| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is here so other GLES2 related files can have a common set of |
| // includes where appropriate. |
| |
| #include <sstream> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <GLES3/gl3.h> |
| |
| #include "base/numerics/safe_math.h" |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| namespace gl_error_bit { |
| enum GLErrorBit { |
| kNoError = 0, |
| kInvalidEnum = (1 << 0), |
| kInvalidValue = (1 << 1), |
| kInvalidOperation = (1 << 2), |
| kOutOfMemory = (1 << 3), |
| kInvalidFrameBufferOperation = (1 << 4), |
| kContextLost = (1 << 5) |
| }; |
| } |
| |
| int GLES2Util::GLGetNumValuesReturned(int id) const { |
| switch (id) { |
| // -- glGetBooleanv, glGetFloatv, glGetIntergerv |
| case GL_ACTIVE_TEXTURE: |
| return 1; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| return 2; |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| return 2; |
| case GL_ALPHA_BITS: |
| return 1; |
| case GL_ARRAY_BUFFER_BINDING: |
| return 1; |
| case GL_BLEND: |
| return 1; |
| case GL_BLEND_COLOR: |
| return 4; |
| case GL_BLEND_DST_ALPHA: |
| return 1; |
| case GL_BLEND_DST_RGB: |
| return 1; |
| case GL_BLEND_EQUATION_ALPHA: |
| return 1; |
| case GL_BLEND_EQUATION_RGB: |
| return 1; |
| case GL_BLEND_SRC_ALPHA: |
| return 1; |
| case GL_BLEND_SRC_RGB: |
| return 1; |
| case GL_BLUE_BITS: |
| return 1; |
| case GL_COLOR_CLEAR_VALUE: |
| return 4; |
| case GL_COLOR_WRITEMASK: |
| return 4; |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| return num_compressed_texture_formats_; |
| case GL_CULL_FACE: |
| return 1; |
| case GL_CULL_FACE_MODE: |
| return 1; |
| case GL_CURRENT_PROGRAM: |
| return 1; |
| case GL_DEPTH_BITS: |
| return 1; |
| case GL_DEPTH_CLEAR_VALUE: |
| return 1; |
| case GL_DEPTH_FUNC: |
| return 1; |
| case GL_DEPTH_RANGE: |
| return 2; |
| case GL_DEPTH_TEST: |
| return 1; |
| case GL_DEPTH_WRITEMASK: |
| return 1; |
| case GL_DITHER: |
| return 1; |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| return 1; |
| case GL_FRAMEBUFFER_BINDING: |
| return 1; |
| case GL_FRONT_FACE: |
| return 1; |
| case GL_GENERATE_MIPMAP_HINT: |
| return 1; |
| case GL_GREEN_BITS: |
| return 1; |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| return 1; |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| return 1; |
| case GL_LINE_WIDTH: |
| return 1; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| return 1; |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| return 1; |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| return 1; |
| case GL_MAX_RENDERBUFFER_SIZE: |
| return 1; |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| return 1; |
| case GL_MAX_TEXTURE_SIZE: |
| return 1; |
| case GL_MAX_VARYING_VECTORS: |
| return 1; |
| case GL_MAX_VERTEX_ATTRIBS: |
| return 1; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| return 1; |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| return 1; |
| case GL_MAX_VIEWPORT_DIMS: |
| return 2; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| return 1; |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| return 1; |
| case GL_PACK_ALIGNMENT: |
| return 1; |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| return 1; |
| case GL_POLYGON_OFFSET_FACTOR: |
| return 1; |
| case GL_POLYGON_OFFSET_FILL: |
| return 1; |
| case GL_POLYGON_OFFSET_UNITS: |
| return 1; |
| case GL_RED_BITS: |
| return 1; |
| case GL_RENDERBUFFER_BINDING: |
| return 1; |
| case GL_SAMPLE_BUFFERS: |
| return 1; |
| case GL_SAMPLE_COVERAGE_INVERT: |
| return 1; |
| case GL_SAMPLE_COVERAGE_VALUE: |
| return 1; |
| case GL_SAMPLES: |
