require code signing...")
assert(false)
}
}