| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ |
| #define FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ |
| |
| #include <memory> |
| |
| #include "flutter/lib/gpu/context.h" |
| #include "flutter/lib/gpu/export.h" |
| #include "flutter/lib/gpu/shader.h" |
| #include "flutter/lib/ui/dart_wrapper.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| #include "impeller/renderer/vertex_descriptor.h" |
| |
| namespace flutter { |
| namespace gpu { |
| |
| class RenderPipeline : public RefCountedDartWrappable<RenderPipeline> { |
| DEFINE_WRAPPERTYPEINFO(); |
| FML_FRIEND_MAKE_REF_COUNTED(RenderPipeline); |
| |
| public: |
| RenderPipeline(fml::RefPtr<flutter::gpu::Shader> vertex_shader, |
| fml::RefPtr<flutter::gpu::Shader> fragment_shader, |
| std::shared_ptr<impeller::VertexDescriptor> vertex_descriptor); |
| |
| ~RenderPipeline() override; |
| |
| void BindToPipelineDescriptor(impeller::ShaderLibrary& library, |
| impeller::PipelineDescriptor& desc); |
| |
| private: |
| fml::RefPtr<flutter::gpu::Shader> vertex_shader_; |
| fml::RefPtr<flutter::gpu::Shader> fragment_shader_; |
| // Vertex descriptor used at pipeline-build time. When the caller passes |
| // a custom `VertexLayout` to `GpuContext.createRenderPipeline`, this is |
| // built from that layout against the vertex shader's reflection metadata. |
| // Otherwise it is the impellerc-generated default for the vertex shader. |
| // |
| // Shared rather than unique because `impeller::PipelineDescriptor:: |
| // SetVertexDescriptor` stores its argument as `shared_ptr<VertexDescriptor>` |
| // and `impeller::VertexDescriptor` is non-copyable; we have to keep a |
| // reference here so the descriptor remains valid across the many |
| // `BindToPipelineDescriptor` calls a single pipeline may participate in. |
| std::shared_ptr<impeller::VertexDescriptor> vertex_descriptor_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(RenderPipeline); |
| }; |
| |
| } // namespace gpu |
| } // namespace flutter |
| |
| //---------------------------------------------------------------------------- |
| /// Exports |
| /// |
| |
| extern "C" { |
| |
| FLUTTER_GPU_EXPORT |
| extern Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize( |
| Dart_Handle wrapper, |
| flutter::gpu::Context* gpu_context, |
| flutter::gpu::Shader* vertex_shader, |
| flutter::gpu::Shader* fragment_shader, |
| Dart_Handle buffer_layouts_handle, |
| Dart_Handle attributes_handle, |
| Dart_Handle attribute_names_handle); |
| |
| } // extern "C" |
| |
| #endif // FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ |