blob: 6d30f56b353beb6e2b99ec9eadc2119d8bea9e38 [file]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
// Examples can assume:
// late BuildContext context;
/// Interactive states that some of the widgets can take on when receiving input
/// from the user.
///
/// States are defined by https://material.io/design/interaction/states.html#usage,
/// but are not limited to the Material design system or library.
///
/// Some widgets track their current state in a `Set<WidgetState>`.
///
/// See also:
///
/// * [MaterialState], the Material specific version of `WidgetState`.
/// * [WidgetStateProperty], an interface for objects that "resolve" to
/// different values depending on a widget's state.
/// {@template flutter.widgets.WidgetStateProperty.implementations}
/// * [WidgetStateColor], a [Color] that implements `WidgetStateProperty`
/// which is used in APIs that need to accept either a [Color] or a
/// `WidgetStateProperty<Color>`.
/// * [WidgetStateMouseCursor], a [MouseCursor] that implements
/// `WidgetStateProperty` which is used in APIs that need to accept either
/// a [MouseCursor] or a [WidgetStateProperty<MouseCursor>].
/// * [WidgetStateOutlinedBorder], an [OutlinedBorder] that implements
/// `WidgetStateProperty` which is used in APIs that need to accept either
/// an [OutlinedBorder] or a [WidgetStateProperty<OutlinedBorder>].
/// * [WidgetStateBorderSide], a [BorderSide] that implements
/// `WidgetStateProperty` which is used in APIs that need to accept either
/// a [BorderSide] or a [WidgetStateProperty<BorderSide>].
/// * [WidgetStateTextStyle], a [TextStyle] that implements
/// `WidgetStateProperty` which is used in APIs that need to accept either
/// a [TextStyle] or a [WidgetStateProperty<TextStyle>].
/// {@endtemplate}
enum WidgetState {
/// The state when the user drags their mouse cursor over the given widget.
///
/// See: https://material.io/design/interaction/states.html#hover.
hovered,
/// The state when the user navigates with the keyboard to a given widget.
///
/// This can also sometimes be triggered when a widget is tapped. For example,
/// when a [TextField] is tapped, it becomes [focused].
///
/// See: https://material.io/design/interaction/states.html#focus.
focused,
/// The state when the user is actively pressing down on the given widget.
///
/// See: https://material.io/design/interaction/states.html#pressed.
pressed,
/// The state when this widget is being dragged from one place to another by
/// the user.
///
/// https://material.io/design/interaction/states.html#dragged.
dragged,
/// The state when this item has been selected.
///
/// This applies to things that can be toggled (such as chips and checkboxes)
/// and things that are selected from a set of options (such as tabs and radio buttons).
///
/// See: https://material.io/design/interaction/states.html#selected.
selected,
/// The state when this widget overlaps the content of a scrollable below.
///
/// Used by [AppBar] to indicate that the primary scrollable's
/// content has scrolled up and behind the app bar.
scrolledUnder,
/// The state when this widget is disabled and cannot be interacted with.
///
/// Disabled widgets should not respond to hover, focus, press, or drag
/// interactions.
///
/// See: https://material.io/design/interaction/states.html#disabled.
disabled,
/// The state when the widget has entered some form of invalid state.
///
/// See https://material.io/design/interaction/states.html#usage.
error,
}
/// Signature for the function that returns a value of type `T` based on a given
/// set of states.
typedef WidgetPropertyResolver<T> = T Function(Set<WidgetState> states);
/// Defines a [Color] that is also a [WidgetStateProperty].
///
/// This class exists to enable widgets with [Color] valued properties
/// to also accept [WidgetStateProperty<Color>] values. A widget
/// state color property represents a color which depends on
/// a widget's "interactive state". This state is represented as a
/// [Set] of [WidgetState]s, like [WidgetState.pressed],
/// [WidgetState.focused] and [WidgetState.hovered].
///
/// [WidgetStateColor] should only be used with widgets that document
/// their support, like [TimePickerThemeData.dayPeriodColor].
///
/// To use a [WidgetStateColor], you can either:
/// 1. Create a subclass of [WidgetStateColor] and implement the abstract `resolve` method.
/// 2. Use [WidgetStateColor.resolveWith] and pass in a callback that
/// will be used to resolve the color in the given states.
///
/// If a [WidgetStateColor] is used for a property or a parameter that doesn't
/// support resolving [WidgetStateProperty<Color>]s, then its default color
/// value will be used for all states.
///
/// To define a `const` [WidgetStateColor], you'll need to extend
/// [WidgetStateColor] and override its [resolve] method. You'll also need
/// to provide a `defaultValue` to the super constructor, so that we can know
/// at compile-time what its default color is.
