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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'basic_types.dart';
/// Base class for [BorderRadius] that allows for text-direction aware resolution.
///
/// A property or argument of this type accepts classes created either with [
/// BorderRadius.only] and its variants, or [BorderRadiusDirectional.only]
/// and its variants.
///
/// To convert a [BorderRadiusGeometry] object of indeterminate type into a
/// [BorderRadius] object, call the [resolve] method.
@immutable
abstract class BorderRadiusGeometry {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const BorderRadiusGeometry();
Radius get _topLeft;
Radius get _topRight;
Radius get _bottomLeft;
Radius get _bottomRight;
Radius get _topStart;
Radius get _topEnd;
Radius get _bottomStart;
Radius get _bottomEnd;
/// Returns the difference between two [BorderRadiusGeometry] objects.
///
/// If you know you are applying this to two [BorderRadius] or two
/// [BorderRadiusDirectional] objects, consider using the binary infix `-`
/// operator instead, which always returns an object of the same type as the
/// operands, and is typed accordingly.
///
/// If [subtract] is applied to two objects of the same type ([BorderRadius] or
/// [BorderRadiusDirectional]), an object of that type will be returned (though
/// this is not reflected in the type system). Otherwise, an object
/// representing a combination of both is returned. That object can be turned
/// into a concrete [BorderRadius] using [resolve].
///
/// This method returns the same result as [add] applied to the result of
/// negating the argument (using the prefix unary `-` operator or multiplying
/// the argument by -1.0 using the `*` operator).
BorderRadiusGeometry subtract(BorderRadiusGeometry other) {
return _MixedBorderRadius(
_topLeft - other._topLeft,
_topRight - other._topRight,
_bottomLeft - other._bottomLeft,
_bottomRight - other._bottomRight,
_topStart - other._topStart,
_topEnd - other._topEnd,
_bottomStart - other._bottomStart,
_bottomEnd - other._bottomEnd,
);
}
/// Returns the sum of two [BorderRadiusGeometry] objects.
///
/// If you know you are adding two [BorderRadius] or two [BorderRadiusDirectional]
/// objects, consider using the `+` operator instead, which always returns an
/// object of the same type as the operands, and is typed accordingly.
///
/// If [add] is applied to two objects of the same type ([BorderRadius] or
/// [BorderRadiusDirectional]), an object of that type will be returned (though
/// this is not reflected in the type system). Otherwise, an object
/// representing a combination of both is returned. That object can be turned
/// into a concrete [BorderRadius] using [resolve].
BorderRadiusGeometry add(BorderRadiusGeometry other) {
return _MixedBorderRadius(
_topLeft + other._topLeft,
_topRight + other._topRight,
_bottomLeft + other._bottomLeft,
_bottomRight + other._bottomRight,
_topStart + other._topStart,
_topEnd + other._topEnd,
_bottomStart + other._bottomStart,
_bottomEnd + other._bottomEnd,
);
}
/// Returns the [BorderRadiusGeometry] object with each corner radius negated.
///
/// This is the same as multiplying the object by -1.0.
///
/// This operator returns an object of the same type as the operand.
BorderRadiusGeometry operator -();
/// Scales the [BorderRadiusGeometry] object's corners by the given factor.
///
/// This operator returns an object of the same type as the operand.
BorderRadiusGeometry operator *(double other);
/// Divides the [BorderRadiusGeometry] object's corners by the given factor.
///
/// This operator returns an object of the same type as the operand.
BorderRadiusGeometry operator /(double other);
/// Integer divides the [BorderRadiusGeometry] object's corners by the given factor.
///
/// This operator returns an object of the same type as the operand.
///
/// This operator may have unexpected results when applied to a mixture of
/// [BorderRadius] and [BorderRadiusDirectional] objects.
BorderRadiusGeometry operator ~/(double other);
/// Computes the remainder of each corner by the given factor.
///
/// This operator returns an object of the same type as the operand.
///
/// This operator may have unexpected results when applied to a mixture of
/// [BorderRadius] and [BorderRadiusDirectional] objects.
BorderRadiusGeometry operator %(double other);
/// Linearly interpolate between two [BorderRadiusGeometry] objects.
