blob: d76cd7e57dcd46d1fb77288df2b2535db85fcb0c [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import '../artifacts.dart';
import '../base/common.dart';
import '../base/file_system.dart';
import '../build_info.dart';
import '../cache.dart';
import '../flutter_manifest.dart';
import '../globals.dart' as globals;
import '../project.dart';
String flutterMacOSFrameworkDir(BuildMode mode, FileSystem fileSystem,
Artifacts artifacts) {
final String flutterMacOSFramework = artifacts.getArtifactPath(
Artifact.flutterMacOSFramework,
platform: TargetPlatform.darwin,
mode: mode,
);
return fileSystem.path
.normalize(fileSystem.path.dirname(flutterMacOSFramework));
}
/// Writes or rewrites Xcode property files with the specified information.
///
/// useMacOSConfig: Optional parameter that controls whether we use the macOS
/// project file instead. Defaults to false.
///
/// targetOverride: Optional parameter, if null or unspecified the default value
/// from xcode_backend.sh is used 'lib/main.dart'.
Future<void> updateGeneratedXcodeProperties({
required FlutterProject project,
required BuildInfo buildInfo,
String? targetOverride,
bool useMacOSConfig = false,
String? buildDirOverride,
}) async {
final List<String> xcodeBuildSettings = await _xcodeBuildSettingsLines(
project: project,
buildInfo: buildInfo,
targetOverride: targetOverride,
useMacOSConfig: useMacOSConfig,
buildDirOverride: buildDirOverride,
);
_updateGeneratedXcodePropertiesFile(
project: project,
xcodeBuildSettings: xcodeBuildSettings,
useMacOSConfig: useMacOSConfig,
);
_updateGeneratedEnvironmentVariablesScript(
project: project,
xcodeBuildSettings: xcodeBuildSettings,
useMacOSConfig: useMacOSConfig,
);
}
/// Generate a xcconfig file to inherit FLUTTER_ build settings
/// for Xcode targets that need them.
/// See [XcodeBasedProject.generatedXcodePropertiesFile].
void _updateGeneratedXcodePropertiesFile({
required FlutterProject project,
required List<String> xcodeBuildSettings,
bool useMacOSConfig = false,
}) {
final StringBuffer localsBuffer = StringBuffer();
localsBuffer.writeln('// This is a generated file; do not edit or check into version control.');
xcodeBuildSettings.forEach(localsBuffer.writeln);
final File generatedXcodePropertiesFile = useMacOSConfig
? project.macos.generatedXcodePropertiesFile
: project.ios.generatedXcodePropertiesFile;
generatedXcodePropertiesFile.createSync(recursive: true);
generatedXcodePropertiesFile.writeAsStringSync(localsBuffer.toString());
}
/// Generate a script to export all the FLUTTER_ environment variables needed
/// as flags for Flutter tools.
/// See [XcodeBasedProject.generatedEnvironmentVariableExportScript].
void _updateGeneratedEnvironmentVariablesScript({
required FlutterProject project,
required List<String> xcodeBuildSettings,
bool useMacOSConfig = false,
}) {
final StringBuffer localsBuffer = StringBuffer();
localsBuffer.writeln('#!/bin/sh');
localsBuffer.writeln('# This is a generated file; do not edit or check into version control.');
for (final String line in xcodeBuildSettings) {
if (!line.contains('[')) { // Exported conditional Xcode build settings do not work.
localsBuffer.writeln('export "$line"');
}
}
final File generatedModuleBuildPhaseScript = useMacOSConfig
? project.macos.generatedEnvironmentVariableExportScript
: project.ios.generatedEnvironmentVariableExportScript;
generatedModuleBuildPhaseScript.createSync(recursive: true);
generatedModuleBuildPhaseScript.writeAsStringSync(localsBuffer.toString());
globals.os.chmod(generatedModuleBuildPhaseScript, '755');
}
/// Build name parsed and validated from build info and manifest. Used for CFBundleShortVersionString.
String? parsedBuildName({
required FlutterManifest manifest,
BuildInfo? buildInfo,
}) {
final String? buildNameToParse = buildInfo?.buildName ?? manifest.buildName;
return validatedBuildNameForPlatform(TargetPlatform.ios, buildNameToParse, globals.logger);
}
/// Build number parsed and validated from build info and manifest. Used for CFBundleVersion.
