blob: e32e8bf2fdd956f1e0c747ad187398f77f656bcd [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:ui';
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/painting.dart';
import 'package:flutter/services.dart';
import 'binding.dart';
import 'focus_scope.dart';
import 'focus_traversal.dart';
import 'framework.dart';
/// Setting to true will cause extensive logging to occur when focus changes occur.
///
/// Can be used to debug focus issues: each time the focus changes, the focus
/// tree will be printed and requests for focus and other focus operations will
/// be logged.
bool debugFocusChanges = false;
bool _focusDebug(String message, [Iterable<String>? details]) {
if (debugFocusChanges) {
debugPrint('FOCUS: $message');
if (details != null && details.isNotEmpty) {
for (final String detail in details) {
debugPrint(' $detail');
}
}
}
// Return true so that it can be easily used inside of an assert.
return true;
}
/// An enum that describes how to handle a key event handled by a
/// [FocusOnKeyCallback] or [FocusOnKeyEventCallback].
enum KeyEventResult {
/// The key event has been handled, and the event should not be propagated to
/// other key event handlers.
handled,
/// The key event has not been handled, and the event should continue to be
/// propagated to other key event handlers, even non-Flutter ones.
ignored,
/// The key event has not been handled, but the key event should not be
/// propagated to other key event handlers.
///
/// It will be returned to the platform embedding to be propagated to text
/// fields and non-Flutter key event handlers on the platform.
skipRemainingHandlers,
}
/// Combine the results returned by multiple [FocusOnKeyCallback]s or
/// [FocusOnKeyEventCallback]s.
///
/// If any callback returns [KeyEventResult.handled], the node considers the
/// message handled; otherwise, if any callback returns
/// [KeyEventResult.skipRemainingHandlers], the node skips the remaining
/// handlers without preventing the platform to handle; otherwise the node is
/// ignored.
KeyEventResult combineKeyEventResults(Iterable<KeyEventResult> results) {
bool hasSkipRemainingHandlers = false;
for (final KeyEventResult result in results) {
switch (result) {
case KeyEventResult.handled:
return KeyEventResult.handled;
case KeyEventResult.skipRemainingHandlers:
hasSkipRemainingHandlers = true;
break;
case KeyEventResult.ignored:
break;
}
}
return hasSkipRemainingHandlers ?
KeyEventResult.skipRemainingHandlers :
KeyEventResult.ignored;
}
/// Signature of a callback used by [Focus.onKey] and [FocusScope.onKey]
/// to receive key events.
///
/// The [node] is the node that received the event.
///
/// Returns a [KeyEventResult] that describes how, and whether, the key event
/// was handled.
typedef FocusOnKeyCallback = KeyEventResult Function(FocusNode node, RawKeyEvent event);
/// Signature of a callback used by [Focus.onKeyEvent] and [FocusScope.onKeyEvent]
/// to receive key events.
///
/// The [node] is the node that received the event.
///
/// Returns a [KeyEventResult] that describes how, and whether, the key event
/// was handled.
typedef FocusOnKeyEventCallback = KeyEventResult Function(FocusNode node, KeyEvent event);
// Represents a pending autofocus request.
@immutable
class _Autofocus {
const _Autofocus({ required this.scope, required this.autofocusNode });
final FocusScopeNode scope;
final FocusNode autofocusNode;
// Applies the autofocus request, if the node is still attached to the
// original scope and the scope has no focused child.
//
// The widget tree is responsible for calling reparent/detach on attached
// nodes to keep their parent/manager information up-to-date, so here we can
// safely check if the scope/node involved in each autofocus request is
// still attached, and discard the ones are no longer attached to the
// original manager.
void applyIfValid(FocusManager manager) {
final bool shouldApply = (scope.parent != null || identical(scope, manager.rootScope))
&& identical(scope._manager, manager)
&& scope.focusedChild == null
&& autofocusNode.ancestors.contains(scope);
if (shouldApply) {
assert(_focusDebug('Applying autofocus: $autofocusNode'));
autofocusNode._doRequestFocus(findFirstFocus: true);
} else {
assert(_focusDebug('Autofocus request discarded for node: $autofocusNode.'));
}
}
}
/// An attachment point for a [FocusNode].
///
/// Using a [FocusAttachment] is rarely needed, unless you are building
/// something akin to the [Focus] or [FocusScope] widgets from scratch.
///
/// Once created, a [FocusNode] must be attached to the widget tree by its
/// _host_ [StatefulWidget] via a [FocusAttachment] object. [FocusAttachment]s
/// are owned by the [StatefulWidget] that hosts a [FocusNode] or
/// [FocusScopeNode]. There can be multiple [FocusAttachment]s for each
/// [FocusNode], but the node will only ever be attached to one of them at a
/// time.
///
/// This attachment is created by calling [FocusNode.attach], usually from the
/// host widget's [State.initState] method. If the widget is updated to have a
/// different focus node, then the new node needs to be attached in
/// [State.didUpdateWidget], after calling [detach] on the previous
/// [FocusAttachment]. Once detached, the attachment is defunct and will no
/// longer make changes to the [FocusNode] through [reparent].
///
/// Without these attachment points, it would be possible for a focus node to
/// simultaneously be attached to more than one part of the widget tree during
/// the build stage.
class FocusAttachment {
/// A private constructor, because [FocusAttachment]s are only to be created
/// by [FocusNode.attach].
FocusAttachment._(this._node) : assert(_node != null);
// The focus node that this attachment manages an attachment for. The node may
// not yet have a parent, or may have been detached from this attachment, so
// don't count on this node being in a usable state.
final FocusNode _node;
/// Returns true if the associated node is attached to this attachment.
///
/// It is possible to be attached to the widget tree, but not be placed in
/// the focus tree (i.e. to not have a parent yet in the focus tree).
bool get isAttached => _node._attachment == this;
/// Detaches the [FocusNode] this attachment point is associated with from the
/// focus tree, and disconnects it from this attachment point.
///
/// Calling [FocusNode.dispose] will also automatically detach the node.
void detach() {
assert(_node != null);
assert(_focusDebug('Detaching node:', <String>[_node.toString(), 'With enclosing scope ${_node.enclosingScope}']));
if (isAttached) {
if (_node.hasPrimaryFocus || (_node._manager != null && _node._manager!._markedForFocus == _node)) {
_node.unfocus(disposition: UnfocusDisposition.previouslyFocusedChild);
}
// This node is no longer in the tree, so shouldn't send notifications anymore.
_node._manager?._markDetached(_node);
_node._parent?._removeChild(_node);
_node._attachment = null;
assert(!_node.hasPrimaryFocus);
assert(_node._manager?._markedForFocus != _node);
}
assert(!isAttached);
}
/// Ensures that the [FocusNode] attached at this attachment point has the
/// proper parent node, changing it if necessary.
///
/// If given, ensures that the given [parent] node is the parent of the node
/// that is attached at this attachment point, changing it if necessary.
/// However, it is usually not necessary to supply an explicit parent, since
/// [reparent] will use [Focus.of] to determine the correct parent node for
/// the context given in [FocusNode.attach].
///
/// If [isAttached] is false, then calling this method does nothing.
///
/// Should be called whenever the associated widget is rebuilt in order to
/// maintain the focus hierarchy.
///
/// A [StatefulWidget] that hosts a [FocusNode] should call this method on the
/// node it hosts during its [State.build] or [State.didChangeDependencies]
/// methods in case the widget is moved from one location in the tree to
/// another location that has a different [FocusScope] or context.
///
/// The optional [parent] argument must be supplied when not using [Focus] and
/// [FocusScope] widgets to build the focus tree, or if there is a need to
/// supply the parent explicitly (which are both uncommon).
void reparent({FocusNode? parent}) {
assert(_node != null);
if (isAttached) {
assert(_node.context != null);
parent ??= Focus.maybeOf(_node.context!, scopeOk: true);
parent ??= _node.context!.owner!.focusManager.rootScope;
assert(parent != null);
parent._reparent(_node);
}
}
}
/// Describe what should happen after [FocusNode.unfocus] is called.
///
/// See also:
///
/// * [FocusNode.unfocus], which takes this as its `disposition` parameter.
enum UnfocusDisposition {
/// Focus the nearest focusable enclosing scope of this node, but do not
/// descend to locate the leaf [FocusScopeNode.focusedChild] the way
/// [previouslyFocusedChild] does.
///
/// Focusing the scope in this way clears the [FocusScopeNode.focusedChild]
/// history for the enclosing scope when it receives focus. Because of this,
/// calling a traversal method like [FocusNode.nextFocus] after unfocusing
/// will cause the [FocusTraversalPolicy] to pick the node it thinks should be
/// first in the scope.