| return 1; |
| case GL_SCISSOR_BOX: |
| return 4; |
| case GL_SCISSOR_TEST: |
| return 1; |
| case GL_SHADER_BINARY_FORMATS: |
| return num_shader_binary_formats_; |
| case GL_SHADER_COMPILER: |
| return 1; |
| case GL_STENCIL_BACK_FAIL: |
| return 1; |
| case GL_STENCIL_BACK_FUNC: |
| return 1; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| return 1; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| return 1; |
| case GL_STENCIL_BACK_REF: |
| return 1; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| return 1; |
| case GL_STENCIL_BACK_WRITEMASK: |
| return 1; |
| case GL_STENCIL_BITS: |
| return 1; |
| case GL_STENCIL_CLEAR_VALUE: |
| return 1; |
| case GL_STENCIL_FAIL: |
| return 1; |
| case GL_STENCIL_FUNC: |
| return 1; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| return 1; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| return 1; |
| case GL_STENCIL_REF: |
| return 1; |
| case GL_STENCIL_TEST: |
| return 1; |
| case GL_STENCIL_VALUE_MASK: |
| return 1; |
| case GL_STENCIL_WRITEMASK: |
| return 1; |
| case GL_SUBPIXEL_BITS: |
| return 1; |
| case GL_TEXTURE_BINDING_2D: |
| return 1; |
| case GL_TEXTURE_BINDING_CUBE_MAP: |
| return 1; |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| return 1; |
| case GL_TEXTURE_BINDING_RECTANGLE_ARB: |
| return 1; |
| case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: |
| return 1; |
| case GL_UNPACK_ALIGNMENT: |
| return 1; |
| case GL_VIEWPORT: |
| return 4; |
| // -- glGetBooleanv, glGetFloatv, glGetIntergerv with |
| // GL_CHROMIUM_framebuffer_multisample |
| case GL_MAX_SAMPLES_EXT: |
| return 1; |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| return 1; |
| |
| // -- glGetBufferParameteriv |
| case GL_BUFFER_SIZE: |
| return 1; |
| case GL_BUFFER_USAGE: |
| return 1; |
| |
| // -- glGetFramebufferAttachmentParameteriv |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| return 1; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| return 1; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| return 1; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| return 1; |
| // -- glGetFramebufferAttachmentParameteriv with |
| // GL_EXT_multisampled_render_to_texture |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT: |
| return 1; |
| // -- glGetFramebufferAttachmentParameteriv with |
| // GL_EXT_sRGB |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: |
| return 1; |
| |
| // -- glGetProgramiv |
| case GL_DELETE_STATUS: |
| return 1; |
| case GL_LINK_STATUS: |
| return 1; |
| case GL_VALIDATE_STATUS: |
| return 1; |
| case GL_INFO_LOG_LENGTH: |
| return 1; |
| case GL_ATTACHED_SHADERS: |
| return 1; |
| case GL_ACTIVE_ATTRIBUTES: |
| return 1; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| return 1; |
| case GL_ACTIVE_UNIFORMS: |
| return 1; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| return 1; |
| |
| |
| // -- glGetRenderbufferAttachmentParameteriv |
| case GL_RENDERBUFFER_WIDTH: |
| return 1; |
| case GL_RENDERBUFFER_HEIGHT: |
| return 1; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| return 1; |
| case GL_RENDERBUFFER_RED_SIZE: |
| return 1; |
| case GL_RENDERBUFFER_GREEN_SIZE: |
| return 1; |
| case GL_RENDERBUFFER_BLUE_SIZE: |
| return 1; |
| case GL_RENDERBUFFER_ALPHA_SIZE: |
| return 1; |
| case GL_RENDERBUFFER_DEPTH_SIZE: |
| return 1; |
| case GL_RENDERBUFFER_STENCIL_SIZE: |
| return 1; |
| // -- glGetRenderbufferAttachmentParameteriv with |
| // GL_EXT_multisampled_render_to_texture |
| case GL_RENDERBUFFER_SAMPLES_EXT: |
| return 1; |
| |
| // -- glGetShaderiv |
| case GL_SHADER_TYPE: |
| return 1; |
