| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/skwasm/surface.h" |
| |
| #include <algorithm> |
| |
| #include <emscripten/wasm_worker.h> |
| |
| #include "flutter/display_list/display_list.h" |
| #include "flutter/display_list/image/dl_image.h" |
| #include "flutter/skwasm/live_objects.h" |
| #include "flutter/skwasm/skwasm_support.h" |
| #include "third_party/skia/include/core/SkColorSpace.h" |
| |
| Skwasm::Surface::Surface() { |
| if (skwasm_isSingleThreaded()) { |
| skwasm_connectThread(0); |
| } else { |
| assert(emscripten_is_main_browser_thread()); |
| |
| thread_ = emscripten_malloc_wasm_worker(65536); |
| emscripten_wasm_worker_post_function_v(thread_, []() { |
| // Listen to the main thread from the worker |
| skwasm_connectThread(0); |
| }); |
| |
| // Listen to messages from the worker |
| skwasm_connectThread(thread_); |
| } |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::Dispose() { |
| delete this; |
| } |
| |
| // Main thread only |
| void Skwasm::Surface::SetResourceCacheLimit(int bytes) { |
| render_context_->SetResourceCacheLimit(bytes); |
| } |
| |
| // Main thread only |
| uint32_t Skwasm::Surface::RenderPictures(flutter::DisplayList** pictures, |
| int width, |
| int height, |
| int count) { |
| assert(emscripten_is_main_browser_thread()); |
| uint32_t callback_id = ++current_callback_id_; |
| std::unique_ptr<sk_sp<flutter::DisplayList>[]> picture_pointers = |
| std::make_unique<sk_sp<flutter::DisplayList>[]>(count); |
| for (int i = 0; i < count; i++) { |
| picture_pointers[i] = sk_ref_sp(pictures[i]); |
| } |
| |
| // Releasing picturePointers here and will recreate the unique_ptr on the |
| // other thread See surface_renderPicturesOnWorker |
| skwasm_dispatchRenderPictures(thread_, this, picture_pointers.release(), |
| width, height, count, callback_id); |
| return callback_id; |
| } |
| |
| // Main thread only |
| uint32_t Skwasm::Surface::RasterizeImage(flutter::DlImage* image, |
| Skwasm::ImageByteFormat format) { |
| assert(emscripten_is_main_browser_thread()); |
| uint32_t callback_id = ++current_callback_id_; |
| image->ref(); |
| |
| skwasm_dispatchRasterizeImage(thread_, this, image, format, callback_id); |
| return callback_id; |
| } |
| |
| std::unique_ptr<Skwasm::TextureSourceWrapper> |
| Skwasm::Surface::CreateTextureSourceWrapper( |
| Skwasm::SkwasmObject texture_source) { |
| return std::unique_ptr<Skwasm::TextureSourceWrapper>( |
| new Skwasm::TextureSourceWrapper(thread_, texture_source)); |
| } |
| |
| // Main thread only |
| void Skwasm::Surface::SetCallbackHandler( |
| Skwasm::Surface::CallbackHandler* callback_handler) { |
| assert(emscripten_is_main_browser_thread()); |
| callback_handler_ = callback_handler; |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::Init() { |
| // 256x256 is just an arbitrary size for the initial canvas, so that we can |
| // get a gl context off of it. |
| gl_context_ = skwasm_createOffscreenCanvas(256, 256); |
| if (!gl_context_) { |
| printf("Failed to create context!\n"); |
| return; |
| } |
| |
| Skwasm::makeCurrent(gl_context_); |
| emscripten_webgl_enable_extension(gl_context_, "WEBGL_debug_renderer_info"); |
| |
| // WebGL should already be clearing the color and stencil buffers, but do it |
| // again here to ensure Skia receives them in the expected state. |
| emscripten_glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| emscripten_glClearColor(0, 0, 0, 0); |
| emscripten_glClearStencil(0); |
| emscripten_glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| int sample_count; |
| int stencil; |
