| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:flutter/animation.dart'; |
| |
| import 'framework.dart'; |
| import 'ticker_provider.dart'; |
| import 'transitions.dart'; |
| import 'value_listenable_builder.dart'; |
| |
| /// Configures how [RepeatingAnimationBuilder] loops its animation. |
| enum RepeatMode { |
| /// Each iteration starts over from the beginning once 1.0 is reached. |
| restart, |
| |
| /// Each iteration runs forward, then reverses back to the beginning. |
| reverse, |
| } |
| |
| /// Widget that animates an [Animatable] value and repeats indefinitely. |
| /// |
| /// The animation continuously cycles from the value produced by the |
| /// [Animatable] at 0.0 to the value at 1.0. The [builder] receives the current |
| /// value produced by this [Animatable] and builds the child from it. When the |
| /// animation reaches 1.0, it either restarts from 0.0 or reverses direction, |
| /// based on the configured [repeatMode]. When [paused] is true, the animation |
| /// stops at its current value. |
| /// |
| /// {@tool dartpad} |
| /// This example shows a continuously rotating square that can be paused and resumed. |
| /// |
| /// ** See code in examples/api/lib/widgets/repeating_animation_builder/repeating_animation_builder.0.dart ** |
| /// {@end-tool} |
| /// |
| /// For more complex, stateful, or coordinated animations, consider managing an |
| /// [AnimationController] directly and composing it with [AnimatedBuilder] or an |
| /// [AnimatedWidget]. |
| /// |
| /// See also: |
| /// |
| /// * [TweenAnimationBuilder], which animates a tween value once. |
| /// * [AnimationController.repeat], the underlying mechanism. |
| class RepeatingAnimationBuilder<T extends Object> extends StatefulWidget { |
| /// Creates a widget that repeats an animation. |
| const RepeatingAnimationBuilder({ |
| super.key, |
| required this.animatable, |
| required this.duration, |
| this.curve = Curves.linear, |
| this.repeatMode = RepeatMode.restart, |
| this.paused = false, |
| required this.builder, |
| this.child, |
| }); |
| |
| /// The animatable to drive repeatedly. |
| /// |
| /// Typically this is a [Tween] or a [TweenSequence], but any [Animatable] |
| /// that produces values of type [T] is accepted. |
| final Animatable<T> animatable; |
| |
| /// The duration of the animation. |
| /// |
| /// If [repeatMode] is [RepeatMode.restart], this is the |
| /// duration of the entire animation sequence from 0.0 to 1.0. |
| /// |
| /// If [repeatMode] is [RepeatMode.reverse], both the |
| /// forward segment (0.0 to 1.0) and the backward segment |
| /// (1.0 to 0.0) will each take this duration separately. |
| /// The total time for one complete forward-and-reverse cycle |
| /// will be twice this value. |
| final Duration duration; |
| |
| /// The curve applied to the animation input before it is passed to the |
| /// [animatable]. |
| /// |
| /// In other words, the curve transforms the controller's 0.0..1.0 timeline |
| /// and the resulting value is then fed into the [animatable]. |
| /// |
| /// Defaults to [Curves.linear]. |
| final Curve curve; |
| |
| /// A builder that creates the animated widget subtree. |
| /// |
| /// The builder is called every time the animation value changes. The optional |
| /// child can be used to avoid unnecessary rebuilds if a part of the subtree |
| /// does not depend on the animation. |
| final ValueWidgetBuilder<T> builder; |
| |
| /// An optional widget to pass to the builder. |
| /// |
| /// If a builder callback's return value contains a subtree that does not |
| /// depend on the animation, it's more efficient to build that subtree once |
| /// instead of rebuilding it on every animation tick. |
| /// |
| /// If the pre-built subtree is passed as the child parameter, the |
| /// [RepeatingAnimationBuilder] will pass it back to the [builder] |
| /// function so that it can be incorporated into the build. |
| /// |
| /// Using this pre-built child is entirely optional, but can improve |
| /// performance significantly in some cases and is therefore a good practice. |
| final Widget? child; |
| |
| /// How the animation behaves after reaching 1.0. |
| /// |
| /// When set to [RepeatMode.reverse], the animation plays forward and then |
| /// backward. Defaults to [RepeatMode.restart], which jumps back to 0.0 and |
| /// resumes from there. |
| final RepeatMode repeatMode; |
| |
| /// Whether the animation is currently paused. |
| /// |
| /// When true, the animation stops at its current value. When changed to |
| /// false, the animation resumes from that value. Defaults to false. |
| final bool paused; |
| |
| @override |
| State<RepeatingAnimationBuilder<T>> createState() { |
| return _RepeatingAnimationBuilderState<T>(); |
| } |
| } |
| |
| class _RepeatingAnimationBuilderState<T extends Object> extends State<RepeatingAnimationBuilder<T>> |
| with SingleTickerProviderStateMixin { |
| late final AnimationController _controller; |
| late final CurvedAnimation _curvedAnimation; |
| |
| @override |
| void initState() { |
| super.initState(); |
| _controller = AnimationController(duration: widget.duration, vsync: this); |
| _curvedAnimation = CurvedAnimation(parent: _controller, curve: widget.curve); |
| |
| if (!widget.paused) { |
| _controller.repeat(reverse: widget.repeatMode == RepeatMode.reverse); |
| } |
| } |
| |
| @override |
| void didUpdateWidget(RepeatingAnimationBuilder<T> oldWidget) { |
| super.didUpdateWidget(oldWidget); |
| |
| if (widget.duration != oldWidget.duration) { |
| _controller.duration = widget.duration; |
| } |
| |
| if (widget.curve != oldWidget.curve) { |
| _curvedAnimation.curve = widget.curve; |
| } |
| |
| if (widget.paused) { |
| if (!oldWidget.paused || _controller.isAnimating) { |
| _controller.stop(canceled: false); |
| } |
| return; |
| } |
| |
| final bool shouldRestart = |
| oldWidget.paused || |
| widget.repeatMode != oldWidget.repeatMode || |
| widget.duration != oldWidget.duration || |
| !_controller.isAnimating; |
| |
| if (shouldRestart) { |
| _controller.repeat(reverse: widget.repeatMode == RepeatMode.reverse); |
| } |
| } |
| |
| @override |
| void dispose() { |
| _curvedAnimation.dispose(); |
| _controller.dispose(); |
| super.dispose(); |
| } |
| |
| @override |
| Widget build(BuildContext context) { |
| return AnimatedBuilder( |
| animation: _curvedAnimation, |
| builder: (BuildContext context, Widget? child) { |
| final T value = widget.animatable.transform(_curvedAnimation.value); |
| return widget.builder(context, value, child); |
| }, |
| child: widget.child, |
| ); |
| } |
| } |