| // Already defined under glGetFramebufferAttachemntParameteriv. |
| // case GL_DELETE_STATUS: |
| // return 1; |
| case GL_COMPILE_STATUS: |
| return 1; |
| // Already defined under glGetFramebufferAttachemntParameteriv. |
| // case GL_INFO_LOG_LENGTH: |
| // return 1; |
| case GL_SHADER_SOURCE_LENGTH: |
| return 1; |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: |
| return 1; |
| |
| // -- glGetTexParameterfv, glGetTexParameteriv |
| case GL_TEXTURE_MAG_FILTER: |
| return 1; |
| case GL_TEXTURE_MIN_FILTER: |
| return 1; |
| case GL_TEXTURE_WRAP_S: |
| return 1; |
| case GL_TEXTURE_WRAP_T: |
| return 1; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| return 1; |
| |
| // -- glGetVertexAttribfv, glGetVertexAttribiv |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| return 1; |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| return 1; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| return 1; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| return 1; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| return 1; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| return 1; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| return 4; |
| |
| // -- glGetSynciv |
| case GL_OBJECT_TYPE: |
| return 1; |
| case GL_SYNC_STATUS: |
| return 1; |
| case GL_SYNC_CONDITION: |
| return 1; |
| case GL_SYNC_FLAGS: |
| return 1; |
| |
| // -- glHint with GL_OES_standard_derivatives |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| return 1; |
| |
| // Chromium internal bind_generates_resource query |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: |
| return 1; |
| |
| // bad enum |
| default: |
| return 0; |
| } |
| } |
| |
| namespace { |
| |
| // Return the number of elements per group of a specified format. |
| int ElementsPerGroup(int format, int type) { |
| switch (type) { |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_INT_24_8_OES: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| case GL_UNSIGNED_INT_5_9_9_9_REV: |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| return 1; |
| default: |
| break; |
| } |
| |
| switch (format) { |
| case GL_RGB: |
| case GL_RGB_INTEGER: |
| case GL_SRGB_EXT: |
| return 3; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RG_EXT: |
| case GL_RG_INTEGER: |
| return 2; |
| case GL_RGBA: |
| case GL_RGBA_INTEGER: |
| case GL_BGRA_EXT: |
| case GL_SRGB_ALPHA_EXT: |
| return 4; |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT24_OES: |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH24_STENCIL8_OES: |
| case GL_DEPTH_STENCIL_OES: |
| case GL_RED_EXT: |
| case GL_RED_INTEGER: |
| return 1; |
| default: |
| return 0; |
| } |
| } |
| |
| // Return the number of bytes per element, based on the element type. |
| int BytesPerElement(int type) { |
| switch (type) { |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| return 8; |
| case GL_FLOAT: |
| case GL_UNSIGNED_INT_24_8_OES: |
| case GL_UNSIGNED_INT: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| case GL_UNSIGNED_INT_5_9_9_9_REV: |
| return 4; |
| case GL_HALF_FLOAT_OES: |
| case GL_UNSIGNED_SHORT: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| return 2; |
| case GL_UNSIGNED_BYTE: |
| case GL_BYTE: |
| return 1; |
| default: |
| return 0; |
| } |
| } |
| |
| } // anonymous namespace |
| |
| uint32 GLES2Util::ComputeImageGroupSize(int format, int type) { |
| int bytes_per_element = BytesPerElement(type); |
| DCHECK_GE(8, bytes_per_element); |
| int elements_per_group = ElementsPerGroup(format, type); |
| DCHECK_GE(4, elements_per_group); |
| return bytes_per_element * elements_per_group; |
| } |
| |
