blob: 0d46b4c678bd2630c1088feff152fa23bdafba18 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import '../application_package.dart';
import '../build_configuration.dart';
import '../globals.dart';
import '../ios/mac.dart';
import '../runner/flutter_command.dart';
class BuildIOSCommand extends FlutterCommand {
BuildIOSCommand() {
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.');
argParser.addFlag('codesign', negatable: true, defaultsTo: true,
help: 'Codesign the application bundle (only available on device builds).');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OSX host only).';
@override
Future<int> runInProject() async {
if (getCurrentHostPlatform() != HostPlatform.mac) {
printError('Building for iOS is only supported on the Mac.');
return 1;
}
IOSApp app = applicationPackages.iOS;
if (app == null) {
printError('Application not configured for iOS');
return 1;
}
bool forSimulator = argResults['simulator'];
bool shouldCodesign = argResults['codesign'];
if (!forSimulator && !shouldCodesign) {
printStatus('Warning: Building for device with codesigning disabled.');
printStatus('You will have to manually codesign before deploying to device.');
}
String logTarget = forSimulator ? "simulator" : "device";
printStatus('Building the application for $logTarget.');
bool result = await buildIOSXcodeProject(app,
buildForDevice: !forSimulator, codesign: shouldCodesign);
if (!result) {
printError('Encountered error while building for $logTarget.');
return 1;
}
printStatus('Built in ios/.generated.');
return 0;
}
}