blob: 06e0ba866fd00c3a40d03a8329d39b4e5ed59804 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "vertices_contents.h"
#include <format>
#include "fml/logging.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/entity/contents/filters/blend_filter_contents.h"
#include "impeller/entity/contents/pipelines.h"
#include "impeller/entity/geometry/geometry.h"
#include "impeller/entity/geometry/vertices_geometry.h"
#include "impeller/geometry/color.h"
#include "impeller/renderer/render_pass.h"
namespace impeller {
namespace {
static std::optional<SamplerAddressMode> TileModeToAddressMode(
Entity::TileMode tile_mode,
const Capabilities& capabilities) {
switch (tile_mode) {
case Entity::TileMode::kClamp:
return SamplerAddressMode::kClampToEdge;
break;
case Entity::TileMode::kMirror:
return SamplerAddressMode::kMirror;
break;
case Entity::TileMode::kRepeat:
return SamplerAddressMode::kRepeat;
break;
case Entity::TileMode::kDecal:
if (capabilities.SupportsDecalSamplerAddressMode()) {
return SamplerAddressMode::kDecal;
}
return std::nullopt;
}
}
} // namespace
//------------------------------------------------------
// VerticesSimpleBlendContents
VerticesSimpleBlendContents::VerticesSimpleBlendContents() {}
VerticesSimpleBlendContents::~VerticesSimpleBlendContents() {}
void VerticesSimpleBlendContents::SetGeometry(
std::shared_ptr<VerticesGeometry> geometry) {
geometry_ = std::move(geometry);
}
void VerticesSimpleBlendContents::SetAlpha(Scalar alpha) {
alpha_ = alpha;
}
void VerticesSimpleBlendContents::SetBlendMode(BlendMode blend_mode) {
blend_mode_ = blend_mode;
}
void VerticesSimpleBlendContents::SetTexture(std::shared_ptr<Texture> texture) {
texture_ = std::move(texture);
}
std::optional<Rect> VerticesSimpleBlendContents::GetCoverage(
const Entity& entity) const {
return geometry_->GetCoverage(entity.GetTransform());
}
void VerticesSimpleBlendContents::SetSamplerDescriptor(
const SamplerDescriptor& descriptor) {
descriptor_ = descriptor;
}
void VerticesSimpleBlendContents::SetTileMode(Entity::TileMode tile_mode_x,
Entity::TileMode tile_mode_y) {
tile_mode_x_ = tile_mode_x;
tile_mode_y_ = tile_mode_y;
}
void VerticesSimpleBlendContents::SetEffectTransform(Matrix transform) {
inverse_matrix_ = transform.Invert();
}
void VerticesSimpleBlendContents::SetLazyTexture(
const LazyTexture& lazy_texture) {
lazy_texture_ = lazy_texture;
}
void VerticesSimpleBlendContents::SetLazyTextureCoverage(Rect rect) {
lazy_texture_coverage_ = rect;
}
bool VerticesSimpleBlendContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
FML_DCHECK(texture_ || lazy_texture_ || blend_mode_ == BlendMode::kDst);
BlendMode blend_mode = blend_mode_;
if (!geometry_->HasVertexColors()) {
blend_mode = BlendMode::kSrc;
}
std::shared_ptr<Texture> texture;
if (blend_mode != BlendMode::kDst) {
if (!texture_) {
texture = lazy_texture_(renderer);
} else {
texture = texture_;
}
} else {
texture = renderer.GetEmptyTexture();
}
if (!texture) {
VALIDATION_LOG << "Missing texture for VerticesSimpleBlendContents";
return false;
}
auto dst_sampler_descriptor = descriptor_;
dst_sampler_descriptor.width_address_mode =
TileModeToAddressMode(tile_mode_x_, renderer.GetDeviceCapabilities())
.value_or(SamplerAddressMode::kClampToEdge);
dst_sampler_descriptor.height_address_mode =
TileModeToAddressMode(tile_mode_y_, renderer.GetDeviceCapabilities())
.value_or(SamplerAddressMode::kClampToEdge);
raw_ptr<const Sampler> dst_sampler =
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
dst_sampler_descriptor);
GeometryResult geometry_result = geometry_->GetPositionUVColorBuffer(
lazy_texture_coverage_.has_value() ? lazy_texture_coverage_.value()
: Rect::MakeSize(texture->GetSize()),
inverse_matrix_, renderer, entity, pass);
if (geometry_result.vertex_buffer.vertex_count == 0) {
return true;
}
FML_DCHECK(geometry_result.mode == GeometryResult::Mode::kNormal);
if (blend_mode <= Entity::kLastPipelineBlendMode) {
using VS = PorterDuffBlendPipeline::VertexShader;
using FS = PorterDuffBlendPipeline::FragmentShader;
#ifdef IMPELLER_DEBUG
pass.SetCommandLabel(std::format("DrawVertices Porterduff Blend ({})",
BlendModeToString(blend_mode)));
#endif // IMPELLER_DEBUG
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = geometry_result.type;
auto inverted_blend_mode =
InvertPorterDuffBlend(blend_mode).value_or(BlendMode::kSrc);
pass.SetPipeline(
renderer.GetPorterDuffPipeline(inverted_blend_mode, options));
FS::BindTextureSamplerDst(pass, texture, dst_sampler);
VS::FrameInfo frame_info;
FS::FragInfo frag_info;
frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
frame_info.mvp = geometry_result.transform;
frag_info.input_alpha_output_alpha_tmx_tmy =
Vector4(1, alpha_, static_cast<int>(tile_mode_x_),
static_cast<int>(tile_mode_y_));
frag_info.use_strict_source_rect = 0.0;
auto& host_buffer = renderer.GetTransientsDataBuffer();
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
return pass.Draw().ok();
}
using VS = VerticesUber1Shader::VertexShader;
using FS = VerticesUber1Shader::FragmentShader;
#ifdef IMPELLER_DEBUG
pass.SetCommandLabel(std::format("DrawVertices Advanced Blend ({})",
BlendModeToString(blend_mode)));
#endif // IMPELLER_DEBUG
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = geometry_result.type;
pass.SetPipeline(renderer.GetDrawVerticesUberPipeline(blend_mode, options));
FS::BindTextureSampler(pass, texture, dst_sampler);
VS::FrameInfo frame_info;
FS::FragInfo frag_info;
frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
frame_info.mvp = geometry_result.transform;
frag_info.alpha = alpha_;
frag_info.blend_mode = static_cast<int>(blend_mode);
// These values are ignored if the platform supports native decal mode.
frag_info.tmx = static_cast<int>(tile_mode_x_);
frag_info.tmy = static_cast<int>(tile_mode_y_);
auto& host_buffer = renderer.GetTransientsDataBuffer();
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
return pass.Draw().ok();
}
} // namespace impeller