| bool GLES2Util::ComputeImagePaddedRowSize( |
| int width, int format, int type, int unpack_alignment, |
| uint32* padded_row_size) { |
| DCHECK(unpack_alignment == 1 || unpack_alignment == 2 || |
| unpack_alignment == 4 || unpack_alignment == 8); |
| uint32 bytes_per_group = ComputeImageGroupSize(format, type); |
| uint32 unpadded_row_size; |
| if (!SafeMultiplyUint32(width, bytes_per_group, &unpadded_row_size)) { |
| return false; |
| } |
| uint32 temp; |
| if (!SafeAddUint32(unpadded_row_size, unpack_alignment - 1, &temp)) { |
| return false; |
| } |
| *padded_row_size = (temp / unpack_alignment) * unpack_alignment; |
| return true; |
| } |
| |
| // Returns the amount of data glTexImage*D or glTexSubImage*D will access. |
| bool GLES2Util::ComputeImageDataSizes( |
| int width, int height, int depth, int format, int type, |
| int unpack_alignment, uint32* size, uint32* ret_unpadded_row_size, |
| uint32* ret_padded_row_size) { |
| DCHECK(unpack_alignment == 1 || unpack_alignment == 2 || |
| unpack_alignment == 4 || unpack_alignment == 8); |
| uint32 bytes_per_group = ComputeImageGroupSize(format, type); |
| uint32 row_size; |
| if (!SafeMultiplyUint32(width, bytes_per_group, &row_size)) { |
| return false; |
| } |
| uint32 num_of_rows; |
| if (!SafeMultiplyUint32(height, depth, &num_of_rows)) { |
| return false; |
| } |
| if (num_of_rows > 1) { |
| uint32 temp; |
| if (!SafeAddUint32(row_size, unpack_alignment - 1, &temp)) { |
| return false; |
| } |
| uint32 padded_row_size = (temp / unpack_alignment) * unpack_alignment; |
| uint32 size_of_all_but_last_row; |
| if (!SafeMultiplyUint32((num_of_rows - 1), padded_row_size, |
| &size_of_all_but_last_row)) { |
| return false; |
| } |
| if (!SafeAddUint32(size_of_all_but_last_row, row_size, size)) { |
| return false; |
| } |
| if (ret_padded_row_size) { |
| *ret_padded_row_size = padded_row_size; |
| } |
| } else { |
| *size = row_size; |
| if (ret_padded_row_size) { |
| *ret_padded_row_size = row_size; |
| } |
| } |
| if (ret_unpadded_row_size) { |
| *ret_unpadded_row_size = row_size; |
| } |
| |
| return true; |
| } |
| |
| size_t GLES2Util::RenderbufferBytesPerPixel(int format) { |
| switch (format) { |
| case GL_STENCIL_INDEX8: |
| return 1; |
| case GL_RGBA4: |
| case GL_RGB565: |
| case GL_RGB5_A1: |
| case GL_DEPTH_COMPONENT16: |
| return 2; |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_DEPTH24_STENCIL8_OES: |
| case GL_RGB8_OES: |
| case GL_RGBA8_OES: |
| case GL_DEPTH_COMPONENT24_OES: |
| return 4; |
| default: |
| return 0; |
| } |
| } |
| |
| uint32 GLES2Util::GetGLDataTypeSizeForUniforms(int type) { |
| switch (type) { |
| case GL_FLOAT: |
| return sizeof(GLfloat); // NOLINT |
| case GL_FLOAT_VEC2: |
| return sizeof(GLfloat) * 2; // NOLINT |
| case GL_FLOAT_VEC3: |
| return sizeof(GLfloat) * 3; // NOLINT |
| case GL_FLOAT_VEC4: |
| return sizeof(GLfloat) * 4; // NOLINT |
| case GL_INT: |
| return sizeof(GLint); // NOLINT |
| case GL_INT_VEC2: |
| return sizeof(GLint) * 2; // NOLINT |
| case GL_INT_VEC3: |
| return sizeof(GLint) * 3; // NOLINT |
| case GL_INT_VEC4: |
| return sizeof(GLint) * 4; // NOLINT |
| case GL_BOOL: |
| return sizeof(GLint); // NOLINT |
| case GL_BOOL_VEC2: |
| return sizeof(GLint) * 2; // NOLINT |
| case GL_BOOL_VEC3: |
| return sizeof(GLint) * 3; // NOLINT |
| case GL_BOOL_VEC4: |
| return sizeof(GLint) * 4; // NOLINT |
| case GL_FLOAT_MAT2: |
| return sizeof(GLfloat) * 2 * 2; // NOLINT |
| case GL_FLOAT_MAT3: |
| return sizeof(GLfloat) * 3 * 3; // NOLINT |
| case GL_FLOAT_MAT4: |
| return sizeof(GLfloat) * 4 * 4; // NOLINT |
| case GL_SAMPLER_2D: |
