| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:flutter/foundation.dart'; |
| |
| // DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT |
| // This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and |
| // should not be edited directly. |
| // |
| // Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead. |
| // See dev/tools/gen_keycodes/README.md for more information. |
| |
| /// A base class for all keyboard key types. |
| /// |
| /// See also: |
| /// |
| /// * [PhysicalKeyboardKey], a class with static values that describe the keys |
| /// that are returned from [RawKeyEvent.physicalKey]. |
| /// * [LogicalKeyboardKey], a class with static values that describe the keys |
| /// that are returned from [RawKeyEvent.logicalKey]. |
| abstract class KeyboardKey with Diagnosticable { |
| /// Abstract const constructor. This constructor enables subclasses to provide |
| /// const constructors so that they can be used in const expressions. |
| const KeyboardKey(); |
| } |
| |
| /// A class with static values that describe the keys that are returned from |
| /// [RawKeyEvent.logicalKey]. |
| /// |
| /// These represent *logical* keys, which are keys which are interpreted in the |
| /// context of any modifiers, modes, or keyboard layouts which may be in effect. |
| /// |
| /// This is contrast to [PhysicalKeyboardKey], which represents a physical key |
| /// in a particular location on the keyboard, without regard for the modifier |
| /// state, mode, or keyboard layout. |
| /// |
| /// As an example, if you wanted to implement an app where the "Q" key "quit" |
| /// something, you'd want to look at the logical key to detect this, since you |
| /// would like to have it match the key with "Q" on it, instead of always |
| /// looking for "the key next next to the TAB key", since on a French keyboard, |
| /// the key next to the TAB key has an "A" on it. |
| /// |
| /// Conversely, if you wanted a game where the key next to the CAPS LOCK (the |
| /// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to |
| /// look at the physical key to make sure that regardless of the character the |
| /// key produces, you got the key that is in that location on the keyboard. |
| /// |
| /// {@tool dartpad --template=stateful_widget_scaffold} |
| /// This example shows how to detect if the user has selected the logical "Q" |
| /// key. |
| /// |
| /// ```dart imports |
| /// import 'package:flutter/foundation.dart'; |
| /// import 'package:flutter/services.dart'; |
| /// ``` |
| /// |
| /// ```dart |
| /// // The node used to request the keyboard focus. |
| /// final FocusNode _focusNode = FocusNode(); |
| /// // The message to display. |
| /// String? _message; |
| /// |
| /// // Focus nodes need to be disposed. |
| /// @override |
| /// void dispose() { |
| /// _focusNode.dispose(); |
| /// super.dispose(); |
| /// } |
| /// |
| /// // Handles the key events from the RawKeyboardListener and update the |
| /// // _message. |
| /// void _handleKeyEvent(RawKeyEvent event) { |
| /// setState(() { |
| /// if (event.logicalKey == LogicalKeyboardKey.keyQ) { |
| /// _message = 'Pressed the "Q" key!'; |
| /// } else { |
| /// if (kReleaseMode) { |
| /// _message = 'Not a Q: Key label is "${event.logicalKey.keyLabel}"'; |
| /// } else { |
| /// // This will only print useful information in debug mode. |
| /// _message = 'Not a Q: Pressed ${event.logicalKey.debugName}'; |
| /// } |
| /// } |
| /// }); |
| /// } |
| /// |
| /// @override |
| /// Widget build(BuildContext context) { |
| /// final TextTheme textTheme = Theme.of(context).textTheme; |
| /// return Container( |
| /// color: Colors.white, |
| /// alignment: Alignment.center, |
| /// child: DefaultTextStyle( |
| /// style: textTheme.headline4!, |
| /// child: RawKeyboardListener( |
| /// focusNode: _focusNode, |
| /// onKey: _handleKeyEvent, |
| /// child: AnimatedBuilder( |
| /// animation: _focusNode, |
| /// builder: (BuildContext context, Widget? child) { |
| /// if (!_focusNode.hasFocus) { |
| /// return GestureDetector( |
| /// onTap: () { |
| /// FocusScope.of(context).requestFocus(_focusNode); |
| /// }, |
| /// child: const Text('Tap to focus'), |
| /// ); |
| /// } |
| /// return Text(_message ?? 'Press a key'); |
| /// }, |
| /// ), |
| /// ), |
| /// ), |
| /// ); |
| /// } |
| /// ``` |
| /// {@end-tool} |
| /// See also: |
| /// |
| /// * [RawKeyEvent], the keyboard event object received by widgets that listen |
| /// to keyboard events. |
| /// * [RawKeyboardListener], a widget used to listen to and supply handlers for |
| /// keyboard events. |
| @immutable |
