| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:developer'; |
| import 'dart:ui' as ui show ImageFilter, PictureRecorder; |
| |
| import 'package:flutter/foundation.dart'; |
| import 'package:flutter/gestures.dart'; |
| import 'package:flutter/painting.dart'; |
| import 'package:flutter/scheduler.dart'; |
| import 'package:vector_math/vector_math_64.dart'; |
| |
| import 'binding.dart'; |
| import 'debug.dart'; |
| import 'layer.dart'; |
| import 'node.dart'; |
| import 'semantics.dart'; |
| |
| export 'package:flutter/foundation.dart' show FlutterError, InformationCollector; |
| export 'package:flutter/gestures.dart' show HitTestEntry, HitTestResult; |
| export 'package:flutter/painting.dart'; |
| |
| /// Base class for data associated with a [RenderObject] by its parent. |
| /// |
| /// Some render objects wish to store data on their children, such as their |
| /// input parameters to the parent's layout algorithm or their position relative |
| /// to other children. |
| class ParentData { |
| /// Called when the RenderObject is removed from the tree. |
| @protected |
| @mustCallSuper |
| void detach() { } |
| |
| @override |
| String toString() => '<none>'; |
| } |
| |
| /// Signature for painting into a [PaintingContext]. |
| /// |
| /// The `offset` argument is the offset from the origin of the coordinate system |
| /// of the [PaintingContext.canvas] to the coordinate system of the callee. |
| /// |
| /// Used by many of the methods of [PaintingContext]. |
| typedef void PaintingContextCallback(PaintingContext context, Offset offset); |
| |
| /// A place to paint. |
| /// |
| /// Rather than holding a canvas directly, render objects paint using a painting |
| /// context. The painting context has a canvas, which receives the |
| /// individual draw operations, and also has functions for painting child |
| /// render objects. |
| /// |
| /// When painting a child render object, the canvas held by the painting context |
| /// can change because the draw operations issued before and after painting the |
| /// child might be recorded in separate compositing layers. For this reason, do |
| /// not hold a reference to the canvas across operations that might paint |
| /// child render objects. |
| class PaintingContext { |
| PaintingContext._(this._containerLayer, this._paintBounds) { |
| assert(_containerLayer != null); |
| assert(_paintBounds != null); |
| } |
| |
| final ContainerLayer _containerLayer; |
| final Rect _paintBounds; |
| |
| /// Repaint the given render object. |
| /// |
| /// The render object must have a composited layer and must be in need of |
| /// painting. The render object's layer is re-used, along with any layers in |
| /// the subtree that don't need to be repainted. |
| static void repaintCompositedChild(RenderObject child, { bool debugAlsoPaintedParent: false }) { |
| assert(child.isRepaintBoundary); |
| assert(child._needsPaint); |
| assert(() { |
| child.debugRegisterRepaintBoundaryPaint(includedParent: debugAlsoPaintedParent, includedChild: true); |
| return true; |
| }); |
| child._layer ??= new OffsetLayer(); |
| child._layer.removeAllChildren(); |
| assert(() { |
| child._layer.debugCreator = child.debugCreator ?? child.runtimeType; |
| return true; |
| }); |
| final PaintingContext childContext = new PaintingContext._(child._layer, child.paintBounds); |
| child._paintWithContext(childContext, Offset.zero); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Paint a child render object. |
| /// |
| /// If the child has its own composited layer, the child will be composited |
| /// into the layer subtree associated with this painting context. Otherwise, |
| /// the child will be painted into the current PictureLayer for this context. |
| void paintChild(RenderObject child, Offset offset) { |
| assert(() { |
| if (debugProfilePaintsEnabled) |
| Timeline.startSync('${child.runtimeType}'); |
| return true; |
| }); |
| |
| if (child.isRepaintBoundary) { |
| _stopRecordingIfNeeded(); |
| _compositeChild(child, offset); |
| } else { |
| child._paintWithContext(this, offset); |
| } |
| |
| assert(() { |
| if (debugProfilePaintsEnabled) |
| Timeline.finishSync(); |
| return true; |
| }); |
| } |
| |
| void _compositeChild(RenderObject child, Offset offset) { |
| assert(!_isRecording); |
| assert(child.isRepaintBoundary); |
| assert(_canvas == null || _canvas.getSaveCount() == 1); |
| |
| // Create a layer for our child, and paint the child into it. |
| if (child._needsPaint) { |
| repaintCompositedChild(child, debugAlsoPaintedParent: true); |
| } else { |
| assert(child._layer != null); |
| assert(() { |
| child.debugRegisterRepaintBoundaryPaint(includedParent: true, includedChild: false); |
| child._layer.debugCreator = child.debugCreator ?? child.runtimeType; |
| return true; |
| }); |
| } |
| child._layer.offset = offset; |
| _appendLayer(child._layer); |
| } |
| |
| void _appendLayer(Layer layer) { |
| assert(!_isRecording); |
| layer.detach(); |
| _containerLayer.append(layer); |
| } |
| |
| bool get _isRecording { |
| final bool hasCanvas = (_canvas != null); |
| assert(() { |
| if (hasCanvas) { |
| assert(_currentLayer != null); |
| assert(_recorder != null); |
| assert(_canvas != null); |
| } else { |
| assert(_currentLayer == null); |
| assert(_recorder == null); |
| assert(_canvas == null); |
| } |
| return true; |
| }); |
| return hasCanvas; |
| } |
| |
| // Recording state |
| PictureLayer _currentLayer; |
| ui.PictureRecorder _recorder; |
| Canvas _canvas; |
| |
| /// The canvas on which to paint. |
| /// |
| /// The current canvas can change whenever you paint a child using this |
| /// context, which means it's fragile to hold a reference to the canvas |
| /// returned by this getter. |
| Canvas get canvas { |
| if (_canvas == null) |
| _startRecording(); |
| return _canvas; |
| } |
| |
| void _startRecording() { |
| assert(!_isRecording); |
| _currentLayer = new PictureLayer(); |
| _recorder = new ui.PictureRecorder(); |
| _canvas = new Canvas(_recorder, _paintBounds); |
| _containerLayer.append(_currentLayer); |
| } |
| |
| void _stopRecordingIfNeeded() { |
| if (!_isRecording) |
| return; |
| assert(() { |
| if (debugRepaintRainbowEnabled) { |
| final Paint paint = new Paint() |
| ..style = PaintingStyle.stroke |
| ..strokeWidth = 6.0 |
| ..color = debugCurrentRepaintColor.toColor(); |
| canvas.drawRect(_paintBounds.deflate(3.0), paint); |
| } |
| if (debugPaintLayerBordersEnabled) { |
| final Paint paint = new Paint() |
| ..style = PaintingStyle.stroke |
| ..strokeWidth = 1.0 |
| ..color = debugPaintLayerBordersColor; |
| canvas.drawRect(_paintBounds, paint); |
| } |
| return true; |
| }); |
| _currentLayer.picture = _recorder.endRecording(); |
| _currentLayer = null; |
| _recorder = null; |
| _canvas = null; |
| } |
| |
| static final Paint _defaultPaint = new Paint(); |
| |
| /// Hints that the painting in the current layer is complex and would benefit |
| /// from caching. |
| /// |
| /// If this hint is not set, the compositor will apply its own heuristics to |
| /// decide whether the current layer is complex enough to benefit from |
| /// caching. |
| void setIsComplexHint() { |
| _currentLayer?.isComplexHint = true; |
| } |
| |
| /// Hints that the painting in the current layer is likely to change next frame. |
| /// |
| /// This hint tells the compositor not to cache the current layer because the |
| /// cache will not be used in the future. If this hint is not set, the |
| /// compositor will apply its own heuristics to decide whether the current |
| /// layer is likely to be reused in the future. |
| void setWillChangeHint() { |
| _currentLayer?.willChangeHint = true; |
| } |
| |
| /// Adds a composited layer to the recording. |
| /// |
| /// After calling this function, the [canvas] property will change to refer to |
| /// a new [Canvas] that draws on top of the given layer. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which causes them to use composited clips, for example. |
| void addLayer(Layer layer) { |
| _stopRecordingIfNeeded(); |
| _appendLayer(layer); |
| } |
| |
| /// Clip further painting using a rectangle. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `clipRect` is rectangle (in the caller's coodinate system) to use to |
| /// clip the painting done by [painter]. |
| /// * `painter` is a callback that will paint with the [clipRect] applied. This |
| /// function calls the [painter] synchronously. |
| void pushClipRect(bool needsCompositing, Offset offset, Rect clipRect, PaintingContextCallback painter) { |
| final Rect offsetClipRect = clipRect.shift(offset); |
| if (needsCompositing) { |
| _stopRecordingIfNeeded(); |
| final ClipRectLayer clipLayer = new ClipRectLayer(clipRect: offsetClipRect); |
| _appendLayer(clipLayer); |
| final PaintingContext childContext = new PaintingContext._(clipLayer, offsetClipRect); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } else { |
| canvas.save(); |
| canvas.clipRect(offsetClipRect); |
| painter(this, offset); |
| canvas.restore(); |
| } |
| } |
| |
| /// Clip further painting using a rounded rectangle. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `bounds` is the region of the canvas (in the caller's coodinate system) |
| /// into which `painter` will paint in. |
| /// * `clipRRect` is the rounded-rectangle (in the caller's coodinate system) |
| /// to use to clip the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the `clipRRect` applied. This |
| /// function calls the `painter` synchronously. |
| void pushClipRRect(bool needsCompositing, Offset offset, Rect bounds, RRect clipRRect, PaintingContextCallback painter) { |
| final Rect offsetBounds = bounds.shift(offset); |
| final RRect offsetClipRRect = clipRRect.shift(offset); |
| if (needsCompositing) { |
| _stopRecordingIfNeeded(); |
| final ClipRRectLayer clipLayer = new ClipRRectLayer(clipRRect: offsetClipRRect); |
| _appendLayer(clipLayer); |
| final PaintingContext childContext = new PaintingContext._(clipLayer, offsetBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } else { |
| canvas.saveLayer(offsetBounds, _defaultPaint); |
| canvas.clipRRect(offsetClipRRect); |
| painter(this, offset); |
| canvas.restore(); |
| } |
| } |
| |
| /// Clip further painting using a path. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `bounds` is the region of the canvas (in the caller's coodinate system) |
| /// into which `painter` will paint in. |
| /// * `clipPath` is the path (in the coodinate system of the caller) to use to |
| /// clip the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the `clipPath` applied. This |
| /// function calls the `painter` synchronously. |
| void pushClipPath(bool needsCompositing, Offset offset, Rect bounds, Path clipPath, PaintingContextCallback painter) { |
| final Rect offsetBounds = bounds.shift(offset); |
| final Path offsetClipPath = clipPath.shift(offset); |
| if (needsCompositing) { |
| _stopRecordingIfNeeded(); |
| final ClipPathLayer clipLayer = new ClipPathLayer(clipPath: offsetClipPath); |
| _appendLayer(clipLayer); |
| final PaintingContext childContext = new PaintingContext._(clipLayer, offsetBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } else { |
| canvas.saveLayer(bounds.shift(offset), _defaultPaint); |
| canvas.clipPath(clipPath.shift(offset)); |
| painter(this, offset); |
| canvas.restore(); |
| } |
| } |
| |
| /// Transform further painting using a matrix. |
| /// |
| /// * `needsCompositing` is whether the child needs compositing. Typically |
| /// matches the value of [RenderObject.needsCompositing] for the caller. |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `transform` is the matrix to apply to the paiting done by `painter`. |
| /// * `painter` is a callback that will paint with the `transform` applied. This |
| /// function calls the `painter` synchronously. |
| void pushTransform(bool needsCompositing, Offset offset, Matrix4 transform, PaintingContextCallback painter) { |
| final Matrix4 effectiveTransform = new Matrix4.translationValues(offset.dx, offset.dy, 0.0) |
| ..multiply(transform)..translate(-offset.dx, -offset.dy); |
| if (needsCompositing) { |
| _stopRecordingIfNeeded(); |
| final TransformLayer transformLayer = new TransformLayer(transform: effectiveTransform); |
| _appendLayer(transformLayer); |
| final Rect transformedPaintBounds = MatrixUtils.inverseTransformRect(effectiveTransform, _paintBounds); |
| final PaintingContext childContext = new PaintingContext._(transformLayer, transformedPaintBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } else { |
| canvas.save(); |
| canvas.transform(effectiveTransform.storage); |
| painter(this, offset); |
| canvas.restore(); |
| } |
| } |
| |
| /// Blend further paiting with an alpha value. |
| /// |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `alpha` is the alpha value to use when blending the painting done by |
| /// `painter`. An alpha value of 0 means the painting is fully transparent |
| /// and an alpha value of 255 means the painting is fully opaque. |
| /// * `painter` is a callback that will paint with the `alpha` applied. This |
| /// function calls the `painter` synchronously. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which causes them to use composited clips, for example. |
| void pushOpacity(Offset offset, int alpha, PaintingContextCallback painter) { |
| _stopRecordingIfNeeded(); |
| final OpacityLayer opacityLayer = new OpacityLayer(alpha: alpha); |
| _appendLayer(opacityLayer); |
| final PaintingContext childContext = new PaintingContext._(opacityLayer, _paintBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Apply a mask derived from a shader to further painting. |
| /// |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `shader` is the shader that will generate the mask. The shader operates |
| /// in the coordinate system of the caller. |