| return sizeof(GLint); // NOLINT |
| case GL_SAMPLER_2D_RECT_ARB: |
| return sizeof(GLint); // NOLINT |
| case GL_SAMPLER_CUBE: |
| return sizeof(GLint); // NOLINT |
| case GL_SAMPLER_EXTERNAL_OES: |
| return sizeof(GLint); // NOLINT |
| default: |
| return 0; |
| } |
| } |
| |
| size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type) { |
| switch (type) { |
| case GL_BYTE: |
| return sizeof(GLbyte); // NOLINT |
| case GL_UNSIGNED_BYTE: |
| return sizeof(GLubyte); // NOLINT |
| case GL_SHORT: |
| return sizeof(GLshort); // NOLINT |
| case GL_UNSIGNED_SHORT: |
| return sizeof(GLushort); // NOLINT |
| case GL_INT: |
| return sizeof(GLint); // NOLINT |
| case GL_UNSIGNED_INT: |
| return sizeof(GLuint); // NOLINT |
| case GL_FLOAT: |
| return sizeof(GLfloat); // NOLINT |
| case GL_FIXED: |
| return sizeof(GLfixed); // NOLINT |
| default: |
| return 0; |
| } |
| } |
| |
| uint32 GLES2Util::GLErrorToErrorBit(uint32 error) { |
| switch (error) { |
| case GL_INVALID_ENUM: |
| return gl_error_bit::kInvalidEnum; |
| case GL_INVALID_VALUE: |
| return gl_error_bit::kInvalidValue; |
| case GL_INVALID_OPERATION: |
| return gl_error_bit::kInvalidOperation; |
| case GL_OUT_OF_MEMORY: |
| return gl_error_bit::kOutOfMemory; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: |
| return gl_error_bit::kInvalidFrameBufferOperation; |
| case GL_CONTEXT_LOST_KHR: |
| return gl_error_bit::kContextLost; |
| default: |
| NOTREACHED(); |
| return gl_error_bit::kNoError; |
| } |
| } |
| |
| uint32 GLES2Util::GLErrorBitToGLError(uint32 error_bit) { |
| switch (error_bit) { |
| case gl_error_bit::kInvalidEnum: |
| return GL_INVALID_ENUM; |
| case gl_error_bit::kInvalidValue: |
| return GL_INVALID_VALUE; |
| case gl_error_bit::kInvalidOperation: |
| return GL_INVALID_OPERATION; |
| case gl_error_bit::kOutOfMemory: |
| return GL_OUT_OF_MEMORY; |
| case gl_error_bit::kInvalidFrameBufferOperation: |
| return GL_INVALID_FRAMEBUFFER_OPERATION; |
| case gl_error_bit::kContextLost: |
| return GL_CONTEXT_LOST_KHR; |
| default: |
| NOTREACHED(); |
| return GL_NO_ERROR; |
| } |
| } |
| |
| uint32 GLES2Util::IndexToGLFaceTarget(int index) { |
| static uint32 faces[] = { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| }; |
| return faces[index]; |
| } |
| |
| size_t GLES2Util::GLTargetToFaceIndex(uint32 target) { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_EXTERNAL_OES: |
| case GL_TEXTURE_RECTANGLE_ARB: |
| return 0; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| return 0; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| return 1; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| return 2; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| return 3; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| return 4; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| return 5; |
| default: |
| NOTREACHED(); |
| return 0; |
| } |
| } |
| |
| uint32 GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format) { |
| switch (internal_format) { |
| case GL_RGB16F_EXT: |
| case GL_RGB32F_EXT: |
| return GL_RGB; |
| case GL_RGBA16F_EXT: |
| case GL_RGBA32F_EXT: |
| return GL_RGBA; |
| default: |
| return GL_RGBA; |
| } |
| } |
| |
| uint32 GLES2Util::GetPreferredGLReadPixelsType( |
| uint32 internal_format, uint32 texture_type) { |
| switch (internal_format) { |
| case GL_RGBA32F_EXT: |
| case GL_RGB32F_EXT: |
| return GL_FLOAT; |
| case GL_RGBA16F_EXT: |
| case GL_RGB16F_EXT: |
| return GL_HALF_FLOAT_OES; |
| case GL_RGBA: |
| case GL_RGB: |
| // Unsized internal format, check the type |
| switch (texture_type) { |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| return GL_FLOAT; |
