| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| #endif |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gpu { |
| |
| namespace { |
| enum CopyType { TexImage, TexSubImage }; |
| const CopyType kCopyTypes[] = { |
| TexImage, |
| TexSubImage, |
| }; |
| } |
| |
| // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
| class GLCopyTextureCHROMIUMTest |
| : public testing::Test, |
| public ::testing::WithParamInterface<CopyType> { |
| protected: |
| void SetUp() override { |
| gl_.Initialize(GLManager::Options()); |
| |
| glGenTextures(2, textures_); |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| |
| // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
| // they won't report FRAMEBUFFER_COMPLETE. |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| glGenFramebuffers(1, &framebuffer_id_); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| textures_[1], 0); |
| } |
| |
| void TearDown() override { |
| glDeleteTextures(2, textures_); |
| glDeleteFramebuffers(1, &framebuffer_id_); |
| gl_.Destroy(); |
| } |
| |
| GLManager gl_; |
| GLuint textures_[2]; |
| GLuint framebuffer_id_; |
| }; |
| |
| INSTANTIATE_TEST_CASE_P(CopyType, |
| GLCopyTextureCHROMIUMTest, |
| ::testing::ValuesIn(kCopyTypes)); |
| |
| // Test to ensure that the basic functionality of the extension works. |
| TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
| if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| return; |
| } |
| CopyType copy_type = GetParam(); |
| |
| uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| textures_[1], 0); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
| } else { |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
| CopyType copy_type = GetParam(); |
| GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
| GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
| GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
| |
| for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
| for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
| dest_index++) { |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
| src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
| dest_formats[dest_index], GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
| dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
| 0); |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
| << " dest_index:" << dest_index; |
| } |
| } |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| CopyType copy_type = GetParam(); |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Check unsupported format reports error. |
| GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
| GL_LUMINANCE_ALPHA}; |
| for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
| dest_index++) { |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
| unsupported_dest_formats[dest_index], |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
| 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
| << "dest_index:" << dest_index; |
| } |
| } |
| |
| // Test to ensure that the destination texture is redefined if the properties |
| // are different. |
| TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
| uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
| 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D( |
| GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| GL_BGRA_EXT, |
| 1, |
| 1, |
| 0, |
| GL_BGRA_EXT, |
| GL_UNSIGNED_BYTE, |
| pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
| // GL_INVALID_VALUE due to bad dimensions. |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
| |
| // If the dest texture has different properties, glCopyTextureCHROMIUM() |
| // redefines them. |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
| // dimension and GL_RGBA format. |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexSubImage2D( |
| GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Test that the extension respects the flip-y pixel storage setting. |
| TEST_P(GLCopyTextureCHROMIUMTest, FlipY) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[2][2][4]; |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| pixels[y][x][0] = x + y; |
| pixels[y][x][1] = x + y; |
| pixels[y][x][2] = x + y; |
| pixels[y][x][3] = 255u; |
| } |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 copied_pixels[2][2][4] = {{{0}}}; |
| glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); |
| EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); |
| EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); |
| EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
| } |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM |
| // storage setting. |
| TEST_P(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 copied_pixels[1 * 4] = {0}; |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| EXPECT_EQ(1u, copied_pixels[0]); |
| EXPECT_EQ(1u, copied_pixels[1]); |
| EXPECT_EQ(1u, copied_pixels[2]); |
| EXPECT_EQ(128u, copied_pixels[3]); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM |
| // storage setting. |
| TEST_P(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 copied_pixels[1 * 4] = {0}; |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| EXPECT_EQ(32u, copied_pixels[0]); |
| EXPECT_EQ(32u, copied_pixels[1]); |
| EXPECT_EQ(32u, copied_pixels[2]); |
| EXPECT_EQ(128u, copied_pixels[3]); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[2][2][4]; |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| uint8 color = 16 * x + 16 * y; |
| pixels[y][x][0] = color; |
| pixels[y][x][1] = color; |
| pixels[y][x][2] = color; |
| pixels[y][x][3] = 128u; |
| } |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 copied_pixels[2][2][4] = {{{0}}}; |
| glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); |
| EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); |
| EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); |
| EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
| } |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[2][2][4]; |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| uint8 color = 16 * x + 16 * y; |
| pixels[y][x][0] = color; |
| pixels[y][x][1] = color; |
| pixels[y][x][2] = color; |
| pixels[y][x][3] = 128u; |
| } |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
| glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 copied_pixels[2][2][4] = {{{0}}}; |
| glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
| for (int x = 0; x < 2; ++x) { |
| for (int y = 0; y < 2; ++y) { |
| EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); |
| EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); |
| EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); |
| EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
| } |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| namespace { |
| |
| void glEnableDisable(GLint param, GLboolean value) { |
| if (value) |
| glEnable(param); |
| else |
| glDisable(param); |
| } |
| |
| } // unnamed namespace |
| |
| // Validate that some basic GL state is not touched upon execution of |
| // the extension. |
| TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
| CopyType copy_type = GetParam(); |
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
| for (int x = 0; x < 2; ++x) { |
| GLboolean setting = reference_settings[x]; |
| glEnableDisable(GL_DEPTH_TEST, setting); |
| glEnableDisable(GL_SCISSOR_TEST, setting); |