///
/// This is the default disposition for [FocusNode.unfocus].
scope,
/// Focus the previously focused child of the nearest focusable enclosing
/// scope of this node.
///
/// If there is no previously focused child, then this is equivalent to
/// using the [scope] disposition.
///
/// Unfocusing with this disposition will cause [FocusNode.unfocus] to walk up
/// the tree to the nearest focusable enclosing scope, then start to walk down
/// the tree, looking for a focused child at its
/// [FocusScopeNode.focusedChild].
///
/// If the [FocusScopeNode.focusedChild] is a scope, then look for its
/// [FocusScopeNode.focusedChild], and so on, finding the leaf
/// [FocusScopeNode.focusedChild] that is not a scope, or, failing that, a
/// leaf scope that has no focused child.
previouslyFocusedChild,
}
/// An object that can be used by a stateful widget to obtain the keyboard focus
/// and to handle keyboard events.
///
/// _Please see the [Focus] and [FocusScope] widgets, which are utility widgets
/// that manage their own [FocusNode]s and [FocusScopeNode]s, respectively. If
/// they aren't appropriate, [FocusNode]s can be managed directly, but doing
/// this yourself is rare._
///
/// [FocusNode]s are persistent objects that form a _focus tree_ that is a
/// representation of the widgets in the hierarchy that are interested in focus.
/// A focus node might need to be created if it is passed in from an ancestor of
/// a [Focus] widget to control the focus of the children from the ancestor, or
/// a widget might need to host one if the widget subsystem is not being used,
/// or if the [Focus] and [FocusScope] widgets provide insufficient control.
///
/// [FocusNode]s are organized into _scopes_ (see [FocusScopeNode]), which form
/// sub-trees of nodes that restrict traversal to a group of nodes. Within a
/// scope, the most recent nodes to have focus are remembered, and if a node is
/// focused and then unfocused, the previous node receives focus again.
///
/// The focus node hierarchy can be traversed using the [parent], [children],
/// [ancestors] and [descendants] accessors.
///
/// [FocusNode]s are [ChangeNotifier]s, so a listener can be registered to
/// receive a notification when the focus changes. If the [Focus] and
/// [FocusScope] widgets are being used to manage the nodes, consider
/// establishing an [InheritedWidget] dependency on them by calling [Focus.of]
/// or [FocusScope.of] instead. [FocusNode.hasFocus] can also be used to
/// establish a similar dependency, especially if all that is needed is to
/// determine whether or not the widget is focused at build time.
///
/// To see the focus tree in the debug console, call [debugDumpFocusTree]. To
/// get the focus tree as a string, call [debugDescribeFocusTree].
///
/// {@template flutter.widgets.FocusNode.lifecycle}
/// ## Lifecycle
///
/// There are several actors involved in the lifecycle of a
/// [FocusNode]/[FocusScopeNode]. They are created and disposed by their
/// _owner_, attached, detached, and re-parented using a [FocusAttachment] by
/// their _host_ (which must be owned by the [State] of a [StatefulWidget]), and
/// they are managed by the [FocusManager]. Different parts of the [FocusNode]
/// API are intended for these different actors.
///
/// [FocusNode]s (and hence [FocusScopeNode]s) are persistent objects that form
/// part of a _focus tree_ that is a sparse representation of the widgets in the
/// hierarchy that are interested in receiving keyboard events. They must be
/// managed like other persistent state, which is typically done by a
/// [StatefulWidget] that owns the node. A stateful widget that owns a focus
/// scope node must call [dispose] from its [State.dispose] method.
///
/// Once created, a [FocusNode] must be attached to the widget tree via a
/// [FocusAttachment] object. This attachment is created by calling [attach],
/// usually from the [State.initState] method. If the hosting widget is updated
/// to have a different focus node, then the updated node needs to be attached
/// in [State.didUpdateWidget], after calling [FocusAttachment.detach] on the
/// previous [FocusAttachment].
///
/// Because [FocusNode]s form a sparse representation of the widget tree, they
/// must be updated whenever the widget tree is rebuilt. This is done by calling
/// [FocusAttachment.reparent], usually from the [State.build] or
/// [State.didChangeDependencies] methods of the widget that represents the
/// focused region, so that the [BuildContext] assigned to the [FocusScopeNode]
/// can be tracked (the context is used to obtain the [RenderObject], from which
/// the geometry of focused regions can be determined).
///
/// Creating a [FocusNode] each time [State.build] is invoked will cause the
/// focus to be lost each time the widget is built, which is usually not desired
/// behavior (call [unfocus] if losing focus is desired).
///
/// If, as is common, the hosting [StatefulWidget] is also the owner of the
/// focus node, then it will also call [dispose] from its [State.dispose] (in
/// which case the [FocusAttachment.detach] may be skipped, since dispose will
/// automatically detach). If another object owns the focus node, then it must
/// call [dispose] when the node is done being used.
/// {@endtemplate}
///
/// {@template flutter.widgets.FocusNode.keyEvents}
/// ## Key Event Propagation
///
/// The [FocusManager] receives key events from [RawKeyboard] and
/// [HardwareKeyboard] and will pass them to the focused nodes. It starts with
/// the node with the primary focus, and will call the [onKey] or [onKeyEvent]
/// callback for that node. If the callback returns [KeyEventResult.ignored],
/// indicating that it did not handle the event, the [FocusManager] will move
/// to the parent of that node and call its [onKey] or [onKeyEvent]. If that
/// [onKey] or [onKeyEvent] returns [KeyEventResult.handled], then it will stop
/// propagating the event. If it reaches the root [FocusScopeNode],
/// [FocusManager.rootScope], the event is discarded.
/// {@endtemplate}
///
/// ## Focus Traversal
///
/// The term _traversal_, sometimes called _tab traversal_, refers to moving the
/// focus from one widget to the next in a particular order (also sometimes
/// referred to as the _tab order_, since the TAB key is often bound to the
/// action to move to the next widget).
///
/// To give focus to the logical _next_ or _previous_ widget in the UI, call the
/// [nextFocus] or [previousFocus] methods. To give the focus to a widget in a
/// particular direction, call the [focusInDirection] method.
///
/// The policy for what the _next_ or _previous_ widget is, or the widget in a
/// particular direction, is determined by the [FocusTraversalPolicy] in force.
///
/// The ambient policy is determined by looking up the widget hierarchy for a
/// [FocusTraversalGroup] widget, and obtaining the focus traversal policy from
/// it. Different focus nodes can inherit difference policies, so part of the
/// app can go in a predefined order (using [OrderedTraversalPolicy]), and part
/// can go in reading order (using [ReadingOrderTraversalPolicy]), depending
/// upon the use case.
///
/// Predefined policies include [WidgetOrderTraversalPolicy],
/// [ReadingOrderTraversalPolicy], [OrderedTraversalPolicy], and
/// [DirectionalFocusTraversalPolicyMixin], but custom policies can be built
/// based upon these policies. See [FocusTraversalPolicy] for more information.
///
/// {@tool dartpad}
/// This example shows how a FocusNode should be managed if not using the
/// [Focus] or [FocusScope] widgets. See the [Focus] widget for a similar
/// example using [Focus] and [FocusScope] widgets.
///
/// ** See code in examples/api/lib/widgets/focus_manager/focus_node.0.dart **
/// {@end-tool}
///
/// See also:
///
/// * [Focus], a widget that manages a [FocusNode] and provides access to focus
/// information and actions to its descendant widgets.
/// * [FocusTraversalGroup], a widget used to group together and configure the
/// focus traversal policy for a widget subtree.
/// * [FocusManager], a singleton that manages the primary focus and distributes
/// key events to focused nodes.
/// * [FocusTraversalPolicy], a class used to determine how to move the focus to
/// other nodes.
class FocusNode with DiagnosticableTreeMixin, ChangeNotifier {
/// Creates a focus node.
///
/// The [debugLabel] is ignored on release builds.
///
/// The [skipTraversal], [descendantsAreFocusable], and [canRequestFocus]
/// arguments must not be null.
///
/// To receive key events that focuses on this node, pass a listener to `onKeyEvent`.
/// The `onKey` is a legacy API based on [RawKeyEvent] and will be deprecated
/// in the future.
FocusNode({
String? debugLabel,
this.onKey,
this.onKeyEvent,
bool skipTraversal = false,
bool canRequestFocus = true,
bool descendantsAreFocusable = true,
bool descendantsAreTraversable = true,
}) : assert(skipTraversal != null),
assert(canRequestFocus != null),
assert(descendantsAreFocusable != null),
_skipTraversal = skipTraversal,
_canRequestFocus = canRequestFocus,
_descendantsAreFocusable = descendantsAreFocusable,
_descendantsAreTraversable = descendantsAreTraversable {
// Set it via the setter so that it does nothing on release builds.
this.debugLabel = debugLabel;
}
/// If true, tells the focus traversal policy to skip over this node for
/// purposes of the traversal algorithm.
