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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
}
frame_info;
in vec2 position;
in float gaussian;
out float16_t v_gaussian;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
v_gaussian = float16_t(gaussian);
}