| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:meta/meta.dart'; |
| import 'package:pool/pool.dart'; |
| |
| import 'asset.dart' hide defaultManifestPath; |
| import 'base/common.dart'; |
| import 'base/file_system.dart'; |
| import 'base/logger.dart'; |
| import 'build_info.dart'; |
| import 'build_system/build_system.dart'; |
| import 'build_system/depfile.dart'; |
| import 'build_system/targets/common.dart'; |
| import 'build_system/targets/scene_importer.dart'; |
| import 'build_system/targets/shader_compiler.dart'; |
| import 'bundle.dart'; |
| import 'cache.dart'; |
| import 'devfs.dart'; |
| import 'globals.dart' as globals; |
| import 'project.dart'; |
| |
| /// Provides a `build` method that builds the bundle. |
| class BundleBuilder { |
| /// Builds the bundle for the given target platform. |
| /// |
| /// The default `mainPath` is `lib/main.dart`. |
| /// The default `manifestPath` is `pubspec.yaml` |
| Future<void> build({ |
| required TargetPlatform platform, |
| required BuildInfo buildInfo, |
| FlutterProject? project, |
| String? mainPath, |
| String manifestPath = defaultManifestPath, |
| String? applicationKernelFilePath, |
| String? depfilePath, |
| String? assetDirPath, |
| @visibleForTesting BuildSystem? buildSystem, |
| }) async { |
| project ??= FlutterProject.current(); |
| mainPath ??= defaultMainPath; |
| depfilePath ??= defaultDepfilePath; |
| assetDirPath ??= getAssetBuildDirectory(); |
| buildSystem ??= globals.buildSystem; |
| |
| // If the precompiled flag was not passed, force us into debug mode. |
| final Environment environment = Environment( |
| projectDir: project.directory, |
| outputDir: globals.fs.directory(assetDirPath), |
| buildDir: project.dartTool.childDirectory('flutter_build'), |
| cacheDir: globals.cache.getRoot(), |
| flutterRootDir: globals.fs.directory(Cache.flutterRoot), |
| engineVersion: globals.artifacts!.isLocalEngine |
| ? null |
| : globals.flutterVersion.engineRevision, |
| defines: <String, String>{ |
| // used by the KernelSnapshot target |
| kTargetPlatform: getNameForTargetPlatform(platform), |
| kTargetFile: mainPath, |
| kDeferredComponents: 'false', |
| ...buildInfo.toBuildSystemEnvironment(), |
| }, |
| artifacts: globals.artifacts!, |
| fileSystem: globals.fs, |
| logger: globals.logger, |
| processManager: globals.processManager, |
| usage: globals.flutterUsage, |
| platform: globals.platform, |
| generateDartPluginRegistry: true, |
| ); |
| final Target target = buildInfo.mode == BuildMode.debug |
| ? const CopyFlutterBundle() |
| : const ReleaseCopyFlutterBundle(); |
| final BuildResult result = await buildSystem.build(target, environment); |
| |
| if (!result.success) { |
| for (final ExceptionMeasurement measurement in result.exceptions.values) { |
| globals.printError('Target ${measurement.target} failed: ${measurement.exception}', |
| stackTrace: measurement.fatal |
| ? measurement.stackTrace |
| : null, |
| ); |
| } |
| throwToolExit('Failed to build bundle.'); |
| } |
| final Depfile depfile = Depfile(result.inputFiles, result.outputFiles); |
| final File outputDepfile = globals.fs.file(depfilePath); |
| if (!outputDepfile.parent.existsSync()) { |
| outputDepfile.parent.createSync(recursive: true); |
| } |
| environment.depFileService.writeToFile(depfile, outputDepfile); |
| |
| // Work around for flutter_tester placing kernel artifacts in odd places. |
| if (applicationKernelFilePath != null) { |
| final File outputDill = globals.fs.directory(assetDirPath).childFile('kernel_blob.bin'); |
| if (outputDill.existsSync()) { |
| outputDill.copySync(applicationKernelFilePath); |
| } |
| } |
| return; |
| } |
| } |
| |
| Future<AssetBundle?> buildAssets({ |
| required String manifestPath, |
| String? assetDirPath, |
| String? packagesPath, |
| TargetPlatform? targetPlatform, |
| }) async { |
| assetDirPath ??= getAssetBuildDirectory(); |
| packagesPath ??= globals.fs.path.absolute('.packages'); |
| |
| // Build the asset bundle. |
| final AssetBundle assetBundle = AssetBundleFactory.instance.createBundle(); |
| final int result = await assetBundle.build( |
| manifestPath: manifestPath, |
| packagesPath: packagesPath, |
| targetPlatform: targetPlatform, |
| ); |
| if (result != 0) { |
| return null; |
| } |
| |
| return assetBundle; |
| } |
| |
| Future<void> writeBundle( |
| Directory bundleDir, |
| Map<String, DevFSContent> assetEntries, |
| Map<String, AssetKind> entryKinds, { |
| Logger? loggerOverride, |
| required TargetPlatform targetPlatform, |
| }) async { |
| loggerOverride ??= globals.logger; |
| if (bundleDir.existsSync()) { |
| try { |
| bundleDir.deleteSync(recursive: true); |
| } on FileSystemException catch (err) { |
| loggerOverride.printWarning( |
| 'Failed to clean up asset directory ${bundleDir.path}: $err\n' |
| 'To clean build artifacts, use the command "flutter clean".' |
| ); |
| } |
| } |
| bundleDir.createSync(recursive: true); |
| |
| final ShaderCompiler shaderCompiler = ShaderCompiler( |
| processManager: globals.processManager, |
| logger: globals.logger, |
| fileSystem: globals.fs, |
| artifacts: globals.artifacts!, |
| ); |
| |
| final SceneImporter sceneImporter = SceneImporter( |
| processManager: globals.processManager, |
| logger: globals.logger, |
| fileSystem: globals.fs, |
| artifacts: globals.artifacts!, |
| ); |
| |
| // Limit number of open files to avoid running out of file descriptors. |
| final Pool pool = Pool(64); |
| await Future.wait<void>( |
| assetEntries.entries.map<Future<void>>((MapEntry<String, DevFSContent> entry) async { |
| final PoolResource resource = await pool.request(); |
| try { |
| // This will result in strange looking files, for example files with `/` |
| // on Windows or files that end up getting URI encoded such as `#.ext` |
| // to `%23.ext`. However, we have to keep it this way since the |
| // platform channels in the framework will URI encode these values, |
| // and the native APIs will look for files this way. |
| final File file = globals.fs.file(globals.fs.path.join(bundleDir.path, entry.key)); |
| final AssetKind assetKind = entryKinds[entry.key] ?? AssetKind.regular; |
| file.parent.createSync(recursive: true); |
| final DevFSContent devFSContent = entry.value; |
| if (devFSContent is DevFSFileContent) { |
| final File input = devFSContent.file as File; |
| bool doCopy = true; |
| switch (assetKind) { |
| case AssetKind.regular: |
| break; |
| case AssetKind.font: |
| break; |
| case AssetKind.shader: |
| doCopy = !await shaderCompiler.compileShader( |
| input: input, |
| outputPath: file.path, |
| target: ShaderTarget.sksl, // TODO(zanderso): configure impeller target when enabled. |
| json: targetPlatform == TargetPlatform.web_javascript, |
| ); |
| case AssetKind.model: |
| doCopy = !await sceneImporter.importScene( |
| input: input, |
| outputPath: file.path, |
| ); |
| } |
| if (doCopy) { |
| input.copySync(file.path); |
| } |
| } else { |
| await file.writeAsBytes(await entry.value.contentsAsBytes()); |
| } |
| } finally { |
| resource.release(); |
| } |
| })); |
| } |