| /// * `maskRect` is the region of the canvas (in the coodinate system of the |
| /// caller) in which to apply the mask. |
| /// * `blendMode` is the [BlendMode] to use when applying the shader to |
| /// the painting done by `painter`. |
| /// * `painter` is a callback that will paint with the mask applied. This |
| /// function calls the `painter` synchronously. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which causes them to use composited clips, for example. |
| void pushShaderMask(Offset offset, Shader shader, Rect maskRect, BlendMode blendMode, PaintingContextCallback painter) { |
| _stopRecordingIfNeeded(); |
| final ShaderMaskLayer shaderLayer = new ShaderMaskLayer( |
| shader: shader, |
| maskRect: maskRect, |
| blendMode: blendMode, |
| ); |
| _appendLayer(shaderLayer); |
| final PaintingContext childContext = new PaintingContext._(shaderLayer, _paintBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Push a backdrop filter. |
| /// |
| /// This function applies a filter to the existing painted content and then |
| /// synchronously calls the painter to paint on top of the filtered backdrop. |
| /// |
| /// A [RenderObject] that uses this function is very likely to require its |
| /// [RenderObject.alwaysNeedsCompositing] property to return true. That informs |
| /// ancestor render objects that this render object will include a composited |
| /// layer, which causes them to use composited clips, for example. |
| // TODO(abarth): I don't quite understand how this API is supposed to work. |
| void pushBackdropFilter(Offset offset, ui.ImageFilter filter, PaintingContextCallback painter) { |
| _stopRecordingIfNeeded(); |
| final BackdropFilterLayer backdropFilterLayer = new BackdropFilterLayer(filter: filter); |
| _appendLayer(backdropFilterLayer); |
| final PaintingContext childContext = new PaintingContext._(backdropFilterLayer, _paintBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } |
| |
| /// Clip using a physical model layer. |
| /// |
| /// * `offset` is the offset from the origin of the canvas' coordinate system |
| /// to the origin of the caller's coordinate system. |
| /// * `bounds` is the region of the canvas (in the caller's coodinate system) |
| /// into which `painter` will paint in. |
| /// * `clipRRect` is the rounded-rectangle (in the caller's coodinate system) |
| /// to use to clip the painting done by `painter`. |
| /// * `elevation` is the z-coordinate at which to place this material. |
| /// * `color` is the background color. |
| /// * `painter` is a callback that will paint with the `clipRRect` applied. This |
| /// function calls the `painter` synchronously. |
| void pushPhysicalModel(Offset offset, Rect bounds, RRect clipRRect, int elevation, Color color, PaintingContextCallback painter) { |
| final Rect offsetBounds = bounds.shift(offset); |
| final RRect offsetClipRRect = clipRRect.shift(offset); |
| _stopRecordingIfNeeded(); |
| final PhysicalModelLayer physicalModel = new PhysicalModelLayer( |
| clipRRect: offsetClipRRect, |
| elevation: elevation, |
| color: color, |
| ); |
| _appendLayer(physicalModel); |
| final PaintingContext childContext = new PaintingContext._(physicalModel, offsetBounds); |
| painter(childContext, offset); |
| childContext._stopRecordingIfNeeded(); |
| } |
| } |
| |
| /// An abstract set of layout constraints. |
| /// |
| /// Concrete layout models (such as box) will create concrete subclasses to |
| /// communicate layout constraints between parents and children. |
| /// |
| /// ## Writing a Constraints subclass |
| /// |
| /// When creating a new [RenderObject] subclass with a new layout protocol, one |
| /// will usually need to create a new [Constraints] subclass to express the |
| /// input to the layout algorithms. |
| /// |
| /// A [Constraints] subclass should be immutable (all fields final). There are |
| /// several members to implement, in addition to whatever fields, constructors, |
| /// and helper methods one may find useful for a particular layout protocol: |
| /// |
| /// * The [isTight] getter, which should return true if the object represents a |
| /// case where the [RenderObject] class has no choice for how to lay itself |
| /// out. For example, [BoxConstraints] returns true for [isTight] when both |
| /// the minimum and maximum widths and the minimum and maximum heights are |
| /// equal. |
| /// |
| /// * The [isNormalized] getter, which should return true if the object |
| /// represents its data in its canonical form. Sometimes, it is possible for |
| /// fields to be redundant with each other, such that several different |
| /// representations have the same implications. For example, a |
| /// [BoxConstraints] instance with its minimum width greater than its maximum |
| /// width is equivalent to one where the maximum width is set to that minimum |
| /// width (`2<w<1` is equivalent to `2<w<2`, since minimum constraints have |
| /// priority). This getter is used by the default implementation of |
| /// [debugAssertIsValid]. |
| /// |
| /// * The [debugAssertIsValid] method, which should assert if there's anything |
| /// wrong with the constraints object. (We use this approach rather than |
| /// asserting in constructors so that our constructors can be `const` and so |
| /// that it is possible to create invalid constraints temporarily while |
| /// building valid ones.) See the implementation of |
| /// [BoxConstraints.debugAssertIsValid] for an example of the detailed checks |
| /// that can be made. |
| /// |
| /// * The [operator ==] and [hashCode] members, so that constraints can be |
| /// compared for equality. If a render object is given constraints that are |
| /// equal, then the rendering library will avoid laying the object out again |
| /// if it is not dirty. |
| /// |
| /// * The [toString] method, which should describe the constraints so that they |
| /// appear in a usefully readable form in the output of [debugDumpRenderTree]. |
| abstract class Constraints { |
| /// Abstract const constructor. This constructor enables subclasses to provide |
| /// const constructors so that they can be used in const expressions. |
| const Constraints(); |
| |
| /// Whether there is exactly one size possible given these constraints |
| bool get isTight; |
| |
| /// Whether the constraint is expressed in a consistent manner. |
| bool get isNormalized; |
| |
| /// Asserts that the constraints are valid. |
| /// |
| /// This might involve checks more detailed than [isNormalized]. |
| /// |
| /// For example, the [BoxConstraints] subclass verifies that the |
| /// constraints are not [NaN]. |
| /// |
| /// If the `isAppliedConstraint` argument is true, then even |
| /// stricter rules are enforced. This argument is set to true when |
| /// checking constraints that are about to be applied to a |
| /// [RenderObject] during layout, as opposed to constraints that may |
| /// be further affected by other constraints. For example, the |
| /// asserts for verifying the validity of |
| /// [RenderConstrainedBox.additionalConstraints] do not set this |
| /// argument, but the asserts for verifying the argument passed to |
| /// the [layout] method do. |
| /// |
| /// The `informationCollector` argument takes an optional callback |
| /// which is called when an exception is to be thrown. The collected |
| /// information is then included in the message after the error |
| /// line. |
| /// |
| /// Returns the same as [isNormalized] if asserts are disabled. |
| bool debugAssertIsValid({ |
| bool isAppliedConstraint: false, |
| InformationCollector informationCollector |
| }) { |
| assert(isNormalized); |
| return isNormalized; |
| } |
| } |
| |
| /// Signature for a function that is called for each [RenderObject]. |
| /// |
| /// Used by [RenderObject.visitChildren] and [RenderObject.visitChildrenForSemantics]. |
| typedef void RenderObjectVisitor(RenderObject child); |
| |
| /// Signature for a function that is called during layout. |
| /// |
| /// Used by [RenderObject.invokeLayoutCallback]. |
| typedef void LayoutCallback<T extends Constraints>(T constraints); |
| |
| class _SemanticsGeometry { |
| _SemanticsGeometry() : transform = new Matrix4.identity(); |
| _SemanticsGeometry.withClipFrom(_SemanticsGeometry other) { |
| clipRect = other?.clipRect; |
| transform = new Matrix4.identity(); |
| } |
| _SemanticsGeometry.copy(_SemanticsGeometry other) { |
| if (other != null) { |
| clipRect = other.clipRect; |
| transform = new Matrix4.copy(other.transform); |
| } else { |
| transform = new Matrix4.identity(); |
| } |
| } |
| Rect clipRect; |
| Rect _intersectClipRect(Rect other) { |
| if (clipRect == null) |
| return other; |
| if (other == null) |
| return clipRect; |
| return clipRect.intersect(other); |
| } |
| Matrix4 transform; |
| void applyAncestorChain(List<RenderObject> ancestorChain) { |
| for (int index = ancestorChain.length-1; index > 0; index -= 1) { |
| final RenderObject parent = ancestorChain[index]; |
| final RenderObject child = ancestorChain[index-1]; |
| clipRect = _intersectClipRect(parent.describeApproximatePaintClip(child)); |
| if (clipRect != null) { |
| if (clipRect.isEmpty) { |
| clipRect = Rect.zero; |
| } else { |
| final Matrix4 clipTransform = new Matrix4.identity(); |
| parent.applyPaintTransform(child, clipTransform); |
| clipRect = MatrixUtils.inverseTransformRect(clipTransform, clipRect); |
| } |
| } |
| parent.applyPaintTransform(child, transform); |
| } |
| } |
| void updateSemanticsNode({ RenderObject rendering, SemanticsNode semantics, SemanticsNode parentSemantics }) { |
| assert(rendering != null); |
| assert(semantics != null); |
| assert(parentSemantics.wasAffectedByClip != null); |
| semantics.transform = transform; |
| if (clipRect != null) { |
| semantics.rect = clipRect.intersect(rendering.semanticBounds); |
| semantics.wasAffectedByClip = true; |
| } else { |
| semantics.rect = rendering.semanticBounds; |
| semantics.wasAffectedByClip = parentSemantics?.wasAffectedByClip ?? false; |
| } |
| } |
| } |
| |
| abstract class _SemanticsFragment { |
| _SemanticsFragment({ |
| RenderObject renderObjectOwner, |
| this.annotator, |
| List<_SemanticsFragment> children |
| }) { |
| assert(renderObjectOwner != null); |
| _ancestorChain = <RenderObject>[renderObjectOwner]; |
| assert(() { |
| if (children == null) |
| return true; |
| final Set<_SemanticsFragment> seenChildren = new Set<_SemanticsFragment>(); |
| for (_SemanticsFragment child in children) |
| assert(seenChildren.add(child)); // check for duplicate adds |
| return true; |
| }); |
| _children = children ?? const <_SemanticsFragment>[]; |
| } |
| |
| final SemanticsAnnotator annotator; |
| |
| List<RenderObject> _ancestorChain; |
| void addAncestor(RenderObject ancestor) { |
| _ancestorChain.add(ancestor); |
| } |
| |
| RenderObject get renderObjectOwner => _ancestorChain.first; |
| |
| List<_SemanticsFragment> _children; |
| |
| bool _debugCompiled = false; |
| Iterable<SemanticsNode> compile({ _SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics }); |
| |
| @override |
| String toString() => '$runtimeType#$hashCode'; |
| } |
| |
| /// Represents a subtree that doesn't need updating, it already has a |
| /// SemanticsNode and isn't dirty. (We still update the matrix, since |
| /// that comes from the (dirty) ancestors.) |
| class _CleanSemanticsFragment extends _SemanticsFragment { |
| _CleanSemanticsFragment({ |
| RenderObject renderObjectOwner |
| }) : super(renderObjectOwner: renderObjectOwner) { |
| assert(renderObjectOwner._semantics != null); |
| } |
| |
| @override |
| Iterable<SemanticsNode> compile({ _SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics }) sync* { |
| assert(!_debugCompiled); |
| assert(() { _debugCompiled = true; return true; }); |
| final SemanticsNode node = renderObjectOwner._semantics; |
| assert(node != null); |
| if (geometry != null) { |
| geometry.applyAncestorChain(_ancestorChain); |
| geometry.updateSemanticsNode(rendering: renderObjectOwner, semantics: node, parentSemantics: parentSemantics); |
| } else { |
| assert(_ancestorChain.length == 1); |
| } |
| yield node; |
| } |
| } |
| |
| abstract class _InterestingSemanticsFragment extends _SemanticsFragment { |
| _InterestingSemanticsFragment({ |
| RenderObject renderObjectOwner, |
| SemanticsAnnotator annotator, |
| Iterable<_SemanticsFragment> children |
| }) : super(renderObjectOwner: renderObjectOwner, annotator: annotator, children: children); |
| |
| bool get haveConcreteNode => true; |
| |
| @override |
| Iterable<SemanticsNode> compile({ _SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics }) sync* { |
| assert(!_debugCompiled); |
| assert(() { _debugCompiled = true; return true; }); |
| final SemanticsNode node = establishSemanticsNode(geometry, currentSemantics, parentSemantics); |
| if (annotator != null) |
| annotator(node); |
| for (_SemanticsFragment child in _children) { |
| assert(child._ancestorChain.last == renderObjectOwner); |
| node.addChildren(child.compile( |
| geometry: createSemanticsGeometryForChild(geometry), |
| currentSemantics: _children.length > 1 ? null : node, |
| parentSemantics: node |
| )); |
| } |
| if (haveConcreteNode) { |
| node.finalizeChildren(); |
| yield node; |
| } |
| } |
| |
| SemanticsNode establishSemanticsNode(_SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics); |
| _SemanticsGeometry createSemanticsGeometryForChild(_SemanticsGeometry geometry); |
| } |
| |
| class _RootSemanticsFragment extends _InterestingSemanticsFragment { |
| _RootSemanticsFragment({ |
| RenderObject renderObjectOwner, |
| SemanticsAnnotator annotator, |
| Iterable<_SemanticsFragment> children |
| }) : super(renderObjectOwner: renderObjectOwner, annotator: annotator, children: children); |
| |
| @override |
| SemanticsNode establishSemanticsNode(_SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics) { |
| assert(_ancestorChain.length == 1); |
