| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/types.glsl> |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| } |
| frame_info; |
| |
| in vec2 position; |
| |
| in vec3 e0; |
| in vec3 e1; |
| in vec3 e2; |
| in vec3 e3; |
| |
| out vec2 v_position; |
| out vec3 v_e0; |
| out vec3 v_e1; |
| out vec3 v_e2; |
| out vec3 v_e3; |
| |
| void main() { |
| gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0); |
| v_position = position; |
| v_e0 = e0; |
| v_e1 = e1; |
| v_e2 = e2; |
| v_e3 = e3; |
| } |