///
/// This may be used to place nodes in the focus tree that may be focused, but
/// not traversed, allowing them to receive key events as part of the focus
/// chain, but not be traversed to via focus traversal.
///
/// This is different from [canRequestFocus] because it only implies that the
/// node can't be reached via traversal, not that it can't be focused. It may
/// still be focused explicitly.
bool get skipTraversal {
if (_skipTraversal) {
return true;
}
for (final FocusNode ancestor in ancestors) {
if (!ancestor.descendantsAreTraversable) {
return true;
}
}
return false;
}
bool _skipTraversal;
set skipTraversal(bool value) {
if (value != _skipTraversal) {
_skipTraversal = value;
_manager?._markPropertiesChanged(this);
}
}
/// If true, this focus node may request the primary focus.
///
/// Defaults to true. Set to false if you want this node to do nothing when
/// [requestFocus] is called on it.
///
/// If set to false on a [FocusScopeNode], will cause all of the children of
/// the scope node to not be focusable.
///
/// If set to false on a [FocusNode], it will not affect the focusability of
/// children of the node.
///
/// The [hasFocus] member can still return true if this node is the ancestor
/// of a node with primary focus.
///
/// This is different than [skipTraversal] because [skipTraversal] still
/// allows the node to be focused, just not traversed to via the
/// [FocusTraversalPolicy].
///
/// Setting [canRequestFocus] to false implies that the node will also be
/// skipped for traversal purposes.
///
/// See also:
///
/// * [FocusTraversalGroup], a widget used to group together and configure the
/// focus traversal policy for a widget subtree.
/// * [FocusTraversalPolicy], a class that can be extended to describe a
/// traversal policy.
bool get canRequestFocus {
if (!_canRequestFocus) {
return false;
}
final FocusScopeNode? scope = enclosingScope;
if (scope != null && !scope.canRequestFocus) {
return false;
}
for (final FocusNode ancestor in ancestors) {
if (!ancestor.descendantsAreFocusable) {
return false;
}
}
return true;
}
bool _canRequestFocus;
@mustCallSuper
set canRequestFocus(bool value) {
if (value != _canRequestFocus) {
// Have to set this first before unfocusing, since it checks this to cull
// unfocusable, previously-focused children.
_canRequestFocus = value;
if (hasFocus && !value) {
unfocus(disposition: UnfocusDisposition.previouslyFocusedChild);
}
_manager?._markPropertiesChanged(this);
}
}
/// If false, will disable focus for all of this node's descendants.
///
/// Defaults to true. Does not affect focusability of this node: for that,
/// use [canRequestFocus].
///
/// If any descendants are focused when this is set to false, they will be
/// unfocused. When [descendantsAreFocusable] is set to true again, they will
/// not be refocused, although they will be able to accept focus again.
///
/// Does not affect the value of [canRequestFocus] on the descendants.
///
/// If a descendant node loses focus when this value is changed, the focus
/// will move to the scope enclosing this node.
///
/// See also:
///
/// * [ExcludeFocus], a widget that uses this property to conditionally
/// exclude focus for a subtree.
/// * [descendantsAreTraversable], which makes this widget's descendants
/// untraversable.
/// * [ExcludeFocusTraversal], a widget that conditionally excludes focus
/// traversal for a subtree.
/// * [Focus], a widget that exposes this setting as a parameter.
/// * [FocusTraversalGroup], a widget used to group together and configure
/// the focus traversal policy for a widget subtree that also has a
/// `descendantsAreFocusable` parameter that prevents its children from
/// being focused.
bool get descendantsAreFocusable => _descendantsAreFocusable;
bool _descendantsAreFocusable;
@mustCallSuper
set descendantsAreFocusable(bool value) {
if (value == _descendantsAreFocusable) {
return;
}
// Set _descendantsAreFocusable before unfocusing, so the scope won't try
// and focus any of the children here again if it is false.
_descendantsAreFocusable = value;
if (!value && hasFocus) {
unfocus(disposition: UnfocusDisposition.previouslyFocusedChild);
}
_manager?._markPropertiesChanged(this);
}
/// If false, tells the focus traversal policy to skip over for all of this
/// node's descendants for purposes of the traversal algorithm.
///
/// Defaults to true. Does not affect the focus traversal of this node: for
/// that, use [skipTraversal].
///
/// Does not affect the value of [FocusNode.skipTraversal] on the
/// descendants. Does not affect focusability of the descendants.
///
/// See also:
///
/// * [ExcludeFocusTraversal], a widget that uses this property to conditionally
/// exclude focus traversal for a subtree.
/// * [descendantsAreFocusable], which makes this widget's descendants
/// unfocusable.
/// * [ExcludeFocus], a widget that conditionally excludes focus for a subtree.
/// * [FocusTraversalGroup], a widget used to group together and configure
/// the focus traversal policy for a widget subtree that also has an
/// `descendantsAreFocusable` parameter that prevents its children from
/// being focused.
bool get descendantsAreTraversable => _descendantsAreTraversable;
bool _descendantsAreTraversable;
@mustCallSuper
set descendantsAreTraversable(bool value) {
if (value != _descendantsAreTraversable) {
_descendantsAreTraversable = value;
_manager?._markPropertiesChanged(this);
}
}
/// The context that was supplied to [attach].
///
/// This is typically the context for the widget that is being focused, as it
/// is used to determine the bounds of the widget.
BuildContext? get context => _context;
BuildContext? _context;
/// Called if this focus node receives a key event while focused (i.e. when
/// [hasFocus] returns true).
///
/// This is a legacy API based on [RawKeyEvent] and will be deprecated in the
/// future. Prefer [onKeyEvent] instead.
///
/// {@macro flutter.widgets.FocusNode.keyEvents}
FocusOnKeyCallback? onKey;
/// Called if this focus node receives a key event while focused (i.e. when
/// [hasFocus] returns true).
///
/// {@macro flutter.widgets.FocusNode.keyEvents}
FocusOnKeyEventCallback? onKeyEvent;
FocusManager? _manager;
List<FocusNode>? _ancestors;
List<FocusNode>? _descendants;
bool _hasKeyboardToken = false;
/// Returns the parent node for this object.
///
/// All nodes except for the root [FocusScopeNode] ([FocusManager.rootScope])
/// will be given a parent when they are added to the focus tree, which is
/// done using [FocusAttachment.reparent].
FocusNode? get parent => _parent;
FocusNode? _parent;
/// An iterator over the children of this node.
Iterable<FocusNode> get children => _children;
final List<FocusNode> _children = <FocusNode>[];
/// An iterator over the children that are allowed to be traversed by the
/// [FocusTraversalPolicy].
///
/// Returns the list of focusable, traversable children of this node,
/// regardless of those settings on this focus node. Will return an empty
/// iterable if [descendantsAreFocusable] is false.
///
/// See also
///
/// * [traversalDescendants], which traverses all of the node's descendants,
/// not just the immediate children.
Iterable<FocusNode> get traversalChildren {
if (!descendantsAreFocusable) {
return const Iterable<FocusNode>.empty();
}
return children.where(
(FocusNode node) => !node.skipTraversal && node.canRequestFocus,
);
}
/// A debug label that is used for diagnostic output.
///
/// Will always return null in release builds.
String? get debugLabel => _debugLabel;
String? _debugLabel;
set debugLabel(String? value) {
assert(() {
// Only set the value in debug builds.
_debugLabel = value;
return true;
}());
}
FocusAttachment? _attachment;
/// An [Iterable] over the hierarchy of children below this one, in
/// depth-first order.
Iterable<FocusNode> get descendants {
if (_descendants == null) {
final List<FocusNode> result = <FocusNode>[];
for (final FocusNode child in _children) {
result.addAll(child.descendants);
result.add(child);
}
_descendants = result;
}
return _descendants!;
}
/// Returns all descendants which do not have the [skipTraversal] and do have
/// the [canRequestFocus] flag set.
Iterable<FocusNode> get traversalDescendants {
if (!descendantsAreFocusable) {
return const Iterable<FocusNode>.empty();
}
return descendants.where((FocusNode node) => !node.skipTraversal && node.canRequestFocus);
}
/// An [Iterable] over the ancestors of this node.
///
/// Iterates the ancestors of this node starting at the parent and iterating
/// over successively more remote ancestors of this node, ending at the root
/// [FocusScopeNode] ([FocusManager.rootScope]).