///
/// If either is null, this function interpolates from [BorderRadius.zero],
/// and the result is an object of the same type as the non-null argument. (If
/// both are null, this returns null.)
///
/// If [lerp] is applied to two objects of the same type ([BorderRadius] or
/// [BorderRadiusDirectional]), an object of that type will be returned (though
/// this is not reflected in the type system). Otherwise, an object
/// representing a combination of both is returned. That object can be turned
/// into a concrete [BorderRadius] using [resolve].
///
/// {@macro dart.ui.shadow.lerp}
static BorderRadiusGeometry? lerp(BorderRadiusGeometry? a, BorderRadiusGeometry? b, double t) {
assert(t != null);
if (a == null && b == null) {
return null;
}
a ??= BorderRadius.zero;
b ??= BorderRadius.zero;
return a.add((b.subtract(a)) * t);
}
/// Convert this instance into a [BorderRadius], so that the radii are
/// expressed for specific physical corners (top-left, top-right, etc) rather
/// than in a direction-dependent manner.
///
/// See also:
///
/// * [BorderRadius], for which this is a no-op (returns itself).
/// * [BorderRadiusDirectional], which flips the horizontal direction
/// based on the `direction` argument.
BorderRadius resolve(TextDirection? direction);
@override
String toString() {
String? visual, logical;
if (_topLeft == _topRight &&
_topRight == _bottomLeft &&
_bottomLeft == _bottomRight) {
if (_topLeft != Radius.zero) {
if (_topLeft.x == _topLeft.y) {
visual = 'BorderRadius.circular(${_topLeft.x.toStringAsFixed(1)})';
} else {
visual = 'BorderRadius.all($_topLeft)';
}
}
} else {
// visuals aren't the same and at least one isn't zero
final StringBuffer result = StringBuffer();
result.write('BorderRadius.only(');
bool comma = false;
if (_topLeft != Radius.zero) {
result.write('topLeft: $_topLeft');
comma = true;
}
if (_topRight != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('topRight: $_topRight');
comma = true;
}
if (_bottomLeft != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomLeft: $_bottomLeft');
comma = true;
}
if (_bottomRight != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomRight: $_bottomRight');
}
result.write(')');
visual = result.toString();
}
if (_topStart == _topEnd &&
_topEnd == _bottomEnd &&
_bottomEnd == _bottomStart) {
if (_topStart != Radius.zero) {
if (_topStart.x == _topStart.y) {
logical = 'BorderRadiusDirectional.circular(${_topStart.x.toStringAsFixed(1)})';
} else {
logical = 'BorderRadiusDirectional.all($_topStart)';
}
}
} else {
// logicals aren't the same and at least one isn't zero
final StringBuffer result = StringBuffer();
result.write('BorderRadiusDirectional.only(');
bool comma = false;
if (_topStart != Radius.zero) {
result.write('topStart: $_topStart');
comma = true;
}
if (_topEnd != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('topEnd: $_topEnd');
comma = true;
}
if (_bottomStart != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomStart: $_bottomStart');
comma = true;
}
if (_bottomEnd != Radius.zero) {
if (comma) {
result.write(', ');
}
result.write('bottomEnd: $_bottomEnd');
}
result.write(')');
logical = result.toString();
}
if (visual != null && logical != null) {
return '$visual + $logical';
}
if (visual != null) {
return visual;
}
if (logical != null) {
return logical;
}
return 'BorderRadius.zero';
}
@override
bool operator ==(Object other) {
if (identical(this, other)) {
return true;
}
if (other.runtimeType != runtimeType) {
return false;
}
return other is BorderRadiusGeometry
&& other._topLeft == _topLeft
&& other._topRight == _topRight
&& other._bottomLeft == _bottomLeft
&& other._bottomRight == _bottomRight
&& other._topStart == _topStart
&& other._topEnd == _topEnd
&& other._bottomStart == _bottomStart
&& other._bottomEnd == _bottomEnd;
}
@override
int get hashCode => Object.hash(
_topLeft,
_topRight,
_bottomLeft,
_bottomRight,
_topStart,
_topEnd,
_bottomStart,
_bottomEnd,
);
}
/// An immutable set of radii for each corner of a rectangle.
///
/// Used by [BoxDecoration] when the shape is a [BoxShape.rectangle].