| assert(geometry == null); |
| assert(currentSemantics == null); |
| assert(parentSemantics == null); |
| renderObjectOwner._semantics ??= new SemanticsNode.root( |
| handler: renderObjectOwner is SemanticsActionHandler ? renderObjectOwner as dynamic : null, |
| owner: renderObjectOwner.owner.semanticsOwner |
| ); |
| final SemanticsNode node = renderObjectOwner._semantics; |
| assert(MatrixUtils.matrixEquals(node.transform, new Matrix4.identity())); |
| assert(!node.wasAffectedByClip); |
| node.rect = renderObjectOwner.semanticBounds; |
| return node; |
| } |
| |
| @override |
| _SemanticsGeometry createSemanticsGeometryForChild(_SemanticsGeometry geometry) { |
| return new _SemanticsGeometry(); |
| } |
| } |
| |
| class _ConcreteSemanticsFragment extends _InterestingSemanticsFragment { |
| _ConcreteSemanticsFragment({ |
| RenderObject renderObjectOwner, |
| SemanticsAnnotator annotator, |
| Iterable<_SemanticsFragment> children |
| }) : super(renderObjectOwner: renderObjectOwner, annotator: annotator, children: children); |
| |
| @override |
| SemanticsNode establishSemanticsNode(_SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics) { |
| renderObjectOwner._semantics ??= new SemanticsNode( |
| handler: renderObjectOwner is SemanticsActionHandler ? renderObjectOwner as dynamic : null |
| ); |
| final SemanticsNode node = renderObjectOwner._semantics; |
| if (geometry != null) { |
| geometry.applyAncestorChain(_ancestorChain); |
| geometry.updateSemanticsNode(rendering: renderObjectOwner, semantics: node, parentSemantics: parentSemantics); |
| } else { |
| assert(_ancestorChain.length == 1); |
| } |
| return node; |
| } |
| |
| @override |
| _SemanticsGeometry createSemanticsGeometryForChild(_SemanticsGeometry geometry) { |
| return new _SemanticsGeometry.withClipFrom(geometry); |
| } |
| } |
| |
| class _ImplicitSemanticsFragment extends _InterestingSemanticsFragment { |
| _ImplicitSemanticsFragment({ |
| RenderObject renderObjectOwner, |
| SemanticsAnnotator annotator, |
| Iterable<_SemanticsFragment> children |
| }) : super(renderObjectOwner: renderObjectOwner, annotator: annotator, children: children); |
| |
| @override |
| bool get haveConcreteNode => _haveConcreteNode; |
| bool _haveConcreteNode; |
| |
| @override |
| SemanticsNode establishSemanticsNode(_SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics) { |
| SemanticsNode node; |
| assert(_haveConcreteNode == null); |
| _haveConcreteNode = currentSemantics == null && annotator != null; |
| if (haveConcreteNode) { |
| renderObjectOwner._semantics ??= new SemanticsNode( |
| handler: renderObjectOwner is SemanticsActionHandler ? renderObjectOwner as dynamic : null |
| ); |
| node = renderObjectOwner._semantics; |
| } else { |
| renderObjectOwner._semantics = null; |
| node = currentSemantics; |
| } |
| if (geometry != null) { |
| geometry.applyAncestorChain(_ancestorChain); |
| if (haveConcreteNode) |
| geometry.updateSemanticsNode(rendering: renderObjectOwner, semantics: node, parentSemantics: parentSemantics); |
| } else { |
| assert(_ancestorChain.length == 1); |
| } |
| return node; |
| } |
| |
| @override |
| _SemanticsGeometry createSemanticsGeometryForChild(_SemanticsGeometry geometry) { |
| if (haveConcreteNode) |
| return new _SemanticsGeometry.withClipFrom(geometry); |
| return new _SemanticsGeometry.copy(geometry); |
| } |
| } |
| |
| class _ForkingSemanticsFragment extends _SemanticsFragment { |
| _ForkingSemanticsFragment({ |
| RenderObject renderObjectOwner, |
| Iterable<_SemanticsFragment> children |
| }) : super(renderObjectOwner: renderObjectOwner, children: children) { |
| assert(children != null); |
| assert(children.length > 1); |
| } |
| |
| @override |
| Iterable<SemanticsNode> compile({ _SemanticsGeometry geometry, SemanticsNode currentSemantics, SemanticsNode parentSemantics }) sync* { |
| assert(!_debugCompiled); |
| assert(() { _debugCompiled = true; return true; }); |
| assert(geometry != null); |
| geometry.applyAncestorChain(_ancestorChain); |
| for (_SemanticsFragment child in _children) { |
| assert(child._ancestorChain.last == renderObjectOwner); |
| yield* child.compile( |
| geometry: new _SemanticsGeometry.copy(geometry), |
| currentSemantics: null, |
| parentSemantics: parentSemantics |
| ); |
| } |
| } |
| } |
| |
| class SemanticsHandle { |
| SemanticsHandle._(this._owner, this.listener) { |
| assert(_owner != null); |
| if (listener != null) |
| _owner.semanticsOwner.addListener(listener); |
| } |
| |
| PipelineOwner _owner; |
| final VoidCallback listener; |
| |
| @mustCallSuper |
| void dispose() { |
| assert(() { |
| if (_owner == null) { |
| throw new FlutterError( |
| 'SemanticsHandle has already been disposed.\n' |
| 'Each SemanticsHandle should be disposed exactly once.' |
| ); |
| } |
| return true; |
| }); |
| if (_owner != null) { |
| if (listener != null) |
| _owner.semanticsOwner.removeListener(listener); |
| _owner._didDisposeSemanticsHandle(); |
| _owner = null; |
| } |
| } |
| } |
| |
| /// The pipeline owner manages the rendering pipeline. |
| /// |
| /// The pipeline owner provides an interface for driving the rendering pipeline |
| /// and stores the state about which render objects have requested to be visited |
| /// in each stage of the pipeline. To flush the pipeline, call the following |
| /// functions in order: |
| /// |
| /// 1. [flushLayout] updates any render objects that need to compute their |
| /// layout. During this phase, the size and position of each render |
| /// object is calculated. Render objects might dirty their painting or |
| /// compositing state during this phase. |
| /// 2. [flushCompositingBits] updates any render objects that have dirty |
| /// compositing bits. During this phase, each render object learns whether |
| /// any of its children require compositing. This information is used during |
| /// the painting phase when selecting how to implement visual effects such as |
| /// clipping. If a render object has a composited child, its needs to use a |
| /// [Layer] to create the clip in order for the clip to apply to the |
| /// composited child (which will be painted into its own [Layer]). |
| /// 3. [flushPaint] visites any render objects that need to paint. During this |
| /// phase, render objects get a chance to record painting commands into |
| /// [PictureLayer]s and construct other composited [Layer]s. |
| /// 4. Finally, if semantics are enabled, [flushSemantics] will compile the |
| /// semantics for the render objects. This semantic information is used by |
| /// assistive technology to improve the accessibility of the render tree. |
| /// |
| /// The [RendererBinding] holds the pipeline owner for the render objects that |
| /// are visible on screen. You can create other pipeline owners to manage |
| /// off-screen objects, which can flush their pipelines independently of the |
| /// on-screen render objects. |
| class PipelineOwner { |
| /// Creates a pipeline owner. |
| /// |
| /// Typically created by the binding (e.g., [RendererBinding]), but can be |
| /// created separately from the binding to drive off-screen render objects |
| /// through the rendering pipeline. |
| PipelineOwner({ |
| this.onNeedVisualUpdate, |
| this.onSemanticsOwnerCreated, |
| this.onSemanticsOwnerDisposed, |
| }); |
| |
| /// Called when a render object associated with this pipeline owner wishes to |
| /// update its visual appearance. |
| /// |
| /// Typical implementations of this function will schedule a task to flush the |
| /// various stages of the pipeline. This function might be called multiple |
| /// times in quick succession. Implementations should take care to discard |
| /// duplicate calls quickly. |
| final VoidCallback onNeedVisualUpdate; |
| |
| /// Called whenever this pipeline owner creates as semantics object. |
| /// |
| /// Typical implementations will schedule the creation of the initial |
| /// semantics tree. |
| final VoidCallback onSemanticsOwnerCreated; |
| |
| /// Called whenever this pipeline owner disposes its semantics owner. |
| /// |
| /// Typical implementations will tear down the semantics tree. |
| final VoidCallback onSemanticsOwnerDisposed; |
| |
| /// Calls [onNeedVisualUpdate] if [onNeedVisualUpdate] is not null. |
| /// |
| /// Used to notify the pipeline owner that an associated render object wishes |
| /// to update its visual appearance. |
| void requestVisualUpdate() { |
| if (onNeedVisualUpdate != null) |
| onNeedVisualUpdate(); |
| } |
| |
| /// The unique object managed by this pipeline that has no parent. |
| /// |
| /// This object does not have to be a [RenderObject]. |
| AbstractNode get rootNode => _rootNode; |
| AbstractNode _rootNode; |
| set rootNode(AbstractNode value) { |
| if (_rootNode == value) |
| return; |
| _rootNode?.detach(); |
| _rootNode = value; |
| _rootNode?.attach(this); |
| } |
| |
| List<RenderObject> _nodesNeedingLayout = <RenderObject>[]; |
| |
| /// Whether this pipeline is currently in the layout phase. |
| /// |
| /// Specifically, whether [flushLayout] is currently running. |
| /// |
| /// Only valid when asserts are enabled. |
| bool get debugDoingLayout => _debugDoingLayout; |
| bool _debugDoingLayout = false; |
| |
| /// Update the layout information for all dirty render objects. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. Layout |
| /// information is cleaned prior to painting so that render objects will |
| /// appear on screen in their up-to-date locations. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushLayout() { |
| Timeline.startSync('Layout'); |
| _debugDoingLayout = true; |
| try { |
| // TODO(ianh): assert that we're not allowing previously dirty nodes to redirty themeselves |
| while (_nodesNeedingLayout.isNotEmpty) { |
| final List<RenderObject> dirtyNodes = _nodesNeedingLayout; |
| _nodesNeedingLayout = <RenderObject>[]; |
| for (RenderObject node in dirtyNodes..sort((RenderObject a, RenderObject b) => a.depth - b.depth)) { |
| if (node._needsLayout && node.owner == this) |
| node._layoutWithoutResize(); |
| } |
| } |
| } finally { |
| _debugDoingLayout = false; |
| Timeline.finishSync(); |
| } |
| } |
| |
| // This flag is used to allow the kinds of mutations performed by GlobalKey |
| // reparenting while a LayoutBuilder is being rebuilt and in so doing tries to |
| // move a node from another LayoutBuilder subtree that hasn't been updated |
| // yet. To set this, call [_enableMutationsToDirtySubtrees], which is called |
| // by [RenderObject.invokeLayoutCallback]. |
| bool _debugAllowMutationsToDirtySubtrees = false; |
| |
| // See [RenderObject.invokeLayoutCallback]. |
| void _enableMutationsToDirtySubtrees(VoidCallback callback) { |
| assert(_debugDoingLayout); |
| final bool oldState = _debugAllowMutationsToDirtySubtrees; |
| _debugAllowMutationsToDirtySubtrees = true; |
| try { |
| callback(); |
| } finally { |
| _debugAllowMutationsToDirtySubtrees = oldState; |
| } |
| } |
| |
| List<RenderObject> _nodesNeedingCompositingBitsUpdate = <RenderObject>[]; |
| /// Updates the [needsCompositing] bits. |
| /// |
| /// Called as part of the rendering pipeline after [flushLayout] and before |
| /// [flushPaint]. |
| void flushCompositingBits() { |
| Timeline.startSync('Compositing bits'); |
| _nodesNeedingCompositingBitsUpdate.sort((RenderObject a, RenderObject b) => a.depth - b.depth); |
| for (RenderObject node in _nodesNeedingCompositingBitsUpdate) { |
| if (node._needsCompositingBitsUpdate && node.owner == this) |
| node._updateCompositingBits(); |
| } |
| _nodesNeedingCompositingBitsUpdate.clear(); |
| Timeline.finishSync(); |
| } |
| |
| List<RenderObject> _nodesNeedingPaint = <RenderObject>[]; |
| |
| /// Whether this pipeline is currently in the paint phase. |
| /// |
| /// Specifically, whether [flushPaint] is currently running. |
| /// |
| /// Only valid when asserts are enabled. |
| bool get debugDoingPaint => _debugDoingPaint; |
| bool _debugDoingPaint = false; |
| |
| /// Update the display lists for all render objects. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. |
| /// Painting occurs after layout and before the scene is recomposited so that |
| /// scene is composited with up-to-date display lists for every render object. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushPaint() { |
| Timeline.startSync('Paint'); |
| _debugDoingPaint = true; |
| try { |
| final List<RenderObject> dirtyNodes = _nodesNeedingPaint; |
| _nodesNeedingPaint = <RenderObject>[]; |
| // Sort the dirty nodes in reverse order (deepest first). |
| for (RenderObject node in dirtyNodes..sort((RenderObject a, RenderObject b) => b.depth - a.depth)) { |
| if (node._needsPaint && node.owner == this) |
| PaintingContext.repaintCompositedChild(node); |
| } |
| assert(_nodesNeedingPaint.isEmpty); |
| } finally { |
| _debugDoingPaint = false; |
| Timeline.finishSync(); |
| } |
| } |
| |
| /// The object that is managing semantics for this pipeline owner, if any. |
| /// |
| /// An owner is created by [ensureSemantics]. The owner is valid for as long |
| /// there are [SemanticsHandle] returned by [ensureSemantics] that have not |
| /// yet be disposed. Once the last handle has been disposed, the |
| /// [semanticsOwner] field will revert to null, and the previous owner will be |
| /// disposed. |
| /// |
| /// When [semanticsOwner] is null, the [PipelineOwner] skips all steps |
| /// relating to semantics. |
| SemanticsOwner get semanticsOwner => _semanticsOwner; |
| SemanticsOwner _semanticsOwner; |
| |
| int _outstandingSemanticsHandle = 0; |
| |
| SemanticsHandle ensureSemantics({ VoidCallback listener }) { |
| if (_outstandingSemanticsHandle++ == 0) { |
| assert(_semanticsOwner == null); |
| _semanticsOwner = new SemanticsOwner(); |
| if (onSemanticsOwnerCreated != null) |
| onSemanticsOwnerCreated(); |
| } |
| return new SemanticsHandle._(this, listener); |
| } |
| |