Iterable<FocusNode> get ancestors {
if (_ancestors == null) {
final List<FocusNode> result = <FocusNode>[];
FocusNode? parent = _parent;
while (parent != null) {
result.add(parent);
parent = parent._parent;
}
_ancestors = result;
}
return _ancestors!;
}
/// Whether this node has input focus.
///
/// A [FocusNode] has focus when it is an ancestor of a node that returns true
/// from [hasPrimaryFocus], or it has the primary focus itself.
///
/// The [hasFocus] accessor is different from [hasPrimaryFocus] in that
/// [hasFocus] is true if the node is anywhere in the focus chain, but for
/// [hasPrimaryFocus] the node must to be at the end of the chain to return
/// true.
///
/// A node that returns true for [hasFocus] will receive key events if none of
/// its focused descendants returned true from their [onKey] handler.
///
/// This object is a [ChangeNotifier], and notifies its [Listenable] listeners
/// (registered via [addListener]) whenever this value changes.
///
/// See also:
///
/// * [Focus.isAt], which is a static method that will return the focus
/// state of the nearest ancestor [Focus] widget's focus node.
bool get hasFocus => hasPrimaryFocus || (_manager?.primaryFocus?.ancestors.contains(this) ?? false);
/// Returns true if this node currently has the application-wide input focus.
///
/// A [FocusNode] has the primary focus when the node is focused in its
/// nearest ancestor [FocusScopeNode] and [hasFocus] is true for all its
/// ancestor nodes, but none of its descendants.
///
/// This is different from [hasFocus] in that [hasFocus] is true if the node
/// is anywhere in the focus chain, but here the node has to be at the end of
/// the chain to return true.
///
/// A node that returns true for [hasPrimaryFocus] will be the first node to
/// receive key events through its [onKey] handler.
///
/// This object notifies its listeners whenever this value changes.
bool get hasPrimaryFocus => _manager?.primaryFocus == this;
/// Returns the [FocusHighlightMode] that is currently in effect for this node.
FocusHighlightMode get highlightMode => FocusManager.instance.highlightMode;
/// Returns the nearest enclosing scope node above this node, including
/// this node, if it's a scope.
///
/// Returns null if no scope is found.
///
/// Use [enclosingScope] to look for scopes above this node.
FocusScopeNode? get nearestScope => enclosingScope;
/// Returns the nearest enclosing scope node above this node, or null if the
/// node has not yet be added to the focus tree.
///
/// If this node is itself a scope, this will only return ancestors of this
/// scope.
///
/// Use [nearestScope] to start at this node instead of above it.
FocusScopeNode? get enclosingScope {
for (final FocusNode node in ancestors) {
if (node is FocusScopeNode) {
return node;
}
}
return null;
}
/// Returns the size of the attached widget's [RenderObject], in logical
/// units.
///
/// Size is the size of the transformed widget in global coordinates.
Size get size => rect.size;
/// Returns the global offset to the upper left corner of the attached
/// widget's [RenderObject], in logical units.
///
/// Offset is the offset of the transformed widget in global coordinates.
Offset get offset {
assert(
context != null,
"Tried to get the offset of a focus node that didn't have its context set yet.\n"
'The context needs to be set before trying to evaluate traversal policies. '
'Setting the context is typically done with the attach method.',
);
final RenderObject object = context!.findRenderObject()!;
return MatrixUtils.transformPoint(object.getTransformTo(null), object.semanticBounds.topLeft);
}
/// Returns the global rectangle of the attached widget's [RenderObject], in
/// logical units.
///
/// Rect is the rectangle of the transformed widget in global coordinates.
Rect get rect {
assert(
context != null,
"Tried to get the bounds of a focus node that didn't have its context set yet.\n"
'The context needs to be set before trying to evaluate traversal policies. '
'Setting the context is typically done with the attach method.',
);
final RenderObject object = context!.findRenderObject()!;
final Offset topLeft = MatrixUtils.transformPoint(object.getTransformTo(null), object.semanticBounds.topLeft);
final Offset bottomRight = MatrixUtils.transformPoint(object.getTransformTo(null), object.semanticBounds.bottomRight);
return Rect.fromLTRB(topLeft.dx, topLeft.dy, bottomRight.dx, bottomRight.dy);
}
/// Removes the focus on this node by moving the primary focus to another node.
///
/// This method removes focus from a node that has the primary focus, cancels
/// any outstanding requests to focus it, while setting the primary focus to
/// another node according to the `disposition`.
///
/// It is safe to call regardless of whether this node has ever requested
/// focus or not. If this node doesn't have focus or primary focus, nothing
/// happens.
///
/// The `disposition` argument determines which node will receive primary
/// focus after this one loses it.
///
/// If `disposition` is set to [UnfocusDisposition.scope] (the default), then
/// the previously focused node history of the enclosing scope will be
/// cleared, and the primary focus will be moved to the nearest enclosing
/// scope ancestor that is enabled for focus, ignoring the
/// [FocusScopeNode.focusedChild] for that scope.
///
/// If `disposition` is set to [UnfocusDisposition.previouslyFocusedChild],
/// then this node will be removed from the previously focused list in the
/// [enclosingScope], and the focus will be moved to the previously focused
/// node of the [enclosingScope], which (if it is a scope itself), will find
/// its focused child, etc., until a leaf focus node is found. If there is no
/// previously focused child, then the scope itself will receive focus, as if
/// [UnfocusDisposition.scope] were specified.
///
/// If you want this node to lose focus and the focus to move to the next or
/// previous node in the enclosing [FocusTraversalGroup], call [nextFocus] or
/// [previousFocus] instead of calling [unfocus].
///
/// {@tool dartpad}
/// This example shows the difference between the different [UnfocusDisposition]
/// values for [unfocus].
///
/// Try setting focus on the four text fields by selecting them, and then
/// select "UNFOCUS" to see what happens when the current
/// [FocusManager.primaryFocus] is unfocused.
///
/// Try pressing the TAB key after unfocusing to see what the next widget
/// chosen is.
///
/// ** See code in examples/api/lib/widgets/focus_manager/focus_node.unfocus.0.dart **
/// {@end-tool}
void unfocus({
UnfocusDisposition disposition = UnfocusDisposition.scope,
}) {
assert(disposition != null);
if (!hasFocus && (_manager == null || _manager!._markedForFocus != this)) {
return;
}
FocusScopeNode? scope = enclosingScope;
if (scope == null) {
// If the scope is null, then this is either the root node, or a node that
// is not yet in the tree, neither of which do anything when unfocused.
return;
}
switch (disposition) {
case UnfocusDisposition.scope:
// If it can't request focus, then don't modify its focused children.
if (scope.canRequestFocus) {
// Clearing the focused children here prevents re-focusing the node
// that we just unfocused if we immediately hit "next" after
// unfocusing, and also prevents choosing to refocus the next-to-last
// focused child if unfocus is called more than once.
scope._focusedChildren.clear();
}
while (!scope!.canRequestFocus) {
scope = scope.enclosingScope ?? _manager?.rootScope;
}
scope._doRequestFocus(findFirstFocus: false);
break;
case UnfocusDisposition.previouslyFocusedChild:
// Select the most recent focused child from the nearest focusable scope
// and focus that. If there isn't one, focus the scope itself.
if (scope.canRequestFocus) {
scope._focusedChildren.remove(this);
}
while (!scope!.canRequestFocus) {
scope.enclosingScope?._focusedChildren.remove(scope);
scope = scope.enclosingScope ?? _manager?.rootScope;
}
scope._doRequestFocus(findFirstFocus: true);
break;
}
assert(_focusDebug('Unfocused node:', <String>['primary focus was $this', 'next focus will be ${_manager?._markedForFocus}']));
}
/// Removes the keyboard token from this focus node if it has one.
///
/// This mechanism helps distinguish between an input control gaining focus by
/// default and gaining focus as a result of an explicit user action.
///
/// When a focus node requests the focus (either via
/// [FocusScopeNode.requestFocus] or [FocusScopeNode.autofocus]), the focus
/// node receives a keyboard token if it does not already have one. Later,
/// when the focus node becomes focused, the widget that manages the
/// [TextInputConnection] should show the keyboard (i.e. call
/// [TextInputConnection.show]) only if it successfully consumes the keyboard
/// token from the focus node.
///
/// Returns true if this method successfully consumes the keyboard token.
bool consumeKeyboardToken() {
if (!_hasKeyboardToken) {
return false;
}
_hasKeyboardToken = false;
return true;
}
// Marks the node as being the next to be focused, meaning that it will become
// the primary focus and notify listeners of a focus change the next time
// focus is resolved by the manager. If something else calls _markNextFocus
// before then, then that node will become the next focus instead of the
// previous one.
void _markNextFocus(FocusNode newFocus) {
if (_manager != null) {
// If we have a manager, then let it handle the focus change.