| default: |
| return GL_UNSIGNED_BYTE; |
| } |
| default: |
| return GL_UNSIGNED_BYTE; |
| } |
| } |
| |
| uint32 GLES2Util::GetChannelsForFormat(int format) { |
| switch (format) { |
| case GL_ALPHA: |
| case GL_ALPHA16F_EXT: |
| case GL_ALPHA32F_EXT: |
| return kAlpha; |
| case GL_LUMINANCE: |
| return kRGB; |
| case GL_LUMINANCE_ALPHA: |
| return kRGBA; |
| case GL_RGB: |
| case GL_RGB8_OES: |
| case GL_RGB565: |
| case GL_RGB16F_EXT: |
| case GL_RGB32F_EXT: |
| case GL_SRGB_EXT: |
| case GL_SRGB8: |
| case GL_RGB8_SNORM: |
| case GL_R11F_G11F_B10F: |
| case GL_RGB9_E5: |
| case GL_RGB8UI: |
| case GL_RGB8I: |
| case GL_RGB16UI: |
| case GL_RGB16I: |
| case GL_RGB32UI: |
| case GL_RGB32I: |
| return kRGB; |
| case GL_BGRA_EXT: |
| case GL_BGRA8_EXT: |
| case GL_RGBA16F_EXT: |
| case GL_RGBA32F_EXT: |
| case GL_RGBA: |
| case GL_RGBA8_OES: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_SRGB_ALPHA_EXT: |
| case GL_SRGB8_ALPHA8_EXT: |
| case GL_RGBA8_SNORM: |
| case GL_RGB10_A2: |
| case GL_RGBA8UI: |
| case GL_RGBA8I: |
| case GL_RGB10_A2UI: |
| case GL_RGBA16UI: |
| case GL_RGBA16I: |
| case GL_RGBA32UI: |
| case GL_RGBA32I: |
| return kRGBA; |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH_COMPONENT24_OES: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT32F: |
| return kDepth; |
| case GL_STENCIL_INDEX8: |
| return kStencil; |
| case GL_DEPTH_STENCIL_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| case GL_DEPTH32F_STENCIL8: |
| return kDepth | kStencil; |
| case GL_RED_EXT: |
| case GL_R8: |
| case GL_R8_SNORM: |
| case GL_R16F: |
| case GL_R32F: |
| case GL_R8UI: |
| case GL_R8I: |
| case GL_R16UI: |
| case GL_R16I: |
| case GL_R32UI: |
| case GL_R32I: |
| return kRed; |
| case GL_RG_EXT: |
| case GL_RG8: |
| case GL_RG8_SNORM: |
| case GL_RG16F: |
| case GL_RG32F: |
| case GL_RG8UI: |
| case GL_RG8I: |
| case GL_RG16UI: |
| case GL_RG16I: |
| case GL_RG32UI: |
| case GL_RG32I: |
| return kRed | kGreen; |
| default: |
| return 0x0000; |
| } |
| } |
| |
| uint32 GLES2Util::GetChannelsNeededForAttachmentType( |
| int type, uint32 max_color_attachments) { |
| switch (type) { |
| case GL_DEPTH_ATTACHMENT: |
| return kDepth; |
| case GL_STENCIL_ATTACHMENT: |
| return kStencil; |
| default: |
| if (type >= GL_COLOR_ATTACHMENT0 && |
| type < static_cast<int>( |
| GL_COLOR_ATTACHMENT0 + max_color_attachments)) { |
| return kRGBA; |
| } |
| return 0x0000; |
| } |
| } |
| |
| std::string GLES2Util::GetStringEnum(uint32 value) { |
| const EnumToString* entry = enum_to_string_table_; |
| const EnumToString* end = entry + enum_to_string_table_len_; |
| for (;entry < end; ++entry) { |
| if (value == entry->value) { |
| return entry->name; |
| } |
| } |
| std::stringstream ss; |
| ss.fill('0'); |
| ss.width(value < 0x10000 ? 4 : 8); |
| ss << std::hex << value; |
| return "0x" + ss.str(); |
| } |
| |
| std::string GLES2Util::GetStringError(uint32 value) { |
| static EnumToString string_table[] = { |
| { GL_NONE, "GL_NONE" }, |
| }; |
| return GLES2Util::GetQualifiedEnumString( |
| string_table, arraysize(string_table), value); |
| } |
| |
| std::string GLES2Util::GetStringBool(uint32 value) { |
| return value ? "GL_TRUE" : "GL_FALSE"; |
| } |
| |
| std::string GLES2Util::GetQualifiedEnumString( |
| const EnumToString* table, size_t count, uint32 value) { |
| for (const EnumToString* end = table + count; table < end; ++table) { |
| if (table->value == value) { |
| return table->name; |
| } |
| } |
| return GetStringEnum(value); |
| } |
| |
| bool GLES2Util::ParseUniformName( |
| const std::string& name, |
| size_t* array_pos, |
