| import 'dart:ui' show Rect, Color, Paint; |
| import 'package:test/test.dart'; |
| import 'package:vector_math/vector_math_64.dart'; |
| ui.PictureRecorder recorder = new ui.PictureRecorder(); |
| ui.Canvas canvas = new ui.Canvas(recorder, new Rect.fromLTRB(0.0, 0.0, 100.0, 100.0)); |
| test("matrix access should work", () { |
| // Matrix equality doesn't work! |
| // https://github.com/google/vector_math.dart/issues/147 |
| expect(canvas.getTotalMatrix(), equals(new Matrix4.identity().storage)); |
| Matrix4 matrix = new Matrix4.identity(); |
| // Round-tripping through getTotalMatrix will lose the z value |
| // So only scale to 1x in the z direction. |
| matrix.scale(2.0, 2.0, 1.0); |
| canvas.setMatrix(matrix.storage); |
| canvas.drawPaint(new Paint()..color = const Color(0xFF00FF00)); |
| expect(canvas.getTotalMatrix(), equals(matrix.storage)); |