| glEnableDisable(GL_STENCIL_TEST, setting); |
| glEnableDisable(GL_CULL_FACE, setting); |
| glEnableDisable(GL_BLEND, setting); |
| glColorMask(setting, setting, setting, setting); |
| glDepthMask(setting); |
| |
| glActiveTexture(GL_TEXTURE1 + x); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
| EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
| EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
| |
| GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
| glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
| EXPECT_EQ(setting, bool_array[0]); |
| |
| bool_array[0] = GL_FALSE; |
| glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
| EXPECT_EQ(setting, bool_array[0]); |
| EXPECT_EQ(setting, bool_array[1]); |
| EXPECT_EQ(setting, bool_array[2]); |
| EXPECT_EQ(setting, bool_array[3]); |
| |
| GLint active_texture = 0; |
| glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| }; |
| |
| // Verify that invocation of the extension does not modify the bound |
| // texture state. |
| TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
| CopyType copy_type = GetParam(); |
| // Setup the texture used for the extension invocation. |
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLuint texture_ids[2]; |
| glGenTextures(2, texture_ids); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
| |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| GLint active_texture = 0; |
| glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
| EXPECT_EQ(GL_TEXTURE1, active_texture); |
| |
| GLint bound_texture = 0; |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| bound_texture = 0; |
| glActiveTexture(GL_TEXTURE0); |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
| EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| glDeleteTextures(2, texture_ids); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| // Verify that invocation of the extension does not perturb the currently |
| // bound FBO state. |
| TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
| CopyType copy_type = GetParam(); |
| // Setup the texture used for the extension invocation. |
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| |
| if (copy_type == TexSubImage) { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| } |
| |
| GLuint texture_id; |
| glGenTextures(1, &texture_id); |
| glBindTexture(GL_TEXTURE_2D, texture_id); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 0); |
| |
| GLuint renderbuffer_id; |
| glGenRenderbuffers(1, &renderbuffer_id); |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); |
| |
| GLuint framebuffer_id; |
| glGenFramebuffers(1, &framebuffer_id); |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| texture_id, 0); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, renderbuffer_id); |
| EXPECT_TRUE( |
| GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Test that we can write to the bound framebuffer |
| uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
| glClearColor(1.0, 1.0, 0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
| |
| // Ensure that reading from the framebuffer produces correct pixels. |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
| |
| uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
| glClearColor(1.0, 0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); |
| |
| GLint bound_fbo = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); |
| EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo)); |
| |
| GLint fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| &fbo_params); |
| EXPECT_EQ(GL_TEXTURE, fbo_params); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &fbo_params); |
| EXPECT_EQ(texture_id, static_cast<GLuint>(fbo_params)); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| &fbo_params); |
| EXPECT_EQ(GL_RENDERBUFFER, fbo_params); |
| |
| fbo_params = 0; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| &fbo_params); |
| EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
| |
| glDeleteRenderbuffers(1, &renderbuffer_id); |
| glDeleteTextures(1, &texture_id); |
| glDeleteFramebuffers(1, &framebuffer_id); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
| CopyType copy_type = GetParam(); |
| // unbind the one created in setup. |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| GLManager gl2; |
| GLManager::Options options; |
| options.size = gfx::Size(16, 16); |
| options.share_group_manager = &gl_; |
| gl2.Initialize(options); |
| gl_.MakeCurrent(); |
| |
| static const char* v_shader_str = |
| "attribute vec4 g_Position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = g_Position;\n" |
| "}\n"; |
| static const char* f_shader_str = |
| "precision mediump float;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(0,1,0,1);\n" |
| "}\n"; |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| GLuint position_loc = glGetAttribLocation(program, "g_Position"); |
| glFlush(); |
| |
| // Delete program from other context. |
| gl2.MakeCurrent(); |
| glDeleteProgram(program); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| glFlush(); |
| |
| // Program should still be usable on this context. |
| gl_.MakeCurrent(); |
| |
| GLTestHelper::SetupUnitQuad(position_loc); |
| |
| // test using program before |
| uint8 expected[] = { 0, 255, 0, 255, }; |
| uint8 zero[] = { 0, 0, 0, 0, }; |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| |
| // Call copyTextureCHROMIUM |
| uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| pixels); |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| |
| // test using program after |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| gl2.MakeCurrent(); |
| gl2.Destroy(); |
| gl_.MakeCurrent(); |
| } |
| |
| // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
| TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
| CopyType copy_type = GetParam(); |
| const GLsizei kWidth = 64, kHeight = 64; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| |
| if (copy_type == TexImage) { |
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| GL_UNSIGNED_BYTE); |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| } |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
| glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| for (int x = 0; x < kWidth; ++x) { |
| for (int y = 0; y < kHeight; ++y) { |
| EXPECT_EQ(0, pixels[y][x][0]); |
| EXPECT_EQ(0, pixels[y][x][1]); |
| EXPECT_EQ(0, pixels[y][x][2]); |
| EXPECT_EQ(0, pixels[y][x][3]); |
| } |
| } |
| |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // xoffset < 0 |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| |
| // xoffset + source_width > dest_width |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2); |
| EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| } |
| |
| TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| red); |
| |
| uint8 transparent_pixel[4 * 4] = { |
| 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| transparent_pixel); |
| |
| glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); |
| EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| |
| // Check the FB is still bound. |
| GLint value = 0; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| GLuint fb_id = value; |
| EXPECT_EQ(framebuffer_id_, fb_id); |
| |
| // Check that FB is complete. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
| GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| |
| } // namespace gpu |