| void _didDisposeSemanticsHandle() { |
| assert(_semanticsOwner != null); |
| if (--_outstandingSemanticsHandle == 0) { |
| _semanticsOwner.dispose(); |
| _semanticsOwner = null; |
| if (onSemanticsOwnerDisposed != null) |
| onSemanticsOwnerDisposed(); |
| } |
| } |
| |
| bool _debugDoingSemantics = false; |
| final List<RenderObject> _nodesNeedingSemantics = <RenderObject>[]; |
| |
| /// Update the semantics for all render objects. |
| /// |
| /// This function is one of the core stages of the rendering pipeline. The |
| /// semantics are compiled after painting and only after |
| /// [RenderObject.scheduleInitialSemantics] has been called. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void flushSemantics() { |
| if (_semanticsOwner == null) |
| return; |
| Timeline.startSync('Semantics'); |
| assert(_semanticsOwner != null); |
| assert(() { _debugDoingSemantics = true; return true; }); |
| try { |
| _nodesNeedingSemantics.sort((RenderObject a, RenderObject b) => a.depth - b.depth); |
| for (RenderObject node in _nodesNeedingSemantics) { |
| if (node._needsSemanticsUpdate && node.owner == this) |
| node._updateSemantics(); |
| } |
| _semanticsOwner.sendSemanticsUpdate(); |
| } finally { |
| _nodesNeedingSemantics.clear(); |
| assert(() { _debugDoingSemantics = false; return true; }); |
| Timeline.finishSync(); |
| } |
| } |
| } |
| |
| /// An object in the render tree. |
| /// |
| /// The [RenderObject] class hierarchy is the core of the rendering |
| /// library's reason for being. |
| /// |
| /// [RenderObject]s have a [parent], and have a slot called [parentData] in |
| /// which the parent [RenderObject] can store child-specific data, for example, |
| /// the child position. The [RenderObject] class also implements the basic |
| /// layout and paint protocols. |
| /// |
| /// The [RenderObject] class, however, does not define a child model (e.g. |
| /// whether a node has zero, one, or more children). It also doesn't define a |
| /// coordinate system (e.g. whether children are positioned in cartesian |
| /// coordinates, in polar coordinates, etc) or a specific layout protocol (e.g. |
| /// whether the layout is width-in-height-out, or constraint-in-size-out, or |
| /// whether the parent sets the size and position of the child before or after |
| /// the child lays out, etc; or indeed whether the children are allowed to read |
| /// their parent's [parentData] slot). |
| /// |
| /// The [RenderBox] subclass introduces the opinion that the layout |
| /// system uses cartesian coordinates. |
| /// |
| /// ## Writing a RenderObject subclass |
| /// |
| /// In most cases, subclassing [RenderObject] itself is overkill, and |
| /// [RenderBox] would be a better starting point. However, if a render object |
| /// doesn't want to use a cartesian coordinate system, then it should indeed |
| /// inherit from [RenderObject] directly. This allows it to define its own |
| /// layout protocol by using a new subclass of [Constraints] rather than using |
| /// [BoxConstraints], and by potentially using an entirely new set of objects |
| /// and values to represent the result of the output rather than just a [Size]. |
| /// This increased flexibility comes at the cost of not being able to rely on |
| /// the features of [RenderBox]. For example, [RenderBox] implements an |
| /// intrinsic sizing protocol that allows you to measure a child without fully |
| /// laying it out, in such a way that if that child changes size, the parent |
| /// will be laid out again (to take into account the new dimensions of the |
| /// child). This is a subtle and bug-prone feature to get right. |
| /// |
| /// Most aspects of writing a [RenderBox] apply to writing a [RenderObject] as |
| /// well, and therefore the discussion at [RenderBox] is recommended background |
| /// reading. The main differences are around layout and hit testing, since those |
| /// are the aspects that [RenderBox] primarily specializes. |
| /// |
| /// ### Layout |
| /// |
| /// A layout protocol begins with a subclass of [Constraints]. See the |
| /// discussion at [Constraints] for more information on how to write a |
| /// [Constraints] subclass. |
| /// |
| /// The [performLayout] method should take the [constraints], and apply them. |
| /// The output of the layout algorithm is fields set on the object that describe |
| /// the geometry of the object for the purposes of the parent's layout. For |
| /// example, with [RenderBox] the output is the [RenderBox.size] field. This |
| /// output should only be read by the parent if the parent specified |
| /// `parentUsesSize` as true when calling [layout] on the child. |
| /// |
| /// Anytime anything changes on a render object that would affect the layout of |
| /// that object, it should call [markNeedsLayout]. |
| /// |
| /// ### Hit Testing |
| /// |
| /// Hit testing is even more open-ended than layout. There is no method to |
| /// override, you are expected to provide one. |
| /// |
| /// The general behaviour of your hit-testing method should be similar to the |
| /// behavior described for [RenderBox]. The main difference is that the input |
| /// need not be a [Point]. You are also allowed to use a different subclass of |
| /// [HitTestEntry] when adding entries to the [HitTestResult]. When the |
| /// [handleEvent] method is called, the same object that was added to the |
| /// [HitTestResult] will be passed in, so it can be used to track information |
| /// like the precise coordinate of the hit, in whatever coordinate system is |
| /// used by the new layout protocol. |
| /// |
| /// ### Adapting from one protocol to another |
| /// |
| /// In general, the root of a Flutter render object tree is a [RenderView]. This |
| /// object has a single child, which must be a [RenderBox]. Thus, if you want to |
| /// have a custom [RenderObject] subclass in the render tree, you have two |
| /// choices: you either need to replace the [RenderView] itself, or you need to |
| /// have a [RenderBox] that has your class as its child. (The latter is the much |
| /// more common case.) |
| /// |
| /// This [RenderBox] subclass converts from the box protocol to the protocol of |
| /// your class. |
| /// |
| /// In particular, this means that for hit testing it overrides |
| /// [RenderBox.hitTest], and calls whatever method you have in your class for |
| /// hit testing. |
| /// |
| /// Similarly, it overrides [performLayout] to create a [Constraints] object |
| /// appropriate for your class and passes that to the child's [layout] method. |
| /// |
| /// ### Layout interactions between render objects |
| /// |
| /// In general, the layout of a render box should only depend on the output of |
| /// its child's layout, and then only if `parentUsesSize` is set to true in the |
| /// [layout] call. Furthermore, if it is set to true, the parent must call the |
| /// child's [layout] if the child is to be rendered, because otherwise the |
| /// parent will not be notified when the child changes its layout outputs. |
| /// |
| /// It is possible to set up render object protocols that transfer additional |
| /// information. For example, in the [RenderBox] protocol you can query your |
| /// children's intrinsic dimensions and baseline geometry. However, if this is |
| /// done then it is imperative that the child call [markNeedsLayout] on the |
| /// parent any time that additional information changes, if the parent used it |
| /// in the last layout phase. For an example of how to implement this, see the |
| /// [RenderBox.markNeedsLayout] method. It overrides |
| /// [RenderObject.markNeedsLayout] so that if a parent has queried the intrinsic |
| /// or baseline information, it gets marked dirty whenever the child's geometry |
| /// changes. |
| abstract class RenderObject extends AbstractNode implements HitTestTarget { |
| /// Initializes internal fields for subclasses. |
| RenderObject() { |
| _needsCompositing = isRepaintBoundary || alwaysNeedsCompositing; |
| } |
| |
| /// Cause the entire subtree rooted at the given [RenderObject] to be marked |
| /// dirty for layout, paint, etc. This is called by the [RendererBinding] in |
| /// response to the `ext.flutter.reassemble` hook, which is used by |
| /// development tools when the application code has changed, to cause the |
| /// widget tree to pick up any changed implementations. |
| /// |
| /// This is expensive and should not be called except during development. |
| /// |
| /// See also: |
| /// |
| /// * [BindingBase.reassembleApplication]. |
| void reassemble() { |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| markNeedsPaint(); |
| markNeedsSemanticsUpdate(); |
| visitChildren((RenderObject child) { |
| child.reassemble(); |
| }); |
| } |
| |
| // LAYOUT |
| |
| /// Data for use by the parent render object. |
| /// |
| /// The parent data is used by the render object that lays out this object |
| /// (typically this object's parent in the render tree) to store information |
| /// relevant to itself and to any other nodes who happen to know exactly what |
| /// the data means. The parent data is opaque to the child. |
| /// |
| /// - The parent data field must not be directly set, except by calling |
| /// [setupParentData] on the parent node. |
| /// - The parent data can be set before the child is added to the parent, by |
| /// calling [setupParentData] on the future parent node. |
| /// - The conventions for using the parent data depend on the layout protocol |
| /// used between the parent and child. For example, in box layout, the |
| /// parent data is completely opaque but in sector layout the child is |
| /// permitted to read some fields of the parent data. |
| ParentData parentData; |
| |
| /// Override to setup parent data correctly for your children. |
| /// |
| /// You can call this function to set up the parent data for child before the |
| /// child is added to the parent's child list. |
| void setupParentData(covariant RenderObject child) { |
| assert(_debugCanPerformMutations); |
| if (child.parentData is! ParentData) |
| child.parentData = new ParentData(); |
| } |
| |
| /// Called by subclasses when they decide a render object is a child. |
| /// |
| /// Only for use by subclasses when changing their child lists. Calling this |
| /// in other cases will lead to an inconsistent tree and probably cause crashes. |
| @override |
| void adoptChild(RenderObject child) { |
| assert(_debugCanPerformMutations); |
| assert(child != null); |
| setupParentData(child); |
| super.adoptChild(child); |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| } |
| |
| /// Called by subclasses when they decide a render object is no longer a child. |
| /// |
| /// Only for use by subclasses when changing their child lists. Calling this |
| /// in other cases will lead to an inconsistent tree and probably cause crashes. |
| @override |
| void dropChild(RenderObject child) { |
| assert(_debugCanPerformMutations); |
| assert(child != null); |
| assert(child.parentData != null); |
| child._cleanRelayoutBoundary(); |
| child.parentData.detach(); |
| child.parentData = null; |
| super.dropChild(child); |
| markNeedsLayout(); |
| markNeedsCompositingBitsUpdate(); |
| } |
| |
| /// Calls visitor for each immediate child of this render object. |
| /// |
| /// Override in subclasses with children and call the visitor for each child. |
| void visitChildren(RenderObjectVisitor visitor) { } |
| |
| /// The object responsible for creating this render object. |
| /// |
| /// Used in debug messages. |
| dynamic debugCreator; |
| void _debugReportException(String method, dynamic exception, StackTrace stack) { |
| FlutterError.reportError(new FlutterErrorDetailsForRendering( |
| exception: exception, |
| stack: stack, |
| library: 'rendering library', |
| context: 'during $method()', |
| renderObject: this, |
| informationCollector: (StringBuffer information) { |
| information.writeln('The following RenderObject was being processed when the exception was fired:'); |
| information.writeln(' ${toStringShallow('\n ')}'); |
| final List<String> descendants = <String>[]; |
| const int maxDepth = 5; |
| int depth = 0; |
| const int maxLines = 25; |
| int lines = 0; |
| void visitor(RenderObject child) { |
| if (lines < maxLines) { |
| depth += 1; |
| descendants.add('${" " * depth}$child'); |
| if (depth < maxDepth) |
| child.visitChildren(visitor); |
| depth -= 1; |
| } else if (lines == maxLines) { |
| descendants.add(' ...(descendants list truncated after $lines lines)'); |
| } |
| lines += 1; |
| } |
| visitChildren(visitor); |
| if (lines > 1) { |
| information.writeln('This RenderObject had the following descendants (showing up to depth $maxDepth):'); |
| } else if (descendants.length == 1) { |
| information.writeln('This RenderObject had the following child:'); |
| } else { |
| information.writeln('This RenderObject has no descendants.'); |
| } |
| information.writeAll(descendants, '\n'); |
| } |
| )); |
| } |
| |
| /// Whether [performResize] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisResize => _debugDoingThisResize; |
| bool _debugDoingThisResize = false; |
| |
| /// Whether [performLayout] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisLayout => _debugDoingThisLayout; |
| bool _debugDoingThisLayout = false; |
| |
| /// The render object that is actively computing layout. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| static RenderObject get debugActiveLayout => _debugActiveLayout; |
| static RenderObject _debugActiveLayout; |
| |
| /// Whether the parent render object is permitted to use this render object's |
| /// size. |
| /// |
| /// Determined by the `parentUsesSize` parameter to [layout]. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| bool get debugCanParentUseSize => _debugCanParentUseSize; |
| bool _debugCanParentUseSize; |
| |
| bool _debugMutationsLocked = false; |