| class LogicalKeyboardKey extends KeyboardKey { |
| /// Creates a LogicalKeyboardKey object with an optional key label and debug |
| /// name. |
| /// |
| /// [keyId] must not be null. |
| /// |
| /// {@tool snippet} |
| /// To save executable size, it is recommended that the [debugName] be null in |
| /// release mode. You can do this by using the [kReleaseMode] constant. |
| /// |
| /// ```dart |
| /// const LogicalKeyboardKey(0x0010000000a, debugName: kReleaseMode ? null : 'Special Key') |
| /// ``` |
| /// {@end-tool} |
| const LogicalKeyboardKey(this.keyId, {this.debugName, this.keyLabel = ''}) |
| : assert(keyId != null); |
| |
| /// A unique code representing this key. |
| /// |
| /// This is an opaque code. It should not be unpacked to derive information |
| /// from it, as the representation of the code could change at any time. |
| final int keyId; |
| |
| /// The debug string to print for this keyboard key, which will be null in |
| /// release mode. |
| final String? debugName; |
| |
| /// The Unicode string representing the character produced by a [RawKeyEvent]. |
| /// |
| /// This value is useful for describing or matching mnemonic keyboard |
| /// shortcuts. |
| /// |
| /// This value is an empty string if there's no key label data for a key. |
| /// |
| /// On most platforms this is a single code point, but it could contain any |
| /// Unicode string. The `keyLabel` differs from [RawKeyEvent.character] |
| /// because `keyLabel` only takes into account the key being pressed, not any |
| /// combining keys pressed before it, so, for example, an “o” that follows a |
| /// combining dieresis (“¨”, COMBINING DIAERESIS (U+0308)) would just return |
| /// “o” for [keyLabel], but would return “ö” for [RawKeyEvent.character]. |
| /// |
| /// {@macro flutter.services.RawKeyEventData.keyLabel} |
| final String keyLabel; |
| |
| @override |
| int get hashCode => keyId.hashCode; |
| |
| @override |
| bool operator ==(Object other) { |
| if (other.runtimeType != runtimeType) { |
| return false; |
| } |
| return other is LogicalKeyboardKey |
| && other.keyId == keyId; |
| } |
| |
| /// Returns the [LogicalKeyboardKey] constant that matches the given ID, or |
| /// null, if not found. |
| static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId]; |
| |
| /// Returns true if the given label represents a Unicode control character. |
| /// |
| /// Examples of control characters are characters like "U+000A LINE FEED (LF)" |
| /// or "U+001B ESCAPE (ESC)". |
| /// |
| /// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more |
| /// information. |
| /// |
| /// Used by [RawKeyEvent] subclasses to help construct IDs. |
| static bool isControlCharacter(String label) { |
| if (label.length != 1) { |
| return false; |
| } |
| final int codeUnit = label.codeUnitAt(0); |
| return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f); |
| } |
| |
| /// Returns true if the [keyId] of this object is one that is auto-generated by |
| /// Flutter. |
| /// |
| /// Auto-generated key IDs are generated in response to platform key codes |
| /// which Flutter doesn't recognize, and their IDs shouldn't be used in a |
| /// persistent way. |
| /// |
| /// Auto-generated IDs should be a rare occurrence: Flutter supports most keys. |
| /// |
| /// Keys that generate Unicode characters (even if unknown to Flutter) will |
| /// not return true for `isAutogenerated`, since they will be assigned a |
| /// Unicode-based code that will remain stable. |
| /// |
| /// If Flutter adds support for a previously unsupported key code, the ID it |
| /// reports will change, but the ID will remain stable on the platform it is |
| /// produced on until Flutter adds support for recognizing it. |
| /// |
| /// So, hypothetically, if Android added a new key code of 0xffff, |
| /// representing a new "do what I mean" key, then the auto-generated code |
| /// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to |
| /// the definitions below, the new code would be 0x0020000ffff for all |
| /// platforms that had a "do what I mean" key from then on. |
| bool get isAutogenerated => (keyId & autogeneratedMask) != 0; |
| |
| /// Returns a set of pseudo-key synonyms for the given `key`. |
| /// |
| /// This allows finding the pseudo-keys that also represents a concrete |
| /// `key` so that a class with a key map can match pseudo-keys as well as the |
| /// actual generated keys. |
| /// |
| /// The pseudo-keys returned in the set are typically used to represent keys |
| /// which appear in multiple places on the keyboard, such as the [shift], |
