| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <flutter/runtime_effect.glsl> | |
| uniform vec2 uSize; | |
| out vec4 fragColor; | |
| void main() { | |
| float v = FlutterFragCoord().y / uSize.y; | |
| fragColor = vec4(v, v, v, 1); | |
| } |