blob: f53e01e9e72f43a825384bcdb21aee008bcfb0e2 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'dart:typed_data';
ui.Picture paint(ui.Rect paintBounds) {
ui.PictureRecorder recorder = new ui.PictureRecorder();
ui.Canvas canvas = new ui.Canvas(recorder, paintBounds);
double size = 100.0;
canvas.translate(size + 10.0, size + 10.0);
ui.Paint paint = new ui.Paint();
paint.color = const ui.Color.fromARGB(255, 0, 255, 0);
var builder = new ui.LayerDrawLooperBuilder()
// Shadow layer.
..addLayerOnTop(
new ui.DrawLooperLayerInfo()
..setPaintBits(ui.PaintBits.all)
..setOffset(const ui.Offset(5.0, 5.0))
..setColorMode(ui.TransferMode.src),
new ui.Paint()
..color = const ui.Color.fromARGB(128, 55, 55, 55)
..maskFilter = new ui.MaskFilter.blur(ui.BlurStyle.normal, 5.0)
)
// Main layer.
..addLayerOnTop(new ui.DrawLooperLayerInfo(), new ui.Paint());
paint.drawLooper = builder.build();
canvas.drawPaint(
new ui.Paint()..color = const ui.Color.fromARGB(255, 255, 255, 255));
canvas.drawRect(new ui.Rect.fromLTRB(-size, -size, size, size), paint);
return recorder.endRecording();
}
ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) {
final double devicePixelRatio = ui.window.devicePixelRatio;
ui.Rect sceneBounds = new ui.Rect.fromLTWH(0.0, 0.0, ui.window.size.width * devicePixelRatio, ui.window.size.height * devicePixelRatio);
Float64List deviceTransform = new Float64List(16)
..[0] = devicePixelRatio
..[5] = devicePixelRatio
..[10] = 1.0
..[15] = 1.0;
ui.SceneBuilder sceneBuilder = new ui.SceneBuilder(sceneBounds)
..pushTransform(deviceTransform)
..addPicture(ui.Offset.zero, picture, paintBounds)
..pop();
return sceneBuilder.build();
}
void beginFrame(Duration timeStamp) {
ui.Rect paintBounds = ui.Point.origin & ui.window.size;
ui.Picture picture = paint(paintBounds);
ui.Scene scene = composite(picture, paintBounds);
ui.window.render(scene);
}
void main() {
ui.window.onBeginFrame = beginFrame;
ui.window.scheduleFrame();
}