| /// [alt], [control], and [meta] keys. The keys in the returned set won't ever |
| /// be generated directly, but if a more specific key event is received, then |
| /// this set can be used to find the more general pseudo-key. For example, if |
| /// this is a [shiftLeft] key, this accessor will return the set |
| /// `<LogicalKeyboardKey>{ shift }`. |
| Set<LogicalKeyboardKey> get synonyms { |
| final LogicalKeyboardKey? result = _synonyms[this]; |
| return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result}; |
| } |
| |
| /// Takes a set of keys, and returns the same set, but with any keys that have |
| /// synonyms replaced. |
| /// |
| /// It is used, for example, to make sets of keys with members like |
| /// [controlRight] and [controlLeft] and convert that set to contain just |
| /// [control], so that the question "is any control key down?" can be asked. |
| static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) { |
| final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{}; |
| for (final LogicalKeyboardKey key in input) { |
| final LogicalKeyboardKey? synonym = _synonyms[key]; |
| result.add(synonym ?? key); |
| } |
| return result; |
| } |
| |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
| super.debugFillProperties(properties); |
| properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}', showName: true)); |
| properties.add(StringProperty('keyLabel', keyLabel, showName: true)); |
| properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null)); |
| } |
| |
| /// Mask for the 32-bit value portion of the key code. |
| /// |
| /// This is used by platform-specific code to generate Flutter key codes. |
| static const int valueMask = 0x000FFFFFFFF; |
| |
| /// Mask for the platform prefix portion of the key code. |
| /// |
| /// This is used by platform-specific code to generate Flutter key codes. |
| static const int platformMask = 0x0FF00000000; |
| |
| /// Mask for the auto-generated bit portion of the key code. |
| /// |
| /// This is used by platform-specific code to generate new Flutter key codes |
| /// for keys which are not recognized. |
| static const int autogeneratedMask = 0x10000000000; |
| |
| /// Mask for the synonym pseudo-keys generated for keys which appear in more |
| /// than one place on the keyboard. |
| /// |
| /// IDs in this range are used to represent keys which appear in multiple |
| /// places on the keyboard, such as the SHIFT, ALT, CTRL, and numeric keypad |
| /// keys. These key codes will never be generated by the key event system, but |
| /// may be used in key maps to represent the union of all the keys of each |
| /// type in order to match them. |
| /// |
| /// To look up the synonyms that are defined, look in the [synonyms] map. |
| static const int synonymMask = 0x20000000000; |
| |
| /// The code prefix for keys which have a Unicode representation. |
| /// |
| /// This is used by platform-specific code to generate Flutter key codes. |
| static const int unicodePlane = 0x00000000000; |
| |
| /// The code prefix for keys which do not have a Unicode representation. |
| /// |
| /// This is used by platform-specific code to generate Flutter key codes using |
| /// HID Usage codes. |
| static const int hidPlane = 0x00100000000; |
| @@@LOGICAL_KEY_DEFINITIONS@@@ |
| // A list of all predefined constant LogicalKeyboardKeys so they can be |
| // searched. |
| static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{ |
| @@@LOGICAL_KEY_MAP@@@ |
| }; |
| |
| // A map of keys to the pseudo-key synonym for that key. Used by getSynonyms. |
| static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{ |
| @@@LOGICAL_KEY_SYNONYMS@@@ }; |
| } |
| |
| /// A class with static values that describe the keys that are returned from |
| /// [RawKeyEvent.physicalKey]. |
| /// |
| /// These represent *physical* keys, which are keys which represent a particular |
| /// key location on a QWERTY keyboard. It ignores any modifiers, modes, or |
| /// keyboard layouts which may be in effect. This is contrast to |
| /// [LogicalKeyboardKey], which represents a logical key interpreted in the |
| /// context of modifiers, modes, and/or keyboard layouts. |
| /// |
| /// As an example, if you wanted a game where the key next to the CAPS LOCK (the |
| /// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to |
| /// look at the physical key to make sure that regardless of the character the |
| /// key produces, you got the key that is in that location on the keyboard. |
| /// |
| /// Conversely, if you wanted to implement an app where the "Q" key "quit" |
| /// something, you'd want to look at the logical key to detect this, since you |
