| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:native_assets_builder/native_assets_builder.dart' |
| show BuildResult, DryRunResult; |
| import 'package:native_assets_cli/native_assets_cli_internal.dart' |
| hide BuildMode; |
| import 'package:native_assets_cli/native_assets_cli_internal.dart' |
| as native_assets_cli; |
| |
| import '../base/file_system.dart'; |
| import '../build_info.dart'; |
| import '../globals.dart' as globals; |
| |
| import '../macos/native_assets_host.dart'; |
| import '../native_assets.dart'; |
| |
| /// Dry run the native builds. |
| /// |
| /// This does not build native assets, it only simulates what the final paths |
| /// of all assets will be so that this can be embedded in the kernel file and |
| /// the Xcode project. |
| Future<Uri?> dryRunNativeAssetsIOS({ |
| required NativeAssetsBuildRunner buildRunner, |
| required Uri projectUri, |
| required FileSystem fileSystem, |
| }) async { |
| if (!await nativeBuildRequired(buildRunner)) { |
| return null; |
| } |
| |
| final Uri buildUri = nativeAssetsBuildUri(projectUri, OS.iOS); |
| final Iterable<Asset> assetTargetLocations = await dryRunNativeAssetsIOSInternal( |
| fileSystem, |
| projectUri, |
| buildRunner, |
| ); |
| final Uri nativeAssetsUri = await writeNativeAssetsYaml( |
| assetTargetLocations, |
| buildUri, |
| fileSystem, |
| ); |
| return nativeAssetsUri; |
| } |
| |
| Future<Iterable<Asset>> dryRunNativeAssetsIOSInternal( |
| FileSystem fileSystem, |
| Uri projectUri, |
| NativeAssetsBuildRunner buildRunner, |
| ) async { |
| const OS targetOS = OS.iOS; |
| globals.logger.printTrace('Dry running native assets for $targetOS.'); |
| final DryRunResult dryRunResult = await buildRunner.dryRun( |
| linkModePreference: LinkModePreference.dynamic, |
| targetOS: targetOS, |
| workingDirectory: projectUri, |
| includeParentEnvironment: true, |
| ); |
| ensureNativeAssetsBuildSucceed(dryRunResult); |
| final List<Asset> nativeAssets = dryRunResult.assets; |
| ensureNoLinkModeStatic(nativeAssets); |
| globals.logger.printTrace('Dry running native assets for $targetOS done.'); |
| final Iterable<Asset> assetTargetLocations = _assetTargetLocations(nativeAssets).values; |
| return assetTargetLocations; |
| } |
| |
| /// Builds native assets. |
| Future<List<Uri>> buildNativeAssetsIOS({ |
| required NativeAssetsBuildRunner buildRunner, |
| required List<DarwinArch> darwinArchs, |
| required EnvironmentType environmentType, |
| required Uri projectUri, |
| required BuildMode buildMode, |
| String? codesignIdentity, |
| required Uri yamlParentDirectory, |
| required FileSystem fileSystem, |
| }) async { |
| if (!await nativeBuildRequired(buildRunner)) { |
| await writeNativeAssetsYaml(<Asset>[], yamlParentDirectory, fileSystem); |
| return <Uri>[]; |
| } |
| |
| final List<Target> targets = darwinArchs.map(_getNativeTarget).toList(); |
| final native_assets_cli.BuildMode buildModeCli = nativeAssetsBuildMode(buildMode); |
| |
| const OS targetOS = OS.iOS; |
| final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS); |
| final IOSSdk iosSdk = _getIOSSdk(environmentType); |
| |
| globals.logger.printTrace('Building native assets for $targets $buildModeCli.'); |
| final List<Asset> nativeAssets = <Asset>[]; |
| final Set<Uri> dependencies = <Uri>{}; |
| for (final Target target in targets) { |
| final BuildResult result = await buildRunner.build( |
| linkModePreference: LinkModePreference.dynamic, |
| target: target, |
| targetIOSSdk: iosSdk, |
| buildMode: buildModeCli, |
| workingDirectory: projectUri, |
| includeParentEnvironment: true, |
| cCompilerConfig: await buildRunner.cCompilerConfig, |
| ); |
| ensureNativeAssetsBuildSucceed(result); |
| nativeAssets.addAll(result.assets); |
| dependencies.addAll(result.dependencies); |
| } |
| ensureNoLinkModeStatic(nativeAssets); |
| globals.logger.printTrace('Building native assets for $targets done.'); |