_manager!._markNextFocus(this);
return;
}
// If we don't have a manager, then change the focus locally.
newFocus._setAsFocusedChildForScope();
newFocus._notify();
if (newFocus != this) {
_notify();
}
}
// Removes the given FocusNode and its children as a child of this node.
@mustCallSuper
void _removeChild(FocusNode node, {bool removeScopeFocus = true}) {
assert(node != null);
assert(_children.contains(node), "Tried to remove a node that wasn't a child.");
assert(node._parent == this);
assert(node._manager == _manager);
if (removeScopeFocus) {
node.enclosingScope?._focusedChildren.remove(node);
}
node._parent = null;
_children.remove(node);
for (final FocusNode ancestor in ancestors) {
ancestor._descendants = null;
}
_descendants = null;
assert(_manager == null || !_manager!.rootScope.descendants.contains(node));
}
void _updateManager(FocusManager? manager) {
_manager = manager;
for (final FocusNode descendant in descendants) {
descendant._manager = manager;
descendant._ancestors = null;
}
}
// Used by FocusAttachment.reparent to perform the actual parenting operation.
@mustCallSuper
void _reparent(FocusNode child) {
assert(child != null);
assert(child != this, 'Tried to make a child into a parent of itself.');
if (child._parent == this) {
assert(_children.contains(child), "Found a node that says it's a child, but doesn't appear in the child list.");
// The child is already a child of this parent.
return;
}
assert(_manager == null || child != _manager!.rootScope, "Reparenting the root node isn't allowed.");
assert(!ancestors.contains(child), 'The supplied child is already an ancestor of this node. Loops are not allowed.');
final FocusScopeNode? oldScope = child.enclosingScope;
final bool hadFocus = child.hasFocus;
child._parent?._removeChild(child, removeScopeFocus: oldScope != nearestScope);
_children.add(child);
child._parent = this;
child._ancestors = null;
child._updateManager(_manager);
for (final FocusNode ancestor in child.ancestors) {
ancestor._descendants = null;
}
if (hadFocus) {
// Update the focus chain for the current focus without changing it.
_manager?.primaryFocus?._setAsFocusedChildForScope();
}
if (oldScope != null && child.context != null && child.enclosingScope != oldScope) {
FocusTraversalGroup.maybeOf(child.context!)?.changedScope(node: child, oldScope: oldScope);
}
if (child._requestFocusWhenReparented) {
child._doRequestFocus(findFirstFocus: true);
child._requestFocusWhenReparented = false;
}
}
/// Called by the _host_ [StatefulWidget] to attach a [FocusNode] to the
/// widget tree.
///
/// In order to attach a [FocusNode] to the widget tree, call [attach],
/// typically from the [StatefulWidget]'s [State.initState] method.
///
/// If the focus node in the host widget is swapped out, the new node will
/// need to be attached. [FocusAttachment.detach] should be called on the old
/// node, and then [attach] called on the new node. This typically happens in
/// the [State.didUpdateWidget] method.
///
/// To receive key events that focuses on this node, pass a listener to `onKeyEvent`.
/// The `onKey` is a legacy API based on [RawKeyEvent] and will be deprecated
/// in the future.
@mustCallSuper
FocusAttachment attach(
BuildContext? context, {
FocusOnKeyEventCallback? onKeyEvent,
FocusOnKeyCallback? onKey,
}) {
_context = context;
this.onKey = onKey ?? this.onKey;
this.onKeyEvent = onKeyEvent ?? this.onKeyEvent;
_attachment = FocusAttachment._(this);
return _attachment!;
}
@override
void dispose() {
// Detaching will also unfocus and clean up the manager's data structures.
_attachment?.detach();
super.dispose();
}
@mustCallSuper
void _notify() {
if (_parent == null) {
// no longer part of the tree, so don't notify.
return;
}
if (hasPrimaryFocus) {
_setAsFocusedChildForScope();
}
notifyListeners();
}
/// Requests the primary focus for this node, or for a supplied [node], which
/// will also give focus to its [ancestors].
///
/// If called without a node, request focus for this node. If the node hasn't
/// been added to the focus tree yet, then defer the focus request until it
/// is, allowing newly created widgets to request focus as soon as they are
/// added.
///
/// If the given [node] is not yet a part of the focus tree, then this method
/// will add the [node] as a child of this node before requesting focus.
///
/// If the given [node] is a [FocusScopeNode] and that focus scope node has a
/// non-null [FocusScopeNode.focusedChild], then request the focus for the
/// focused child. This process is recursive and continues until it encounters
/// either a focus scope node with a null focused child or an ordinary
/// (non-scope) [FocusNode] is found.
///
/// The node is notified that it has received the primary focus in a
/// microtask, so notification may lag the request by up to one frame.
void requestFocus([FocusNode? node]) {
if (node != null) {
if (node._parent == null) {
_reparent(node);
}
assert(node.ancestors.contains(this), 'Focus was requested for a node that is not a descendant of the scope from which it was requested.');
node._doRequestFocus(findFirstFocus: true);
return;
}
_doRequestFocus(findFirstFocus: true);
}
// Note that this is overridden in FocusScopeNode.
void _doRequestFocus({required bool findFirstFocus}) {
assert(findFirstFocus != null);
if (!canRequestFocus) {
assert(_focusDebug('Node NOT requesting focus because canRequestFocus is false: $this'));
return;
}
// If the node isn't part of the tree, then we just defer the focus request
// until the next time it is reparented, so that it's possible to focus
// newly added widgets.
if (_parent == null) {
_requestFocusWhenReparented = true;
return;
}
_setAsFocusedChildForScope();
if (hasPrimaryFocus && (_manager!._markedForFocus == null || _manager!._markedForFocus == this)) {
return;
}
_hasKeyboardToken = true;
assert(_focusDebug('Node requesting focus: $this'));
_markNextFocus(this);
}
// If set to true, the node will request focus on this node the next time
// this node is reparented in the focus tree.
//
// Once requestFocus has been called at the next reparenting, this value
// will be reset to false.
//
// This will only force a call to requestFocus for the node once the next time
// the node is reparented. After that, _requestFocusWhenReparented would need
// to be set to true again to have it be focused again on the next
// reparenting.
//
// This is used when requestFocus is called and there is no parent yet.
bool _requestFocusWhenReparented = false;
/// Sets this node as the [FocusScopeNode.focusedChild] of the enclosing
/// scope.
///
/// Sets this node as the focused child for the enclosing scope, and that
/// scope as the focused child for the scope above it, etc., until it reaches
/// the root node. It doesn't change the primary focus, it just changes what
/// node would be focused if the enclosing scope receives focus, and keeps
/// track of previously focused children in that scope, so that if the focused
/// child in that scope is removed, the previous focus returns.
void _setAsFocusedChildForScope() {
FocusNode scopeFocus = this;
for (final FocusScopeNode ancestor in ancestors.whereType<FocusScopeNode>()) {
assert(scopeFocus != ancestor, 'Somehow made a loop by setting focusedChild to its scope.');
assert(_focusDebug('Setting $scopeFocus as focused child for scope:', <String>[ancestor.toString()]));
// Remove it anywhere in the focused child history.
ancestor._focusedChildren.remove(scopeFocus);
// Add it to the end of the list, which is also the top of the queue: The
// end of the list represents the currently focused child.
ancestor._focusedChildren.add(scopeFocus);
scopeFocus = ancestor;
}
}
/// Request to move the focus to the next focus node, by calling the
/// [FocusTraversalPolicy.next] method.
///
/// Returns true if it successfully found a node and requested focus.
bool nextFocus() => FocusTraversalGroup.of(context!).next(this);
/// Request to move the focus to the previous focus node, by calling the
/// [FocusTraversalPolicy.previous] method.
///
/// Returns true if it successfully found a node and requested focus.
bool previousFocus() => FocusTraversalGroup.of(context!).previous(this);
/// Request to move the focus to the nearest focus node in the given
/// direction, by calling the [FocusTraversalPolicy.inDirection] method.