| /// would like to have it match the key with "Q" on it, instead of always |
| /// looking for "the key next next to the TAB key", since on a French keyboard, |
| /// the key next to the TAB key has an "A" on it. |
| /// |
| /// {@tool dartpad --template=stateful_widget_scaffold} |
| /// This example shows how to detect if the user has selected the physical key |
| /// to the right of the CAPS LOCK key. |
| /// |
| /// ```dart imports |
| /// import 'package:flutter/services.dart'; |
| /// ``` |
| /// |
| /// ```dart |
| /// // The node used to request the keyboard focus. |
| /// final FocusNode _focusNode = FocusNode(); |
| /// // The message to display. |
| /// String? _message; |
| /// |
| /// // Focus nodes need to be disposed. |
| /// @override |
| /// void dispose() { |
| /// _focusNode.dispose(); |
| /// super.dispose(); |
| /// } |
| /// |
| /// // Handles the key events from the RawKeyboardListener and update the |
| /// // _message. |
| /// void _handleKeyEvent(RawKeyEvent event) { |
| /// setState(() { |
| /// if (event.physicalKey == PhysicalKeyboardKey.keyA) { |
| /// _message = 'Pressed the key next to CAPS LOCK!'; |
| /// } else { |
| /// _message = 'Wrong key.'; |
| /// } |
| /// }); |
| /// } |
| /// |
| /// @override |
| /// Widget build(BuildContext context) { |
| /// final TextTheme textTheme = Theme.of(context).textTheme; |
| /// return Container( |
| /// color: Colors.white, |
| /// alignment: Alignment.center, |
| /// child: DefaultTextStyle( |
| /// style: textTheme.headline4!, |
| /// child: RawKeyboardListener( |
| /// focusNode: _focusNode, |
| /// onKey: _handleKeyEvent, |
| /// child: AnimatedBuilder( |
| /// animation: _focusNode, |
| /// builder: (BuildContext context, Widget? child) { |
| /// if (!_focusNode.hasFocus) { |
| /// return GestureDetector( |
| /// onTap: () { |
| /// FocusScope.of(context).requestFocus(_focusNode); |
| /// }, |
| /// child: Text('Tap to focus'), |
| /// ); |
| /// } |
| /// return Text(_message ?? 'Press a key'); |
| /// }, |
| /// ), |
| /// ), |
| /// ), |
| /// ); |
| /// } |
| /// ``` |
| /// {@end-tool} |
| /// |
| /// See also: |
| /// |
| /// * [RawKeyEvent], the keyboard event object received by widgets that listen |
| /// to keyboard events. |
| /// * [RawKeyboardListener], a widget used to listen to and supply handlers for |
| /// keyboard events. |
| @immutable |
| class PhysicalKeyboardKey extends KeyboardKey { |
| /// Creates a PhysicalKeyboardKey object with an optional debug name. |
| /// |
| /// The [usbHidUsage] must not be null. |
| /// |
| /// {@tool snippet} |
| /// To save executable size, it is recommended that the [debugName] be null in |
| /// release mode. You can do this using the [kReleaseMode] constant. |
| /// |
| /// ```dart |
| /// const PhysicalKeyboardKey(0x0000ffff, debugName: kReleaseMode ? null : 'Special Key') |
| /// ``` |
| /// {@end-tool} |
| const PhysicalKeyboardKey(this.usbHidUsage, {this.debugName}) |
| : assert(usbHidUsage != null); |
| |
| /// The unique USB HID usage ID of this physical key on the keyboard. |
| /// |
| /// Due to the variations in platform APIs, this may not be the actual HID |
| /// usage code from the hardware, but a value derived from available |
| /// information on the platform. |
| /// |
| /// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf> |
| /// for the HID usage values and their meanings. |
| final int usbHidUsage; |
| |
| /// The debug string to print for this keyboard key, which will be null in |
| /// release mode. |
| final String? debugName; |
| |
| /// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage |
| /// code. |
| static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode]; |
| |
| @override |
| int get hashCode => usbHidUsage.hashCode; |
| |
| @override |
| bool operator ==(Object other) { |
| if (other.runtimeType != runtimeType) { |
| return false; |
| } |
| return other is PhysicalKeyboardKey |
| && other.usbHidUsage == usbHidUsage; |
| } |
| |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
| super.debugFillProperties(properties); |
| properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}', showName: true)); |
| properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null)); |
| } |
| |
| // Key constants for all keyboard keys in the USB HID specification at the |
| // time Flutter was built. |
| @@@PHYSICAL_KEY_DEFINITIONS@@@ |
| // A list of all the predefined constant PhysicalKeyboardKeys so that they |
| // can be searched. |
| static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{ |
| @@@PHYSICAL_KEY_MAP@@@ |
| }; |
| } |