| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This example shows how to use the ui.Canvas interface to draw various shapes |
| // with gradients and transforms. |
| |
| import 'dart:math' as math; |
| import 'dart:typed_data'; |
| import 'dart:ui' as ui; |
| |
| ui.Picture paint(ui.Rect paintBounds) { |
| // First we create a PictureRecorder to record the commands we're going to |
| // feed in the canvas. The PictureRecorder will eventually produce a Picture, |
| // which is an immutable record of those commands. |
| final ui.PictureRecorder recorder = ui.PictureRecorder(); |
| |
| // Next, we create a canvas from the recorder. The canvas is an interface |
| // which can receive drawing commands. The canvas interface is modeled after |
| // the SkCanvas interface from Skia. The paintBounds establishes a "cull rect" |
| // for the canvas, which lets the implementation discard any commands that |
| // are entirely outside this rectangle. |
| final ui.Canvas canvas = ui.Canvas(recorder, paintBounds); |
| |
| final ui.Paint paint = ui.Paint(); |
| canvas.drawPaint(ui.Paint()..color = const ui.Color(0xFFFFFFFF)); |
| |
| final ui.Size size = paintBounds.size; |
| final ui.Offset mid = size.center(ui.Offset.zero); |
| final double radius = size.shortestSide / 2.0; |
| |
| final double devicePixelRatio = ui.window.devicePixelRatio; |
| final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio; |
| |
| // Saves a copy of current transform onto the save stack |
| canvas.save(); |
| |
| // Note that transforms that occur after this point apply only to the |
| // yellow-bluish rectangle |
| |
| // This line will cause the transform to shift entirely outside the paint |
| // boundaries, which will cause the canvas interface to discard its |
| // commands. Comment it out to see it on screen. |
| canvas.translate(-mid.dx / 2.0, logicalSize.height * 2.0); |
| |
| // Clips the current transform |
| canvas.clipRect( |
| ui.Rect.fromLTRB(0, radius + 50, logicalSize.width, logicalSize.height), |
| clipOp: ui.ClipOp.difference, |
| ); |
| |
| // Shifts the coordinate space of and rotates the current transform |
| canvas.translate(mid.dx, mid.dy); |
| canvas.rotate(math.pi/4); |
| |
| final ui.Gradient yellowBlue = ui.Gradient.linear( |
| ui.Offset(-radius, -radius), |
| const ui.Offset(0.0, 0.0), |
| <ui.Color>[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)], |
| ); |
| |
| // Draws a yellow-bluish rectangle |
| canvas.drawRect( |
| ui.Rect.fromLTRB(-radius, -radius, radius, radius), |
| ui.Paint()..shader = yellowBlue, |
| ); |
| |
| // Note that transforms that occur after this point apply only to the |
| // yellow circle |
| |
| // Scale x and y by 0.5. |
| final Float64List scaleMatrix = Float64List.fromList(<double>[ |
| 0.5, 0.0, 0.0, 0.0, |
| 0.0, 0.5, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| ]); |
| canvas.transform(scaleMatrix); |
| |
| // Sets paint to transparent yellow |
| paint.color = const ui.Color.fromARGB(128, 0, 255, 0); |
| |
| // Draws a transparent yellow circle |
| canvas.drawCircle(ui.Offset.zero, radius, paint); |
| |
| // Restores the transform from before `save` was called |
| canvas.restore(); |
| |
| // Sets paint to transparent red |
| paint.color = const ui.Color.fromARGB(128, 255, 0, 0); |
| |
| // Note that this circle is drawn on top of the previous layer that contains |
| // the rectangle and smaller circle |
| canvas.drawCircle(const ui.Offset(150.0, 300.0), radius, paint); |
| |
| // When we're done issuing painting commands, we end the recording an receive |
| // a Picture, which is an immutable record of the commands we've issued. You |
| // can draw a Picture into another canvas or include it as part of a |
| // composited scene. |
| return recorder.endRecording(); |
| } |
| |
| ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) { |
| final double devicePixelRatio = ui.window.devicePixelRatio; |
| final Float64List deviceTransform = Float64List(16) |
| ..[0] = devicePixelRatio |
| ..[5] = devicePixelRatio |
| ..[10] = 1.0 |
| ..[15] = 1.0; |
| final ui.SceneBuilder sceneBuilder = ui.SceneBuilder() |
| ..pushTransform(deviceTransform) |
| ..addPicture(ui.Offset.zero, picture) |
| ..pop(); |
| return sceneBuilder.build(); |
| } |
| |
| void beginFrame(Duration timeStamp) { |
| final ui.Rect paintBounds = ui.Offset.zero & (ui.window.physicalSize / ui.window.devicePixelRatio); |
| final ui.Picture picture = paint(paintBounds); |
| final ui.Scene scene = composite(picture, paintBounds); |
| ui.window.render(scene); |
| } |
| |
| void main() { |
| ui.window.onBeginFrame = beginFrame; |
| ui.window.scheduleFrame(); |
| } |