blob: 434ab774323acc0b90d2084641467c557e3bc607 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import '../base/common.dart';
import '../build_info.dart';
import '../bundle.dart';
import '../bundle_builder.dart';
import '../features.dart';
import '../globals.dart' as globals;
import '../project.dart';
import '../reporting/reporting.dart';
import '../runner/flutter_command.dart';
import 'build.dart';
class BuildBundleCommand extends BuildSubCommand {
BuildBundleCommand({
required super.logger,
bool verboseHelp = false,
BundleBuilder? bundleBuilder,
}) : _bundleBuilder = bundleBuilder ?? BundleBuilder(), super(verboseHelp: verboseHelp) {
usesTargetOption();
usesFilesystemOptions(hide: !verboseHelp);
usesBuildNumberOption();
addBuildModeFlags(verboseHelp: verboseHelp, defaultToRelease: false);
usesDartDefineOption();
usesExtraDartFlagOptions(verboseHelp: verboseHelp);
argParser
..addOption('depfile',
defaultsTo: defaultDepfilePath,
help: 'A file path where a depfile will be written. '
'This contains all build inputs and outputs in a Make-style syntax.'
)
..addOption('target-platform',
defaultsTo: 'android-arm',
allowed: const <String>[
'android-arm',
'android-arm64',
'android-x86',
'android-x64',
'ios',
'darwin',
'linux-x64',
'linux-arm64',
'windows-x64',
],
help: 'The architecture for which to build the application.',
)
..addOption('asset-dir',
defaultsTo: getAssetBuildDirectory(),
help: 'The output directory for the kernel_blob.bin file, the native snapshot, the assets, etc. '
'Can be used to redirect the output when driving the Flutter toolchain from another build system.',
)
..addFlag(
'tree-shake-icons',
hide: !verboseHelp,
help: '(deprecated) Icon font tree shaking is not supported by this command.',
);
usesPubOption();
usesTrackWidgetCreation(verboseHelp: verboseHelp);
}
final BundleBuilder _bundleBuilder;
@override
final String name = 'bundle';
@override
final String description = 'Build the Flutter assets directory from your app.';
@override
final String usageFooter = 'The Flutter assets directory contains your '
'application code and resources; they are used by some Flutter Android and'
' iOS runtimes.';
@override
Future<CustomDimensions> get usageValues async {
final String projectDir = globals.fs.file(targetFile).parent.parent.path;
final FlutterProject flutterProject = FlutterProject.fromDirectory(globals.fs.directory(projectDir));
return CustomDimensions(
commandBuildBundleTargetPlatform: stringArg('target-platform'),
commandBuildBundleIsModule: flutterProject.isModule,
);
}
@override
Future<void> validateCommand() async {
if (boolArg('tree-shake-icons')) {
throwToolExit('The "--tree-shake-icons" flag is deprecated for "build bundle" and will be removed in a future version of Flutter.');
}
return super.validateCommand();
}
@override
Future<FlutterCommandResult> runCommand() async {
final String targetPlatform = stringArg('target-platform')!;
final TargetPlatform platform = getTargetPlatformForName(targetPlatform);
// Check for target platforms that are only allowed via feature flags.
switch (platform) {
case TargetPlatform.darwin:
if (!featureFlags.isMacOSEnabled) {
throwToolExit('macOS is not a supported target platform.');
}
case TargetPlatform.windows_x64:
if (!featureFlags.isWindowsEnabled) {
throwToolExit('Windows is not a supported target platform.');
}
case TargetPlatform.linux_x64:
case TargetPlatform.linux_arm64:
if (!featureFlags.isLinuxEnabled) {
throwToolExit('Linux is not a supported target platform.');
}
case TargetPlatform.android:
case TargetPlatform.android_arm:
case TargetPlatform.android_arm64:
case TargetPlatform.android_x64:
case TargetPlatform.android_x86:
case TargetPlatform.fuchsia_arm64:
case TargetPlatform.fuchsia_x64:
case TargetPlatform.ios:
case TargetPlatform.tester:
case TargetPlatform.web_javascript:
break;
}
final BuildInfo buildInfo = await getBuildInfo();
displayNullSafetyMode(buildInfo);
await _bundleBuilder.build(
platform: platform,
buildInfo: buildInfo,
mainPath: targetFile,
depfilePath: stringArg('depfile'),
assetDirPath: stringArg('asset-dir'),
);
return FlutterCommandResult.success();
}
}