| |
| /// Whether tree mutations are currently permitted. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| bool get _debugCanPerformMutations { |
| bool result; |
| assert(() { |
| RenderObject node = this; |
| while (true) { |
| if (node._doingThisLayoutWithCallback) { |
| result = true; |
| break; |
| } |
| if (owner != null && owner._debugAllowMutationsToDirtySubtrees && node._needsLayout) { |
| result = true; |
| break; |
| } |
| if (node._debugMutationsLocked) { |
| result = false; |
| break; |
| } |
| if (node.parent is! RenderObject) { |
| result = true; |
| break; |
| } |
| node = node.parent; |
| } |
| return true; |
| }); |
| return result; |
| } |
| |
| @override |
| PipelineOwner get owner => super.owner; |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| // If the node was dirtied in some way while unattached, make sure to add |
| // it to the appropriate dirty list now that an owner is available |
| if (_needsLayout && _relayoutBoundary != null) { |
| // Don't enter this block if we've never laid out at all; |
| // scheduleInitialLayout() will handle it |
| _needsLayout = false; |
| markNeedsLayout(); |
| } |
| if (_needsCompositingBitsUpdate) { |
| _needsCompositingBitsUpdate = false; |
| markNeedsCompositingBitsUpdate(); |
| } |
| if (_needsPaint && _layer != null) { |
| // Don't enter this block if we've never painted at all; |
| // scheduleInitialPaint() will handle it |
| _needsPaint = false; |
| markNeedsPaint(); |
| } |
| if (_needsSemanticsUpdate && isSemanticBoundary) { |
| // Don't enter this block if we've never updated semantics at all; |
| // scheduleInitialSemantics() will handle it |
| _needsSemanticsUpdate = false; |
| markNeedsSemanticsUpdate(); |
| } |
| } |
| |
| /// Whether this render object's layout information is dirty. |
| /// |
| /// This is only set in debug mode. In general, render objects should not need |
| /// to condition their runtime behavior on whether they are dirty or not, |
| /// since they should only be marked dirty immediately prior to being laid |
| /// out and painted. |
| bool get debugNeedsLayout { |
| bool result; |
| assert(() { |
| result = _needsLayout; |
| return true; |
| }); |
| return result; |
| } |
| bool _needsLayout = true; |
| |
| RenderObject _relayoutBoundary; |
| bool _doingThisLayoutWithCallback = false; |
| |
| /// The layout constraints most recently supplied by the parent. |
| @protected |
| Constraints get constraints => _constraints; |
| Constraints _constraints; |
| |
| /// Verify that the object's constraints are being met. Override |
| /// this function in a subclass to verify that your state matches |
| /// the constraints object. This function is only called in checked |
| /// mode and only when needsLayout is false. If the constraints are |
| /// not met, it should assert or throw an exception. |
| @protected |
| void debugAssertDoesMeetConstraints(); |
| |
| /// When true, debugAssertDoesMeetConstraints() is currently |
| /// executing asserts for verifying the consistent behavior of |
| /// intrinsic dimensions methods. |
| /// |
| /// This should only be set by debugAssertDoesMeetConstraints() |
| /// implementations. It is used by tests to selectively ignore |
| /// custom layout callbacks. It should not be set outside of |
| /// debugAssertDoesMeetConstraints(), and should not be checked in |
| /// release mode (where it will always be false). |
| static bool debugCheckingIntrinsics = false; |
| bool _debugSubtreeRelayoutRootAlreadyMarkedNeedsLayout() { |
| if (_relayoutBoundary == null) |
| return true; // we haven't yet done layout even once, so there's nothing for us to do |
| RenderObject node = this; |
| while (node != _relayoutBoundary) { |
| assert(node._relayoutBoundary == _relayoutBoundary); |
| assert(node.parent != null); |
| node = node.parent; |
| if ((!node._needsLayout) && (!node._debugDoingThisLayout)) |
| return false; |
| } |
| assert(node._relayoutBoundary == node); |
| return true; |
| } |
| |
| /// Mark this render object's layout information as dirty, and either register |
| /// this object with its [PipelineOwner], or defer to the parent, depending on |
| /// whether this object is a relayout boundary or not respectively. |
| /// |
| /// ## Background |
| /// |
| /// Rather than eagerly updating layout information in response to writes into |
| /// a render object, we instead mark the layout information as dirty, which |
| /// schedules a visual update. As part of the visual update, the rendering |
| /// pipeline updates the render object's layout information. |
| /// |
| /// This mechanism batches the layout work so that multiple sequential writes |
| /// are coalesced, removing redundant computation. |
| /// |
| /// If a render object's parent indicates that it uses the size of one of its |
| /// render object children when computing its layout information, this |
| /// function, when called for the child, will also mark the parent as needing |
| /// layout. In that case, since both the parent and the child need to have |
| /// their layout recomputed, the pipeline owner is only notified about the |
| /// parent; when the parent is laid out, it will call the child's [layout] |
| /// method and thus the child will be laid out as well. |
| /// |
| /// Once [markNeedsLayout] has been called on a render object, |
| /// [debugNeedsLayout] returns true for that render object until just after |
| /// the pipeline owner has called [layout] on the render object. |
| /// |
| /// ## Special cases |
| /// |
| /// Some subclasses of [RenderObject], notably [RenderBox], have other |
| /// situations in which the parent needs to be notified if the child is |
| /// dirtied. Such subclasses override markNeedsLayout and either call |
| /// `super.markNeedsLayout()`, in the normal case, or call |
| /// [markParentNeedsLayout], in the case where the parent neds to be laid out |
| /// as well as the child. |
| void markNeedsLayout() { |
| assert(_debugCanPerformMutations); |
| if (_needsLayout) { |
| assert(_debugSubtreeRelayoutRootAlreadyMarkedNeedsLayout()); |
| return; |
| } |
| assert(_relayoutBoundary != null); |
| if (_relayoutBoundary != this) { |
| markParentNeedsLayout(); |
| } else { |
| _needsLayout = true; |
| if (owner != null) { |
| assert(() { |
| if (debugPrintMarkNeedsLayoutStacks) |
| debugPrintStack(label: 'markNeedsLayout() called for $this'); |
| return true; |
| }); |
| owner._nodesNeedingLayout.add(this); |
| owner.requestVisualUpdate(); |
| } |
| } |
| } |
| |
| /// Mark this render object's layout information as dirty, and then defer to |
| /// the parent. |
| /// |
| /// This function should only be called from [markNeedsLayout] implementations |
| /// of subclasses that introduce more reasons for deferring the handling of |
| /// dirty layout to the parent. See [markNeedsLayout] for details. |
| /// |
| /// Only call this if [parent] is not null. |
| @protected |
| void markParentNeedsLayout() { |
| _needsLayout = true; |
| final RenderObject parent = this.parent; |
| if (!_doingThisLayoutWithCallback) { |
| parent.markNeedsLayout(); |
| } else { |
| assert(parent._debugDoingThisLayout); |
| } |
| assert(parent == this.parent); |
| } |
| |
| void _cleanRelayoutBoundary() { |
| if (_relayoutBoundary != this) { |
| _relayoutBoundary = null; |
| _needsLayout = true; |
| visitChildren((RenderObject child) { |
| child._cleanRelayoutBoundary(); |
| }); |
| } |
| } |
| |
| /// Bootstrap the rendering pipeline by scheduling the very first layout. |
| /// |
| /// Requires this render object to be attached and that this render object |
| /// is the root of the render tree. |
| /// |
| /// See [RenderView] for an example of how this function is used. |
| void scheduleInitialLayout() { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingLayout); |
| assert(_relayoutBoundary == null); |
| _relayoutBoundary = this; |
| assert(() { |
| _debugCanParentUseSize = false; |
| return true; |
| }); |
| owner._nodesNeedingLayout.add(this); |
| } |
| |
| void _layoutWithoutResize() { |
| assert(_relayoutBoundary == this); |
| RenderObject debugPreviousActiveLayout; |
| assert(!_debugMutationsLocked); |
| assert(!_doingThisLayoutWithCallback); |
| assert(_debugCanParentUseSize != null); |
| assert(() { |
| _debugMutationsLocked = true; |
| _debugDoingThisLayout = true; |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| return true; |
| }); |
| try { |
| performLayout(); |
| markNeedsSemanticsUpdate(); |
| } catch (e, stack) { |
| _debugReportException('performLayout', e, stack); |
| } |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugMutationsLocked = false; |
| return true; |
| }); |
| _needsLayout = false; |
| markNeedsPaint(); |
| } |
| |
| /// Compute the layout for this render object. |
| /// |
| /// This method is the main entry point for parents to ask their children to |
| /// update their layout information. The parent passes a constraints object, |
| /// which informs the child as which layouts are permissible. The child is |
| /// required to obey the given constraints. |
| /// |
| /// If the parent reads information computed during the child's layout, the |
| /// parent must pass true for parentUsesSize. In that case, the parent will be |
| /// marked as needing layout whenever the child is marked as needing layout |
| /// because the parent's layout information depends on the child's layout |
| /// information. If the parent uses the default value (false) for |
| /// parentUsesSize, the child can change its layout information (subject to |
| /// the given constraints) without informing the parent. |
| /// |
| /// Subclasses should not override [layout] directly. Instead, they should |
| /// override [performResize] and/or [performLayout]. The [layout] method |
| /// delegates the actual work to [performResize] and [performLayout]. |
| /// |
| /// The parent's performLayout method should call the [layout] of all its |
| /// children unconditionally. It is the [layout] method's responsibility (as |
| /// implemented here) to return early if the child does not need to do any |
| /// work to update its layout information. |
| void layout(Constraints constraints, { bool parentUsesSize: false }) { |
| assert(constraints != null); |
| assert(constraints.debugAssertIsValid( |
| isAppliedConstraint: true, |
| informationCollector: (StringBuffer information) { |
| final List<String> stack = StackTrace.current.toString().split('\n'); |
| int targetFrame; |
| final Pattern layoutFramePattern = new RegExp(r'^#[0-9]+ +RenderObject.layout \('); |
| for (int i = 0; i < stack.length; i += 1) { |
| if (layoutFramePattern.matchAsPrefix(stack[i]) != null) { |
| targetFrame = i + 1; |
| break; |
| } |
| } |
| if (targetFrame != null && targetFrame < stack.length) { |
| information.writeln( |
| 'These invalid constraints were provided to $runtimeType\'s layout() ' |
| 'function by the following function, which probably computed the ' |
| 'invalid constraints in question:' |
| ); |
| final Pattern targetFramePattern = new RegExp(r'^#[0-9]+ +(.+)$'); |
| final Match targetFrameMatch = targetFramePattern.matchAsPrefix(stack[targetFrame]); |
| if (targetFrameMatch != null && targetFrameMatch.groupCount > 0) { |
| information.writeln(' ${targetFrameMatch.group(1)}'); |
| } else { |
| information.writeln(stack[targetFrame]); |
| } |
| } |
| } |
| )); |
| assert(!_debugDoingThisResize); |
| assert(!_debugDoingThisLayout); |
| RenderObject relayoutBoundary; |
| if (!parentUsesSize || sizedByParent || constraints.isTight || parent is! RenderObject) { |
| relayoutBoundary = this; |
| } else { |
| final RenderObject parent = this.parent; |
| relayoutBoundary = parent._relayoutBoundary; |
| } |
| assert(parent == this.parent); |
| assert(() { |
| _debugCanParentUseSize = parentUsesSize; |
| return true; |
| }); |
| if (!_needsLayout && constraints == _constraints && relayoutBoundary == _relayoutBoundary) { |
| assert(() { |
| // in case parentUsesSize changed since the last invocation, set size |
| // to itself, so it has the right internal debug values. |
| _debugDoingThisResize = sizedByParent; |
| _debugDoingThisLayout = !sizedByParent; |
| final RenderObject debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| debugResetSize(); |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugDoingThisResize = false; |
| return true; |
| }); |
| return; |
| } |
| _constraints = constraints; |
| _relayoutBoundary = relayoutBoundary; |
| assert(!_debugMutationsLocked); |
| assert(!_doingThisLayoutWithCallback); |
| assert(() { |
| _debugMutationsLocked = true; |
| return true; |
| }); |
| if (sizedByParent) { |
| assert(() { _debugDoingThisResize = true; return true; }); |
| try { |
| performResize(); |
| assert(() { debugAssertDoesMeetConstraints(); return true; }); |
| } catch (e, stack) { |
| _debugReportException('performResize', e, stack); |
| } |
| assert(() { _debugDoingThisResize = false; return true; }); |
| } |
| RenderObject debugPreviousActiveLayout; |
| assert(() { |
| _debugDoingThisLayout = true; |
| debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = this; |
| return true; |
| }); |
| try { |
| performLayout(); |
| markNeedsSemanticsUpdate(); |
| assert(() { debugAssertDoesMeetConstraints(); return true; }); |
| } catch (e, stack) { |
| _debugReportException('performLayout', e, stack); |
| } |
| assert(() { |
| _debugActiveLayout = debugPreviousActiveLayout; |
| _debugDoingThisLayout = false; |
| _debugMutationsLocked = false; |
| return true; |
| }); |
| _needsLayout = false; |
| markNeedsPaint(); |
| assert(parent == this.parent); |
| } |
| |
| /// If a subclass has a "size" (the state controlled by `parentUsesSize`, |
| /// whatever it is in the subclass, e.g. the actual `size` property of |
| /// [RenderBox]), and the subclass verifies that in checked mode this "size" |
