| // Copyright 2014 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // This example shows how to draw some bi-directional text using the raw | |
| // interface to the engine. | |
| import 'dart:typed_data'; | |
| import 'dart:ui' as ui; | |
| // The FlutterView into which this example will draw; set in the main method. | |
| late final ui.FlutterView view; | |
| // A paragraph represents a rectangular region that contains some text. | |
| late ui.Paragraph paragraph; | |
| ui.Picture paint(ui.Rect paintBounds) { | |
| final recorder = ui.PictureRecorder(); | |
| final canvas = ui.Canvas(recorder, paintBounds); | |
| final double devicePixelRatio = view.devicePixelRatio; | |
| final ui.Size logicalSize = view.physicalSize / devicePixelRatio; | |
| canvas.translate(logicalSize.width / 2.0, logicalSize.height / 2.0); | |
| canvas.drawRect( | |
| const ui.Rect.fromLTRB(-100.0, -100.0, 100.0, 100.0), | |
| ui.Paint()..color = const ui.Color.fromARGB(255, 0, 255, 0), | |
| ); | |
| // The paint method of Paragraph draws the contents of the paragraph onto the | |
| // given canvas. | |
| canvas.drawParagraph( | |
| paragraph, | |
| ui.Offset(-paragraph.width / 2.0, (paragraph.width / 2.0) - 125.0), | |
| ); | |
| return recorder.endRecording(); | |
| } | |
| ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) { | |
| final double devicePixelRatio = view.devicePixelRatio; | |
| final deviceTransform = Float64List(16) | |
| ..[0] = devicePixelRatio | |
| ..[5] = devicePixelRatio | |
| ..[10] = 1.0 | |
| ..[15] = 1.0; | |
| final sceneBuilder = ui.SceneBuilder() | |
| ..pushTransform(deviceTransform) | |
| ..addPicture(ui.Offset.zero, picture) | |
| ..pop(); | |
| return sceneBuilder.build(); | |
| } | |
| void beginFrame(Duration timeStamp) { | |
| final ui.Rect paintBounds = ui.Offset.zero & (view.physicalSize / view.devicePixelRatio); | |
| final ui.Picture picture = paint(paintBounds); | |
| final ui.Scene scene = composite(picture, paintBounds); | |
| view.render(scene); | |
| } | |
| void main() { | |
| // TODO(goderbauer): Create a window if embedder doesn't provide an implicit view to draw into. | |
| assert(ui.PlatformDispatcher.instance.implicitView != null); | |
| view = ui.PlatformDispatcher.instance.implicitView!; | |
| // To create a paragraph of text, we use ParagraphBuilder. | |
| final builder = | |
| ui.ParagraphBuilder( | |
| // The text below has a primary direction of left-to-right. | |
| // The embedded text has other directions. | |
| // If this was TextDirection.rtl, the "Hello, world" text would end up on | |
| // the other side of the right-to-left text. | |
| ui.ParagraphStyle(textDirection: ui.TextDirection.ltr), | |
| ) | |
| // We first push a style that turns the text blue. | |
| ..pushStyle(ui.TextStyle(color: const ui.Color(0xFF0000FF))) | |
| ..addText('Hello, ') | |
| // The next run of text will be bold. | |
| ..pushStyle(ui.TextStyle(fontWeight: ui.FontWeight.bold)) | |
| ..addText('world. ') | |
| // The pop() command signals the end of the bold styling. | |
| ..pop() | |
| // We add text to the paragraph in logical order. The paragraph object | |
| // understands bi-directional text and will compute the visual ordering | |
| // during layout. | |
| ..addText('هذا هو قليلا طويلة من النص الذي يجب التفاف .') | |
| // The second pop() removes the blue color. | |
| ..pop() | |
| // We can add more text with the default styling. | |
| ..addText(' و أكثر قليلا لجعله أطول. ') | |
| ..addText('สวัสดี'); | |
| // When we're done adding styles and text, we build the Paragraph object, at | |
| // which time we can apply styling that affects the entire paragraph, such as | |
| // left, right, or center alignment. Once built, the contents of the paragraph | |
| // cannot be altered, but sizing and positioning information can be updated. | |
| paragraph = builder.build() | |
| // Next, we supply a width that the text is permitted to occupy and we ask | |
| // the paragraph to the visual position of each its glyphs as well as its | |
| // overall size, subject to its sizing constraints. | |
| ..layout(const ui.ParagraphConstraints(width: 180.0)); | |
| // Finally, we register our beginFrame callback and kick off the first frame. | |
| ui.PlatformDispatcher.instance | |
| ..onBeginFrame = beginFrame | |
| ..scheduleFrame(); | |
| } |