blob: 5e04fbb6da1751aea015b1c30abed5e4610763e0 [file]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
}
frame_info;
in vec2 position;
in vec2 texture_coords;
out highp vec2 v_texture_coords;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
v_texture_coords = texture_coords;
}