blob: d9ff149fb03e12d5d3202f6e0f10f1c3f8cfb6a7 [file] [log] [blame]
#!/usr/bin/env bash
# Copyright 2014 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Exit on error
set -e
RunCommand() {
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
echo "♦ $*"
fi
"$@"
return $?
}
# When provided with a pipe by the host Flutter build process, output to the
# pipe goes to stdout of the Flutter build process directly.
StreamOutput() {
if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then
echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE
fi
}
EchoError() {
echo "$@" 1>&2
}
AssertExists() {
if [[ ! -e "$1" ]]; then
if [[ -h "$1" ]]; then
EchoError "The path $1 is a symlink to a path that does not exist"
else
EchoError "The path $1 does not exist"
fi
exit -1
fi
return 0
}
BuildApp() {
local project_path="${SOURCE_ROOT}/.."
if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
project_path="${FLUTTER_APPLICATION_PATH}"
fi
local target_path="lib/main.dart"
if [[ -n "$FLUTTER_TARGET" ]]; then
target_path="${FLUTTER_TARGET}"
fi
local derived_dir="${SOURCE_ROOT}/Flutter"
if [[ -e "${project_path}/.ios" ]]; then
derived_dir="${project_path}/.ios/Flutter"
fi
local bundle_sksl_path=""
if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
bundle_sksl_path="-iBundleSkSLPath=${BUNDLE_SKSL_PATH}"
fi
# Default value of assets_path is flutter_assets
local assets_path="flutter_assets"
# The value of assets_path can set by add FLTAssetsPath to
# AppFrameworkInfo.plist.
if FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null); then
if [[ -n "$FLTAssetsPath" ]]; then
assets_path="${FLTAssetsPath}"
fi
fi
# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
local artifact_variant="unknown"
case "$build_mode" in
*release*) build_mode="release"; artifact_variant="ios-release";;
*profile*) build_mode="profile"; artifact_variant="ios-profile";;
*debug*) build_mode="debug"; artifact_variant="ios";;
*)
EchoError "========================================================================"
EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
EchoError "If that is not set, the CONFIGURATION environment variable is used."
EchoError ""
EchoError "You can fix this by either adding an appropriately named build"
EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
EchoError "========================================================================"
exit -1;;
esac
# Warn the user if not archiving (ACTION=install) in release mode.
if [[ "$ACTION" == "install" && "$build_mode" != "release" ]]; then
echo "warning: Flutter archive not built in Release mode. Ensure FLUTTER_BUILD_MODE \
is set to release or run \"flutter build ios --release\", then re-run Archive from Xcode."
fi
local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}"
local flutter_engine_flag=""
local local_engine_flag=""
local flutter_framework="${framework_path}/Flutter.framework"
local flutter_podspec="${framework_path}/Flutter.podspec"
if [[ -n "$FLUTTER_ENGINE" ]]; then
flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
fi
if [[ -n "$LOCAL_ENGINE" ]]; then
if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
EchoError "========================================================================"
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
EchoError "by running:"
EchoError " flutter build ios --local-engine=ios_${build_mode}"
EchoError "or"
EchoError " flutter build ios --local-engine=ios_${build_mode}_unopt"
EchoError "========================================================================"
exit -1
fi
local_engine_flag="--local-engine=${LOCAL_ENGINE}"
flutter_framework="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.framework"
flutter_podspec="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.podspec"
fi
local bitcode_flag=""
if [[ $ENABLE_BITCODE == "YES" ]]; then
bitcode_flag="true"
fi
# TODO(jonahwilliams): move engine copying to build system.
if [[ -e "${project_path}/.ios" ]]; then
RunCommand rm -rf -- "${derived_dir}/engine"
mkdir "${derived_dir}/engine"
RunCommand cp -r -- "${flutter_podspec}" "${derived_dir}/engine"
RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine"
else
RunCommand rm -rf -- "${derived_dir}/Flutter.framework"
RunCommand cp -- "${flutter_podspec}" "${derived_dir}"
RunCommand cp -r -- "${flutter_framework}" "${derived_dir}"
fi
RunCommand pushd "${project_path}" > /dev/null
local verbose_flag=""
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
verbose_flag="--verbose"
fi
local performance_measurement_option=""
if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
performance_measurement_option="--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}"
fi
RunCommand "${FLUTTER_ROOT}/bin/flutter" \
${verbose_flag} \
${flutter_engine_flag} \
${local_engine_flag} \
assemble \
--output="${derived_dir}/" \
${performance_measurement_option} \
-dTargetPlatform=ios \
-dTargetFile="${target_path}" \
-dBuildMode=${build_mode} \
-dIosArchs="${ARCHS}" \
-dSplitDebugInfo="${SPLIT_DEBUG_INFO}" \
-dTreeShakeIcons="${TREE_SHAKE_ICONS}" \
-dTrackWidgetCreation="${TRACK_WIDGET_CREATION}" \
-dDartObfuscation="${DART_OBFUSCATION}" \
-dEnableBitcode="${bitcode_flag}" \
${bundle_sksl_path} \
--ExtraGenSnapshotOptions="${EXTRA_GEN_SNAPSHOT_OPTIONS}" \
--DartDefines="${DART_DEFINES}" \
--ExtraFrontEndOptions="${EXTRA_FRONT_END_OPTIONS}" \
"${build_mode}_ios_bundle_flutter_assets"
if [[ $? -ne 0 ]]; then
EchoError "Failed to package ${project_path}."
exit -1
fi
StreamOutput "done"
StreamOutput " └─Compiling, linking and signing..."
