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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/geometry/line_geometry.h"
#include "impeller/entity/contents/pipelines.h"
#include "impeller/entity/geometry/geometry.h"
namespace impeller {
LineGeometry::LineGeometry(Point p0, Point p1, const StrokeParameters& stroke)
: p0_(p0), p1_(p1), width_(stroke.width), cap_(stroke.cap) {
FML_DCHECK(width_ >= 0);
}
LineGeometry::~LineGeometry() = default;
Scalar LineGeometry::ComputePixelHalfWidth(const Matrix& transform,
Scalar width) {
Scalar max_basis = transform.GetMaxBasisLengthXY();
if (max_basis == 0) {
return {};
}
Scalar min_size = kMinStrokeSize / max_basis;
return std::max(width, min_size) * 0.5f;
}
Vector2 LineGeometry::ComputeAlongVector(const Matrix& transform,
bool allow_zero_length,
Point p0,
Point p1,
Scalar width) {
Scalar stroke_half_width = ComputePixelHalfWidth(transform, width);
if (stroke_half_width < kEhCloseEnough) {
return {};
}
auto along = p1 - p0;
Scalar length = along.GetLength();
if (length < kEhCloseEnough) {
if (!allow_zero_length) {
// We won't enclose any pixels unless the endpoints are extended
return {};
}
return {stroke_half_width, 0};
} else {
return along * stroke_half_width / length;
}
}
bool LineGeometry::ComputeCorners(Point corners[4],
const Matrix& transform,
bool extend_endpoints,
Point p0,
Point p1,
Scalar width) {
auto along = ComputeAlongVector(transform, extend_endpoints, p0, p1, width);
if (along.IsZero()) {
return false;
}
auto across = Vector2(along.y, -along.x);
corners[0] = p0 - across;
corners[1] = p1 - across;
corners[2] = p0 + across;
corners[3] = p1 + across;
if (extend_endpoints) {
corners[0] -= along;
corners[1] += along;
corners[2] -= along;
corners[3] += along;
}
return true;
}
Scalar LineGeometry::ComputeAlphaCoverage(const Matrix& entity) const {
return Geometry::ComputeStrokeAlphaCoverage(entity, width_);
}
namespace {
/// Minimizes the err when rounding to the closest 0.5 value.
/// If we round up, it drops down a half. If we round down it bumps up a half.
Scalar RoundToHalf(Scalar x) {
Scalar whole;
std::modf(x, &whole);
return whole + 0.5;
}
} // namespace
GeometryResult LineGeometry::GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VT = SolidFillVertexShader::PerVertexData;
Matrix transform = entity.GetTransform();
auto radius = ComputePixelHalfWidth(transform, width_);
Point p0 = p0_;
Point p1 = p1_;
// Hairline pixel alignment.
if (width_ == 0.f && transform.IsTranslationScaleOnly()) {
p0 = transform * p0_;
p1 = transform * p1_;
transform = Matrix();
if (std::fabs(p0.x - p1.x) < kEhCloseEnough) {
p0.x = RoundToHalf(p0.x);
p1.x = p0.x;
} else if (std::fabs(p0.y - p1.y) < kEhCloseEnough) {
p0.y = RoundToHalf(p0.y);
p1.y = p0.y;
}
}
Entity fixed_transform = entity.Clone();
fixed_transform.SetTransform(transform);
if (cap_ == Cap::kRound) {
auto generator =
renderer.GetTessellator().RoundCapLine(transform, p0, p1, radius);
return ComputePositionGeometry(renderer, generator, fixed_transform, pass);
}
Point corners[4];
if (!ComputeCorners(corners, transform, cap_ == Cap::kSquare, p0, p1,
width_)) {
return kEmptyResult;
}
auto& data_host_buffer = renderer.GetTransientsDataBuffer();
size_t count = 4;
BufferView vertex_buffer = data_host_buffer.Emplace(
count * sizeof(VT), alignof(VT), [&corners](uint8_t* buffer) {
auto vertices = reinterpret_cast<VT*>(buffer);
for (auto& corner : corners) {
*vertices++ = {
.position = corner,
};
}
});
return GeometryResult{
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer =
{
.vertex_buffer = vertex_buffer,
.vertex_count = count,
.index_type = IndexType::kNone,
},
.transform = fixed_transform.GetShaderTransform(pass),
};
}
std::optional<Rect> LineGeometry::GetCoverage(const Matrix& transform) const {
Point corners[4];
// Note: MSAA boolean doesn't matter for coverage computation.
if (!ComputeCorners(corners, transform, cap_ != Cap::kButt, p0_, p1_,
width_)) {
return {};
}
for (int i = 0; i < 4; i++) {
corners[i] = transform * corners[i];
}
return Rect::MakePointBounds(std::begin(corners), std::end(corners));
}
bool LineGeometry::CoversArea(const Matrix& transform, const Rect& rect) const {
if (!transform.IsTranslationScaleOnly() || !IsAxisAlignedRect()) {
return false;
}
auto coverage = GetCoverage(transform);
return coverage.has_value() ? coverage->Contains(rect) : false;
}
bool LineGeometry::IsAxisAlignedRect() const {
return cap_ != Cap::kRound && (p0_.x == p1_.x || p0_.y == p1_.y);
}
} // namespace impeller