| /// property isn't used when [debugCanParentUseSize] isn't set, then that |
| /// subclass should override [debugResetSize] to reapply the current values of |
| /// [debugCanParentUseSize] to that state. |
| @protected |
| void debugResetSize() { } |
| |
| /// Whether the constraints are the only input to the sizing algorithm (in |
| /// particular, child nodes have no impact). |
| /// |
| /// Returning false is always correct, but returning true can be more |
| /// efficient when computing the size of this render object because we don't |
| /// need to recompute the size if the constraints don't change. |
| @protected |
| bool get sizedByParent => false; |
| |
| /// Updates the render objects size using only the constraints. |
| /// |
| /// Do not call this function directly: call [layout] instead. This function |
| /// is called by [layout] when there is actually work to be done by this |
| /// render object during layout. The layout constraints provided by your |
| /// parent are available via the [constraints] getter. |
| /// |
| /// Subclasses that set [sizedByParent] to true should override this method |
| /// to compute their size. |
| /// |
| /// This function is called only if [sizedByParent] is true. |
| @protected |
| void performResize(); |
| |
| /// Do the work of computing the layout for this render object. |
| /// |
| /// Do not call this function directly: call [layout] instead. This function |
| /// is called by [layout] when there is actually work to be done by this |
| /// render object during layout. The layout constraints provided by your |
| /// parent are available via the [constraints] getter. |
| /// |
| /// If [sizedByParent] is true, then this function should not actually change |
| /// the dimensions of this render object. Instead, that work should be done by |
| /// [performResize]. If [sizedByParent] is false, then this function should |
| /// both change the dimensions of this render object and instruct its children |
| /// to layout. |
| /// |
| /// In implementing this function, you must call [layout] on each of your |
| /// children, passing true for parentUsesSize if your layout information is |
| /// dependent on your child's layout information. Passing true for |
| /// parentUsesSize ensures that this render object will undergo layout if the |
| /// child undergoes layout. Otherwise, the child can changes its layout |
| /// information without informing this render object. |
| @protected |
| void performLayout(); |
| |
| /// Allows mutations to be made to this object's child list (and any |
| /// descendants) as well as to any other dirty nodes in the render tree owned |
| /// by the same [PipelineOwner] as this object. The `callback` argument is |
| /// invoked synchronously, and the mutations are allowed only during that |
| /// callback's execution. |
| /// |
| /// This exists to allow child lists to be built on-demand during layout (e.g. |
| /// based on the object's size), and to enable nodes to be moved around the |
| /// tree as this happens (e.g. to handle [GlobalKey] reparenting), while still |
| /// ensuring that any particular node is only laid out once per frame. |
| /// |
| /// Calling this function disables a number of assertions that are intended to |
| /// catch likely bugs. As such, using this function is generally discouraged. |
| /// |
| /// This function can only be called during layout. |
| @protected |
| void invokeLayoutCallback<T extends Constraints>(LayoutCallback<T> callback) { |
| assert(_debugMutationsLocked); |
| assert(_debugDoingThisLayout); |
| assert(!_doingThisLayoutWithCallback); |
| _doingThisLayoutWithCallback = true; |
| try { |
| owner._enableMutationsToDirtySubtrees(() { callback(constraints); }); |
| } finally { |
| _doingThisLayoutWithCallback = false; |
| } |
| } |
| |
| /// Rotate this render object (not yet implemented). |
| void rotate({ |
| int oldAngle, // 0..3 |
| int newAngle, // 0..3 |
| Duration time |
| }) { } |
| |
| // when the parent has rotated (e.g. when the screen has been turned |
| // 90 degrees), immediately prior to layout() being called for the |
| // new dimensions, rotate() is called with the old and new angles. |
| // The next time paint() is called, the coordinate space will have |
| // been rotated N quarter-turns clockwise, where: |
| // N = newAngle-oldAngle |
| // ...but the rendering is expected to remain the same, pixel for |
| // pixel, on the output device. Then, the layout() method or |
| // equivalent will be called. |
| |
| |
| // PAINTING |
| |
| /// Whether [paint] for this render object is currently running. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// false. |
| bool get debugDoingThisPaint => _debugDoingThisPaint; |
| bool _debugDoingThisPaint = false; |
| |
| /// The render object that is actively painting. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| static RenderObject get debugActivePaint => _debugActivePaint; |
| static RenderObject _debugActivePaint; |
| |
| /// Whether this render object repaints separately from its parent. |
| /// |
| /// Override this in subclasses to indicate that instances of your class ought |
| /// to repaint independently. For example, render objects that repaint |
| /// frequently might want to repaint themselves without requiring their parent |
| /// to repaint. |
| /// |
| /// Warning: This getter must not change value over the lifetime of this object. |
| bool get isRepaintBoundary => false; |
| |
| /// Called, in checked mode, if [isRepaintBoundary] is true, when either the |
| /// this render object or its parent attempt to paint. |
| /// |
| /// This can be used to record metrics about whether the node should actually |
| /// be a repaint boundary. |
| void debugRegisterRepaintBoundaryPaint({ bool includedParent: true, bool includedChild: false }) { } |
| |
| /// Whether this render object always needs compositing. |
| /// |
| /// Override this in subclasses to indicate that your paint function always |
| /// creates at least one composited layer. For example, videos should return |
| /// true if they use hardware decoders. |
| /// |
| /// You must call markNeedsCompositingBitsUpdate() if the value of this |
| /// getter changes. |
| @protected |
| bool get alwaysNeedsCompositing => false; |
| |
| OffsetLayer _layer; |
| /// The compositing layer that this render object uses to repaint. |
| /// |
| /// Call only when [isRepaintBoundary] is true and the render object has |
| /// already painted. |
| /// |
| /// To access the layer in debug code, even when it might be inappropriate to |
| /// access it (e.g. because it is dirty), consider [debugLayer]. |
| OffsetLayer get layer { |
| assert(isRepaintBoundary); |
| assert(!_needsPaint); |
| return _layer; |
| } |
| /// In debug mode, the compositing layer that this render object uses to repaint. |
| /// |
| /// This getter is intended for debugging purposes only. In release builds, it |
| /// always returns null. In debug builds, it returns the layer even if the layer |
| /// is dirty. |
| /// |
| /// For production code, consider [layer]. |
| OffsetLayer get debugLayer { |
| OffsetLayer result; |
| assert(() { |
| result = _layer; |
| return true; |
| }); |
| return result; |
| } |
| |
| bool _needsCompositingBitsUpdate = false; // set to true when a child is added |
| /// Mark the compositing state for this render object as dirty. |
| /// |
| /// When the subtree is mutated, we need to recompute our |
| /// [needsCompositing] bit, and some of our ancestors need to do the |
| /// same (in case ours changed in a way that will change theirs). To |
| /// this end, [adoptChild] and [dropChild] call this method, and, as |
| /// necessary, this method calls the parent's, etc, walking up the |
| /// tree to mark all the nodes that need updating. |
| /// |
| /// This method does not schedule a rendering frame, because since |
| /// it cannot be the case that _only_ the compositing bits changed, |
| /// something else will have scheduled a frame for us. |
| void markNeedsCompositingBitsUpdate() { |
| if (_needsCompositingBitsUpdate) |
| return; |
| _needsCompositingBitsUpdate = true; |
| if (parent is RenderObject) { |
| final RenderObject parent = this.parent; |
| if (parent._needsCompositingBitsUpdate) |
| return; |
| if (!isRepaintBoundary && !parent.isRepaintBoundary) { |
| parent.markNeedsCompositingBitsUpdate(); |
| return; |
| } |
| } |
| assert(() { |
| final AbstractNode parent = this.parent; |
| if (parent is RenderObject) |
| return parent._needsCompositing; |
| return true; |
| }); |
| // parent is fine (or there isn't one), but we are dirty |
| if (owner != null) |
| owner._nodesNeedingCompositingBitsUpdate.add(this); |
| } |
| |
| bool _needsCompositing; // initialised in the constructor |
| /// Whether we or one of our descendants has a compositing layer. |
| /// |
| /// Only legal to call after [flushLayout] and [flushCompositingBits] have |
| /// been called. |
| bool get needsCompositing { |
| assert(!_needsCompositingBitsUpdate); // make sure we don't use this bit when it is dirty |
| return _needsCompositing; |
| } |
| |
| void _updateCompositingBits() { |
| if (!_needsCompositingBitsUpdate) |
| return; |
| final bool oldNeedsCompositing = _needsCompositing; |
| visitChildren((RenderObject child) { |
| child._updateCompositingBits(); |
| if (child.needsCompositing) |
| _needsCompositing = true; |
| }); |
| if (isRepaintBoundary || alwaysNeedsCompositing) |
| _needsCompositing = true; |
| if (oldNeedsCompositing != _needsCompositing) |
| markNeedsPaint(); |
| _needsCompositingBitsUpdate = false; |
| } |
| |
| bool _needsPaint = true; |
| |
| /// Mark this render object as having changed its visual appearance. |
| /// |
| /// Rather than eagerly updating this render object's display list |
| /// in response to writes, we instead mark the the render object as needing to |
| /// paint, which schedules a visual update. As part of the visual update, the |
| /// rendering pipeline will give this render object an opportunity to update |
| /// its display list. |
| /// |
| /// This mechanism batches the painting work so that multiple sequential |
| /// writes are coalesced, removing redundant computation. |
| void markNeedsPaint() { |
| assert(owner == null || !owner.debugDoingPaint); |
| if (_needsPaint) |
| return; |
| _needsPaint = true; |
| if (isRepaintBoundary) { |
| assert(() { |
| if (debugPrintMarkNeedsPaintStacks) |
| debugPrintStack(label: 'markNeedsPaint() called for $this'); |
| return true; |
| }); |
| // If we always have our own layer, then we can just repaint |
| // ourselves without involving any other nodes. |
| assert(_layer != null); |
| if (owner != null) { |
| owner._nodesNeedingPaint.add(this); |
| owner.requestVisualUpdate(); |
| } |
| } else if (parent is RenderObject) { |
| // We don't have our own layer; one of our ancestors will take |
| // care of updating the layer we're in and when they do that |
| // we'll get our paint() method called. |
| assert(_layer == null); |
| final RenderObject parent = this.parent; |
| parent.markNeedsPaint(); |
| assert(parent == this.parent); |
| } else { |
| assert(() { |
| if (debugPrintMarkNeedsPaintStacks) |
| debugPrintStack(label: 'markNeedsPaint() called for $this (root of render tree)'); |
| return true; |
| }); |
| // If we're the root of the render tree (probably a RenderView), |
| // then we have to paint ourselves, since nobody else can paint |
| // us. We don't add ourselves to _nodesNeedingPaint in this |
| // case, because the root is always told to paint regardless. |
| if (owner != null) |
| owner.requestVisualUpdate(); |
| } |
| } |
| |
| /// Bootstrap the rendering pipeline by scheduling the very first paint. |
| /// |
| /// Requires that this render object is attached, is the root of the render |
| /// tree, and has a composited layer. |
| /// |
| /// See [RenderView] for an example of how this function is used. |
| void scheduleInitialPaint(ContainerLayer rootLayer) { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingPaint); |
| assert(isRepaintBoundary); |
| assert(_layer == null); |
| _layer = rootLayer; |
| assert(_needsPaint); |
| owner._nodesNeedingPaint.add(this); |
| } |
| |
| /// Replace the layer. This is only valid for the root of a render |
| /// object subtree (whatever object [scheduleInitialPaint] was |
| /// called on). |
| /// |
| /// This might be called if, e.g., the device pixel ratio changed. |
| void replaceRootLayer(OffsetLayer rootLayer) { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingPaint); |
| assert(isRepaintBoundary); |
| assert(_layer != null); // use scheduleInitialPaint the first time |
| _layer = rootLayer; |
| markNeedsPaint(); |
| } |
| |
| void _paintWithContext(PaintingContext context, Offset offset) { |
| assert(!_debugDoingThisPaint); |
| assert(!_needsLayout); |
| assert(!_needsCompositingBitsUpdate); |
| RenderObject debugLastActivePaint; |
| assert(() { |
| _debugDoingThisPaint = true; |
| debugLastActivePaint = _debugActivePaint; |
| _debugActivePaint = this; |
| assert(!isRepaintBoundary || _layer != null); |
| return true; |
| }); |
| _needsPaint = false; |
| try { |
| paint(context, offset); |
| assert(!_needsLayout); // check that the paint() method didn't mark us dirty again |
| assert(!_needsPaint); // check that the paint() method didn't mark us dirty again |
| } catch (e, stack) { |
| _debugReportException('paint', e, stack); |
| } |
| assert(() { |
| debugPaint(context, offset); |
| _debugActivePaint = debugLastActivePaint; |
| _debugDoingThisPaint = false; |
| return true; |
| }); |
| } |
| |
| /// The bounds within which this render object will paint. |
| /// |
| /// A render object is permitted to paint outside the region it occupies |
| /// during layout but is not permitted to paint outside these paints bounds. |
| /// These paint bounds are used to construct memory-efficient composited |