///
/// Returns true if it successfully found a node and requested focus.
bool focusInDirection(TraversalDirection direction) => FocusTraversalGroup.of(context!).inDirection(this, direction);
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<BuildContext>('context', context, defaultValue: null));
properties.add(FlagProperty('descendantsAreFocusable', value: descendantsAreFocusable, ifFalse: 'DESCENDANTS UNFOCUSABLE', defaultValue: true));
properties.add(FlagProperty('descendantsAreTraversable', value: descendantsAreTraversable, ifFalse: 'DESCENDANTS UNTRAVERSABLE', defaultValue: true));
properties.add(FlagProperty('canRequestFocus', value: canRequestFocus, ifFalse: 'NOT FOCUSABLE', defaultValue: true));
properties.add(FlagProperty('hasFocus', value: hasFocus && !hasPrimaryFocus, ifTrue: 'IN FOCUS PATH', defaultValue: false));
properties.add(FlagProperty('hasPrimaryFocus', value: hasPrimaryFocus, ifTrue: 'PRIMARY FOCUS', defaultValue: false));
}
@override
List<DiagnosticsNode> debugDescribeChildren() {
int count = 1;
return _children.map<DiagnosticsNode>((FocusNode child) {
return child.toDiagnosticsNode(name: 'Child ${count++}');
}).toList();
}
@override
String toStringShort() {
final bool hasDebugLabel = debugLabel != null && debugLabel!.isNotEmpty;
final String extraData = '${hasDebugLabel ? debugLabel : ''}'
'${hasFocus && hasDebugLabel ? ' ' : ''}'
'${hasFocus && !hasPrimaryFocus ? '[IN FOCUS PATH]' : ''}'
'${hasPrimaryFocus ? '[PRIMARY FOCUS]' : ''}';
return '${describeIdentity(this)}${extraData.isNotEmpty ? '($extraData)' : ''}';
}
}
/// A subclass of [FocusNode] that acts as a scope for its descendants,
/// maintaining information about which descendant is currently or was last
/// focused.
///
/// _Please see the [FocusScope] and [Focus] widgets, which are utility widgets
/// that manage their own [FocusScopeNode]s and [FocusNode]s, respectively. If
/// they aren't appropriate, [FocusScopeNode]s can be managed directly._
///
/// [FocusScopeNode] organizes [FocusNode]s into _scopes_. Scopes form sub-trees
/// of nodes that can be traversed as a group. Within a scope, the most recent
/// nodes to have focus are remembered, and if a node is focused and then
/// removed, the original node receives focus again.
///
/// From a [FocusScopeNode], calling [setFirstFocus], sets the given focus scope
/// as the [focusedChild] of this node, adopting if it isn't already part of the
/// focus tree.
///
/// {@macro flutter.widgets.FocusNode.lifecycle}
/// {@macro flutter.widgets.FocusNode.keyEvents}
///
/// See also:
///
/// * [Focus], a widget that manages a [FocusNode] and provides access to focus
/// information and actions to its descendant widgets.
/// * [FocusManager], a singleton that manages the primary focus and
/// distributes key events to focused nodes.
class FocusScopeNode extends FocusNode {
/// Creates a [FocusScopeNode].
///
/// All parameters are optional.
FocusScopeNode({
super.debugLabel,
super.onKeyEvent,
super.onKey,
super.skipTraversal,
super.canRequestFocus,
}) : assert(skipTraversal != null),
assert(canRequestFocus != null),
super(
descendantsAreFocusable: true,
);
@override
FocusScopeNode get nearestScope => this;
/// Returns true if this scope is the focused child of its parent scope.
bool get isFirstFocus => enclosingScope!.focusedChild == this;
/// Returns the child of this node that should receive focus if this scope
/// node receives focus.
///
/// If [hasFocus] is true, then this points to the child of this node that is
/// currently focused.
///
/// Returns null if there is no currently focused child.
FocusNode? get focusedChild {
assert(_focusedChildren.isEmpty || _focusedChildren.last.enclosingScope == this, 'Focused child does not have the same idea of its enclosing scope as the scope does.');
return _focusedChildren.isNotEmpty ? _focusedChildren.last : null;
}
// A stack of the children that have been set as the focusedChild, most recent
// last (which is the top of the stack).
final List<FocusNode> _focusedChildren = <FocusNode>[];
/// An iterator over the children that are allowed to be traversed by the
/// [FocusTraversalPolicy].
///
/// Will return an empty iterable if this scope node is not focusable, or if
/// [descendantsAreFocusable] is false.
///
/// See also:
///
/// * [traversalDescendants], which traverses all of the node's descendants,
/// not just the immediate children.
@override
Iterable<FocusNode> get traversalChildren {
if (!canRequestFocus) {
return const Iterable<FocusNode>.empty();
}
return super.traversalChildren;
}
/// Returns all descendants which do not have the [skipTraversal] and do have
/// the [canRequestFocus] flag set.
///
/// Will return an empty iterable if this scope node is not focusable, or if
/// [descendantsAreFocusable] is false.
@override
Iterable<FocusNode> get traversalDescendants {
if (!canRequestFocus) {
return const Iterable<FocusNode>.empty();
}
return super.traversalDescendants;
}
/// Make the given [scope] the active child scope for this scope.
///
/// If the given [scope] is not yet a part of the focus tree, then add it to
/// the tree as a child of this scope. If it is already part of the focus
/// tree, the given scope must be a descendant of this scope.
void setFirstFocus(FocusScopeNode scope) {
assert(scope != null);
assert(scope != this, 'Unexpected self-reference in setFirstFocus.');
assert(_focusDebug('Setting scope as first focus in $this to node:', <String>[scope.toString()]));
if (scope._parent == null) {
_reparent(scope);
}
assert(scope.ancestors.contains(this), '$FocusScopeNode $scope must be a child of $this to set it as first focus.');
if (hasFocus) {
scope._doRequestFocus(findFirstFocus: true);
} else {
scope._setAsFocusedChildForScope();
}
}
/// If this scope lacks a focus, request that the given node become the focus.
///
/// If the given node is not yet part of the focus tree, then add it as a
/// child of this node.
///
/// Useful for widgets that wish to grab the focus if no other widget already
/// has the focus.
///
/// The node is notified that it has received the primary focus in a
/// microtask, so notification may lag the request by up to one frame.
void autofocus(FocusNode node) {
// Attach the node to the tree first, so in _applyFocusChange if the node
// is detached we don't add it back to the tree.
if (node._parent == null) {
_reparent(node);
}
assert(_manager != null);
assert(_focusDebug('Autofocus scheduled for $node: scope $this'));
_manager?._pendingAutofocuses.add(_Autofocus(scope: this, autofocusNode: node));
_manager?._markNeedsUpdate();
}
@override
void _doRequestFocus({required bool findFirstFocus}) {
assert(findFirstFocus != null);
// It is possible that a previously focused child is no longer focusable.
while (this.focusedChild != null && !this.focusedChild!.canRequestFocus) {
_focusedChildren.removeLast();
}
final FocusNode? focusedChild = this.focusedChild;
// If findFirstFocus is false, then the request is to make this scope the
// focus instead of looking for the ultimate first focus for this scope and
// its descendants.
if (!findFirstFocus || focusedChild == null) {
if (canRequestFocus) {
_setAsFocusedChildForScope();
_markNextFocus(this);
}
return;
}
focusedChild._doRequestFocus(findFirstFocus: true);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
if (_focusedChildren.isEmpty) {
return;
}
final List<String> childList = _focusedChildren.reversed.map<String>((FocusNode child) {
return child.toStringShort();
}).toList();
properties.add(IterableProperty<String>('focusedChildren', childList, defaultValue: const Iterable<String>.empty()));
}
}
/// An enum to describe which kind of focus highlight behavior to use when
/// displaying focus information.
enum FocusHighlightMode {
/// Touch interfaces will not show the focus highlight except for controls
/// which bring up the soft keyboard.
///
/// If a device that uses a traditional mouse and keyboard has a touch screen
/// attached, it can also enter `touch` mode if the user is using the touch
/// screen.
touch,
/// Traditional interfaces (keyboard and mouse) will show the currently
/// focused control via a focus highlight of some sort.
///
/// If a touch device (like a mobile phone) has a keyboard and/or mouse
/// attached, it also can enter `traditional` mode if the user is using these
/// input devices.
traditional,
}
/// An enum to describe how the current value of [FocusManager.highlightMode] is
/// determined. The strategy is set on [FocusManager.highlightStrategy].
enum FocusHighlightStrategy {
/// Automatic switches between the various highlight modes based on the last
/// kind of input that was received. This is the default.
automatic,
/// [FocusManager.highlightMode] always returns [FocusHighlightMode.touch].
alwaysTouch,
/// [FocusManager.highlightMode] always returns [FocusHighlightMode.traditional].
alwaysTraditional,
}
/// Manages the focus tree.
///
/// The focus tree is a separate, sparser, tree from the widget tree that
/// maintains the hierarchical relationship between focusable widgets in the
/// widget tree.
