| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This example shows how to use the ui.Canvas interface to draw various shapes |
| // with gradients and transforms. |
| |
| import 'dart:math' as math; |
| import 'dart:typed_data'; |
| import 'dart:ui' as ui; |
| |
| ui.Picture paint(ui.Rect paintBounds) { |
| // First we create a PictureRecorder to record the commands we're going to |
| // feed in the canvas. The PictureRecorder will eventually produce a Picture, |
| // which is an immutable record of those commands. |
| final ui.PictureRecorder recorder = new ui.PictureRecorder(); |
| |
| // Next, we create a canvas from the recorder. The canvas is an interface |
| // which can receive drawing commands. The canvas interface is modeled after |
| // the SkCanvas interface from Skia. The paintBounds establishes a "cull rect" |
| // for the canvas, which lets the implementation discard any commands that |
| // are entirely outside this rectangle. |
| final ui.Canvas canvas = new ui.Canvas(recorder, paintBounds); |
| |
| final ui.Paint paint = new ui.Paint(); |
| canvas.drawPaint(new ui.Paint()..color = const ui.Color(0xFFFFFFFF)); |
| |
| final ui.Size size = paintBounds.size; |
| final ui.Offset mid = size.center(ui.Offset.zero); |
| final double radius = size.shortestSide / 2.0; |
| |
| final double devicePixelRatio = ui.window.devicePixelRatio; |
| final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio; |
| |
| canvas.save(); |
| canvas.translate(-mid.dx / 2.0, logicalSize.height * 2.0); |
| canvas.clipRect(new ui.Rect.fromLTRB(0.0, -logicalSize.height, logicalSize.width, radius)); |
| |
| canvas.translate(mid.dx, mid.dy); |
| paint.color = const ui.Color.fromARGB(128, 255, 0, 255); |
| canvas.rotate(math.PI/4.0); |
| |
| final ui.Gradient yellowBlue = new ui.Gradient.linear( |
| new ui.Offset(-radius, -radius), |
| const ui.Offset(0.0, 0.0), |
| <ui.Color>[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)], |
| ); |
| canvas.drawRect(new ui.Rect.fromLTRB(-radius, -radius, radius, radius), |
| new ui.Paint()..shader = yellowBlue); |
| |
| // Scale x and y by 0.5. |
| final Float64List scaleMatrix = new Float64List.fromList(<double>[ |
| 0.5, 0.0, 0.0, 0.0, |
| 0.0, 0.5, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| ]); |
| canvas.transform(scaleMatrix); |
| paint.color = const ui.Color.fromARGB(128, 0, 255, 0); |
| canvas.drawCircle(ui.Offset.zero, radius, paint); |
| canvas.restore(); |
| |
| paint.color = const ui.Color.fromARGB(128, 255, 0, 0); |
| canvas.drawCircle(const ui.Offset(150.0, 300.0), radius, paint); |
| |
| // When we're done issuing painting commands, we end the recording an receive |
| // a Picture, which is an immutable record of the commands we've issued. You |
| // can draw a Picture into another canvas or include it as part of a |
| // composited scene. |
| return recorder.endRecording(); |
| } |
| |
| ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) { |
| final double devicePixelRatio = ui.window.devicePixelRatio; |
| final Float64List deviceTransform = new Float64List(16) |
| ..[0] = devicePixelRatio |
| ..[5] = devicePixelRatio |
| ..[10] = 1.0 |
| ..[15] = 1.0; |
| final ui.SceneBuilder sceneBuilder = new ui.SceneBuilder() |
| ..pushTransform(deviceTransform) |
| ..addPicture(ui.Offset.zero, picture) |
| ..pop(); |
| return sceneBuilder.build(); |
| } |
| |
| void beginFrame(Duration timeStamp) { |
| final ui.Rect paintBounds = ui.Offset.zero & (ui.window.physicalSize / ui.window.devicePixelRatio); |
| final ui.Picture picture = paint(paintBounds); |
| final ui.Scene scene = composite(picture, paintBounds); |
| ui.window.render(scene); |
| } |
| |
| void main() { |
| ui.window.onBeginFrame = beginFrame; |
| ui.window.scheduleFrame(); |
| } |