| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <downsample.glsl> | |
| vec4 Sample(vec2 uv) { | |
| return texture(texture_sampler, uv, float16_t(kDefaultMipBias)); | |
| } |