///
/// The focus manager is responsible for tracking which [FocusNode] has the
/// primary input focus (the [primaryFocus]), holding the [FocusScopeNode] that
/// is the root of the focus tree (the [rootScope]), and what the current
/// [highlightMode] is. It also distributes key events from [RawKeyboard] to the
/// nodes in the focus tree.
///
/// The singleton [FocusManager] instance is held by the [WidgetsBinding] as
/// [WidgetsBinding.focusManager], and can be conveniently accessed using the
/// [FocusManager.instance] static accessor.
///
/// To find the [FocusNode] for a given [BuildContext], use [Focus.of]. To find
/// the [FocusScopeNode] for a given [BuildContext], use [FocusScope.of].
///
/// If you would like notification whenever the [primaryFocus] changes, register
/// a listener with [addListener]. When you no longer want to receive these
/// events, as when your object is about to be disposed, you must unregister
/// with [removeListener] to avoid memory leaks. Removing listeners is typically
/// done in [State.dispose] on stateful widgets.
///
/// The [highlightMode] describes how focus highlights should be displayed on
/// components in the UI. The [highlightMode] changes are notified separately
/// via [addHighlightModeListener] and removed with
/// [removeHighlightModeListener]. The highlight mode changes when the user
/// switches from a mouse to a touch interface, or vice versa.
///
/// The widgets that are used to manage focus in the widget tree are:
///
/// * [Focus], a widget that manages a [FocusNode] in the focus tree so that
/// the focus tree reflects changes in the widget hierarchy.
/// * [FocusScope], a widget that manages a [FocusScopeNode] in the focus tree,
/// creating a new scope for restricting focus to a set of focus nodes.
/// * [FocusTraversalGroup], a widget that groups together nodes that should be
/// traversed using an order described by a given [FocusTraversalPolicy].
///
/// See also:
///
/// * [FocusNode], which is a node in the focus tree that can receive focus.
/// * [FocusScopeNode], which is a node in the focus tree used to collect
/// subtrees into groups and restrict focus to them.
/// * The [primaryFocus] global accessor, for convenient access from anywhere
/// to the current focus manager state.
class FocusManager with DiagnosticableTreeMixin, ChangeNotifier {
/// Creates an object that manages the focus tree.
///
/// This constructor is rarely called directly. To access the [FocusManager],
/// consider using the [FocusManager.instance] accessor instead (which gets it
/// from the [WidgetsBinding] singleton).
///
/// This newly constructed focus manager does not have the necessary event
/// handlers registered to allow it to manage focus. To register those event
/// handlers, callers must call [registerGlobalHandlers]. See the
/// documentation in that method for caveats to watch out for.
FocusManager() {
rootScope._manager = this;
}
/// Registers global input event handlers that are needed to manage focus.
///
/// This sets the [RawKeyboard.keyEventHandler] for the shared instance of
/// [RawKeyboard] and adds a route to the global entry in the gesture routing
/// table. As such, only one [FocusManager] instance should register its
/// global handlers.
///
/// When this focus manager is no longer needed, calling [dispose] on it will
/// unregister these handlers.
void registerGlobalHandlers() {
assert(ServicesBinding.instance.keyEventManager.keyMessageHandler == null);
ServicesBinding.instance.keyEventManager.keyMessageHandler = _handleKeyMessage;
GestureBinding.instance.pointerRouter.addGlobalRoute(_handlePointerEvent);
}
@override
void dispose() {
if (ServicesBinding.instance.keyEventManager.keyMessageHandler == _handleKeyMessage) {
GestureBinding.instance.pointerRouter.removeGlobalRoute(_handlePointerEvent);
}
super.dispose();
}
/// Provides convenient access to the current [FocusManager] singleton from
/// the [WidgetsBinding] instance.
static FocusManager get instance => WidgetsBinding.instance.focusManager;
/// Sets the strategy by which [highlightMode] is determined.
///
/// If set to [FocusHighlightStrategy.automatic], then the highlight mode will
/// change depending upon the interaction mode used last. For instance, if the
/// last interaction was a touch interaction, then [highlightMode] will return
/// [FocusHighlightMode.touch], and focus highlights will only appear on
/// widgets that bring up a soft keyboard. If the last interaction was a
/// non-touch interaction (hardware keyboard press, mouse click, etc.), then
/// [highlightMode] will return [FocusHighlightMode.traditional], and focus
/// highlights will appear on all widgets.
///
/// If set to [FocusHighlightStrategy.alwaysTouch] or
/// [FocusHighlightStrategy.alwaysTraditional], then [highlightMode] will
/// always return [FocusHighlightMode.touch] or
/// [FocusHighlightMode.traditional], respectively, regardless of the last UI
/// interaction type.
///
/// The initial value of [highlightMode] depends upon the value of
/// [defaultTargetPlatform] and [MouseTracker.mouseIsConnected] of
/// [RendererBinding.mouseTracker], making a guess about which interaction is
/// most appropriate for the initial interaction mode.
///
/// Defaults to [FocusHighlightStrategy.automatic].
FocusHighlightStrategy get highlightStrategy => _highlightStrategy;
FocusHighlightStrategy _highlightStrategy = FocusHighlightStrategy.automatic;
set highlightStrategy(FocusHighlightStrategy highlightStrategy) {
_highlightStrategy = highlightStrategy;
_updateHighlightMode();
}
static FocusHighlightMode get _defaultModeForPlatform {
// Assume that if we're on one of the mobile platforms, and there's no mouse
// connected, that the initial interaction will be touch-based, and that
// it's traditional mouse and keyboard on all other platforms.
//
// This only affects the initial value: the ongoing value is updated to a
// known correct value as soon as any pointer/keyboard events are received.
switch (defaultTargetPlatform) {
case TargetPlatform.android:
case TargetPlatform.fuchsia:
case TargetPlatform.iOS:
if (WidgetsBinding.instance.mouseTracker.mouseIsConnected) {
return FocusHighlightMode.traditional;
}
return FocusHighlightMode.touch;
case TargetPlatform.linux:
case TargetPlatform.macOS:
case TargetPlatform.windows:
return FocusHighlightMode.traditional;
}
}
/// Indicates the current interaction mode for focus highlights.
///
/// The value returned depends upon the [highlightStrategy] used, and possibly
/// (depending on the value of [highlightStrategy]) the most recent
/// interaction mode that they user used.
///
/// If [highlightMode] returns [FocusHighlightMode.touch], then widgets should
/// not draw their focus highlight unless they perform text entry.
///
/// If [highlightMode] returns [FocusHighlightMode.traditional], then widgets should
/// draw their focus highlight whenever they are focused.
// Don't want to set _highlightMode here, since it's possible for the target
// platform to change (especially in tests).
FocusHighlightMode get highlightMode => _highlightMode ?? _defaultModeForPlatform;
FocusHighlightMode? _highlightMode;
// If set, indicates if the last interaction detected was touch or not.
// If null, no interactions have occurred yet.
bool? _lastInteractionWasTouch;
// Update function to be called whenever the state relating to highlightMode
// changes.
void _updateHighlightMode() {
final FocusHighlightMode newMode;
switch (highlightStrategy) {
case FocusHighlightStrategy.automatic:
if (_lastInteractionWasTouch == null) {
// If we don't have any information about the last interaction yet,
// then just rely on the default value for the platform, which will be
// determined based on the target platform if _highlightMode is not
// set.
return;
}
if (_lastInteractionWasTouch!) {
newMode = FocusHighlightMode.touch;
} else {
newMode = FocusHighlightMode.traditional;
}
break;
case FocusHighlightStrategy.alwaysTouch:
newMode = FocusHighlightMode.touch;
break;
case FocusHighlightStrategy.alwaysTraditional:
newMode = FocusHighlightMode.traditional;
break;
}
// We can't just compare newMode with _highlightMode here, since
// _highlightMode could be null, so we want to compare with the return value
// for the getter, since that's what clients will be looking at.
final FocusHighlightMode oldMode = highlightMode;
_highlightMode = newMode;
if (highlightMode != oldMode) {
_notifyHighlightModeListeners();
}
}
// The list of listeners for [highlightMode] state changes.
final HashedObserverList<ValueChanged<FocusHighlightMode>> _listeners = HashedObserverList<ValueChanged<FocusHighlightMode>>();
/// Register a closure to be called when the [FocusManager] notifies its listeners
/// that the value of [highlightMode] has changed.
void addHighlightModeListener(ValueChanged<FocusHighlightMode> listener) => _listeners.add(listener);
/// Remove a previously registered closure from the list of closures that the
/// [FocusManager] notifies.
void removeHighlightModeListener(ValueChanged<FocusHighlightMode> listener) => _listeners.remove(listener);
@pragma('vm:notify-debugger-on-exception')
void _notifyHighlightModeListeners() {
if (_listeners.isEmpty) {
return;
}
final List<ValueChanged<FocusHighlightMode>> localListeners = List<ValueChanged<FocusHighlightMode>>.of(_listeners);
for (final ValueChanged<FocusHighlightMode> listener in localListeners) {
try {
if (_listeners.contains(listener)) {
listener(highlightMode);
}
} catch (exception, stack) {
InformationCollector? collector;
assert(() {
collector = () => <DiagnosticsNode>[
DiagnosticsProperty<FocusManager>(
'The $runtimeType sending notification was',
this,
style: DiagnosticsTreeStyle.errorProperty,
),
];
return true;
}());
FlutterError.reportError(FlutterErrorDetails(
exception: exception,
stack: stack,
library: 'widgets library',
context: ErrorDescription('while dispatching notifications for $runtimeType'),
informationCollector: collector,
));
}
}
}
/// The root [FocusScopeNode] in the focus tree.