String? parsedBuildNumber({
required FlutterManifest manifest,
BuildInfo? buildInfo,
}) {
String? buildNumberToParse = buildInfo?.buildNumber ?? manifest.buildNumber;
final String? buildNumber = validatedBuildNumberForPlatform(
TargetPlatform.ios,
buildNumberToParse,
globals.logger,
);
if (buildNumber != null && buildNumber.isNotEmpty) {
return buildNumber;
}
// Drop back to parsing build name if build number is not present. Build number is optional in the manifest, but
// FLUTTER_BUILD_NUMBER is required as the backing value for the required CFBundleVersion.
buildNumberToParse = buildInfo?.buildName ?? manifest.buildName;
return validatedBuildNumberForPlatform(
TargetPlatform.ios,
buildNumberToParse,
globals.logger,
);
}
/// List of lines of build settings. Example: 'FLUTTER_BUILD_DIR=build'
Future<List<String>> _xcodeBuildSettingsLines({
required FlutterProject project,
required BuildInfo buildInfo,
String? targetOverride,
bool useMacOSConfig = false,
String? buildDirOverride,
}) async {
final List<String> xcodeBuildSettings = <String>[];
final String flutterRoot = globals.fs.path.normalize(Cache.flutterRoot!);
xcodeBuildSettings.add('FLUTTER_ROOT=$flutterRoot');
// This holds because requiresProjectRoot is true for this command
xcodeBuildSettings.add('FLUTTER_APPLICATION_PATH=${globals.fs.path.normalize(project.directory.path)}');
// Tell CocoaPods behavior to codesign in parallel with rest of scripts to speed it up.
// Value must be "true", not "YES". https://github.com/CocoaPods/CocoaPods/pull/6088
xcodeBuildSettings.add('COCOAPODS_PARALLEL_CODE_SIGN=true');
// Relative to FLUTTER_APPLICATION_PATH, which is [Directory.current].
if (targetOverride != null) {
xcodeBuildSettings.add('FLUTTER_TARGET=$targetOverride');
}
// The build outputs directory, relative to FLUTTER_APPLICATION_PATH.
xcodeBuildSettings.add('FLUTTER_BUILD_DIR=${buildDirOverride ?? getBuildDirectory()}');
final String buildName = parsedBuildName(manifest: project.manifest, buildInfo: buildInfo) ?? '1.0.0';
xcodeBuildSettings.add('FLUTTER_BUILD_NAME=$buildName');
final String buildNumber = parsedBuildNumber(manifest: project.manifest, buildInfo: buildInfo) ?? '1';
xcodeBuildSettings.add('FLUTTER_BUILD_NUMBER=$buildNumber');
final Artifacts? artifacts = globals.artifacts;
if (artifacts is LocalEngineArtifacts) {
final LocalEngineArtifacts localEngineArtifacts = artifacts;
final String engineOutPath = localEngineArtifacts.engineOutPath;
xcodeBuildSettings.add('FLUTTER_ENGINE=${globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath))}');
final String localEngineName = localEngineArtifacts.localEngineName;
xcodeBuildSettings.add('LOCAL_ENGINE=$localEngineName');
// Tell Xcode not to build universal binaries for local engines, which are
// single-architecture.
//
// NOTE: this assumes that local engine binary paths are consistent with
// the conventions uses in the engine: 32-bit iOS engines are built to
// paths ending in _arm, 64-bit builds are not.
String arch;
if (useMacOSConfig) {
if (localEngineName.contains('_arm64')) {
arch = 'arm64';
} else {
arch = 'x86_64';
}
} else {
if (localEngineName.endsWith('_arm')) {
throwToolExit('32-bit iOS local engine binaries are not supported.');
} else if (localEngineName.contains('_arm64')) {
arch = 'arm64';
} else if (localEngineName.contains('_sim')) {
arch = 'x86_64';
} else {
arch = 'arm64';
}
}
xcodeBuildSettings.add('ARCHS=$arch');
}
if (!useMacOSConfig) {
// If any plugins or their dependencies do not support arm64 simulators
// (to run natively without Rosetta translation on an ARM Mac),
// the app will fail to build unless it also excludes arm64 simulators.
String excludedSimulatorArchs = 'i386';
if (!(await project.ios.pluginsSupportArmSimulator())) {
excludedSimulatorArchs += ' arm64';
}
xcodeBuildSettings.add('EXCLUDED_ARCHS[sdk=iphonesimulator*]=$excludedSimulatorArchs');
xcodeBuildSettings.add('EXCLUDED_ARCHS[sdk=iphoneos*]=armv7');
}
for (final MapEntry<String, String> config in buildInfo.toEnvironmentConfig().entries) {
xcodeBuildSettings.add('${config.key}=${config.value}');
}
return xcodeBuildSettings;
}