///
/// The [BorderRadius] class specifies offsets in terms of visual corners, e.g.
/// [topLeft]. These values are not affected by the [TextDirection]. To support
/// both left-to-right and right-to-left layouts, consider using
/// [BorderRadiusDirectional], which is expressed in terms that are relative to
/// a [TextDirection] (typically obtained from the ambient [Directionality]).
class BorderRadius extends BorderRadiusGeometry {
/// Creates a border radius where all radii are [radius].
const BorderRadius.all(Radius radius) : this.only(
topLeft: radius,
topRight: radius,
bottomLeft: radius,
bottomRight: radius,
);
/// Creates a border radius where all radii are [Radius.circular(radius)].
BorderRadius.circular(double radius) : this.all(
Radius.circular(radius),
);
/// Creates a vertically symmetric border radius where the top and bottom
/// sides of the rectangle have the same radii.
const BorderRadius.vertical({
Radius top = Radius.zero,
Radius bottom = Radius.zero,
}) : this.only(
topLeft: top,
topRight: top,
bottomLeft: bottom,
bottomRight: bottom,
);
/// Creates a horizontally symmetrical border radius where the left and right
/// sides of the rectangle have the same radii.
const BorderRadius.horizontal({
Radius left = Radius.zero,
Radius right = Radius.zero,
}) : this.only(
topLeft: left,
topRight: right,
bottomLeft: left,
bottomRight: right,
);
/// Creates a border radius with only the given non-zero values. The other
/// corners will be right angles.
const BorderRadius.only({
this.topLeft = Radius.zero,
this.topRight = Radius.zero,
this.bottomLeft = Radius.zero,
this.bottomRight = Radius.zero,
});
/// Returns a copy of this BorderRadius with the given fields replaced with
/// the new values.
BorderRadius copyWith({
Radius? topLeft,
Radius? topRight,
Radius? bottomLeft,
Radius? bottomRight,
}) {
return BorderRadius.only(
topLeft: topLeft ?? this.topLeft,
topRight: topRight ?? this.topRight,
bottomLeft: bottomLeft ?? this.bottomLeft,
bottomRight: bottomRight ?? this.bottomRight,
);
}
/// A border radius with all zero radii.
static const BorderRadius zero = BorderRadius.all(Radius.zero);
/// The top-left [Radius].
final Radius topLeft;
@override
Radius get _topLeft => topLeft;
/// The top-right [Radius].
final Radius topRight;
@override
Radius get _topRight => topRight;
/// The bottom-left [Radius].
final Radius bottomLeft;
@override
Radius get _bottomLeft => bottomLeft;
/// The bottom-right [Radius].
final Radius bottomRight;
@override
Radius get _bottomRight => bottomRight;
@override
Radius get _topStart => Radius.zero;
@override
Radius get _topEnd => Radius.zero;
@override
Radius get _bottomStart => Radius.zero;
@override
Radius get _bottomEnd => Radius.zero;
/// Creates an [RRect] from the current border radius and a [Rect].
///
/// If any of the radii have negative values in x or y, those values will be
/// clamped to zero in order to produce a valid [RRect].
RRect toRRect(Rect rect) {
// Because the current radii could be negative, we must clamp them before
// converting them to an RRect to be rendered, since negative radii on
// RRects don't make sense.
return RRect.fromRectAndCorners(
rect,
topLeft: topLeft.clamp(minimum: Radius.zero), // ignore_clamp_double_lint
topRight: topRight.clamp(minimum: Radius.zero), // ignore_clamp_double_lint
bottomLeft: bottomLeft.clamp(minimum: Radius.zero), // ignore_clamp_double_lint
bottomRight: bottomRight.clamp(minimum: Radius.zero), // ignore_clamp_double_lint
);
}
@override
BorderRadiusGeometry subtract(BorderRadiusGeometry other) {
if (other is BorderRadius) {
return this - other;
}
return super.subtract(other);
}
@override
BorderRadiusGeometry add(BorderRadiusGeometry other) {
if (other is BorderRadius) {
return this + other;
}
return super.add(other);
}
/// Returns the difference between two [BorderRadius] objects.