///
/// This field is rarely used directly. To find the nearest [FocusScopeNode]
/// for a given [FocusNode], call [FocusNode.nearestScope].
final FocusScopeNode rootScope = FocusScopeNode(debugLabel: 'Root Focus Scope');
void _handlePointerEvent(PointerEvent event) {
final FocusHighlightMode expectedMode;
switch (event.kind) {
case PointerDeviceKind.touch:
case PointerDeviceKind.stylus:
case PointerDeviceKind.invertedStylus:
_lastInteractionWasTouch = true;
expectedMode = FocusHighlightMode.touch;
break;
case PointerDeviceKind.mouse:
case PointerDeviceKind.trackpad:
case PointerDeviceKind.unknown:
_lastInteractionWasTouch = false;
expectedMode = FocusHighlightMode.traditional;
break;
}
if (expectedMode != highlightMode) {
_updateHighlightMode();
}
}
bool _handleKeyMessage(KeyMessage message) {
// Update highlightMode first, since things responding to the keys might
// look at the highlight mode, and it should be accurate.
_lastInteractionWasTouch = false;
_updateHighlightMode();
assert(_focusDebug('Received key event $message'));
if (_primaryFocus == null) {
assert(_focusDebug('No primary focus for key event, ignored: $message'));
return false;
}
// Walk the current focus from the leaf to the root, calling each one's
// onKey on the way up, and if one responds that they handled it or want to
// stop propagation, stop.
bool handled = false;
for (final FocusNode node in <FocusNode>[_primaryFocus!, ..._primaryFocus!.ancestors]) {
final List<KeyEventResult> results = <KeyEventResult>[];
if (node.onKeyEvent != null) {
for (final KeyEvent event in message.events) {
results.add(node.onKeyEvent!(node, event));
}
}
if (node.onKey != null && message.rawEvent != null) {
results.add(node.onKey!(node, message.rawEvent!));
}
final KeyEventResult result = combineKeyEventResults(results);
switch (result) {
case KeyEventResult.ignored:
continue;
case KeyEventResult.handled:
assert(_focusDebug('Node $node handled key event $message.'));
handled = true;
break;
case KeyEventResult.skipRemainingHandlers:
assert(_focusDebug('Node $node stopped key event propagation: $message.'));
handled = false;
break;
}
// Only KeyEventResult.ignored will continue the for loop. All other
// options will stop the event propagation.
assert(result != KeyEventResult.ignored);
break;
}
if (!handled) {
assert(_focusDebug('Key event not handled by anyone: $message.'));
}
return handled;
}
/// The node that currently has the primary focus.
FocusNode? get primaryFocus => _primaryFocus;
FocusNode? _primaryFocus;
// The set of nodes that need to notify their listeners of changes at the next
// update.
final Set<FocusNode> _dirtyNodes = <FocusNode>{};
// The node that has requested to have the primary focus, but hasn't been
// given it yet.
FocusNode? _markedForFocus;
void _markDetached(FocusNode node) {
// The node has been removed from the tree, so it no longer needs to be
// notified of changes.
assert(_focusDebug('Node was detached: $node'));
if (_primaryFocus == node) {
_primaryFocus = null;
}
_dirtyNodes.remove(node);
}
void _markPropertiesChanged(FocusNode node) {
_markNeedsUpdate();
assert(_focusDebug('Properties changed for node $node.'));
_dirtyNodes.add(node);
}
void _markNextFocus(FocusNode node) {
if (_primaryFocus == node) {
// The caller asked for the current focus to be the next focus, so just
// pretend that didn't happen.
_markedForFocus = null;
} else {
_markedForFocus = node;
_markNeedsUpdate();
}
}
// The list of autofocus requests made since the last _applyFocusChange call.
final List<_Autofocus> _pendingAutofocuses = <_Autofocus>[];
// True indicates that there is an update pending.
bool _haveScheduledUpdate = false;
// Request that an update be scheduled, optionally requesting focus for the
// given newFocus node.
void _markNeedsUpdate() {
assert(_focusDebug('Scheduling update, current focus is $_primaryFocus, next focus will be $_markedForFocus'));
if (_haveScheduledUpdate) {
return;
}
_haveScheduledUpdate = true;
scheduleMicrotask(_applyFocusChange);
}
void _applyFocusChange() {
_haveScheduledUpdate = false;
final FocusNode? previousFocus = _primaryFocus;
for (final _Autofocus autofocus in _pendingAutofocuses) {
autofocus.applyIfValid(this);
}
_pendingAutofocuses.clear();
if (_primaryFocus == null && _markedForFocus == null) {
// If we don't have any current focus, and nobody has asked to focus yet,
// then revert to the root scope.
_markedForFocus = rootScope;
}
assert(_focusDebug('Refreshing focus state. Next focus will be $_markedForFocus'));
// A node has requested to be the next focus, and isn't already the primary
// focus.
if (_markedForFocus != null && _markedForFocus != _primaryFocus) {
final Set<FocusNode> previousPath = previousFocus?.ancestors.toSet() ?? <FocusNode>{};
final Set<FocusNode> nextPath = _markedForFocus!.ancestors.toSet();
// Notify nodes that are newly focused.
_dirtyNodes.addAll(nextPath.difference(previousPath));
// Notify nodes that are no longer focused
_dirtyNodes.addAll(previousPath.difference(nextPath));
_primaryFocus = _markedForFocus;
_markedForFocus = null;
}
assert(_markedForFocus == null);
if (previousFocus != _primaryFocus) {
assert(_focusDebug('Updating focus from $previousFocus to $_primaryFocus'));
if (previousFocus != null) {
_dirtyNodes.add(previousFocus);
}
if (_primaryFocus != null) {
_dirtyNodes.add(_primaryFocus!);
}
}
for (final FocusNode node in _dirtyNodes) {
node._notify();
}
assert(_focusDebug('Notified ${_dirtyNodes.length} dirty nodes:', _dirtyNodes.toList().map<String>((FocusNode node) => node.toString())));
_dirtyNodes.clear();
if (previousFocus != _primaryFocus) {
notifyListeners();
}
assert(() {
if (debugFocusChanges) {
debugDumpFocusTree();
}
return true;
}());
}
@override
List<DiagnosticsNode> debugDescribeChildren() {
return <DiagnosticsNode>[
rootScope.toDiagnosticsNode(name: 'rootScope'),
];
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
properties.add(FlagProperty('haveScheduledUpdate', value: _haveScheduledUpdate, ifTrue: 'UPDATE SCHEDULED'));
properties.add(DiagnosticsProperty<FocusNode>('primaryFocus', primaryFocus, defaultValue: null));
properties.add(DiagnosticsProperty<FocusNode>('nextFocus', _markedForFocus, defaultValue: null));
final Element? element = primaryFocus?.context as Element?;
if (element != null) {
properties.add(DiagnosticsProperty<String>('primaryFocusCreator', element.debugGetCreatorChain(20)));
}
}
}
/// Provides convenient access to the current [FocusManager.primaryFocus] from the
/// [WidgetsBinding] instance.
FocusNode? get primaryFocus => WidgetsBinding.instance.focusManager.primaryFocus;
/// Returns a text representation of the current focus tree, along with the
/// current attributes on each node.
///
/// Will return an empty string in release builds.
String debugDescribeFocusTree() {
assert(WidgetsBinding.instance != null);
String? result;
assert(() {
result = FocusManager.instance.toStringDeep();
return true;
}());
return result ?? '';
}
/// Prints a text representation of the current focus tree, along with the
/// current attributes on each node.
///
/// Will do nothing in release builds.
void debugDumpFocusTree() {
assert(() {
debugPrint(debugDescribeFocusTree());
return true;
}());
}