| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // THE FOLLOWING FILES WERE GENERATED BY `flutter gen-l10n`. |
| |
| import 'dart:async'; |
| |
| import 'package:flutter/foundation.dart'; |
| import 'package:flutter/widgets.dart'; |
| import 'package:flutter_localizations/flutter_localizations.dart'; |
| import 'package:intl/intl.dart' as intl; |
| |
| import 'stock_strings_en.dart'; |
| import 'stock_strings_es.dart'; |
| |
| /// Callers can lookup localized strings with an instance of StockStrings returned |
| /// by `StockStrings.of(context)`. |
| /// |
| /// Applications need to include `StockStrings.delegate()` in their app's |
| /// localizationDelegates list, and the locales they support in the app's |
| /// supportedLocales list. For example: |
| /// |
| /// ``` |
| /// import 'i18n/stock_strings.dart'; |
| /// |
| /// return MaterialApp( |
| /// localizationsDelegates: StockStrings.localizationsDelegates, |
| /// supportedLocales: StockStrings.supportedLocales, |
| /// home: MyApplicationHome(), |
| /// ); |
| /// ``` |
| /// |
| /// ## Update pubspec.yaml |
| /// |
| /// Please make sure to update your pubspec.yaml to include the following |
| /// packages: |
| /// |
| /// ``` |
| /// dependencies: |
| /// # Internationalization support. |
| /// flutter_localizations: |
| /// sdk: flutter |
| /// intl: any # Use the pinned version from flutter_localizations |
| /// |
| /// # rest of dependencies |
| /// ``` |
| /// |
| /// ## iOS Applications |
| /// |
| /// iOS applications define key application metadata, including supported |
| /// locales, in an Info.plist file that is built into the application bundle. |
| /// To configure the locales supported by your app, you’ll need to edit this |
| /// file. |
| /// |
| /// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. |
| /// Then, in the Project Navigator, open the Info.plist file under the Runner |
| /// project’s Runner folder. |
| /// |
| /// Next, select the Information Property List item, select Add Item from the |
| /// Editor menu, then select Localizations from the pop-up menu. |
| /// |
| /// Select and expand the newly-created Localizations item then, for each |
| /// locale your application supports, add a new item and select the locale |
| /// you wish to add from the pop-up menu in the Value field. This list should |
| /// be consistent with the languages listed in the StockStrings.supportedLocales |
| /// property. |
| abstract class StockStrings { |
| StockStrings(String locale) : localeName = intl.Intl.canonicalizedLocale(locale); |
| |
| final String localeName; |
| |
| static StockStrings of(BuildContext context) { |
| return Localizations.of<StockStrings>(context, StockStrings)!; |
| } |
| |
| static const LocalizationsDelegate<StockStrings> delegate = _StockStringsDelegate(); |
| |
| /// A list of this localizations delegate along with the default localizations |
| /// delegates. |
| /// |
| /// Returns a list of localizations delegates containing this delegate along with |
| /// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, |
| /// and GlobalWidgetsLocalizations.delegate. |
| /// |
| /// Additional delegates can be added by appending to this list in |
| /// MaterialApp. This list does not have to be used at all if a custom list |
| /// of delegates is preferred or required. |
| static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ |
| delegate, |
| GlobalMaterialLocalizations.delegate, |
| GlobalCupertinoLocalizations.delegate, |
| GlobalWidgetsLocalizations.delegate, |
| ]; |
| |
| /// A list of this localizations delegate's supported locales. |
| static const List<Locale> supportedLocales = <Locale>[ |
| Locale('en'), |
| Locale('en', 'US'), |
| Locale('es'), |
| ]; |
| |
| /// Title for the Stocks application |
| /// |
| /// In en, this message translates to: |
| /// **'Stocks'** |
| String get title; |
| |
| /// Label for the Market tab |
| /// |
| /// In en, this message translates to: |
| /// **'MARKET'** |
| String get market; |
| |
| /// Label for the Portfolio tab |
| /// |
| /// In en, this message translates to: |
| /// **'PORTFOLIO'** |
| String get portfolio; |
| } |
| |
| class _StockStringsDelegate extends LocalizationsDelegate<StockStrings> { |
| const _StockStringsDelegate(); |
| |
| @override |
| Future<StockStrings> load(Locale locale) { |
| return SynchronousFuture<StockStrings>(_lookupStockStrings(locale)); |
| } |
| |
| @override |
| bool isSupported(Locale locale) => <String>['en', 'es'].contains(locale.languageCode); |
| |
| @override |
| bool shouldReload(_StockStringsDelegate old) => false; |
| } |
| |
| StockStrings _lookupStockStrings(Locale locale) { |
| |
| // Lookup logic when language+country codes are specified. |
| switch (locale.languageCode) { |
| case 'en': { |
| switch (locale.countryCode) { |
| case 'US': return StockStringsEnUs(); |
| } |
| break; |
| } |
| } |
| |
| // Lookup logic when only language code is specified. |
| switch (locale.languageCode) { |
| case 'en': return StockStringsEn(); |
| case 'es': return StockStringsEs(); |
| } |
| |
| throw FlutterError( |
| 'StockStrings.delegate failed to load unsupported locale "$locale". This is likely ' |
| 'an issue with the localizations generation tool. Please file an issue ' |
| 'on GitHub with a reproducible sample app and the gen-l10n configuration ' |
| 'that was used.' |
| ); |
| } |