| int* element_index, |
| bool* getting_array) { |
| if (name.empty()) |
| return false; |
| bool getting_array_location = false; |
| size_t open_pos = std::string::npos; |
| base::CheckedNumeric<int> index = 0; |
| if (name[name.size() - 1] == ']') { |
| if (name.size() < 3) { |
| return false; |
| } |
| open_pos = name.find_last_of('['); |
| if (open_pos == std::string::npos || |
| open_pos >= name.size() - 2) { |
| return false; |
| } |
| size_t last = name.size() - 1; |
| for (size_t pos = open_pos + 1; pos < last; ++pos) { |
| int8 digit = name[pos] - '0'; |
| if (digit < 0 || digit > 9) { |
| return false; |
| } |
| index = index * 10 + digit; |
| } |
| if (!index.IsValid()) { |
| return false; |
| } |
| getting_array_location = true; |
| } |
| *getting_array = getting_array_location; |
| *element_index = index.ValueOrDie(); |
| *array_pos = open_pos; |
| return true; |
| } |
| |
| size_t GLES2Util::CalcClearBufferivDataCount(int buffer) { |
| switch (buffer) { |
| case GL_COLOR: |
| return 4; |
| case GL_STENCIL: |
| return 1; |
| default: |
| return 0; |
| } |
| } |
| |
| size_t GLES2Util::CalcClearBufferfvDataCount(int buffer) { |
| switch (buffer) { |
| case GL_COLOR: |
| return 4; |
| case GL_DEPTH: |
| return 1; |
| default: |
| return 0; |
| } |
| } |
| |
| // static |
| void GLES2Util::MapUint64ToTwoUint32( |
| uint64_t v64, uint32_t* v32_0, uint32_t* v32_1) { |
| DCHECK(v32_0 && v32_1); |
| *v32_0 = static_cast<uint32_t>(v64 & 0xFFFFFFFF); |
| *v32_1 = static_cast<uint32_t>((v64 & 0xFFFFFFFF00000000) >> 32); |
| } |
| |
| // static |
| uint64_t GLES2Util::MapTwoUint32ToUint64(uint32_t v32_0, uint32_t v32_1) { |
| uint64_t v64 = v32_1; |
| return (v64 << 32) | v32_0; |
| } |
| |
| // static |
| uint32_t GLES2Util::MapBufferTargetToBindingEnum(uint32_t target) { |
| switch (target) { |
| case GL_ARRAY_BUFFER: |
| return GL_ARRAY_BUFFER_BINDING; |
| case GL_COPY_READ_BUFFER: |
| return GL_COPY_READ_BUFFER_BINDING; |
| case GL_COPY_WRITE_BUFFER: |
| return GL_COPY_WRITE_BUFFER_BINDING; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| return GL_ELEMENT_ARRAY_BUFFER_BINDING; |
| case GL_PIXEL_PACK_BUFFER: |
| return GL_PIXEL_PACK_BUFFER_BINDING; |
| case GL_PIXEL_UNPACK_BUFFER: |
| return GL_PIXEL_UNPACK_BUFFER_BINDING; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| return GL_TRANSFORM_FEEDBACK_BUFFER_BINDING; |
| case GL_UNIFORM_BUFFER: |
| return GL_UNIFORM_BUFFER_BINDING; |
| default: |
| return 0; |
| } |
| } |
| |
| |
| namespace { |
| |
| // WebGraphicsContext3DCommandBufferImpl configuration attributes. Those in |
| // the 16-bit range are the same as used by EGL. Those outside the 16-bit range |
| // are unique to Chromium. Attributes are matched using a closest fit algorithm. |
| |
| // From <EGL/egl.h>. |
| const int32 kAlphaSize = 0x3021; // EGL_ALPHA_SIZE |
| const int32 kBlueSize = 0x3022; // EGL_BLUE_SIZE |
| const int32 kGreenSize = 0x3023; // EGL_GREEN_SIZE |
| const int32 kRedSize = 0x3024; // EGL_RED_SIZE |
| const int32 kDepthSize = 0x3025; // EGL_DEPTH_SIZE |
| const int32 kStencilSize = 0x3026; // EGL_STENCIL_SIZE |
| const int32 kSamples = 0x3031; // EGL_SAMPLES |
| const int32 kSampleBuffers = 0x3032; // EGL_SAMPLE_BUFFERS |
| const int32 kNone = 0x3038; // EGL_NONE |
| const int32 kSwapBehavior = 0x3093; // EGL_SWAP_BEHAVIOR |
| const int32 kBufferPreserved = 0x3094; // EGL_BUFFER_PRESERVED |
| const int32 kBufferDestroyed = 0x3095; // EGL_BUFFER_DESTROYED |
| |
| // Chromium only. |
| const int32 kBindGeneratesResource = 0x10000; |
| const int32 kFailIfMajorPerfCaveat = 0x10001; |
| const int32 kLoseContextWhenOutOfMemory = 0x10002; |