BorderRadius operator -(BorderRadius other) {
return BorderRadius.only(
topLeft: topLeft - other.topLeft,
topRight: topRight - other.topRight,
bottomLeft: bottomLeft - other.bottomLeft,
bottomRight: bottomRight - other.bottomRight,
);
}
/// Returns the sum of two [BorderRadius] objects.
BorderRadius operator +(BorderRadius other) {
return BorderRadius.only(
topLeft: topLeft + other.topLeft,
topRight: topRight + other.topRight,
bottomLeft: bottomLeft + other.bottomLeft,
bottomRight: bottomRight + other.bottomRight,
);
}
/// Returns the [BorderRadius] object with each corner negated.
///
/// This is the same as multiplying the object by -1.0.
@override
BorderRadius operator -() {
return BorderRadius.only(
topLeft: -topLeft,
topRight: -topRight,
bottomLeft: -bottomLeft,
bottomRight: -bottomRight,
);
}
/// Scales each corner of the [BorderRadius] by the given factor.
@override
BorderRadius operator *(double other) {
return BorderRadius.only(
topLeft: topLeft * other,
topRight: topRight * other,
bottomLeft: bottomLeft * other,
bottomRight: bottomRight * other,
);
}
/// Divides each corner of the [BorderRadius] by the given factor.
@override
BorderRadius operator /(double other) {
return BorderRadius.only(
topLeft: topLeft / other,
topRight: topRight / other,
bottomLeft: bottomLeft / other,
bottomRight: bottomRight / other,
);
}
/// Integer divides each corner of the [BorderRadius] by the given factor.
@override
BorderRadius operator ~/(double other) {
return BorderRadius.only(
topLeft: topLeft ~/ other,
topRight: topRight ~/ other,
bottomLeft: bottomLeft ~/ other,
bottomRight: bottomRight ~/ other,
);
}
/// Computes the remainder of each corner by the given factor.
@override
BorderRadius operator %(double other) {
return BorderRadius.only(
topLeft: topLeft % other,
topRight: topRight % other,
bottomLeft: bottomLeft % other,
bottomRight: bottomRight % other,
);
}
/// Linearly interpolate between two [BorderRadius] objects.
///
/// If either is null, this function interpolates from [BorderRadius.zero].
///
/// {@macro dart.ui.shadow.lerp}
static BorderRadius? lerp(BorderRadius? a, BorderRadius? b, double t) {
assert(t != null);
if (a == null && b == null) {
return null;
}
if (a == null) {
return b! * t;
}
if (b == null) {
return a * (1.0 - t);
}
return BorderRadius.only(
topLeft: Radius.lerp(a.topLeft, b.topLeft, t)!,
topRight: Radius.lerp(a.topRight, b.topRight, t)!,
bottomLeft: Radius.lerp(a.bottomLeft, b.bottomLeft, t)!,
bottomRight: Radius.lerp(a.bottomRight, b.bottomRight, t)!,
);
}
@override
BorderRadius resolve(TextDirection? direction) => this;
}
/// An immutable set of radii for each corner of a rectangle, but with the
/// corners specified in a manner dependent on the writing direction.
///
/// This can be used to specify a corner radius on the leading or trailing edge
/// of a box, so that it flips to the other side when the text alignment flips
/// (e.g. being on the top right in English text but the top left in Arabic
/// text).
///
/// See also:
///
/// * [BorderRadius], a variant that uses physical labels (`topLeft` and
/// `topRight` instead of `topStart` and `topEnd`).
class BorderRadiusDirectional extends BorderRadiusGeometry {
/// Creates a border radius where all radii are [radius].
const BorderRadiusDirectional.all(Radius radius) : this.only(
topStart: radius,
topEnd: radius,
bottomStart: radius,
bottomEnd: radius,
);
/// Creates a border radius where all radii are [Radius.circular(radius)].
BorderRadiusDirectional.circular(double radius) : this.all(
Radius.circular(radius),
);
/// Creates a vertically symmetric border radius where the top and bottom
/// sides of the rectangle have the same radii.
const BorderRadiusDirectional.vertical({
Radius top = Radius.zero,
Radius bottom = Radius.zero,
}) : this.only(
topStart: top,
topEnd: top,
bottomStart: bottom,
bottomEnd: bottom,
);
/// Creates a horizontally symmetrical border radius where the start and end
/// sides of the rectangle have the same radii.
const BorderRadiusDirectional.horizontal({
Radius start = Radius.zero,
Radius end = Radius.zero,
}) : this.only(
topStart: start,
topEnd: end,
bottomStart: start,
bottomEnd: end,
);
/// Creates a border radius with only the given non-zero values. The other
/// corners will be right angles.
const BorderRadiusDirectional.only({
this.topStart = Radius.zero,
this.topEnd = Radius.zero,
this.bottomStart = Radius.zero,
this.bottomEnd = Radius.zero,
});
/// A border radius with all zero radii.
///
/// Consider using [EdgeInsets.zero] instead, since that object has the same
/// effect, but will be cheaper to [resolve].
static const BorderRadiusDirectional zero = BorderRadiusDirectional.all(Radius.zero);
/// The top-start [Radius].
final Radius topStart;
@override
Radius get _topStart => topStart;
/// The top-end [Radius].
final Radius topEnd;
@override
Radius get _topEnd => topEnd;
/// The bottom-start [Radius].
final Radius bottomStart;
@override
Radius get _bottomStart => bottomStart;
/// The bottom-end [Radius].
final Radius bottomEnd;
@override
Radius get _bottomEnd => bottomEnd;
@override
Radius get _topLeft => Radius.zero;
@override
Radius get _topRight => Radius.zero;
@override
Radius get _bottomLeft => Radius.zero;
@override
Radius get _bottomRight => Radius.zero;
@override
BorderRadiusGeometry subtract(BorderRadiusGeometry other) {
if (other is BorderRadiusDirectional) {
return this - other;
}
return super.subtract(other);
}
@override
BorderRadiusGeometry add(BorderRadiusGeometry other) {
if (other is BorderRadiusDirectional) {
return this + other;
}
return super.add(other);
}
/// Returns the difference between two [BorderRadiusDirectional] objects.
BorderRadiusDirectional operator -(BorderRadiusDirectional other) {
return BorderRadiusDirectional.only(
topStart: topStart - other.topStart,
topEnd: topEnd - other.topEnd,
bottomStart: bottomStart - other.bottomStart,
bottomEnd: bottomEnd - other.bottomEnd,
);
}
/// Returns the sum of two [BorderRadiusDirectional] objects.
BorderRadiusDirectional operator +(BorderRadiusDirectional other) {
return BorderRadiusDirectional.only(
topStart: topStart + other.topStart,
topEnd: topEnd + other.topEnd,
bottomStart: bottomStart + other.bottomStart,
bottomEnd: bottomEnd + other.bottomEnd,
);
}
/// Returns the [BorderRadiusDirectional] object with each corner negated.
///
/// This is the same as multiplying the object by -1.0.
@override
BorderRadiusDirectional operator -() {
return BorderRadiusDirectional.only(
topStart: -topStart,
topEnd: -topEnd,
bottomStart: -bottomStart,
bottomEnd: -bottomEnd,
);
}
/// Scales each corner of the [BorderRadiusDirectional] by the given factor.
@override
BorderRadiusDirectional operator *(double other) {
return BorderRadiusDirectional.only(
topStart: topStart * other,
topEnd: topEnd * other,
bottomStart: bottomStart * other,
bottomEnd: bottomEnd * other,
);
}
/// Divides each corner of the [BorderRadiusDirectional] by the given factor.
@override
BorderRadiusDirectional operator /(double other) {
return BorderRadiusDirectional.only(
topStart: topStart / other,
topEnd: topEnd / other,
bottomStart: bottomStart / other,
bottomEnd: bottomEnd / other,
);
}
/// Integer divides each corner of the [BorderRadiusDirectional] by the given factor.
@override
BorderRadiusDirectional operator ~/(double other) {
return BorderRadiusDirectional.only(
topStart: topStart ~/ other,
topEnd: topEnd ~/ other,
bottomStart: bottomStart ~/ other,
bottomEnd: bottomEnd ~/ other,
);
}
/// Computes the remainder of each corner by the given factor.
@override
BorderRadiusDirectional operator %(double other) {
return BorderRadiusDirectional.only(
topStart: topStart % other,
topEnd: topEnd % other,
bottomStart: bottomStart % other,
bottomEnd: bottomEnd % other,
);
}
/// Linearly interpolate between two [BorderRadiusDirectional] objects.