| /// layers, which means attempting to paint outside these bounds can attempt |
| /// to write to pixels that do not exist in this render object's composited |
| /// layer. |
| Rect get paintBounds; |
| |
| /// Override this method to paint debugging information. |
| @protected |
| void debugPaint(PaintingContext context, Offset offset) { } |
| |
| /// Paint this render object into the given context at the given offset. |
| /// |
| /// Subclasses should override this method to provide a visual appearance |
| /// for themselves. The render object's local coordinate system is |
| /// axis-aligned with the coordinate system of the context's canvas and the |
| /// render object's local origin (i.e, x=0 and y=0) is placed at the given |
| /// offset in the context's canvas. |
| /// |
| /// Do not call this function directly. If you wish to paint yourself, call |
| /// [markNeedsPaint] instead to schedule a call to this function. If you wish |
| /// to paint one of your children, call one of the paint child functions on |
| /// the given context, such as [paintChild] or [paintChildWithClipRect]. |
| /// |
| /// When painting one of your children (via a paint child function on the |
| /// given context), the current canvas held by the context might change |
| /// because draw operations before and after painting children might need to |
| /// be recorded on separate compositing layers. |
| void paint(PaintingContext context, Offset offset) { } |
| |
| /// Applies the transform that would be applied when painting the given child |
| /// to the given matrix. |
| /// |
| /// Used by coordinate conversion functions to translate coordinates local to |
| /// one render object into coordinates local to another render object. |
| void applyPaintTransform(covariant RenderObject child, Matrix4 transform) { |
| assert(child.parent == this); |
| } |
| |
| /// Returns a rect in this object's coordinate system that describes |
| /// the approximate bounding box of the clip rect that would be |
| /// applied to the given child during the paint phase, if any. |
| /// |
| /// Returns `null` if the child would not be clipped. |
| /// |
| /// This is used in the semantics phase to avoid including children |
| /// that are not physically visible. |
| Rect describeApproximatePaintClip(covariant RenderObject child) => null; |
| |
| |
| // SEMANTICS |
| |
| /// Bootstrap the semantics reporting mechanism by marking this node |
| /// as needing a semantics update. |
| /// |
| /// Requires that this render object is attached, and is the root of |
| /// the render tree. |
| /// |
| /// See [RendererBinding] for an example of how this function is used. |
| void scheduleInitialSemantics() { |
| assert(attached); |
| assert(parent is! RenderObject); |
| assert(!owner._debugDoingSemantics); |
| assert(_semantics == null); |
| assert(_needsSemanticsUpdate); |
| assert(owner._semanticsOwner != null); |
| owner._nodesNeedingSemantics.add(this); |
| owner.requestVisualUpdate(); |
| } |
| |
| /// Whether this RenderObject introduces a new box for accessibility purposes. |
| bool get isSemanticBoundary => false; |
| |
| /// The bounding box, in the local coordinate system, of this |
| /// object, for accessibility purposes. |
| Rect get semanticBounds; |
| |
| bool _needsSemanticsUpdate = true; |
| bool _needsSemanticsGeometryUpdate = true; |
| SemanticsNode _semantics; |
| |
| /// The semantics of this render object. |
| /// |
| /// Exposed only for testing and debugging. To learn about the semantics of |
| /// render objects in production, register as a listener using |
| /// [SemanticsNode.addListener]. |
| /// |
| /// Only valid when asserts are enabled. In release builds, always returns |
| /// null. |
| SemanticsNode get debugSemantics { |
| SemanticsNode result; |
| assert(() { |
| result = _semantics; |
| return true; |
| }); |
| return result; |
| } |
| |
| /// Removes all semantics from this render object and its descendants. |
| /// |
| /// Should only be called on objects whose [parent] is not a [RenderObject]. |
| void clearSemantics() { |
| _needsSemanticsUpdate = true; |
| _needsSemanticsGeometryUpdate = true; |
| _semantics = null; |
| visitChildren((RenderObject child) { |
| child.clearSemantics(); |
| }); |
| } |
| |
| /// Mark this node as needing an update to its semantics |
| /// description. |
| /// |
| /// If the change did not involve a removal or addition of semantics, only the |
| /// change of semantics (e.g. isChecked changing from true to false, as |
| /// opposed to isChecked changing from being true to not being changed at |
| /// all), then you can pass the onlyChanges argument with the value true to |
| /// reduce the cost. If semantics are being added or removed, more work needs |
| /// to be done to update the semantics tree. If you pass 'onlyChanges: true' |
| /// but this node, which previously had a SemanticsNode, no longer has one, or |
| /// previously did not set any semantics, but now does, or previously had a |
| /// child that returned annotators, but no longer does, or other such |
| /// combinations, then you will either assert during the subsequent call to |
| /// [PipelineOwner.flushSemantics()] or you will have out-of-date information |
| /// in the semantics tree. |
| /// |
| /// If the geometry might have changed in any way, then again, more work needs |
| /// to be done to update the semantics tree (to deal with clips). You can pass |
| /// the noGeometry argument to avoid this work in the case where only the |
| /// labels or flags changed. If you pass 'noGeometry: true' when the geometry |
| /// did change, the semantic tree will be out of date. |
| void markNeedsSemanticsUpdate({ bool onlyChanges: false, bool noGeometry: false }) { |
| assert(!attached || !owner._debugDoingSemantics); |
| if ((attached && owner._semanticsOwner == null) || (_needsSemanticsUpdate && onlyChanges && (_needsSemanticsGeometryUpdate || noGeometry))) |
| return; |
| if (!noGeometry && (_semantics == null || (_semantics.hasChildren && _semantics.wasAffectedByClip))) { |
| // Since the geometry might have changed, we need to make sure to reapply any clips. |
| _needsSemanticsGeometryUpdate = true; |
| } |
| if (onlyChanges) { |
| // The shape of the tree didn't change, but the details did. |
| // If we have our own SemanticsNode (our _semantics isn't null) |
| // then mark ourselves dirty. If we don't then we are using an |
| // ancestor's; mark all the nodes up to that one dirty. |
| RenderObject node = this; |
| while (node._semantics == null && node.parent is RenderObject) { |
| if (node._needsSemanticsUpdate) |
| return; |
| node._needsSemanticsUpdate = true; |
| node = node.parent; |
| } |
| if (!node._needsSemanticsUpdate) { |
| node._needsSemanticsUpdate = true; |
| if (owner != null) |
| owner._nodesNeedingSemantics.add(node); |
| } |
| } else { |
| // The shape of the semantics tree around us may have changed. |
| // The worst case is that we may have removed a branch of the |
| // semantics tree, because when that happens we have to go up |
| // and dirty the nearest _semantics-laden ancestor of the |
| // affected node to rebuild the tree. |
| RenderObject node = this; |
| do { |
| if (node.parent is! RenderObject) |
| break; |
| node._needsSemanticsUpdate = true; |
| node._semantics?.reset(); |
| node = node.parent; |
| } while (node._semantics == null); |
| node._semantics?.reset(); |
| if (!node._needsSemanticsUpdate) { |
| node._needsSemanticsUpdate = true; |
| if (owner != null) |
| owner._nodesNeedingSemantics.add(node); |
| } |
| } |
| } |
| |
| void _updateSemantics() { |
| try { |
| assert(_needsSemanticsUpdate); |
| assert(_semantics != null || parent is! RenderObject); |
| final _SemanticsFragment fragment = _getSemanticsFragment(); |
| assert(fragment is _InterestingSemanticsFragment); |
| final SemanticsNode node = fragment.compile(parentSemantics: _semantics?.parent).single; |
| assert(node != null); |
| assert(node == _semantics); |
| } catch (e, stack) { |
| _debugReportException('_updateSemantics', e, stack); |
| } |
| } |
| |
| _SemanticsFragment _getSemanticsFragment() { |
| // early-exit if we're not dirty and have our own semantics |
| if (!_needsSemanticsUpdate && isSemanticBoundary) { |
| assert(_semantics != null); |
| return new _CleanSemanticsFragment(renderObjectOwner: this); |
| } |
| List<_SemanticsFragment> children; |
| visitChildrenForSemantics((RenderObject child) { |
| if (_needsSemanticsGeometryUpdate) { |
| // If our geometry changed, make sure the child also does a |
| // full update so that any changes to the clip are fully |
| // applied. |
| child._needsSemanticsUpdate = true; |
| child._needsSemanticsGeometryUpdate = true; |
| } |
| final _SemanticsFragment fragment = child._getSemanticsFragment(); |
| if (fragment != null) { |
| fragment.addAncestor(this); |
| children ??= <_SemanticsFragment>[]; |
| assert(!children.contains(fragment)); |
| children.add(fragment); |
| } |
| }); |
| _needsSemanticsUpdate = false; |
| _needsSemanticsGeometryUpdate = false; |
| final SemanticsAnnotator annotator = semanticsAnnotator; |
| if (parent is! RenderObject) |
| return new _RootSemanticsFragment(renderObjectOwner: this, annotator: annotator, children: children); |
| if (isSemanticBoundary) |
| return new _ConcreteSemanticsFragment(renderObjectOwner: this, annotator: annotator, children: children); |
| if (annotator != null) |
| return new _ImplicitSemanticsFragment(renderObjectOwner: this, annotator: annotator, children: children); |
| _semantics = null; |
| if (children == null) |
| return null; |
| if (children.length > 1) |
| return new _ForkingSemanticsFragment(renderObjectOwner: this, children: children); |
| assert(children.length == 1); |
| return children.single; |
| } |
| |
| /// Called when collecting the semantics of this node. Subclasses |
| /// that have children that are not semantically relevant (e.g. |
| /// because they are invisible) should skip those children here. |
| /// |
| /// The default implementation mirrors the behavior of |
| /// [visitChildren()] (which is supposed to walk all the children). |
| void visitChildrenForSemantics(RenderObjectVisitor visitor) { |
| visitChildren(visitor); |
| } |
| |
| /// Returns a function that will annotate a [SemanticsNode] with the semantics |
| /// of this [RenderObject]. |
| /// |
| /// To annotate a SemanticsNode for this node, return an annotator that |
| /// adds the annotations. When the behavior of the annotator would |
| /// change (e.g. the box is now checked rather than unchecked), call |
| /// [markNeedsSemanticsUpdate] to indicate to the rendering system |
| /// that the semantics tree needs to be rebuilt. |
| /// |
| /// To introduce a new SemanticsNode, set hasSemantics to true for |
| /// this object. The function returned by this function will be used |
| /// to annotate the SemanticsNode for this object. |
| /// |
| /// Semantic annotations are persistent. Values set in one pass will |
| /// still be set in the next pass. Therefore it is important to |
| /// explicitly set fields to false once they are no longer true; |
| /// setting them to true when they are to be enabled, and not |
| /// setting them at all when they are not, will mean they remain set |
| /// once enabled once and will never get unset. |
| /// |
| /// If the value return will change from null to non-null (or vice versa), and |
| /// [hasSemantics] isn't true, then the associated call to |
| /// [markNeedsSemanticsUpdate] must not have `onlyChanges` set, as it is |
| /// possible that the node should be entirely removed. |
| SemanticsAnnotator get semanticsAnnotator => null; |
| |
| |
| // EVENTS |
| |
| /// Override this method to handle pointer events that hit this render object. |
| @override |
| void handleEvent(PointerEvent event, covariant HitTestEntry entry) { } |
| |
| |
| // HIT TESTING |
| |
| // RenderObject subclasses are expected to have a method like the following |
| // (with the signature being whatever passes for coordinates for this |
| // particular class): |
| // |
| // bool hitTest(HitTestResult result, { Point position }) { |
| // // If the given position is not inside this node, then return false. |
| // // Otherwise: |
| // // For each child that intersects the position, in z-order starting from |
| // // the top, call hitTest() for that child, passing it /result/, and the |
| // // coordinates converted to the child's coordinate origin, and stop at |
| // // the first child that returns true. |
| // // Then, add yourself to /result/, and return true. |
| // } |
| // |
| // If you add yourself to /result/ and still return false, then that means you |
| // will see events but so will objects below you. |
| |
| |
| /// Returns a human understandable name. |
| @override |
| String toString() { |
| String header = '$runtimeType#$hashCode'; |
| if (_relayoutBoundary != null && _relayoutBoundary != this) { |
| int count = 1; |
| RenderObject target = parent; |
| while (target != null && target != _relayoutBoundary) { |
| target = target.parent; |
| count += 1; |
| } |
| header += ' relayoutBoundary=up$count'; |
| } |
| if (_needsLayout) |
| header += ' NEEDS-LAYOUT'; |
| if (!attached) |
| header += ' DETACHED'; |
| return header; |
| } |
| |
| /// Returns a description of the tree rooted at this node. |
| /// If the prefix argument is provided, then every line in the output |
| /// will be prefixed by that string. |
| String toStringDeep([String prefixLineOne = '', String prefixOtherLines = '']) { |
| final RenderObject debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = null; |
| String result = '$prefixLineOne$this\n'; |
| final String childrenDescription = debugDescribeChildren(prefixOtherLines); |
| final String descriptionPrefix = childrenDescription != '' ? '$prefixOtherLines \u2502 ' : '$prefixOtherLines '; |
