|  | # Copyright 2014 The Flutter Authors. All rights reserved. | 
|  | # Use of this source code is governed by a BSD-style license that can be | 
|  | # found in the LICENSE file. | 
|  |  | 
|  | # Project-level configuration. | 
|  | cmake_minimum_required(VERSION 3.14) | 
|  | project(complex_layout LANGUAGES CXX) | 
|  |  | 
|  | # The name of the executable created for the application. Change this to change | 
|  | # the on-disk name of your application. | 
|  | set(BINARY_NAME "complex_layout") | 
|  |  | 
|  | # Explicitly opt in to modern CMake behaviors to avoid warnings with recent | 
|  | # versions of CMake. | 
|  | cmake_policy(SET CMP0063 NEW) | 
|  |  | 
|  | # Define build configuration option. | 
|  | get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) | 
|  | if(IS_MULTICONFIG) | 
|  | set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" | 
|  | CACHE STRING "" FORCE) | 
|  | else() | 
|  | if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | 
|  | set(CMAKE_BUILD_TYPE "Debug" CACHE | 
|  | STRING "Flutter build mode" FORCE) | 
|  | set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | 
|  | "Debug" "Profile" "Release") | 
|  | endif() | 
|  | endif() | 
|  | # Define settings for the Profile build mode. | 
|  | set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") | 
|  | set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") | 
|  | set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") | 
|  | set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") | 
|  |  | 
|  | # Use Unicode for all projects. | 
|  | add_definitions(-DUNICODE -D_UNICODE) | 
|  |  | 
|  | # Compilation settings that should be applied to most targets. | 
|  | # | 
|  | # Be cautious about adding new options here, as plugins use this function by | 
|  | # default. In most cases, you should add new options to specific targets instead | 
|  | # of modifying this function. | 
|  | function(APPLY_STANDARD_SETTINGS TARGET) | 
|  | target_compile_features(${TARGET} PUBLIC cxx_std_17) | 
|  | target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") | 
|  | target_compile_options(${TARGET} PRIVATE /EHsc) | 
|  | target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") | 
|  | target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") | 
|  | endfunction() | 
|  |  | 
|  | # Flutter library and tool build rules. | 
|  | set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | 
|  | add_subdirectory(${FLUTTER_MANAGED_DIR}) | 
|  |  | 
|  | # Application build; see runner/CMakeLists.txt. | 
|  | add_subdirectory("runner") | 
|  |  | 
|  | # Generated plugin build rules, which manage building the plugins and adding | 
|  | # them to the application. | 
|  | include(flutter/generated_plugins.cmake) | 
|  |  | 
|  |  | 
|  | # === Installation === | 
|  | # Support files are copied into place next to the executable, so that it can | 
|  | # run in place. This is done instead of making a separate bundle (as on Linux) | 
|  | # so that building and running from within Visual Studio will work. | 
|  | set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") | 
|  | # Make the "install" step default, as it's required to run. | 
|  | set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) | 
|  | if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | 
|  | set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | 
|  | endif() | 
|  |  | 
|  | set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | 
|  | set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") | 
|  |  | 
|  | install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | 
|  | COMPONENT Runtime) | 
|  |  | 
|  | install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | 
|  | COMPONENT Runtime) | 
|  |  | 
|  | install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | 
|  | COMPONENT Runtime) | 
|  |  | 
|  | if(PLUGIN_BUNDLED_LIBRARIES) | 
|  | install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" | 
|  | DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | 
|  | COMPONENT Runtime) | 
|  | endif() | 
|  |  | 
|  | # Fully re-copy the assets directory on each build to avoid having stale files | 
|  | # from a previous install. | 
|  | set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | 
|  | install(CODE " | 
|  | file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | 
|  | " COMPONENT Runtime) | 
|  | install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | 
|  | DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | 
|  |  | 
|  | # Install the AOT library on non-Debug builds only. | 
|  | install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | 
|  | CONFIGURATIONS Profile;Release | 
|  | COMPONENT Runtime) |