| // Copyright 2014 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| import 'package:meta/meta.dart'; | |
| import 'package:pool/pool.dart'; | |
| import 'asset.dart' hide defaultManifestPath; | |
| import 'base/common.dart'; | |
| import 'base/file_system.dart'; | |
| import 'base/logger.dart'; | |
| import 'build_info.dart'; | |
| import 'build_system/build_system.dart'; | |
| import 'build_system/depfile.dart'; | |
| import 'build_system/targets/common.dart'; | |
| import 'build_system/targets/scene_importer.dart'; | |
| import 'build_system/targets/shader_compiler.dart'; | |
| import 'bundle.dart'; | |
| import 'cache.dart'; | |
| import 'devfs.dart'; | |
| import 'globals.dart' as globals; | |
| import 'project.dart'; | |
| /// Provides a `build` method that builds the bundle. | |
| class BundleBuilder { | |
| /// Builds the bundle for the given target platform. | |
| /// | |
| /// The default `mainPath` is `lib/main.dart`. | |
| /// The default `manifestPath` is `pubspec.yaml` | |
| Future<void> build({ | |
| required TargetPlatform platform, | |
| required BuildInfo buildInfo, | |
| FlutterProject? project, | |
| String? mainPath, | |
| String manifestPath = defaultManifestPath, | |
| String? applicationKernelFilePath, | |
| String? depfilePath, | |
| String? assetDirPath, | |
| @visibleForTesting BuildSystem? buildSystem, | |
| }) async { | |
| project ??= FlutterProject.current(); | |
| mainPath ??= defaultMainPath; | |
| depfilePath ??= defaultDepfilePath; | |
| assetDirPath ??= getAssetBuildDirectory(); | |
| buildSystem ??= globals.buildSystem; | |
| // If the precompiled flag was not passed, force us into debug mode. | |
| final Environment environment = Environment( | |
| projectDir: project.directory, | |
| outputDir: globals.fs.directory(assetDirPath), | |
| buildDir: project.dartTool.childDirectory('flutter_build'), | |
| cacheDir: globals.cache.getRoot(), | |
| flutterRootDir: globals.fs.directory(Cache.flutterRoot), | |
| engineVersion: globals.artifacts!.isLocalEngine | |
| ? null | |
| : globals.flutterVersion.engineRevision, | |
| defines: <String, String>{ | |
| // used by the KernelSnapshot target | |
| kTargetPlatform: getNameForTargetPlatform(platform), | |
| kTargetFile: mainPath, | |
| kDeferredComponents: 'false', | |
| ...buildInfo.toBuildSystemEnvironment(), | |
| }, | |
| artifacts: globals.artifacts!, | |
| fileSystem: globals.fs, | |
| logger: globals.logger, | |
| processManager: globals.processManager, | |
| usage: globals.flutterUsage, | |
| platform: globals.platform, | |
| generateDartPluginRegistry: true, | |
| ); | |
| final Target target = buildInfo.mode == BuildMode.debug | |
| ? const CopyFlutterBundle() | |
| : const ReleaseCopyFlutterBundle(); | |
| final BuildResult result = await buildSystem.build(target, environment); | |
| if (!result.success) { | |
| for (final ExceptionMeasurement measurement in result.exceptions.values) { | |
| globals.printError('Target ${measurement.target} failed: ${measurement.exception}', | |
| stackTrace: measurement.fatal | |
| ? measurement.stackTrace | |
| : null, | |
| ); | |
| } | |
| throwToolExit('Failed to build bundle.'); | |
| } | |
| final Depfile depfile = Depfile(result.inputFiles, result.outputFiles); | |
| final File outputDepfile = globals.fs.file(depfilePath); | |
| if (!outputDepfile.parent.existsSync()) { | |
| outputDepfile.parent.createSync(recursive: true); | |
| } | |
| environment.depFileService.writeToFile(depfile, outputDepfile); | |
| // Work around for flutter_tester placing kernel artifacts in odd places. | |
| if (applicationKernelFilePath != null) { | |
| final File outputDill = globals.fs.directory(assetDirPath).childFile('kernel_blob.bin'); | |
