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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_PIPELINE_LIBRARY_H_
#define FLUTTER_IMPELLER_RENDERER_PIPELINE_LIBRARY_H_
#include <optional>
#include <unordered_map>
#include "compute_pipeline_descriptor.h"
#include "impeller/base/thread.h"
#include "impeller/base/thread_safety.h"
#include "impeller/renderer/pipeline.h"
#include "impeller/renderer/pipeline_descriptor.h"
namespace impeller {
class Context;
using PipelineMap = std::unordered_map<PipelineDescriptor,
PipelineFuture<PipelineDescriptor>,
ComparableHash<PipelineDescriptor>,
ComparableEqual<PipelineDescriptor>>;
using ComputePipelineMap =
std::unordered_map<ComputePipelineDescriptor,
PipelineFuture<ComputePipelineDescriptor>,
ComparableHash<ComputePipelineDescriptor>,
ComparableEqual<ComputePipelineDescriptor>>;
class PipelineLibrary : public std::enable_shared_from_this<PipelineLibrary> {
public:
virtual ~PipelineLibrary();
PipelineFuture<PipelineDescriptor> GetPipeline(
std::optional<PipelineDescriptor> descriptor,
bool async = true);
PipelineFuture<ComputePipelineDescriptor> GetPipeline(
std::optional<ComputePipelineDescriptor> descriptor,
bool async = true);
virtual bool IsValid() const = 0;
//------------------------------------------------------------------------------
/// @brief Creates a pipeline.
///
/// @param[in] descriptor The descriptor of the texture to create.
/// @param[in] async Whether to allow pipeline creation to be deferred.
/// If `false`, pipeline creation will block on the
/// current thread.
///
/// @param[in] threadsafe Whether mutations to this texture should be
/// protected with a threadsafe barrier.
///
/// This parameter only affects the OpenGLES rendering
/// backend.
///
/// If any interaction with this texture (including
/// creation) will be done on a thread other than
/// where the OpenGLES context resides, then
/// `threadsafe`, must be set to `true`.
///
virtual PipelineFuture<PipelineDescriptor> GetPipeline(
PipelineDescriptor descriptor,
bool async = true,
bool threadsafe = false) = 0;
virtual PipelineFuture<ComputePipelineDescriptor> GetPipeline(
ComputePipelineDescriptor descriptor,
bool async = true) = 0;
virtual bool HasPipeline(const PipelineDescriptor& descriptor) = 0;
virtual void RemovePipelinesWithEntryPoint(
std::shared_ptr<const ShaderFunction> function) = 0;
void LogPipelineUsage(const PipelineDescriptor& p);
void LogPipelineCreation(const PipelineDescriptor& p);
std::unordered_map<PipelineDescriptor,
int,
ComparableHash<PipelineDescriptor>,
ComparableEqual<PipelineDescriptor>>
GetPipelineUseCounts() const;
protected:
PipelineLibrary();
private:
PipelineLibrary(const PipelineLibrary&) = delete;
PipelineLibrary& operator=(const PipelineLibrary&) = delete;
#if FLUTTER_RUNTIME_MODE == FLUTTER_RUNTIME_MODE_DEBUG || \
FLUTTER_RUNTIME_MODE == FLUTTER_RUNTIME_MODE_PROFILE
mutable RWMutex pipeline_use_counts_mutex_;
std::unordered_map<PipelineDescriptor,
int,
ComparableHash<PipelineDescriptor>,
ComparableEqual<PipelineDescriptor>>
pipeline_use_counts_ IPLR_GUARDED_BY(pipeline_use_counts_mutex_);
#endif
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_PIPELINE_LIBRARY_H_