| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| library simple_physics.test; |
| |
| import 'package:test/test.dart'; |
| |
| import 'package:newton/newton.dart'; |
| |
| void main() { |
| test('test_friction', () { |
| var friction = new FrictionSimulation(0.3, 100.0, 400.0); |
| |
| friction.tolerance = const Tolerance(velocity: 1.0); |
| |
| expect(friction.isDone(0.0), false); |
| expect(friction.x(0.0), 100); |
| expect(friction.dx(0.0), 400.0); |
| |
| expect(friction.x(1.0) > 330 && friction.x(1.0) < 335, true); |
| |
| expect(friction.dx(1.0), 120.0); |
| expect(friction.dx(2.0), 36.0); |
| expect(friction.dx(3.0), 10.8); |
| expect(friction.dx(4.0) < 3.5, true); |
| |
| expect(friction.isDone(5.0), true); |
| expect(friction.x(5.0) > 431 && friction.x(5.0) < 432, true); |
| }); |
| |
| test('test_friction_through', () { |
| // Use a normal FrictionSimulation to generate start and end |
| // velocity and positions with drag = 0.025. |
| var startPosition = 10.0; |
| var startVelocity = 600.0; |
| var f = new FrictionSimulation(0.025, startPosition, startVelocity); |
| var endPosition = f.x(1.0); |
| var endVelocity = f.dx(1.0); |
| expect(endPosition, greaterThan(startPosition)); |
| expect(endVelocity, lessThan(startVelocity)); |
| |
| // Verify that that the "through" FrictionSimulation ends up at |
| // endPosition and endVelocity; implies that it computed the right |
| // value for _drag. |
| var friction = new FrictionSimulation.through( |
| startPosition, endPosition, startVelocity, endVelocity); |
| expect(friction.isDone(0.0), false); |
| expect(friction.x(0.0), 10.0); |
| expect(friction.dx(0.0), 600.0); |
| |
| double epsilon = 1e-4; |
| expect(friction.isDone(1.0 + epsilon), true); |
| expect(friction.x(1.0), closeTo(endPosition, epsilon)); |
| expect(friction.dx(1.0), closeTo(endVelocity, epsilon)); |
| |
| // Same scenario as above except that the velocities are |
| // are negative. |
| startPosition = 1000.0; |
| startVelocity = -500.0; |
| f = new FrictionSimulation(0.025, 1000.0, -500.0); |
| endPosition = f.x(1.0); |
| endVelocity = f.dx(1.0); |
| expect(endPosition, lessThan(startPosition)); |
| expect(endVelocity, greaterThan(startVelocity)); |
| |
| friction = new FrictionSimulation.through( |
| startPosition, endPosition, startVelocity, endVelocity); |
| expect(friction.isDone(1.0 + epsilon), true); |
| expect(friction.x(1.0), closeTo(endPosition, epsilon)); |
| expect(friction.dx(1.0), closeTo(endVelocity, epsilon)); |
| }); |
| |
| test('test_gravity', () { |
| var gravity = new GravitySimulation(200.0, 100.0, 600.0, 0.0); |
| |
| expect(gravity.isDone(0.0), false); |
| expect(gravity.x(0.0), 100.0); |
| expect(gravity.dx(0.0), 0.0); |
| |
| // Starts at 100 |
| expect(gravity.x(0.25), 106.25); |
| expect(gravity.x(0.50), 125); |
| expect(gravity.x(0.75), 156.25); |
| expect(gravity.x(1.00), 200); |
| expect(gravity.x(1.25), 256.25); |
| expect(gravity.x(1.50), 325); |
| expect(gravity.x(1.75), 406.25); |
| |
| // Starts at 0.0 |
| expect(gravity.dx(0.25), 50.0); |
| expect(gravity.dx(0.50), 100); |
| expect(gravity.dx(0.75), 150.00); |
| expect(gravity.dx(1.00), 200.0); |
| expect(gravity.dx(1.25), 250.0); |
| expect(gravity.dx(1.50), 300); |
| expect(gravity.dx(1.75), 350); |
| |
| expect(gravity.isDone(2.5), true); |
| expect(gravity.x(2.5), 725); |
| expect(gravity.dx(2.5), 500.0); |
| }); |
| |
| test('spring_types', () { |
| var crit = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0), 0.0, 300.0, 0.0); |
| expect(crit.type, SpringType.criticallyDamped); |
| |
| crit = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 1.0), 0.0, 300.0, 0.0); |
| expect(crit.type, SpringType.criticallyDamped); |
| |
| var under = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 0.75), 0.0, 300.0, 0.0); |
| expect(under.type, SpringType.underDamped); |
| |
| var over = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 1.25), 0.0, 300.0, 0.0); |
| expect(over.type, SpringType.overDamped); |
| |
| // Just so we don't forget how to create a desc without the ratio. |
| var other = new SpringSimulation( |
| new SpringDescription(mass: 1.0, springConstant: 100.0, damping: 20.0), |
| 0.0, 20.0, 20.0); |
| expect(other.type, SpringType.criticallyDamped); |
| }); |
| |
| test('crit_spring', () { |
| var crit = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 1.0), 0.0, 500.0, 0.0); |
| |
| crit.tolerance = const Tolerance(distance: 0.01, velocity: 0.01); |
| |
| expect(crit.type, SpringType.criticallyDamped); |
| |
| expect(crit.isDone(0.0), false); |
| expect(crit.x(0.0), 0.0); |
| expect(crit.dx(0.0), 5000.0); |
| |
| expect(crit.x(0.25).floor(), 458.0); |
| expect(crit.x(0.50).floor(), 496.0); |
| expect(crit.x(0.75).floor(), 499.0); |
| |
| expect(crit.dx(0.25).floor(), 410); |
| expect(crit.dx(0.50).floor(), 33); |
| expect(crit.dx(0.75).floor(), 2); |
| |
| expect(crit.isDone(1.50), true); |
| expect(crit.x(1.5) > 499.0 && crit.x(1.5) < 501.0, true); |
| expect(crit.dx(1.5) < 0.1, true /* basically within tolerance */); |
| }); |
| |
| test('overdamped_spring', () { |
| var over = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 1.25), 0.0, 500.0, 0.0); |
| |
| over.tolerance = const Tolerance(distance: 0.01, velocity: 0.01); |
| |
| expect(over.type, SpringType.overDamped); |
| |
| expect(over.isDone(0.0), false); |
| expect(over.x(0.0), 0.0); |
| |
| expect(over.x(0.5).floor(), 445.0); |
| expect(over.x(1.0).floor(), 495.0); |
| expect(over.x(1.5).floor(), 499.0); |
| |
| expect(over.dx(0.5).floor(), 273.0); |
| expect(over.dx(1.0).floor(), 22.0); |
| expect(over.dx(1.5).floor(), 1.0); |
| |
| expect(over.isDone(3.0), true); |
| }); |
| |
| test('underdamped_spring', () { |
| var under = new SpringSimulation(new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 100.0, ratio: 0.25), 0.0, 300.0, 0.0); |
| expect(under.type, SpringType.underDamped); |
| |
| expect(under.isDone(0.0), false); |
| |
| // Overshot with negative velocity |
| expect(under.x(1.0).floor(), 325); |
| expect(under.dx(1.0).floor(), -65); |
| |
| expect(under.dx(6.0).floor(), 0.0); |
| expect(under.x(6.0).floor(), 299); |
| |
| expect(under.isDone(6.0), true); |
| }); |
| |
| test('test_kinetic_scroll', () { |
| var spring = new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 50.0, ratio: 0.5); |
| |
| var scroll = new ScrollSimulation(100.0, 800.0, 0.0, 300.0, spring, 0.3); |
| scroll.tolerance = const Tolerance(velocity: 0.5, distance: 0.1); |
| expect(scroll.isDone(0.0), false); |
| expect(scroll.isDone(0.5), false); // switch from friction to spring |
| expect(scroll.isDone(3.5), true); |
| |
| var scroll2 = new ScrollSimulation(100.0, -800.0, 0.0, 300.0, spring, 0.3); |
| scroll2.tolerance = const Tolerance(velocity: 0.5, distance: 0.1); |
| expect(scroll2.isDone(0.0), false); |
| expect(scroll2.isDone(0.5), false); // switch from friction to spring |
| expect(scroll2.isDone(3.5), true); |
| }); |
| |
| test('scroll_with_inf_edge_ends', () { |
| var spring = new SpringDescription.withDampingRatio( |
| mass: 1.0, springConstant: 50.0, ratio: 0.5); |
| |
| var scroll = |
| new ScrollSimulation(100.0, 400.0, 0.0, double.INFINITY, spring, 0.3); |
| scroll.tolerance = const Tolerance(velocity: 1.0); |
| |
| expect(scroll.isDone(0.0), false); |
| expect(scroll.x(0.0), 100); |
| expect(scroll.dx(0.0), 400.0); |
| |
| expect(scroll.x(1.0) > 330 && scroll.x(1.0) < 335, true); |
| |
| expect(scroll.dx(1.0), 120.0); |
| expect(scroll.dx(2.0), 36.0); |
| expect(scroll.dx(3.0), 10.8); |
| expect(scroll.dx(4.0) < 3.5, true); |
| |
| expect(scroll.isDone(5.0), true); |
| expect(scroll.x(5.0) > 431 && scroll.x(5.0) < 432, true); |
| |
| // We should never switch |
| expect(scroll.currentIntervalOffset, 0.0); |
| }); |
| |
| test('over/under scroll spring', () { |
| var spring = new SpringDescription.withDampingRatio(mass: 1.0, springConstant: 170.0, ratio: 1.1); |
| var scroll = new ScrollSimulation(500.0, -7500.0, 0.0, 1000.0, spring, 0.025); |
| scroll.tolerance = new Tolerance(velocity: 45.0, distance: 1.5); |
| |
| expect(scroll.isDone(0.0), false); |
| expect(scroll.x(0.0), closeTo(500.0, .0001)); |
| expect(scroll.dx(0.0), closeTo(-7500.0, .0001)); |
| |
| expect(scroll.isDone(0.025), false); |
| expect(scroll.x(0.025), closeTo(320.0, 1.0)); |
| expect(scroll.dx(0.25), closeTo(-2982, 1.0)); |
| |
| expect(scroll.isDone(2.0), true); |
| expect(scroll.x(2.0), 0.0); |
| expect(scroll.dx(2.0), closeTo(0.0, 45.0)); |
| }); |
| } |