RunCommand popd > /dev/null
echo "Project ${project_path} built and packaged successfully."
return 0
}
# Returns the CFBundleExecutable for the specified framework directory.
GetFrameworkExecutablePath() {
local framework_dir="$1"
local plist_path="${framework_dir}/Info.plist"
local executable="$(defaults read "${plist_path}" CFBundleExecutable)"
echo "${framework_dir}/${executable}"
}
# Destructively thins the specified executable file to include only the
# specified architectures.
LipoExecutable() {
local executable="$1"
shift
# Split $@ into an array.
read -r -a archs <<< "$@"
# Extract architecture-specific framework executables.
local all_executables=()
for arch in "${archs[@]}"; do
local output="${executable}_${arch}"
local lipo_info="$(lipo -info "${executable}")"
if [[ "${lipo_info}" == "Non-fat file:"* ]]; then
if [[ "${lipo_info}" != *"${arch}" ]]; then
echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:"
echo "${lipo_info}"
exit 1
fi
else
if lipo -output "${output}" -extract "${arch}" "${executable}"; then
all_executables+=("${output}")
else
echo "Failed to extract ${arch} for ${executable}. Running lipo -info:"
lipo -info "${executable}"
exit 1
fi
fi
done
# Generate a merged binary from the architecture-specific executables.
# Skip this step for non-fat executables.
if [[ ${#all_executables[@]} > 0 ]]; then
local merged="${executable}_merged"
lipo -output "${merged}" -create "${all_executables[@]}"
cp -f -- "${merged}" "${executable}" > /dev/null
rm -f -- "${merged}" "${all_executables[@]}"
fi
}
# Destructively thins the specified framework to include only the specified
# architectures.
ThinFramework() {
local framework_dir="$1"
shift
local executable="$(GetFrameworkExecutablePath "${framework_dir}")"
LipoExecutable "${executable}" "$@"
}
ThinAppFrameworks() {
local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
local frameworks_dir="${app_path}/Frameworks"
[[ -d "$frameworks_dir" ]] || return 0
find "${app_path}" -type d -name "*.framework" | while read framework_dir; do
ThinFramework "$framework_dir" "$ARCHS"
done
}
# Adds the App.framework as an embedded binary and the flutter_assets as
# resources.
EmbedFlutterFrameworks() {
local project_path="${SOURCE_ROOT}/.."
if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
project_path="${FLUTTER_APPLICATION_PATH}"
fi
# Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios
# doesn't exist.
local flutter_ios_out_folder="${project_path}/.ios/Flutter"
local flutter_ios_engine_folder="${project_path}/.ios/Flutter/engine"
if [[ ! -d ${flutter_ios_out_folder} ]]; then
flutter_ios_out_folder="${project_path}/ios/Flutter"
flutter_ios_engine_folder="${project_path}/ios/Flutter"
fi
AssertExists "${flutter_ios_out_folder}"
# Embed App.framework from Flutter into the app (after creating the Frameworks directory
# if it doesn't already exist).
local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
RunCommand mkdir -p -- "${xcode_frameworks_dir}"
RunCommand rsync -av --delete "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}"
# Embed the actual Flutter.framework that the Flutter app expects to run against,
# which could be a local build or an arch/type specific build.
# Copy Xcode behavior and don't copy over headers or modules.
RunCommand rsync -av --delete --filter "- .DS_Store/" --filter "- Headers/" --filter "- Modules/" "${flutter_ios_engine_folder}/Flutter.framework" "${xcode_frameworks_dir}/"
if [[ "$ACTION" != "install" || "$ENABLE_BITCODE" == "NO" ]]; then
# Strip bitcode from the destination unless archiving, or if bitcode is disabled entirely.
RunCommand "${DT_TOOLCHAIN_DIR}"/usr/bin/bitcode_strip "${flutter_ios_engine_folder}/Flutter.framework/Flutter" -r -o "${xcode_frameworks_dir}/Flutter.framework/Flutter"
fi
# Sign the binaries we moved.
if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter"
fi
}
EmbedAndThinFrameworks() {
EmbedFlutterFrameworks
ThinAppFrameworks
}
# Main entry point.
if [[ $# == 0 ]]; then
# Backwards-compatibility: if no args are provided, build and embed.
BuildApp
EmbedFlutterFrameworks
else
case $1 in
"build")
BuildApp ;;
"thin")
ThinAppFrameworks ;;
"embed")
EmbedFlutterFrameworks ;;
"embed_and_thin")
EmbedAndThinFrameworks ;;
esac
fi