| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:archive/archive.dart'; |
| |
| import '../application_package.dart'; |
| import '../base/file_system.dart'; |
| import '../base/utils.dart'; |
| import '../build_info.dart'; |
| import '../cmake.dart'; |
| import '../cmake_project.dart'; |
| import '../globals.dart' as globals; |
| |
| abstract class WindowsApp extends ApplicationPackage { |
| WindowsApp({required String projectBundleId}) : super(id: projectBundleId); |
| |
| /// Creates a new [WindowsApp] from a windows sub project. |
| factory WindowsApp.fromWindowsProject(WindowsProject project) { |
| return BuildableWindowsApp( |
| project: project, |
| ); |
| } |
| |
| /// Creates a new [WindowsApp] from an existing executable or a zip archive. |
| /// |
| /// `applicationBinary` is the path to the executable or the zipped archive. |
| static WindowsApp? fromPrebuiltApp(FileSystemEntity applicationBinary) { |
| if (!applicationBinary.existsSync()) { |
| globals.printError('File "${applicationBinary.path}" does not exist.'); |
| return null; |
| } |
| |
| if (applicationBinary.path.endsWith('.exe')) { |
| return PrebuiltWindowsApp( |
| executable: applicationBinary.path, |
| applicationPackage: applicationBinary, |
| ); |
| } |
| |
| if (!applicationBinary.path.endsWith('.zip')) { |
| // Unknown file type |
| globals.printError('Unknown windows application type.'); |
| return null; |
| } |
| |
| // Try to unpack as a zip. |
| final Directory tempDir = globals.fs.systemTempDirectory.createTempSync('flutter_app.'); |
| try { |
| globals.os.unzip(globals.fs.file(applicationBinary), tempDir); |
| } on ArchiveException { |
| globals.printError('Invalid prebuilt Windows app. Unable to extract from archive.'); |
| return null; |
| } |
| final List<FileSystemEntity> exeFilesFound = <FileSystemEntity>[ |
| for (final FileSystemEntity file in tempDir.listSync()) |
| if (file.basename.endsWith('.exe')) file, |
| ]; |
| |
| if (exeFilesFound.isEmpty) { |
| globals.printError('Cannot find .exe files in the zip archive.'); |
| return null; |
| } |
| |
| if (exeFilesFound.length > 1) { |
| globals.printError('Archive "${applicationBinary.path}" contains more than one .exe files.'); |
| return null; |
| } |
| |
| return PrebuiltWindowsApp( |
| executable: exeFilesFound.single.path, |
| applicationPackage: applicationBinary, |
| ); |
| } |
| |
| @override |
| String get displayName => id; |
| |
| String executable(BuildMode buildMode, TargetPlatform targetPlatform); |
| } |
| |
| class PrebuiltWindowsApp extends WindowsApp implements PrebuiltApplicationPackage { |
| PrebuiltWindowsApp({ |
| required String executable, |
| required this.applicationPackage, |
| }) : _executable = executable, |
| super(projectBundleId: executable); |
| |
| final String _executable; |
| |
| @override |
| String executable(BuildMode buildMode, TargetPlatform targetPlatform) => _executable; |
| |
| @override |
| String get name => _executable; |
| |
| @override |
| final FileSystemEntity applicationPackage; |
| } |
| |
| class BuildableWindowsApp extends WindowsApp { |
| BuildableWindowsApp({ |
| required this.project, |
| }) : super(projectBundleId: project.parent.manifest.appName); |
| |
| final WindowsProject project; |
| |
| @override |
| String executable(BuildMode buildMode, TargetPlatform targetPlatform) { |
| final String? binaryName = getCmakeExecutableName(project); |
| return globals.fs.path.join( |
| getWindowsBuildDirectory(targetPlatform), |
| 'runner', |
| sentenceCase(buildMode.cliName), |
| '$binaryName.exe', |
| ); |
| } |
| |
| @override |
| String get name => project.parent.manifest.appName; |
| } |