blob: 1c10dfcd78fabe09a95498dc783c2672d6805dc0 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:typed_data';
import 'package:meta/meta.dart';
import 'package:pool/pool.dart';
import 'package:process/process.dart';
import '../../artifacts.dart';
import '../../base/error_handling_io.dart';
import '../../base/file_system.dart';
import '../../base/io.dart';
import '../../base/logger.dart';
import '../../convert.dart';
import '../../devfs.dart';
import '../build_system.dart';
/// A wrapper around [SceneImporter] to support hot reload of 3D models.
class DevelopmentSceneImporter {
DevelopmentSceneImporter({
required SceneImporter sceneImporter,
required FileSystem fileSystem,
@visibleForTesting math.Random? random,
}) : _sceneImporter = sceneImporter,
_fileSystem = fileSystem,
_random = random ?? math.Random();
final SceneImporter _sceneImporter;
final FileSystem _fileSystem;
final Pool _compilationPool = Pool(4);
final math.Random _random;
/// Recompile the input ipscene and return a devfs content that should be
/// synced to the attached device in its place.
Future<DevFSContent?> reimportScene(DevFSContent inputScene) async {
final File output = _fileSystem.systemTempDirectory.childFile('${_random.nextDouble()}.temp');
late File inputFile;
bool cleanupInput = false;
Uint8List result;
PoolResource? resource;
try {
resource = await _compilationPool.request();
if (inputScene is DevFSFileContent) {
inputFile = inputScene.file as File;
} else {
inputFile = _fileSystem.systemTempDirectory.childFile('${_random.nextDouble()}.temp');
inputFile.writeAsBytesSync(await inputScene.contentsAsBytes());
cleanupInput = true;
}
final bool success = await _sceneImporter.importScene(
input: inputFile,
outputPath: output.path,
fatal: false,
);
if (!success) {
return null;
}
result = output.readAsBytesSync();
} finally {
resource?.release();
ErrorHandlingFileSystem.deleteIfExists(output);
if (cleanupInput) {
ErrorHandlingFileSystem.deleteIfExists(inputFile);
}
}
return DevFSByteContent(result);
}
}
/// A class the wraps the functionality of the Impeller Scene importer scenec.
class SceneImporter {
SceneImporter({
required ProcessManager processManager,
required Logger logger,
required FileSystem fileSystem,
required Artifacts artifacts,
}) : _processManager = processManager,
_logger = logger,
_fs = fileSystem,
_artifacts = artifacts;
final ProcessManager _processManager;
final Logger _logger;
final FileSystem _fs;
final Artifacts _artifacts;
/// The [Source] inputs that targets using this should depend on.
///
/// See [Target.inputs].
static const List<Source> inputs = <Source>[
Source.pattern(
'{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/scene_importer.dart'),
Source.hostArtifact(HostArtifact.scenec),
];
/// Calls scenec, which transforms the [input] 3D model into an imported
/// ipscene at [outputPath].
///
/// All parameters are required.
///
/// If the scene importer subprocess fails, it will print the stdout and
/// stderr to the log and throw a [SceneImporterException]. Otherwise, it
/// will return true.
Future<bool> importScene({
required File input,
required String outputPath,
bool fatal = true,
}) async {
final File scenec = _fs.file(
_artifacts.getHostArtifact(HostArtifact.scenec),
);
if (!scenec.existsSync()) {
throw SceneImporterException._(
'The scenec utility is missing at "${scenec.path}". '
'Run "flutter doctor".',
);
}
final List<String> cmd = <String>[
scenec.path,
'--input=${input.path}',
'--output=$outputPath',
];
_logger.printTrace('scenec command: $cmd');
final Process scenecProcess = await _processManager.start(cmd);
final int code = await scenecProcess.exitCode;
if (code != 0) {
final String stdout = await utf8.decodeStream(scenecProcess.stdout);
final String stderr = await utf8.decodeStream(scenecProcess.stderr);
_logger.printTrace(stdout);
_logger.printError(stderr);
if (fatal) {
throw SceneImporterException._(
'Scene import of "${input.path}" to "$outputPath" '
'failed with exit code $code.\n'
'scenec stdout:\n$stdout\n'
'scenec stderr:\n$stderr',
);
}
return false;
}
return true;
}
}
class SceneImporterException implements Exception {
SceneImporterException._(this.message);
final String message;
@override
String toString() => 'SceneImporterException: $message\n\n';
}