///
/// {@tool snippet}
///
/// This example defines a [WidgetStateColor] with a const constructor.
///
/// ```dart
/// class MyColor extends WidgetStateColor {
/// const MyColor() : super(_defaultColor);
///
/// static const int _defaultColor = 0xcafefeed;
/// static const int _pressedColor = 0xdeadbeef;
///
/// @override
/// Color resolve(Set<WidgetState> states) {
/// if (states.contains(WidgetState.pressed)) {
/// return const Color(_pressedColor);
/// }
/// return const Color(_defaultColor);
/// }
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [MaterialStateColor], the Material specific version of `WidgetStateColor`.
abstract class WidgetStateColor extends Color implements WidgetStateProperty<Color> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const WidgetStateColor(super.defaultValue);
/// Creates a [WidgetStateColor] from a [WidgetPropertyResolver<Color>]
/// callback function.
///
/// If used as a regular color, the color resolved in the default state (the
/// empty set of states) will be used.
///
/// The given callback parameter must return a non-null color in the default
/// state.
static WidgetStateColor resolveWith(WidgetPropertyResolver<Color> callback) => _WidgetStateColor(callback);
/// Returns a [Color] that's to be used when a component is in the specified
/// state.
@override
Color resolve(Set<WidgetState> states);
/// A constant whose value is transparent for all states.
static const WidgetStateColor transparent = _WidgetStateColorTransparent();
}
class _WidgetStateColor extends WidgetStateColor {
_WidgetStateColor(this._resolve) : super(_resolve(_defaultStates).value);
final WidgetPropertyResolver<Color> _resolve;
static const Set<WidgetState> _defaultStates = <WidgetState>{};
@override
Color resolve(Set<WidgetState> states) => _resolve(states);
}
class _WidgetStateColorTransparent extends WidgetStateColor {
const _WidgetStateColorTransparent() : super(0x00000000);
@override
Color resolve(Set<WidgetState> states) => const Color(0x00000000);
}
/// Defines a [MouseCursor] whose value depends on a set of [WidgetState]s which
/// represent the interactive state of a component.
///
/// This kind of [MouseCursor] is useful when the set of interactive
/// actions a widget supports varies with its state. For example, a
/// mouse pointer hovering over a disabled [ListTile] should not
/// display [SystemMouseCursors.click], since a disabled list tile
/// doesn't respond to mouse clicks. [ListTile]'s default mouse cursor
/// is a [WidgetStateMouseCursor.clickable], which resolves to
/// [SystemMouseCursors.basic] when the button is disabled.
///
/// To use a [WidgetStateMouseCursor], you should create a subclass of
/// [WidgetStateMouseCursor] and implement the abstract `resolve` method.
///
/// {@tool dartpad}
/// This example defines a mouse cursor that resolves to
/// [SystemMouseCursors.forbidden] when its widget is disabled.
///
/// ** See code in examples/api/lib/material/material_state/material_state_mouse_cursor.0.dart **
/// {@end-tool}
///
/// This class should only be used for parameters which are documented to take
/// [WidgetStateMouseCursor], otherwise only the default state will be used.
///
/// See also:
///
/// * [MaterialStateMouseCursor], the Material specific version of
/// `WidgetStateMouseCursor`.
/// * [MouseCursor] for introduction on the mouse cursor system.
/// * [SystemMouseCursors], which defines cursors that are supported by
/// native platforms.
abstract class WidgetStateMouseCursor extends MouseCursor implements WidgetStateProperty<MouseCursor> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const WidgetStateMouseCursor();
@protected
@override
MouseCursorSession createSession(int device) {
return resolve(<WidgetState>{}).createSession(device);
}
/// Returns a [MouseCursor] that's to be used when a component is in the
/// specified state.
@override
MouseCursor resolve(Set<WidgetState> states);
/// A mouse cursor for clickable widgets, which resolves differently when the
/// widget is disabled.
///
/// By default this cursor resolves to [SystemMouseCursors.click]. If the widget is
/// disabled, the cursor resolves to [SystemMouseCursors.basic].
///
/// This cursor is the default for many widgets.
static const WidgetStateMouseCursor clickable = _EnabledAndDisabledMouseCursor(
enabledCursor: SystemMouseCursors.click,
disabledCursor: SystemMouseCursors.basic,
name: 'clickable',
);
/// A mouse cursor for widgets related to text, which resolves differently
/// when the widget is disabled.
///
/// By default this cursor resolves to [SystemMouseCursors.text]. If the widget is
/// disabled, the cursor resolves to [SystemMouseCursors.basic].
