blob: 5327ca7280e39513b375108d0008fa7dc33eb26a [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_builder/native_assets_builder.dart'
show BuildResult, DryRunResult;
import 'package:native_assets_cli/native_assets_cli_internal.dart'
hide BuildMode;
import 'package:native_assets_cli/native_assets_cli_internal.dart'
as native_assets_cli;
import '../base/file_system.dart';
import '../build_info.dart';
import '../globals.dart' as globals;
import '../macos/native_assets_host.dart';
import '../native_assets.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file and
/// the Xcode project.
Future<Uri?> dryRunNativeAssetsIOS({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
return null;
}
final Uri buildUri = nativeAssetsBuildUri(projectUri, OS.iOS);
final Iterable<Asset> assetTargetLocations = await dryRunNativeAssetsIOSInternal(
fileSystem,
projectUri,
buildRunner,
);
final Uri nativeAssetsUri = await writeNativeAssetsYaml(
assetTargetLocations,
buildUri,
fileSystem,
);
return nativeAssetsUri;
}
Future<Iterable<Asset>> dryRunNativeAssetsIOSInternal(
FileSystem fileSystem,
Uri projectUri,
NativeAssetsBuildRunner buildRunner,
) async {
const OS targetOS = OS.iOS;
globals.logger.printTrace('Dry running native assets for $targetOS.');
final DryRunResult dryRunResult = await buildRunner.dryRun(
linkModePreference: LinkModePreference.dynamic,
targetOS: targetOS,
workingDirectory: projectUri,
includeParentEnvironment: true,
);
ensureNativeAssetsBuildSucceed(dryRunResult);
final List<Asset> nativeAssets = dryRunResult.assets;
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Dry running native assets for $targetOS done.');
final Iterable<Asset> assetTargetLocations = _assetTargetLocations(nativeAssets).values;
return assetTargetLocations;
}
/// Builds native assets.
Future<List<Uri>> buildNativeAssetsIOS({
required NativeAssetsBuildRunner buildRunner,
required List<DarwinArch> darwinArchs,
required EnvironmentType environmentType,
required Uri projectUri,
required BuildMode buildMode,
String? codesignIdentity,
required Uri yamlParentDirectory,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
await writeNativeAssetsYaml(<Asset>[], yamlParentDirectory, fileSystem);
return <Uri>[];
}
final List<Target> targets = darwinArchs.map(_getNativeTarget).toList();
final native_assets_cli.BuildMode buildModeCli = nativeAssetsBuildMode(buildMode);
const OS targetOS = OS.iOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
final IOSSdk iosSdk = _getIOSSdk(environmentType);
globals.logger.printTrace('Building native assets for $targets $buildModeCli.');
final List<Asset> nativeAssets = <Asset>[];
final Set<Uri> dependencies = <Uri>{};
for (final Target target in targets) {
final BuildResult result = await buildRunner.build(
linkModePreference: LinkModePreference.dynamic,
target: target,
targetIOSSdk: iosSdk,
buildMode: buildModeCli,
workingDirectory: projectUri,
includeParentEnvironment: true,
cCompilerConfig: await buildRunner.cCompilerConfig,
);
ensureNativeAssetsBuildSucceed(result);
nativeAssets.addAll(result.assets);
dependencies.addAll(result.dependencies);
}
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Building native assets for $targets done.');
final Map<AssetPath, List<Asset>> fatAssetTargetLocations = _fatAssetTargetLocations(nativeAssets);
await _copyNativeAssetsIOS(
buildUri,
fatAssetTargetLocations,
codesignIdentity,
buildMode,
fileSystem,
);
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets);
await writeNativeAssetsYaml(
assetTargetLocations.values,
yamlParentDirectory,
fileSystem,
);
return dependencies.toList();
}
IOSSdk _getIOSSdk(EnvironmentType environmentType) {
switch (environmentType) {
case EnvironmentType.physical:
return IOSSdk.iPhoneOs;
case EnvironmentType.simulator:
return IOSSdk.iPhoneSimulator;
}
}
/// Extract the [Target] from a [DarwinArch].
Target _getNativeTarget(DarwinArch darwinArch) {
switch (darwinArch) {
case DarwinArch.armv7:
return Target.iOSArm;
case DarwinArch.arm64:
return Target.iOSArm64;
case DarwinArch.x86_64:
return Target.iOSX64;
}
}
Map<AssetPath, List<Asset>> _fatAssetTargetLocations(List<Asset> nativeAssets) {
final Set<String> alreadyTakenNames = <String>{};
final Map<AssetPath, List<Asset>> result = <AssetPath, List<Asset>>{};
for (final Asset asset in nativeAssets) {
final AssetPath path = _targetLocationIOS(asset, alreadyTakenNames).path;
result[path] ??= <Asset>[];
result[path]!.add(asset);
}
return result;
}
Map<Asset, Asset> _assetTargetLocations(List<Asset> nativeAssets) {
final Set<String> alreadyTakenNames = <String>{};
return <Asset, Asset>{
for (final Asset asset in nativeAssets)
asset: _targetLocationIOS(asset, alreadyTakenNames),
};
}
Asset _targetLocationIOS(Asset asset, Set<String> alreadyTakenNames) {
final AssetPath path = asset.path;
switch (path) {
case AssetSystemPath _:
case AssetInExecutable _:
case AssetInProcess _:
return asset;
case AssetAbsolutePath _:
final String fileName = path.uri.pathSegments.last;
return asset.copyWith(
path: AssetAbsolutePath(frameworkUri(fileName, alreadyTakenNames)),
);
}
throw Exception(
'Unsupported asset path type ${path.runtimeType} in asset $asset');
}
/// Copies native assets into a framework per dynamic library.
///
/// For `flutter run -release` a multi-architecture solution is needed. So,
/// `lipo` is used to combine all target architectures into a single file.
///
/// The install name is set so that it matches what the place it will
/// be bundled in the final app.
///
/// Code signing is also done here, so that it doesn't have to be done in
/// in xcode_backend.dart.
Future<void> _copyNativeAssetsIOS(
Uri buildUri,
Map<AssetPath, List<Asset>> assetTargetLocations,
String? codesignIdentity,
BuildMode buildMode,
FileSystem fileSystem,
) async {
if (assetTargetLocations.isNotEmpty) {
globals.logger
.printTrace('Copying native assets to ${buildUri.toFilePath()}.');
for (final MapEntry<AssetPath, List<Asset>> assetMapping
in assetTargetLocations.entries) {
final Uri target = (assetMapping.key as AssetAbsolutePath).uri;
final List<Uri> sources = <Uri>[
for (final Asset source in assetMapping.value)
(source.path as AssetAbsolutePath).uri
];
final Uri targetUri = buildUri.resolveUri(target);
final File dylibFile = fileSystem.file(targetUri);
final Directory frameworkDir = dylibFile.parent;
if (!await frameworkDir.exists()) {
await frameworkDir.create(recursive: true);
}
await lipoDylibs(dylibFile, sources);
await setInstallNameDylib(dylibFile);
await createInfoPlist(targetUri.pathSegments.last, frameworkDir);
await codesignDylib(codesignIdentity, buildMode, frameworkDir);
}
globals.logger.printTrace('Copying native assets done.');
}
}