| if (outputDill.existsSync()) { | |
| outputDill.copySync(applicationKernelFilePath); | |
| } | |
| } | |
| return; | |
| } | |
| } | |
| Future<AssetBundle?> buildAssets({ | |
| required String manifestPath, | |
| String? assetDirPath, | |
| String? packagesPath, | |
| TargetPlatform? targetPlatform, | |
| }) async { | |
| assetDirPath ??= getAssetBuildDirectory(); | |
| packagesPath ??= globals.fs.path.absolute('.packages'); | |
| // Build the asset bundle. | |
| final AssetBundle assetBundle = AssetBundleFactory.instance.createBundle(); | |
| final int result = await assetBundle.build( | |
| manifestPath: manifestPath, | |
| packagesPath: packagesPath, | |
| targetPlatform: targetPlatform, | |
| ); | |
| if (result != 0) { | |
| return null; | |
| } | |
| return assetBundle; | |
| } | |
| Future<void> writeBundle( | |
| Directory bundleDir, | |
| Map<String, DevFSContent> assetEntries, | |
| Map<String, AssetKind> entryKinds, { | |
| Logger? loggerOverride, | |
| required TargetPlatform targetPlatform, | |
| }) async { | |
| loggerOverride ??= globals.logger; | |
| if (bundleDir.existsSync()) { | |
| try { | |
| bundleDir.deleteSync(recursive: true); | |
| } on FileSystemException catch (err) { | |
| loggerOverride.printWarning( | |
| 'Failed to clean up asset directory ${bundleDir.path}: $err\n' | |
| 'To clean build artifacts, use the command "flutter clean".' | |
| ); | |
| } | |
| } | |
| bundleDir.createSync(recursive: true); | |
| final ShaderCompiler shaderCompiler = ShaderCompiler( | |
| processManager: globals.processManager, | |
| logger: globals.logger, | |
| fileSystem: globals.fs, | |
| artifacts: globals.artifacts!, | |
| ); | |
| final SceneImporter sceneImporter = SceneImporter( | |
| processManager: globals.processManager, | |
| logger: globals.logger, | |
| fileSystem: globals.fs, | |
| artifacts: globals.artifacts!, | |
| ); | |
| // Limit number of open files to avoid running out of file descriptors. | |
| final Pool pool = Pool(64); | |
| await Future.wait<void>( | |
| assetEntries.entries.map<Future<void>>((MapEntry<String, DevFSContent> entry) async { | |
| final PoolResource resource = await pool.request(); | |
| try { | |
| // This will result in strange looking files, for example files with `/` | |
| // on Windows or files that end up getting URI encoded such as `#.ext` | |
| // to `%23.ext`. However, we have to keep it this way since the | |
| // platform channels in the framework will URI encode these values, | |
| // and the native APIs will look for files this way. | |
| final File file = globals.fs.file(globals.fs.path.join(bundleDir.path, entry.key)); | |
| final AssetKind assetKind = entryKinds[entry.key] ?? AssetKind.regular; | |
| file.parent.createSync(recursive: true); | |
| final DevFSContent devFSContent = entry.value; | |
| if (devFSContent is DevFSFileContent) { | |
| final File input = devFSContent.file as File; | |
| bool doCopy = true; | |
| switch (assetKind) { | |
| case AssetKind.regular: | |
| break; | |
| case AssetKind.font: | |
| break; | |
| case AssetKind.shader: | |
| doCopy = !await shaderCompiler.compileShader( | |
| input: input, | |
| outputPath: file.path, | |
| target: ShaderTarget.sksl, // TODO(zanderso): configure impeller target when enabled. | |
| json: targetPlatform == TargetPlatform.web_javascript, | |
| ); | |
| case AssetKind.model: | |
| doCopy = !await sceneImporter.importScene( | |
| input: input, | |
| outputPath: file.path, | |
| ); | |
| } | |
| if (doCopy) { | |
| input.copySync(file.path); | |
| } | |
| } else { | |
| await file.writeAsBytes(await entry.value.contentsAsBytes()); | |
| } | |
| } finally { | |
| resource.release(); | |
| } | |
| })); | |
| } |