blob: b75eb93bded2495ee210e02d7671066f195c6ce2 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'simulation.dart';
/// A simulation that applies a constant accelerating force.
///
/// Models a particle that follows Newton's second law of motion. The simulation
/// ends when the position reaches a defined point.
class GravitySimulation extends Simulation {
/// Creates a [GravitySimulation] using the given arguments, which are,
/// respectively: an acceleration that is to be applied continually over time;
/// an initial position relative to an origin; the magnitude of the distance
/// from that origin beyond which (in either direction) to consider the
/// simulation to be "done", which must be positive; and an initial velocity.
///
/// The initial position and maximum distance are measured in arbitrary length
/// units L from an arbitrary origin. The units will match those used for [x].
///
/// The time unit T used for the arguments to [x], [dx], and [isDone],
/// combined with the aforementioned length unit, together determine the units
/// that must be used for the velocity and acceleration arguments: L/T and
/// L/T² respectively. The same units of velocity are used for the velocity
/// obtained from [dx].
GravitySimulation(
double acceleration,
double distance,
double endDistance,
double velocity
) : _a = acceleration,
_x = distance,
_v = velocity,
_end = endDistance {
assert(acceleration != null);
assert(distance != null);
assert(velocity != null);
assert(endDistance != null);
assert(endDistance >= 0);
}
final double _x;
final double _v;
final double _a;
final double _end;
@override
double x(double time) => _x + _v * time + 0.5 * _a * time * time;
@override
double dx(double time) => _v + time * _a;
@override
bool isDone(double time) => x(time).abs() >= _end;
}