///
/// This cursor is the default for many widgets.
static const WidgetStateMouseCursor textable = _EnabledAndDisabledMouseCursor(
enabledCursor: SystemMouseCursors.text,
disabledCursor: SystemMouseCursors.basic,
name: 'textable',
);
}
class _EnabledAndDisabledMouseCursor extends WidgetStateMouseCursor {
const _EnabledAndDisabledMouseCursor({
required this.enabledCursor,
required this.disabledCursor,
required this.name,
});
final MouseCursor enabledCursor;
final MouseCursor disabledCursor;
final String name;
@override
MouseCursor resolve(Set<WidgetState> states) {
if (states.contains(WidgetState.disabled)) {
return disabledCursor;
}
return enabledCursor;
}
@override
String get debugDescription => 'WidgetStateMouseCursor($name)';
}
/// Defines a [BorderSide] whose value depends on a set of [WidgetState]s
/// which represent the interactive state of a component.
///
/// To use a [WidgetStateBorderSide], you should create a subclass of a
/// [WidgetStateBorderSide] and override the abstract `resolve` method.
///
/// This class enables existing widget implementations with [BorderSide]
/// properties to be extended to also effectively support `WidgetStateProperty<BorderSide>`
/// property values. [WidgetStateBorderSide] should only be used with widgets that document
/// their support, like [ActionChip.side].
///
/// This class should only be used for parameters which are documented to take
/// [WidgetStateBorderSide], otherwise only the default state will be used.
///
/// See also:
///
/// * [MaterialStateBorderSide], the Material specific version of
/// `WidgetStateBorderSide`.
abstract class WidgetStateBorderSide extends BorderSide implements WidgetStateProperty<BorderSide?> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const WidgetStateBorderSide();
/// Creates a [WidgetStateBorderSide] from a
/// [WidgetPropertyResolver<BorderSide?>] callback function.
///
/// If used as a regular [BorderSide], the border resolved in the default state
/// (the empty set of states) will be used.
///
/// Usage:
///
/// ```dart
/// ChipTheme(
/// data: Theme.of(context).chipTheme.copyWith(
/// side: WidgetStateBorderSide.resolveWith((Set<WidgetState> states) {
/// if (states.contains(WidgetState.selected)) {
/// return const BorderSide(color: Colors.red);
/// }
/// return null; // Defer to default value on the theme or widget.
/// }),
/// ),
/// child: const Chip(
/// label: Text('Transceiver'),
/// ),
/// ),
/// ```
///
/// Alternatively:
///
/// ```dart
/// Chip(
/// label: const Text('Transceiver'),
/// side: WidgetStateBorderSide.resolveWith((Set<WidgetState> states) {
/// if (states.contains(WidgetState.selected)) {
/// return const BorderSide(color: Colors.red);
/// }
/// return null; // Defer to default value on the theme or widget.
/// }),
/// ),
/// ```
const factory WidgetStateBorderSide.resolveWith(WidgetPropertyResolver<BorderSide?> callback) = _WidgetStateBorderSide;
/// Returns a [BorderSide] that's to be used when a Material component is
/// in the specified state. Return null to defer to the default value of the
/// widget or theme.
@override
BorderSide? resolve(Set<WidgetState> states);
}
class _WidgetStateBorderSide extends WidgetStateBorderSide {
const _WidgetStateBorderSide(this._resolve);
final WidgetPropertyResolver<BorderSide?> _resolve;
@override
BorderSide? resolve(Set<WidgetState> states) => _resolve(states);
}
/// Defines an [OutlinedBorder] whose value depends on a set of [WidgetState]s
/// which represent the interactive state of a component.
///
/// To use a [WidgetStateOutlinedBorder], you should create a subclass of an
/// [OutlinedBorder] and implement [WidgetStateOutlinedBorder]'s abstract
/// `resolve` method.
///
/// {@tool dartpad}
/// This example defines a subclass of [RoundedRectangleBorder] and an
/// implementation of [WidgetStateOutlinedBorder], that resolves to
/// [RoundedRectangleBorder] when its widget is selected.
///
/// ** See code in examples/api/lib/material/material_state/material_state_outlined_border.0.dart **
/// {@end-tool}
///
/// This class should only be used for parameters which are documented to take
/// [WidgetStateOutlinedBorder], otherwise only the default state will be used.
///
/// See also:
///
/// * [ShapeBorder] the base class for shape outlines.
/// * [MaterialStateOutlinedBorder], the Material specific version of
/// `WidgetStateOutlinedBorder`.
abstract class WidgetStateOutlinedBorder extends OutlinedBorder implements WidgetStateProperty<OutlinedBorder?> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const WidgetStateOutlinedBorder();
/// Returns an [OutlinedBorder] that's to be used when a component is in the
/// specified state. Return null to defer to the default value of the widget
/// or theme.