///
/// If either is null, this function interpolates from [BorderRadiusDirectional.zero].
///
/// {@macro dart.ui.shadow.lerp}
static BorderRadiusDirectional? lerp(BorderRadiusDirectional? a, BorderRadiusDirectional? b, double t) {
assert(t != null);
if (a == null && b == null) {
return null;
}
if (a == null) {
return b! * t;
}
if (b == null) {
return a * (1.0 - t);
}
return BorderRadiusDirectional.only(
topStart: Radius.lerp(a.topStart, b.topStart, t)!,
topEnd: Radius.lerp(a.topEnd, b.topEnd, t)!,
bottomStart: Radius.lerp(a.bottomStart, b.bottomStart, t)!,
bottomEnd: Radius.lerp(a.bottomEnd, b.bottomEnd, t)!,
);
}
@override
BorderRadius resolve(TextDirection? direction) {
assert(direction != null);
switch (direction!) {
case TextDirection.rtl:
return BorderRadius.only(
topLeft: topEnd,
topRight: topStart,
bottomLeft: bottomEnd,
bottomRight: bottomStart,
);
case TextDirection.ltr:
return BorderRadius.only(
topLeft: topStart,
topRight: topEnd,
bottomLeft: bottomStart,
bottomRight: bottomEnd,
);
}
}
}
class _MixedBorderRadius extends BorderRadiusGeometry {
const _MixedBorderRadius(
this._topLeft,
this._topRight,
this._bottomLeft,
this._bottomRight,
this._topStart,
this._topEnd,
this._bottomStart,
this._bottomEnd,
);
@override
final Radius _topLeft;
@override
final Radius _topRight;
@override
final Radius _bottomLeft;
@override
final Radius _bottomRight;
@override
final Radius _topStart;
@override
final Radius _topEnd;
@override
final Radius _bottomStart;
@override
final Radius _bottomEnd;
@override
_MixedBorderRadius operator -() {
return _MixedBorderRadius(
-_topLeft,
-_topRight,
-_bottomLeft,
-_bottomRight,
-_topStart,
-_topEnd,
-_bottomStart,
-_bottomEnd,
);
}
/// Scales each corner of the [_MixedBorderRadius] by the given factor.
@override
_MixedBorderRadius operator *(double other) {
return _MixedBorderRadius(
_topLeft * other,
_topRight * other,
_bottomLeft * other,
_bottomRight * other,
_topStart * other,
_topEnd * other,
_bottomStart * other,
_bottomEnd * other,
);
}
@override
_MixedBorderRadius operator /(double other) {
return _MixedBorderRadius(
_topLeft / other,
_topRight / other,
_bottomLeft / other,
_bottomRight / other,
_topStart / other,
_topEnd / other,
_bottomStart / other,
_bottomEnd / other,
);
}
@override
_MixedBorderRadius operator ~/(double other) {
return _MixedBorderRadius(
_topLeft ~/ other,
_topRight ~/ other,
_bottomLeft ~/ other,
_bottomRight ~/ other,
_topStart ~/ other,
_topEnd ~/ other,
_bottomStart ~/ other,
_bottomEnd ~/ other,
);
}
@override
_MixedBorderRadius operator %(double other) {
return _MixedBorderRadius(
_topLeft % other,
_topRight % other,
_bottomLeft % other,
_bottomRight % other,
_topStart % other,
_topEnd % other,
_bottomStart % other,
_bottomEnd % other,
);
}
@override
BorderRadius resolve(TextDirection? direction) {
assert(direction != null);
switch (direction!) {
case TextDirection.rtl:
return BorderRadius.only(
topLeft: _topLeft + _topEnd,
topRight: _topRight + _topStart,
bottomLeft: _bottomLeft + _bottomEnd,
bottomRight: _bottomRight + _bottomStart,
);
case TextDirection.ltr:
return BorderRadius.only(
topLeft: _topLeft + _topStart,
topRight: _topRight + _topEnd,
bottomLeft: _bottomLeft + _bottomStart,
bottomRight: _bottomRight + _bottomEnd,
);
}
}
}