| emscripten_glGetIntegerv(GL_SAMPLES, &sample_count); |
| emscripten_glGetIntegerv(GL_STENCIL_BITS, &stencil); |
| |
| render_context_ = Skwasm::RenderContext::Make(sample_count, stencil); |
| render_context_->Resize(256, 256); |
| |
| is_initialized_ = true; |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::ResizeSurface(int width, int height) { |
| if (width != canvas_width_ || height != canvas_height_) { |
| canvas_width_ = width; |
| canvas_height_ = height; |
| RecreateSurface(); |
| } |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::RecreateSurface() { |
| Skwasm::makeCurrent(gl_context_); |
| skwasm_resizeCanvas(gl_context_, canvas_width_, canvas_height_); |
| render_context_->Resize(canvas_width_, canvas_height_); |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::RenderPicturesOnWorker( |
| sk_sp<flutter::DisplayList>* pictures, |
| int width, |
| int height, |
| int picture_count, |
| uint32_t callback_id, |
| double raster_start) { |
| if (!is_initialized_) { |
| Init(); |
| } |
| |
| // This is initialized on the first call to `skwasm_captureImageBitmap` and |
| // then populated with more bitmaps on subsequent calls. |
| Skwasm::SkwasmObject image_bitmap_array = __builtin_wasm_ref_null_extern(); |
| for (int i = 0; i < picture_count; i++) { |
| sk_sp<flutter::DisplayList> picture = pictures[i]; |
| ResizeSurface(width, height); |
| Skwasm::makeCurrent(gl_context_); |
| |
| render_context_->RenderPicture(picture); |
| |
| image_bitmap_array = |
| skwasm_captureImageBitmap(gl_context_, image_bitmap_array); |
| } |
| skwasm_resolveAndPostImages(this, image_bitmap_array, raster_start, |
| callback_id); |
| } |
| |
| // Worker thread only |
| void Skwasm::Surface::RasterizeImageOnWorker(flutter::DlImage* image, |
| Skwasm::ImageByteFormat format, |
| uint32_t callback_id) { |
| if (!is_initialized_) { |
| Init(); |
| } |
| |
| // We handle PNG encoding with browser APIs so that we can omit libpng from |
| // skia to save binary size. |
| assert(format != Skwasm::ImageByteFormat::png); |
| SkAlphaType alpha_type = format == Skwasm::ImageByteFormat::rawStraightRgba |
| ? SkAlphaType::kUnpremul_SkAlphaType |
| : SkAlphaType::kPremul_SkAlphaType; |
| SkImageInfo info = SkImageInfo::Make(image->width(), image->height(), |
| SkColorType::kRGBA_8888_SkColorType, |
| alpha_type, SkColorSpace::MakeSRGB()); |
| sk_sp<SkData> data; |
| size_t bytes_per_row = 4 * image->width(); |
| size_t byte_size = info.computeByteSize(bytes_per_row); |
| data = SkData::MakeUninitialized(byte_size); |
| uint8_t* pixels = reinterpret_cast<uint8_t*>(data->writable_data()); |
| |
| // TODO(jacksongardner): |
| // Normally we'd just call `readPixels` on the image. However, this doesn't |
| // actually work in some cases due to a skia bug. Instead, we just draw the |
| // image to our scratch canvas and grab the pixels out directly with |
| // `glReadPixels`. Once the skia bug is fixed, we should switch back to using |
| // `SkImage::readPixels` instead. |
| // See https://g-issues.skia.org/issues/349201915 |
| ResizeSurface(image->width(), image->height()); |
| |
| render_context_->RenderImage(image, format); |
| |
| emscripten_glReadPixels(0, 0, image->width(), image->height(), GL_RGBA, |
| GL_UNSIGNED_BYTE, reinterpret_cast<void*>(pixels)); |
| |
| image->unref(); |
| skwasm_postRasterizeResult(this, data.release(), callback_id); |
| } |
| |
| void Skwasm::Surface::OnRasterizeComplete(uint32_t callback_id, SkData* data) { |
| callback_handler_(callback_id, data, __builtin_wasm_ref_null_extern()); |
| } |
| |
| // Main thread only |