@override
OutlinedBorder? resolve(Set<WidgetState> states);
}
/// Defines a [TextStyle] that is also a [WidgetStateProperty].
///
/// This class exists to enable widgets with [TextStyle] valued properties
/// to also accept [WidgetStateProperty<TextStyle>] values. A widget
/// state text style property represents a text style which depends on
/// a widget's "interactive state". This state is represented as a
/// [Set] of [WidgetState]s, like [WidgetState.pressed],
/// [WidgetState.focused] and [WidgetState.hovered].
///
/// [WidgetStateTextStyle] should only be used with widgets that document
/// their support, like [InputDecoration.labelStyle].
///
/// To use a [WidgetStateTextStyle], you can either:
/// 1. Create a subclass of [WidgetStateTextStyle] and implement the abstract `resolve` method.
/// 2. Use [WidgetStateTextStyle.resolveWith] and pass in a callback that
/// will be used to resolve the color in the given states.
///
/// If a [WidgetStateTextStyle] is used for a property or a parameter that doesn't
/// support resolving [WidgetStateProperty<TextStyle>]s, then its default color
/// value will be used for all states.
///
/// To define a `const` [WidgetStateTextStyle], you'll need to extend
/// [WidgetStateTextStyle] and override its [resolve] method. You'll also need
/// to provide a `defaultValue` to the super constructor, so that we can know
/// at compile-time what its default color is.
/// See also:
///
/// * [MaterialStateTextStyle], the Material specific version of
/// `WidgetStateTextStyle`.
abstract class WidgetStateTextStyle extends TextStyle implements WidgetStateProperty<TextStyle> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const WidgetStateTextStyle();
/// Creates a [WidgetStateTextStyle] from a [WidgetPropertyResolver<TextStyle>]
/// callback function.
///
/// If used as a regular text style, the style resolved in the default state (the
/// empty set of states) will be used.
///
/// The given callback parameter must return a non-null text style in the default
/// state.
const factory WidgetStateTextStyle.resolveWith(WidgetPropertyResolver<TextStyle> callback) = _WidgetStateTextStyle;
/// Returns a [TextStyle] that's to be used when a component is in the
/// specified state.
@override
TextStyle resolve(Set<WidgetState> states);
}
class _WidgetStateTextStyle extends WidgetStateTextStyle {
const _WidgetStateTextStyle(this._resolve);
final WidgetPropertyResolver<TextStyle> _resolve;
@override
TextStyle resolve(Set<WidgetState> states) => _resolve(states);
}
/// Interface for classes that [resolve] to a value of type `T` based
/// on a widget's interactive "state", which is defined as a set
/// of [WidgetState]s.
///
/// Widget state properties represent values that depend on a widget's "state".
/// The state is encoded as a set of [WidgetState] values, like
/// [WidgetState.focused], [WidgetState.hovered], [WidgetState.pressed]. For
/// example the [InkWell.overlayColor] defines the color that fills the ink well
/// when it's pressed (the "splash color"), focused, or hovered. The [InkWell]
/// uses the overlay color's [resolve] method to compute the color for the
/// ink well's current state.
///
/// [ButtonStyle], which is used to configure the appearance of
/// buttons like [TextButton], [ElevatedButton], and [OutlinedButton],
/// has many material state properties. The button widgets keep track
/// of their current material state and [resolve] the button style's
/// material state properties when their value is needed.
///
/// See also:
///
/// * [MaterialStateProperty], the Material specific version of
/// `WidgetStateProperty`.
/// {@macro flutter.widgets.WidgetStateProperty.implementations}
abstract class WidgetStateProperty<T> {
/// Returns a value of type `T` that depends on [states].
///
/// Widgets like [TextButton] and [ElevatedButton] apply this method to their
/// current [WidgetState]s to compute colors and other visual parameters
/// at build time.
T resolve(Set<WidgetState> states);
/// Resolves the value for the given set of states if `value` is a
/// [WidgetStateProperty], otherwise returns the value itself.
///
/// This is useful for widgets that have parameters which can optionally be a
/// [WidgetStateProperty]. For example, [InkWell.mouseCursor] can be a
/// [MouseCursor] or a [WidgetStateProperty<MouseCursor>].
static T resolveAs<T>(T value, Set<WidgetState> states) {
if (value is WidgetStateProperty<T>) {
final WidgetStateProperty<T> property = value;
return property.resolve(states);
}
return value;
}
/// Convenience method for creating a [WidgetStateProperty] from a
/// [WidgetPropertyResolver] function alone.
static WidgetStateProperty<T> resolveWith<T>(WidgetPropertyResolver<T> callback) => _WidgetStatePropertyWith<T>(callback);
/// Convenience method for creating a [WidgetStateProperty] that resolves
/// to a single value for all states.