| final List<String> description = <String>[]; |
| debugFillDescription(description); |
| result += description |
| .expand((String description) => debugWordWrap(description, 65, wrapIndent: ' ')) |
| .map<String>((String line) => "$descriptionPrefix$line\n") |
| .join(); |
| if (childrenDescription == '') { |
| final String prefix = prefixOtherLines.trimRight(); |
| if (prefix != '') |
| result += '$prefix\n'; |
| } else { |
| result += childrenDescription; |
| } |
| _debugActiveLayout = debugPreviousActiveLayout; |
| return result; |
| } |
| |
| /// Returns a one-line detailed description of the render object. |
| /// This description is often somewhat long. |
| /// |
| /// This includes the same information for this RenderObject as given by |
| /// [toStringDeep], but does not recurse to any children. |
| String toStringShallow([String joiner = '; ']) { |
| final RenderObject debugPreviousActiveLayout = _debugActiveLayout; |
| _debugActiveLayout = null; |
| final StringBuffer result = new StringBuffer(); |
| result.write('${this}$joiner'); // TODO(ianh): https://github.com/dart-lang/sdk/issues/28206 |
| final List<String> description = <String>[]; |
| debugFillDescription(description); |
| result.write(description.join(joiner)); |
| _debugActiveLayout = debugPreviousActiveLayout; |
| return result.toString(); |
| } |
| |
| /// Accumulates a list of strings describing the current node's fields, one |
| /// field per string. Subclasses should override this to have their |
| /// information included in [toStringDeep]. |
| @protected |
| void debugFillDescription(List<String> description) { |
| if (debugCreator != null) |
| description.add('creator: $debugCreator'); |
| description.add('parentData: $parentData'); |
| description.add('constraints: $constraints'); |
| } |
| |
| /// Returns a string describing the current node's descendants. Each line of |
| /// the subtree in the output should be indented by the prefix argument. |
| @protected |
| String debugDescribeChildren(String prefix) => ''; |
| |
| } |
| |
| /// Generic mixin for render objects with one child. |
| /// |
| /// Provides a child model for a render object subclass that has a unique child. |
| abstract class RenderObjectWithChildMixin<ChildType extends RenderObject> implements RenderObject { |
| ChildType _child; |
| /// The render object's unique child |
| ChildType get child => _child; |
| set child(ChildType value) { |
| if (_child != null) |
| dropChild(_child); |
| _child = value; |
| if (_child != null) |
| adoptChild(_child); |
| } |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| if (_child != null) |
| _child.attach(owner); |
| } |
| |
| @override |
| void detach() { |
| super.detach(); |
| if (_child != null) |
| _child.detach(); |
| } |
| |
| @override |
| void redepthChildren() { |
| if (_child != null) |
| redepthChild(_child); |
| } |
| |
| @override |
| void visitChildren(RenderObjectVisitor visitor) { |
| if (_child != null) |
| visitor(_child); |
| } |
| |
| @override |
| String debugDescribeChildren(String prefix) { |
| if (child != null) |
| return '$prefix \u2502\n${child.toStringDeep('$prefix \u2514\u2500child: ', '$prefix ')}'; |
| return ''; |
| } |
| } |
| |
| /// Parent data to support a doubly-linked list of children. |
| abstract class ContainerParentDataMixin<ChildType extends RenderObject> implements ParentData { |
| /// The previous sibling in the parent's child list. |
| ChildType previousSibling; |
| /// The next sibling in the parent's child list. |
| ChildType nextSibling; |
| |
| /// Clear the sibling pointers. |
| @override |
| void detach() { |
| super.detach(); |
| if (previousSibling != null) { |
| final ContainerParentDataMixin<ChildType> previousSiblingParentData = previousSibling.parentData; |
| assert(previousSibling != this); |
| assert(previousSiblingParentData.nextSibling == this); |
| previousSiblingParentData.nextSibling = nextSibling; |
| } |
| if (nextSibling != null) { |
| final ContainerParentDataMixin<ChildType> nextSiblingParentData = nextSibling.parentData; |
| assert(nextSibling != this); |
| assert(nextSiblingParentData.previousSibling == this); |
| nextSiblingParentData.previousSibling = previousSibling; |
| } |
| previousSibling = null; |
| nextSibling = null; |
| } |
| } |
| |
| /// Generic mixin for render objects with a list of children. |
| /// |
| /// Provides a child model for a render object subclass that has a doubly-linked |
| /// list of children. |
| abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, ParentDataType extends ContainerParentDataMixin<ChildType>> implements RenderObject { |
| |
| bool _debugUltimatePreviousSiblingOf(ChildType child, { ChildType equals }) { |
| ParentDataType childParentData = child.parentData; |
| while (childParentData.previousSibling != null) { |
| assert(childParentData.previousSibling != child); |
| child = childParentData.previousSibling; |
| childParentData = child.parentData; |
| } |
| return child == equals; |
| } |
| bool _debugUltimateNextSiblingOf(ChildType child, { ChildType equals }) { |
| ParentDataType childParentData = child.parentData; |
| while (childParentData.nextSibling != null) { |
| assert(childParentData.nextSibling != child); |
| child = childParentData.nextSibling; |
| childParentData = child.parentData; |
| } |
| return child == equals; |
| } |
| |
| int _childCount = 0; |
| /// The number of children. |
| int get childCount => _childCount; |
| |
| ChildType _firstChild; |
| ChildType _lastChild; |
| void _insertIntoChildList(ChildType child, { ChildType after }) { |
| final ParentDataType childParentData = child.parentData; |
| assert(childParentData.nextSibling == null); |
| assert(childParentData.previousSibling == null); |
| _childCount += 1; |
| assert(_childCount > 0); |
| if (after == null) { |
| // insert at the start (_firstChild) |
| childParentData.nextSibling = _firstChild; |
| if (_firstChild != null) { |
| final ParentDataType _firstChildParentData = _firstChild.parentData; |
| _firstChildParentData.previousSibling = child; |
| } |
| _firstChild = child; |
| if (_lastChild == null) |
| _lastChild = child; |
| } else { |
| assert(_firstChild != null); |
| assert(_lastChild != null); |
| assert(_debugUltimatePreviousSiblingOf(after, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(after, equals: _lastChild)); |
| final ParentDataType afterParentData = after.parentData; |
| if (afterParentData.nextSibling == null) { |
| // insert at the end (_lastChild); we'll end up with two or more children |
| assert(after == _lastChild); |
| childParentData.previousSibling = after; |
| afterParentData.nextSibling = child; |
| _lastChild = child; |
| } else { |
| // insert in the middle; we'll end up with three or more children |
| // set up links from child to siblings |
| childParentData.nextSibling = afterParentData.nextSibling; |
| childParentData.previousSibling = after; |
| // set up links from siblings to child |
| final ParentDataType childPreviousSiblingParentData = childParentData.previousSibling.parentData; |
| final ParentDataType childNextSiblingParentData = childParentData.nextSibling.parentData; |
| childPreviousSiblingParentData.nextSibling = child; |
| childNextSiblingParentData.previousSibling = child; |
| assert(afterParentData.nextSibling == child); |
| } |
| } |
| } |
| /// Insert child into this render object's child list after the given child. |
| /// |
| /// If `after` is null, then this inserts the child at the start of the list, |
| /// and the child becomes the new [firstChild]. |
| void insert(ChildType child, { ChildType after }) { |
| assert(child != this, 'A RenderObject cannot be inserted into itself.'); |
| assert(after != this, 'A RenderObject cannot simultaneously be both the parent and the sibling of another RenderObject.'); |
| assert(child != after, 'A RenderObject cannot be inserted after itself.'); |
| assert(child != _firstChild); |
| assert(child != _lastChild); |
| adoptChild(child); |
| _insertIntoChildList(child, after: after); |
| } |
| |
| /// Append child to the end of this render object's child list. |
| void add(ChildType child) { |
| insert(child, after: _lastChild); |
| } |
| |
| /// Add all the children to the end of this render object's child list. |
| void addAll(List<ChildType> children) { |
| if (children != null) |
| for (ChildType child in children) |
| add(child); |
| } |
| |
| void _removeFromChildList(ChildType child) { |
| final ParentDataType childParentData = child.parentData; |
| assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild)); |
| assert(_debugUltimateNextSiblingOf(child, equals: _lastChild)); |
| assert(_childCount >= 0); |
| if (childParentData.previousSibling == null) { |
| assert(_firstChild == child); |
| _firstChild = childParentData.nextSibling; |
| } else { |
| final ParentDataType childPreviousSiblingParentData = childParentData.previousSibling.parentData; |
| childPreviousSiblingParentData.nextSibling = childParentData.nextSibling; |
| } |
| if (childParentData.nextSibling == null) { |
| assert(_lastChild == child); |
| _lastChild = childParentData.previousSibling; |
| } else { |
| final ParentDataType childNextSiblingParentData = childParentData.nextSibling.parentData; |
| childNextSiblingParentData.previousSibling = childParentData.previousSibling; |
| } |
| childParentData.previousSibling = null; |
| childParentData.nextSibling = null; |
| _childCount -= 1; |
| } |
| |
| /// Remove this child from the child list. |
| /// |
| /// Requires the child to be present in the child list. |
| void remove(ChildType child) { |
| _removeFromChildList(child); |
| dropChild(child); |
| } |
| |
| /// Remove all their children from this render object's child list. |
| /// |
| /// More efficient than removing them individually. |
| void removeAll() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| final ParentDataType childParentData = child.parentData; |
| final ChildType next = childParentData.nextSibling; |
| childParentData.previousSibling = null; |
| childParentData.nextSibling = null; |
| dropChild(child); |
| child = next; |
| } |
| _firstChild = null; |
| _lastChild = null; |
| _childCount = 0; |
| } |
| |
| /// Move this child in the child list to be before the given child. |
| /// |
| /// More efficient than removing and re-adding the child. Requires the child |
| /// to already be in the child list at some position. Pass null for before to |
| /// move the child to the end of the child list. |
| void move(ChildType child, { ChildType after }) { |
| assert(child != this); |
| assert(after != this); |
| assert(child != after); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| if (childParentData.previousSibling == after) |
| return; |
| _removeFromChildList(child); |
| _insertIntoChildList(child, after: after); |
| markNeedsLayout(); |
| } |
| |
| @override |
| void attach(PipelineOwner owner) { |
| super.attach(owner); |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.attach(owner); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void detach() { |
| super.detach(); |
| ChildType child = _firstChild; |
| while (child != null) { |
| child.detach(); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void redepthChildren() { |
| ChildType child = _firstChild; |
| while (child != null) { |
| redepthChild(child); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| @override |
| void visitChildren(RenderObjectVisitor visitor) { |
| ChildType child = _firstChild; |
| while (child != null) { |
| visitor(child); |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| } |
| |
| /// The first child in the child list. |
| ChildType get firstChild => _firstChild; |
| |
| /// The last child in the child list. |
| ChildType get lastChild => _lastChild; |
| |
| /// The previous child before the given child in the child list. |
| ChildType childBefore(ChildType child) { |
| assert(child != null); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| return childParentData.previousSibling; |
| } |
| |
| /// The next child after the given child in the child list. |
| ChildType childAfter(ChildType child) { |
| assert(child != null); |
| assert(child.parent == this); |
| final ParentDataType childParentData = child.parentData; |
| return childParentData.nextSibling; |
| } |
| |
| @override |
| String debugDescribeChildren(String prefix) { |
| if (firstChild != null) { |
| String result = '$prefix \u2502\n'; |
| ChildType child = firstChild; |
| int count = 1; |
| while (child != lastChild) { |
| result += '${child.toStringDeep("$prefix \u251C\u2500child $count: ", "$prefix \u2502")}'; |
| count += 1; |
| final ParentDataType childParentData = child.parentData; |
| child = childParentData.nextSibling; |
| } |
| if (child != null) { |
| assert(child == lastChild); |
| result += '${child.toStringDeep("$prefix \u2514\u2500child $count: ", "$prefix ")}'; |
| } |
| return result; |
| } |
| return ''; |
| } |
| } |
| |
| /// Variant of [FlutterErrorDetails] with extra fields for the rendering |
| /// library. |
| class FlutterErrorDetailsForRendering extends FlutterErrorDetails { |
| /// Creates a [FlutterErrorDetailsForRendering] object with the given |
| /// arguments setting the object's properties. |
| /// |
| /// The rendering library calls this constructor when catching an exception |
| /// that will subsequently be reported using [FlutterError.onError]. |
| const FlutterErrorDetailsForRendering({ |
| dynamic exception, |
| StackTrace stack, |
| String library, |
| String context, |
| this.renderObject, |
| InformationCollector informationCollector, |
| bool silent: false |
| }) : super( |
| exception: exception, |
| stack: stack, |
| library: library, |
| context: context, |
| informationCollector: informationCollector, |
| silent: silent |
| ); |
| |
| /// The RenderObject that was being processed when the exception was caught. |
| final RenderObject renderObject; |
| } |