| final Map<AssetPath, List<Asset>> fatAssetTargetLocations = _fatAssetTargetLocations(nativeAssets); |
| await _copyNativeAssetsIOS( |
| buildUri, |
| fatAssetTargetLocations, |
| codesignIdentity, |
| buildMode, |
| fileSystem, |
| ); |
| |
| final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets); |
| await writeNativeAssetsYaml( |
| assetTargetLocations.values, |
| yamlParentDirectory, |
| fileSystem, |
| ); |
| return dependencies.toList(); |
| } |
| |
| IOSSdk _getIOSSdk(EnvironmentType environmentType) { |
| switch (environmentType) { |
| case EnvironmentType.physical: |
| return IOSSdk.iPhoneOs; |
| case EnvironmentType.simulator: |
| return IOSSdk.iPhoneSimulator; |
| } |
| } |
| |
| /// Extract the [Target] from a [DarwinArch]. |
| Target _getNativeTarget(DarwinArch darwinArch) { |
| switch (darwinArch) { |
| case DarwinArch.armv7: |
| return Target.iOSArm; |
| case DarwinArch.arm64: |
| return Target.iOSArm64; |
| case DarwinArch.x86_64: |
| return Target.iOSX64; |
| } |
| } |
| |
| Map<AssetPath, List<Asset>> _fatAssetTargetLocations(List<Asset> nativeAssets) { |
| final Set<String> alreadyTakenNames = <String>{}; |
| final Map<AssetPath, List<Asset>> result = <AssetPath, List<Asset>>{}; |
| for (final Asset asset in nativeAssets) { |
| final AssetPath path = _targetLocationIOS(asset, alreadyTakenNames).path; |
| result[path] ??= <Asset>[]; |
| result[path]!.add(asset); |
| } |
| return result; |
| } |
| |
| Map<Asset, Asset> _assetTargetLocations(List<Asset> nativeAssets) { |
| final Set<String> alreadyTakenNames = <String>{}; |
| return <Asset, Asset>{ |
| for (final Asset asset in nativeAssets) |
| asset: _targetLocationIOS(asset, alreadyTakenNames), |
| }; |
| } |
| |
| Asset _targetLocationIOS(Asset asset, Set<String> alreadyTakenNames) { |
| final AssetPath path = asset.path; |
| switch (path) { |
| case AssetSystemPath _: |
| case AssetInExecutable _: |
| case AssetInProcess _: |
| return asset; |
| case AssetAbsolutePath _: |
| final String fileName = path.uri.pathSegments.last; |
| return asset.copyWith( |
| path: AssetAbsolutePath(frameworkUri(fileName, alreadyTakenNames)), |
| ); |
| } |
| throw Exception( |
| 'Unsupported asset path type ${path.runtimeType} in asset $asset'); |
| } |
| |
| /// Copies native assets into a framework per dynamic library. |
| /// |
| /// For `flutter run -release` a multi-architecture solution is needed. So, |
| /// `lipo` is used to combine all target architectures into a single file. |
| /// |
| /// The install name is set so that it matches what the place it will |
| /// be bundled in the final app. |
| /// |
| /// Code signing is also done here, so that it doesn't have to be done in |
| /// in xcode_backend.dart. |
| Future<void> _copyNativeAssetsIOS( |
| Uri buildUri, |
| Map<AssetPath, List<Asset>> assetTargetLocations, |
| String? codesignIdentity, |
| BuildMode buildMode, |
| FileSystem fileSystem, |
| ) async { |
| if (assetTargetLocations.isNotEmpty) { |
| globals.logger |
| .printTrace('Copying native assets to ${buildUri.toFilePath()}.'); |
| for (final MapEntry<AssetPath, List<Asset>> assetMapping |
| in assetTargetLocations.entries) { |
| final Uri target = (assetMapping.key as AssetAbsolutePath).uri; |
| final List<Uri> sources = <Uri>[ |
| for (final Asset source in assetMapping.value) |
| (source.path as AssetAbsolutePath).uri |
| ]; |
| final Uri targetUri = buildUri.resolveUri(target); |
| final File dylibFile = fileSystem.file(targetUri); |
| final Directory frameworkDir = dylibFile.parent; |
| if (!await frameworkDir.exists()) { |
| await frameworkDir.create(recursive: true); |
| } |
| await lipoDylibs(dylibFile, sources); |
| await setInstallNameDylib(dylibFile); |
| await createInfoPlist(targetUri.pathSegments.last, frameworkDir); |
| await codesignDylib(codesignIdentity, buildMode, frameworkDir); |
| } |
| globals.logger.printTrace('Copying native assets done.'); |
| } |
| } |