///
/// If you need a const value, use [WidgetStatePropertyAll] directly.
///
// TODO(darrenaustin): Deprecate this when we have the ability to create
// a dart fix that will replace this with WidgetStatePropertyAll:
// https://github.com/dart-lang/sdk/issues/49056.
static WidgetStateProperty<T> all<T>(T value) => WidgetStatePropertyAll<T>(value);
/// Linearly interpolate between two [WidgetStateProperty]s.
static WidgetStateProperty<T?>? lerp<T>(
WidgetStateProperty<T>? a,
WidgetStateProperty<T>? b,
double t,
T? Function(T?, T?, double) lerpFunction,
) {
// Avoid creating a _LerpProperties object for a common case.
if (a == null && b == null) {
return null;
}
return _LerpProperties<T>(a, b, t, lerpFunction);
}
}
class _LerpProperties<T> implements WidgetStateProperty<T?> {
const _LerpProperties(this.a, this.b, this.t, this.lerpFunction);
final WidgetStateProperty<T>? a;
final WidgetStateProperty<T>? b;
final double t;
final T? Function(T?, T?, double) lerpFunction;
@override
T? resolve(Set<WidgetState> states) {
final T? resolvedA = a?.resolve(states);
final T? resolvedB = b?.resolve(states);
return lerpFunction(resolvedA, resolvedB, t);
}
}
class _WidgetStatePropertyWith<T> implements WidgetStateProperty<T> {
_WidgetStatePropertyWith(this._resolve);
final WidgetPropertyResolver<T> _resolve;
@override
T resolve(Set<WidgetState> states) => _resolve(states);
}
/// Convenience class for creating a [WidgetStateProperty] that
/// resolves to the given value for all states.
///
/// See also:
///
/// * [MaterialStatePropertyAll], the Material specific version of
/// `WidgetStatePropertyAll`.
class WidgetStatePropertyAll<T> implements WidgetStateProperty<T> {
/// Constructs a [WidgetStateProperty] that always resolves to the given
/// value.
const WidgetStatePropertyAll(this.value);
/// The value of the property that will be used for all states.
final T value;
@override
T resolve(Set<WidgetState> states) => value;
@override
String toString() {
if (value is double) {
return 'WidgetStatePropertyAll(${debugFormatDouble(value as double)})';
} else {
return 'WidgetStatePropertyAll($value)';
}
}
}
/// Manages a set of [WidgetState]s and notifies listeners of changes.
///
/// Used by widgets that expose their internal state for the sake of
/// extensions that add support for additional states. See
/// [TextButton] for an example.
///
/// The controller's [value] is its current set of states. Listeners
/// are notified whenever the [value] changes. The [value] should only be
/// changed with [update]; it should not be modified directly.
///
/// The controller's [value] represents the set of states that a
/// widget's visual properties, typically [WidgetStateProperty]
/// values, are resolved against. It is _not_ the intrinsic state of
/// the widget. The widget is responsible for ensuring that the
/// controller's [value] tracks its intrinsic state. For example one
/// cannot request the keyboard focus for a widget by adding
/// [WidgetState.focused] to its controller. When the widget gains the
/// or loses the focus it will [update] its controller's [value] and
/// notify listeners of the change.
///
/// When calling `setState` in a [MaterialStatesController] listener, use the
/// [SchedulerBinding.addPostFrameCallback] to delay the call to `setState` after
/// the frame has been rendered. It's generally prudent to use the
/// [SchedulerBinding.addPostFrameCallback] because some of the widgets that
/// depend on [MaterialStatesController] may call [update] in their build method.
/// In such cases, listener's that call `setState` - during the build phase - will cause
/// an error.
///
/// See also:
///
/// * [MaterialStatesController], the Material specific version of
/// `WidgetStatesController`.
class WidgetStatesController extends ValueNotifier<Set<WidgetState>> {
/// Creates a WidgetStatesController.
WidgetStatesController([Set<WidgetState>? value]) : super(<WidgetState>{...?value});
/// Adds [state] to [value] if [add] is true, and removes it otherwise,
/// and notifies listeners if [value] has changed.
void update(WidgetState state, bool add) {
final bool valueChanged = add ? value.add(state) : value.remove(state);
if (valueChanged) {
notifyListeners();
}
}
}