| void Skwasm::Surface::OnRenderComplete(uint32_t callback_id, |
| Skwasm::SkwasmObject image_bitmap) { |
| assert(emscripten_is_main_browser_thread()); |
| callback_handler_(callback_id, nullptr, image_bitmap); |
| } |
| |
| Skwasm::TextureSourceWrapper::TextureSourceWrapper( |
| unsigned long thread_id, |
| Skwasm::SkwasmObject texture_source) |
| : raster_thread_id_(thread_id) { |
| skwasm_setAssociatedObjectOnThread(raster_thread_id_, this, texture_source); |
| } |
| |
| Skwasm::TextureSourceWrapper::~TextureSourceWrapper() { |
| skwasm_disposeAssociatedObjectOnThread(raster_thread_id_, this); |
| } |
| |
| Skwasm::SkwasmObject Skwasm::TextureSourceWrapper::GetTextureSource() { |
| return skwasm_getAssociatedObject(this); |
| } |
| |
| SKWASM_EXPORT Skwasm::Surface* surface_create() { |
| Skwasm::live_surface_count++; |
| return new Skwasm::Surface(); |
| } |
| |
| SKWASM_EXPORT unsigned long surface_getThreadId(Skwasm::Surface* surface) { |
| return surface->GetThreadId(); |
| } |
| |
| SKWASM_EXPORT void surface_setCallbackHandler( |
| Skwasm::Surface* surface, |
| Skwasm::Surface::CallbackHandler* callback_handler) { |
| surface->SetCallbackHandler(callback_handler); |
| } |
| |
| SKWASM_EXPORT void surface_destroy(Skwasm::Surface* surface) { |
| Skwasm::live_surface_count--; |
| // Dispatch to the worker |
| skwasm_dispatchDisposeSurface(surface->GetThreadId(), surface); |
| } |
| |
| SKWASM_EXPORT void surface_dispose(Skwasm::Surface* surface) { |
| // This should be called directly only on the worker |
| surface->Dispose(); |
| } |
| |
| SKWASM_EXPORT void surface_setResourceCacheLimitBytes(Skwasm::Surface* surface, |
| int bytes) { |
| surface->SetResourceCacheLimit(bytes); |
| } |
| |
| SKWASM_EXPORT uint32_t surface_renderPictures(Skwasm::Surface* surface, |
| flutter::DisplayList** pictures, |
| int width, |
| int height, |
| int count) { |
| return surface->RenderPictures(pictures, width, height, count); |
| } |
| |
| SKWASM_EXPORT void surface_renderPicturesOnWorker( |
| Skwasm::Surface* surface, |
| sk_sp<flutter::DisplayList>* pictures, |
| int width, |
| int height, |
| int picture_count, |
| uint32_t callback_id, |
| double raster_start) { |
| // This will release the pictures when they leave scope. |
| std::unique_ptr<sk_sp<flutter::DisplayList>[]> pictures_pointer = |
| std::unique_ptr<sk_sp<flutter::DisplayList>[]>(pictures); |
| surface->RenderPicturesOnWorker(pictures, width, height, picture_count, |
| callback_id, raster_start); |
| } |
| |
| SKWASM_EXPORT uint32_t surface_rasterizeImage(Skwasm::Surface* surface, |
| flutter::DlImage* image, |
| Skwasm::ImageByteFormat format) { |
| return surface->RasterizeImage(image, format); |
| } |
| |
| SKWASM_EXPORT void surface_rasterizeImageOnWorker( |
| Skwasm::Surface* surface, |
| flutter::DlImage* image, |
| Skwasm::ImageByteFormat format, |
| uint32_t callback_id) { |
| surface->RasterizeImageOnWorker(image, format, callback_id); |
| } |
| |
| // This is used by the skwasm JS support code to call back into C++ when the |
| // we finish creating the image bitmap, which is an asynchronous operation. |
| SKWASM_EXPORT void surface_onRenderComplete(Skwasm::Surface* surface, |
| uint32_t callback_id, |
| Skwasm::SkwasmObject image_bitmap) { |
| surface->OnRenderComplete(callback_id, image_bitmap); |
| } |
| |
| SKWASM_EXPORT void surface_onRasterizeComplete(Skwasm::Surface* surface, |
| SkData* data, |
| uint32_t callback_id) { |
| surface->OnRasterizeComplete(callback_id, data); |
| } |
| |
| SKWASM_EXPORT bool skwasm_isMultiThreaded() { |
| return !skwasm_isSingleThreaded(); |
| } |