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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// THE FOLLOWING FILES WERE GENERATED BY `flutter gen-l10n`.
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'stock_strings_en.dart';
import 'stock_strings_es.dart';
/// Callers can lookup localized strings with an instance of StockStrings returned
/// by `StockStrings.of(context)`.
///
/// Applications need to include `StockStrings.delegate()` in their app's
/// localizationDelegates list, and the locales they support in the app's
/// supportedLocales list. For example:
///
/// ```
/// import 'i18n/stock_strings.dart';
///
/// return MaterialApp(
/// localizationsDelegates: StockStrings.localizationsDelegates,
/// supportedLocales: StockStrings.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ll need to edit this
/// file.
///
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the StockStrings.supportedLocales
/// property.
abstract class StockStrings {
StockStrings(String locale) : localeName = intl.Intl.canonicalizedLocale(locale);
final String localeName;
static StockStrings of(BuildContext context) {
return Localizations.of<StockStrings>(context, StockStrings)!;
}
static const LocalizationsDelegate<StockStrings> delegate = _StockStringsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en'),
Locale('en', 'US'),
Locale('es'),
];
/// Title for the Stocks application
///
/// In en, this message translates to:
/// **'Stocks'**
String get title;
/// Label for the Market tab
///
/// In en, this message translates to:
/// **'MARKET'**
String get market;
/// Label for the Portfolio tab
///
/// In en, this message translates to:
/// **'PORTFOLIO'**
String get portfolio;
}
class _StockStringsDelegate extends LocalizationsDelegate<StockStrings> {
const _StockStringsDelegate();
@override
Future<StockStrings> load(Locale locale) {
return SynchronousFuture<StockStrings>(_lookupStockStrings(locale));
}
@override
bool isSupported(Locale locale) => <String>['en', 'es'].contains(locale.languageCode);
@override
bool shouldReload(_StockStringsDelegate old) => false;
}
StockStrings _lookupStockStrings(Locale locale) {
// Lookup logic when language+country codes are specified.
switch (locale.languageCode) {
case 'en': {
switch (locale.countryCode) {
case 'US': return StockStringsEnUs();
}
break;
}
}
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en': return StockStringsEn();
case 'es': return StockStringsEs();
}
throw FlutterError(
'StockStrings.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.'
);
}