| const int32 kES3ContextRequired = 0x10003; |
| |
| } // namespace |
| |
| ContextCreationAttribHelper::ContextCreationAttribHelper() |
| : alpha_size(-1), |
| blue_size(-1), |
| green_size(-1), |
| red_size(-1), |
| depth_size(-1), |
| stencil_size(-1), |
| samples(-1), |
| sample_buffers(-1), |
| buffer_preserved(true), |
| bind_generates_resource(true), |
| fail_if_major_perf_caveat(false), |
| lose_context_when_out_of_memory(false), |
| es3_context_required(false) {} |
| |
| void ContextCreationAttribHelper::Serialize(std::vector<int32>* attribs) const { |
| if (alpha_size != -1) { |
| attribs->push_back(kAlphaSize); |
| attribs->push_back(alpha_size); |
| } |
| if (blue_size != -1) { |
| attribs->push_back(kBlueSize); |
| attribs->push_back(blue_size); |
| } |
| if (green_size != -1) { |
| attribs->push_back(kGreenSize); |
| attribs->push_back(green_size); |
| } |
| if (red_size != -1) { |
| attribs->push_back(kRedSize); |
| attribs->push_back(red_size); |
| } |
| if (depth_size != -1) { |
| attribs->push_back(kDepthSize); |
| attribs->push_back(depth_size); |
| } |
| if (stencil_size != -1) { |
| attribs->push_back(kStencilSize); |
| attribs->push_back(stencil_size); |
| } |
| if (samples != -1) { |
| attribs->push_back(kSamples); |
| attribs->push_back(samples); |
| } |
| if (sample_buffers != -1) { |
| attribs->push_back(kSampleBuffers); |
| attribs->push_back(sample_buffers); |
| } |
| attribs->push_back(kSwapBehavior); |
| attribs->push_back(buffer_preserved ? kBufferPreserved : kBufferDestroyed); |
| attribs->push_back(kBindGeneratesResource); |
| attribs->push_back(bind_generates_resource ? 1 : 0); |
| attribs->push_back(kFailIfMajorPerfCaveat); |
| attribs->push_back(fail_if_major_perf_caveat ? 1 : 0); |
| attribs->push_back(kLoseContextWhenOutOfMemory); |
| attribs->push_back(lose_context_when_out_of_memory ? 1 : 0); |
| attribs->push_back(kES3ContextRequired); |
| attribs->push_back(es3_context_required ? 1 : 0); |
| attribs->push_back(kNone); |
| } |
| |
| bool ContextCreationAttribHelper::Parse(const std::vector<int32>& attribs) { |
| for (size_t i = 0; i < attribs.size(); i += 2) { |
| const int32 attrib = attribs[i]; |
| if (i + 1 >= attribs.size()) { |
| if (attrib == kNone) { |
| return true; |
| } |
| |
| DLOG(ERROR) << "Missing value after context creation attribute: " |
| << attrib; |
| return false; |
| } |
| |
| const int32 value = attribs[i+1]; |
| switch (attrib) { |
| case kAlphaSize: |
| alpha_size = value; |
| break; |
| case kBlueSize: |
| blue_size = value; |
| break; |
| case kGreenSize: |
| green_size = value; |
| break; |
| case kRedSize: |
| red_size = value; |
| break; |
| case kDepthSize: |
| depth_size = value; |
| break; |
| case kStencilSize: |
| stencil_size = value; |
| break; |
| case kSamples: |
| samples = value; |
| break; |
| case kSampleBuffers: |
| sample_buffers = value; |
| break; |
| case kSwapBehavior: |
| buffer_preserved = value == kBufferPreserved; |
| break; |
| case kBindGeneratesResource: |
| bind_generates_resource = value != 0; |
| break; |
| case kFailIfMajorPerfCaveat: |
| fail_if_major_perf_caveat = value != 0; |
| break; |
| case kLoseContextWhenOutOfMemory: |
| lose_context_when_out_of_memory = value != 0; |
| break; |
| case kES3ContextRequired: |
| es3_context_required = value != 0; |
| break; |
| case kNone: |
| // Terminate list, even if more attributes. |
| return true; |
| default: |
| DLOG(ERROR) << "Invalid context creation attribute: " << attrib; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h" |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |