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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/widgets.dart';
import 'button_style.dart';
import 'color_scheme.dart';
import 'colors.dart';
import 'debug.dart';
import 'icons.dart';
import 'ink_well.dart';
import 'material.dart';
import 'material_localizations.dart';
import 'material_state.dart';
import 'text_button.dart';
import 'text_theme.dart';
import 'theme.dart';
// TODO(dragostis): Missing functionality:
// * mobile horizontal mode with adding/removing steps
// * alternative labeling
// * stepper feedback in the case of high-latency interactions
/// The state of a [Step] which is used to control the style of the circle and
/// text.
///
/// See also:
///
/// * [Step]
enum StepState {
/// A step that displays its index in its circle.
indexed,
/// A step that displays a pencil icon in its circle.
editing,
/// A step that displays a tick icon in its circle.
complete,
/// A step that is disabled and does not to react to taps.
disabled,
/// A step that is currently having an error. e.g. the user has submitted wrong
/// input.
error,
}
/// Defines the [Stepper]'s main axis.
enum StepperType {
/// A vertical layout of the steps with their content in-between the titles.
vertical,
/// A horizontal layout of the steps with their content below the titles.
horizontal,
}
/// Container for all the information necessary to build a Stepper widget's
/// forward and backward controls for any given step.
///
/// Used by [Stepper.controlsBuilder].
@immutable
class ControlsDetails {
/// Creates a set of details describing the Stepper.
const ControlsDetails({
required this.currentStep,
required this.stepIndex,
this.onStepCancel,
this.onStepContinue,
});
/// Index that is active for the surrounding [Stepper] widget. This may be
/// different from [stepIndex] if the user has just changed steps and we are
/// currently animating toward that step.
final int currentStep;
/// Index of the step for which these controls are being built. This is
/// not necessarily the active index, if the user has just changed steps and
/// this step is animating away. To determine whether a given builder is building
/// the active step or the step being navigated away from, see [isActive].
final int stepIndex;
/// The callback called when the 'continue' button is tapped.
///
/// If null, the 'continue' button will be disabled.
final VoidCallback? onStepContinue;
/// The callback called when the 'cancel' button is tapped.
///
/// If null, the 'cancel' button will be disabled.
final VoidCallback? onStepCancel;
/// True if the indicated step is also the current active step. If the user has
/// just activated the transition to a new step, some [Stepper.type] values will
/// lead to both steps being rendered for the duration of the animation shifting
/// between steps.
bool get isActive => currentStep == stepIndex;
}
/// A builder that creates a widget given the two callbacks `onStepContinue` and
/// `onStepCancel`.
///
/// Used by [Stepper.controlsBuilder].
///
/// See also:
///
/// * [WidgetBuilder], which is similar but only takes a [BuildContext].
typedef ControlsWidgetBuilder = Widget Function(BuildContext context, ControlsDetails details);
const TextStyle _kStepStyle = TextStyle(
fontSize: 12.0,
color: Colors.white,
);
const Color _kErrorLight = Colors.red;
final Color _kErrorDark = Colors.red.shade400;
const Color _kCircleActiveLight = Colors.white;
const Color _kCircleActiveDark = Colors.black87;
const Color _kDisabledLight = Colors.black38;
const Color _kDisabledDark = Colors.white38;
const double _kStepSize = 24.0;
const double _kTriangleHeight = _kStepSize * 0.866025; // Triangle height. sqrt(3.0) / 2.0
/// A material step used in [Stepper]. The step can have a title and subtitle,
/// an icon within its circle, some content and a state that governs its
/// styling.
///
/// See also:
///
/// * [Stepper]
/// * <https://material.io/archive/guidelines/components/steppers.html>
@immutable
class Step {
/// Creates a step for a [Stepper].
///
/// The [title], [content], and [state] arguments must not be null.
const Step({
required this.title,
this.subtitle,
required this.content,
this.state = StepState.indexed,
this.isActive = false,
this.label,
}) : assert(title != null),
assert(content != null),
assert(state != null);
/// The title of the step that typically describes it.
final Widget title;
/// The subtitle of the step that appears below the title and has a smaller
/// font size. It typically gives more details that complement the title.
///
/// If null, the subtitle is not shown.
final Widget? subtitle;
/// The content of the step that appears below the [title] and [subtitle].
///
/// Below the content, every step has a 'continue' and 'cancel' button.
final Widget content;
/// The state of the step which determines the styling of its components
/// and whether steps are interactive.
final StepState state;
/// Whether or not the step is active. The flag only influences styling.
final bool isActive;
/// Only [StepperType.horizontal], Optional widget that appears under the [title].
/// By default, uses the `bodyLarge` theme.
final Widget? label;
}
/// A material stepper widget that displays progress through a sequence of
/// steps. Steppers are particularly useful in the case of forms where one step
/// requires the completion of another one, or where multiple steps need to be
/// completed in order to submit the whole form.
///
/// The widget is a flexible wrapper. A parent class should pass [currentStep]
/// to this widget based on some logic triggered by the three callbacks that it
/// provides.
///
/// {@tool dartpad}
/// An example the shows how to use the [Stepper], and the [Stepper] UI
/// appearance.
///
/// ** See code in examples/api/lib/material/stepper/stepper.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [Step]
/// * <https://material.io/archive/guidelines/components/steppers.html>
class Stepper extends StatefulWidget {
/// Creates a stepper from a list of steps.
///
/// This widget is not meant to be rebuilt with a different list of steps
/// unless a key is provided in order to distinguish the old stepper from the
/// new one.
///
/// The [steps], [type], and [currentStep] arguments must not be null.
const Stepper({
super.key,
required this.steps,
this.physics,
this.type = StepperType.vertical,
this.currentStep = 0,
this.onStepTapped,
this.onStepContinue,
this.onStepCancel,
this.controlsBuilder,
this.elevation,
this.margin,
}) : assert(steps != null),
assert(type != null),
assert(currentStep != null),
assert(0 <= currentStep && currentStep < steps.length);
/// The steps of the stepper whose titles, subtitles, icons always get shown.
///
/// The length of [steps] must not change.
final List<Step> steps;
/// How the stepper's scroll view should respond to user input.
///
/// For example, determines how the scroll view continues to
/// animate after the user stops dragging the scroll view.
///
/// If the stepper is contained within another scrollable it
/// can be helpful to set this property to [ClampingScrollPhysics].
final ScrollPhysics? physics;
/// The type of stepper that determines the layout. In the case of
/// [StepperType.horizontal], the content of the current step is displayed
/// underneath as opposed to the [StepperType.vertical] case where it is
/// displayed in-between.
final StepperType type;
/// The index into [steps] of the current step whose content is displayed.
final int currentStep;
/// The callback called when a step is tapped, with its index passed as
/// an argument.
final ValueChanged<int>? onStepTapped;
/// The callback called when the 'continue' button is tapped.
///
/// If null, the 'continue' button will be disabled.
final VoidCallback? onStepContinue;
/// The callback called when the 'cancel' button is tapped.
///
/// If null, the 'cancel' button will be disabled.
final VoidCallback? onStepCancel;
/// The callback for creating custom controls.
///
/// If null, the default controls from the current theme will be used.
///
/// This callback which takes in a context and a [ControlsDetails] object, which
/// contains step information and two functions: [onStepContinue] and [onStepCancel].
/// These can be used to control the stepper. For example, reading the
/// [ControlsDetails.currentStep] value within the callback can change the text
/// of the continue or cancel button depending on which step users are at.
///
/// {@tool dartpad}
/// Creates a stepper control with custom buttons.
///
/// ```dart
/// Widget build(BuildContext context) {
/// return Stepper(
/// controlsBuilder:
/// (BuildContext context, ControlsDetails details) {
/// return Row(
/// children: <Widget>[
/// TextButton(
/// onPressed: details.onStepContinue,
/// child: Text('Continue to Step ${details.stepIndex + 1}'),
/// ),
/// TextButton(
/// onPressed: details.onStepCancel,
/// child: Text('Back to Step ${details.stepIndex - 1}'),
/// ),
/// ],
/// );
/// },
/// steps: const <Step>[
/// Step(
/// title: Text('A'),
/// content: SizedBox(
/// width: 100.0,
/// height: 100.0,
/// ),
/// ),
/// Step(
/// title: Text('B'),
/// content: SizedBox(
/// width: 100.0,
/// height: 100.0,
/// ),
/// ),
/// ],
/// );
/// }
/// ```
/// ** See code in examples/api/lib/material/stepper/stepper.controls_builder.0.dart **
/// {@end-tool}
final ControlsWidgetBuilder? controlsBuilder;
/// The elevation of this stepper's [Material] when [type] is [StepperType.horizontal].
final double? elevation;
/// custom margin on vertical stepper.
final EdgeInsetsGeometry? margin;
@override
State<Stepper> createState() => _StepperState();
}
class _StepperState extends State<Stepper> with TickerProviderStateMixin {
late List<GlobalKey> _keys;
final Map<int, StepState> _oldStates = <int, StepState>{};
@override
void initState() {
super.initState();
_keys = List<GlobalKey>.generate(
widget.steps.length,
(int i) => GlobalKey(),
);
for (int i = 0; i < widget.steps.length; i += 1) {
_oldStates[i] = widget.steps[i].state;
}
}
@override
void didUpdateWidget(Stepper oldWidget) {
super.didUpdateWidget(oldWidget);
assert(widget.steps.length == oldWidget.steps.length);
for (int i = 0; i < oldWidget.steps.length; i += 1) {
_oldStates[i] = oldWidget.steps[i].state;
}
}
bool _isFirst(int index) {
return index == 0;
}
bool _isLast(int index) {
return widget.steps.length - 1 == index;
}
bool _isCurrent(int index) {
return widget.currentStep == index;
}
bool _isDark() {
return Theme.of(context).brightness == Brightness.dark;
}
bool _isLabel() {
for (final Step step in widget.steps) {
if (step.label != null) {
return true;
}
}
return false;
}
Widget _buildLine(bool visible) {
return Container(
width: visible ? 1.0 : 0.0,
height: 16.0,
color: Colors.grey.shade400,
);
}
Widget _buildCircleChild(int index, bool oldState) {
final StepState state = oldState ? _oldStates[index]! : widget.steps[index].state;
final bool isDarkActive = _isDark() && widget.steps[index].isActive;
assert(state != null);
switch (state) {
case StepState.indexed:
case StepState.disabled:
return Text(
'${index + 1}',
style: isDarkActive ? _kStepStyle.copyWith(color: Colors.black87) : _kStepStyle,
);
case StepState.editing:
return Icon(
Icons.edit,
color: isDarkActive ? _kCircleActiveDark : _kCircleActiveLight,
size: 18.0,
);
case StepState.complete:
return Icon(
Icons.check,
color: isDarkActive ? _kCircleActiveDark : _kCircleActiveLight,
size: 18.0,
);
case StepState.error:
return const Text('!', style: _kStepStyle);
}
}
Color _circleColor(int index) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
if (!_isDark()) {
return widget.steps[index].isActive ? colorScheme.primary : colorScheme.onSurface.withOpacity(0.38);
} else {
return widget.steps[index].isActive ? colorScheme.secondary : colorScheme.background;
}
}
Widget _buildCircle(int index, bool oldState) {
return Container(
margin: const EdgeInsets.symmetric(vertical: 8.0),
width: _kStepSize,
height: _kStepSize,
child: AnimatedContainer(
curve: Curves.fastOutSlowIn,
duration: kThemeAnimationDuration,
decoration: BoxDecoration(
color: _circleColor(index),
shape: BoxShape.circle,
),
child: Center(
child: _buildCircleChild(index, oldState && widget.steps[index].state == StepState.error),
),
),
);
}
Widget _buildTriangle(int index, bool oldState) {
return Container(
margin: const EdgeInsets.symmetric(vertical: 8.0),
width: _kStepSize,
height: _kStepSize,
child: Center(
child: SizedBox(
width: _kStepSize,
height: _kTriangleHeight, // Height of 24dp-long-sided equilateral triangle.
child: CustomPaint(
painter: _TrianglePainter(
color: _isDark() ? _kErrorDark : _kErrorLight,
),
child: Align(
alignment: const Alignment(0.0, 0.8), // 0.8 looks better than the geometrical 0.33.
child: _buildCircleChild(index, oldState && widget.steps[index].state != StepState.error),
),
),
),
),
);
}
Widget _buildIcon(int index) {
if (widget.steps[index].state != _oldStates[index]) {
return AnimatedCrossFade(
firstChild: _buildCircle(index, true),
secondChild: _buildTriangle(index, true),
firstCurve: const Interval(0.0, 0.6, curve: Curves.fastOutSlowIn),
secondCurve: const Interval(0.4, 1.0, curve: Curves.fastOutSlowIn),
sizeCurve: Curves.fastOutSlowIn,
crossFadeState: widget.steps[index].state == StepState.error ? CrossFadeState.showSecond : CrossFadeState.showFirst,
duration: kThemeAnimationDuration,
);
} else {
if (widget.steps[index].state != StepState.error) {
return _buildCircle(index, false);
} else {
return _buildTriangle(index, false);
}
}
}
Widget _buildVerticalControls(int stepIndex) {
if (widget.controlsBuilder != null) {
return widget.controlsBuilder!(
context,
ControlsDetails(
currentStep: widget.currentStep,
onStepContinue: widget.onStepContinue,
onStepCancel: widget.onStepCancel,
stepIndex: stepIndex,
),
);
}
final Color cancelColor;
switch (Theme.of(context).brightness) {
case Brightness.light:
cancelColor = Colors.black54;
break;
case Brightness.dark:
cancelColor = Colors.white70;
break;
}
final ThemeData themeData = Theme.of(context);
final ColorScheme colorScheme = themeData.colorScheme;
final MaterialLocalizations localizations = MaterialLocalizations.of(context);
const OutlinedBorder buttonShape = RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(2)));
const EdgeInsets buttonPadding = EdgeInsets.symmetric(horizontal: 16.0);
return Container(
margin: const EdgeInsets.only(top: 16.0),
child: ConstrainedBox(
constraints: const BoxConstraints.tightFor(height: 48.0),
child: Row(
// The Material spec no longer includes a Stepper widget. The continue
// and cancel button styles have been configured to match the original
// version of this widget.
children: <Widget>[
TextButton(
onPressed: widget.onStepContinue,
style: ButtonStyle(
foregroundColor: MaterialStateProperty.resolveWith<Color?>((Set<MaterialState> states) {
return states.contains(MaterialState.disabled) ? null : (_isDark() ? colorScheme.onSurface : colorScheme.onPrimary);
}),
backgroundColor: MaterialStateProperty.resolveWith<Color?>((Set<MaterialState> states) {
return _isDark() || states.contains(MaterialState.disabled) ? null : colorScheme.primary;
}),
padding: const MaterialStatePropertyAll<EdgeInsetsGeometry>(buttonPadding),
shape: const MaterialStatePropertyAll<OutlinedBorder>(buttonShape),
),
child: Text(localizations.continueButtonLabel),
),
Container(
margin: const EdgeInsetsDirectional.only(start: 8.0),
child: TextButton(
onPressed: widget.onStepCancel,
style: TextButton.styleFrom(
foregroundColor: cancelColor,
padding: buttonPadding,
shape: buttonShape,
),
child: Text(localizations.cancelButtonLabel),
),
),
],
),
),
);
}
TextStyle _titleStyle(int index) {
final ThemeData themeData = Theme.of(context);
final TextTheme textTheme = themeData.textTheme;
assert(widget.steps[index].state != null);
switch (widget.steps[index].state) {
case StepState.indexed:
case StepState.editing:
case StepState.complete:
return textTheme.bodyLarge!;
case StepState.disabled:
return textTheme.bodyLarge!.copyWith(
color: _isDark() ? _kDisabledDark : _kDisabledLight,
);
case StepState.error:
return textTheme.bodyLarge!.copyWith(
color: _isDark() ? _kErrorDark : _kErrorLight,
);
}
}
TextStyle _subtitleStyle(int index) {
final ThemeData themeData = Theme.of(context);
final TextTheme textTheme = themeData.textTheme;
assert(widget.steps[index].state != null);
switch (widget.steps[index].state) {
case StepState.indexed:
case StepState.editing:
case StepState.complete:
return textTheme.bodySmall!;
case StepState.disabled:
return textTheme.bodySmall!.copyWith(
color: _isDark() ? _kDisabledDark : _kDisabledLight,
);
case StepState.error:
return textTheme.bodySmall!.copyWith(
color: _isDark() ? _kErrorDark : _kErrorLight,
);
}
}
TextStyle _labelStyle(int index) {
final ThemeData themeData = Theme.of(context);
final TextTheme textTheme = themeData.textTheme;
assert(widget.steps[index].state != null);
switch (widget.steps[index].state) {
case StepState.indexed:
case StepState.editing:
case StepState.complete:
return textTheme.bodyLarge!;
case StepState.disabled:
return textTheme.bodyLarge!.copyWith(
color: _isDark() ? _kDisabledDark : _kDisabledLight,
);
case StepState.error:
return textTheme.bodyLarge!.copyWith(
color: _isDark() ? _kErrorDark : _kErrorLight,
);
}
}
Widget _buildHeaderText(int index) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
AnimatedDefaultTextStyle(
style: _titleStyle(index),
duration: kThemeAnimationDuration,
curve: Curves.fastOutSlowIn,
child: widget.steps[index].title,
),
if (widget.steps[index].subtitle != null)
Container(
margin: const EdgeInsets.only(top: 2.0),
child: AnimatedDefaultTextStyle(
style: _subtitleStyle(index),
duration: kThemeAnimationDuration,
curve: Curves.fastOutSlowIn,
child: widget.steps[index].subtitle!,
),
),
],
);
}
Widget _buildLabelText(int index) {
if (widget.steps[index].label != null) {
return AnimatedDefaultTextStyle(
style: _labelStyle(index),
duration: kThemeAnimationDuration,
child: widget.steps[index].label!,
);
}
return const SizedBox.shrink();
}
Widget _buildVerticalHeader(int index) {
return Container(
margin: const EdgeInsets.symmetric(horizontal: 24.0),
child: Row(
children: <Widget>[
Column(
children: <Widget>[
// Line parts are always added in order for the ink splash to
// flood the tips of the connector lines.
_buildLine(!_isFirst(index)),
_buildIcon(index),
_buildLine(!_isLast(index)),
],
),
Expanded(
child: Container(
margin: const EdgeInsetsDirectional.only(start: 12.0),
child: _buildHeaderText(index),
),
),
],
),
);
}
Widget _buildVerticalBody(int index) {
return Stack(
children: <Widget>[
PositionedDirectional(
start: 24.0,
top: 0.0,
bottom: 0.0,
child: SizedBox(
width: 24.0,
child: Center(
child: SizedBox(
width: _isLast(index) ? 0.0 : 1.0,
child: Container(
color: Colors.grey.shade400,
),
),
),
),
),
AnimatedCrossFade(
firstChild: Container(height: 0.0),
secondChild: Container(
margin: widget.margin ?? const EdgeInsetsDirectional.only(
start: 60.0,
end: 24.0,
bottom: 24.0,
),
child: Column(
children: <Widget>[
widget.steps[index].content,
_buildVerticalControls(index),
],
),
),
firstCurve: const Interval(0.0, 0.6, curve: Curves.fastOutSlowIn),
secondCurve: const Interval(0.4, 1.0, curve: Curves.fastOutSlowIn),
sizeCurve: Curves.fastOutSlowIn,
crossFadeState: _isCurrent(index) ? CrossFadeState.showSecond : CrossFadeState.showFirst,
duration: kThemeAnimationDuration,
),
],
);
}
Widget _buildVertical() {
return ListView(
shrinkWrap: true,
physics: widget.physics,
children: <Widget>[
for (int i = 0; i < widget.steps.length; i += 1)
Column(
key: _keys[i],
children: <Widget>[
InkWell(
onTap: widget.steps[i].state != StepState.disabled ? () {
// In the vertical case we need to scroll to the newly tapped
// step.
Scrollable.ensureVisible(
_keys[i].currentContext!,
curve: Curves.fastOutSlowIn,
duration: kThemeAnimationDuration,
);
widget.onStepTapped?.call(i);
} : null,
canRequestFocus: widget.steps[i].state != StepState.disabled,
child: _buildVerticalHeader(i),
),
_buildVerticalBody(i),
],
),
],
);
}
Widget _buildHorizontal() {
final List<Widget> children = <Widget>[
for (int i = 0; i < widget.steps.length; i += 1) ...<Widget>[
InkResponse(
onTap: widget.steps[i].state != StepState.disabled ? () {
widget.onStepTapped?.call(i);
} : null,
canRequestFocus: widget.steps[i].state != StepState.disabled,
child: Row(
children: <Widget>[
SizedBox(
height: _isLabel() ? 104.0 : 72.0,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
if (widget.steps[i].label != null) const SizedBox(height: 24.0,),
Center(child: _buildIcon(i)),
if (widget.steps[i].label != null) SizedBox(height : 24.0, child: _buildLabelText(i),),
],
),
),
Container(
margin: const EdgeInsetsDirectional.only(start: 12.0),
child: _buildHeaderText(i),
),
],
),
),
if (!_isLast(i))
Expanded(
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 8.0),
height: 1.0,
color: Colors.grey.shade400,
),
),
],
];
final List<Widget> stepPanels = <Widget>[];
for (int i = 0; i < widget.steps.length; i += 1) {
stepPanels.add(
Visibility(
maintainState: true,
visible: i == widget.currentStep,
child: widget.steps[i].content,
),
);
}
return Column(
children: <Widget>[
Material(
elevation: widget.elevation ?? 2,
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 24.0),
child: Row(
children: children,
),
),
),
Expanded(
child: ListView(
physics: widget.physics,
padding: const EdgeInsets.all(24.0),
children: <Widget>[
AnimatedSize(
curve: Curves.fastOutSlowIn,
duration: kThemeAnimationDuration,
child: Column(crossAxisAlignment: CrossAxisAlignment.stretch, children: stepPanels),
),
_buildVerticalControls(widget.currentStep),
],
),
),
],
);
}
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterial(context));
assert(debugCheckHasMaterialLocalizations(context));
assert(() {
if (context.findAncestorWidgetOfExactType<Stepper>() != null) {
throw FlutterError(
'Steppers must not be nested.\n'
'The material specification advises that one should avoid embedding '
'steppers within steppers. '
'https://material.io/archive/guidelines/components/steppers.html#steppers-usage',
);
}
return true;
}());
assert(widget.type != null);
switch (widget.type) {
case StepperType.vertical:
return _buildVertical();
case StepperType.horizontal:
return _buildHorizontal();
}
}
}
// Paints a triangle whose base is the bottom of the bounding rectangle and its
// top vertex the middle of its top.
class _TrianglePainter extends CustomPainter {
_TrianglePainter({
required this.color,
});
final Color color;
@override
bool hitTest(Offset point) => true; // Hitting the rectangle is fine enough.
@override
bool shouldRepaint(_TrianglePainter oldPainter) {
return oldPainter.color != color;
}
@override
void paint(Canvas canvas, Size size) {
final double base = size.width;
final double halfBase = size.width / 2.0;
final double height = size.height;
final List<Offset> points = <Offset>[
Offset(0.0, height),
Offset(base, height),
Offset(halfBase, 0.0),
];
canvas.drawPath(
Path()..addPolygon(points, true),
Paint()..color = color,
);
}
}