Shader warm-up doc fixes (#28679)

See https://github.com/flutter/flutter/pull/28614#discussion_r261422778
and https://github.com/flutter/flutter/pull/28614#pullrequestreview-209359908
diff --git a/packages/flutter/lib/src/painting/binding.dart b/packages/flutter/lib/src/painting/binding.dart
index 41e584f..7608917 100644
--- a/packages/flutter/lib/src/painting/binding.dart
+++ b/packages/flutter/lib/src/painting/binding.dart
@@ -39,7 +39,7 @@
   /// in the middle of an animation or interaction. In that case, set
   /// [shaderWarmUp] to a custom [ShaderWarmUp] before calling [initInstances]
   /// (usually before [runApp] for normal Flutter apps, and before
-  /// [enableFlutterDriverExtension] for Flutter drive tests). Paint the scene
+  /// [enableFlutterDriverExtension] for Flutter driver tests). Paint the scene
   /// in the custom [ShaderWarmUp] so Flutter can pre-compile and cache the
   /// shaders during startup. The warm up is only costly (100ms-200ms,
   /// depending on the shaders to compile) during the first run after the
diff --git a/packages/flutter/lib/src/painting/shader_warm_up.dart b/packages/flutter/lib/src/painting/shader_warm_up.dart
index ec7bbdb..b2ea90f 100644
--- a/packages/flutter/lib/src/painting/shader_warm_up.dart
+++ b/packages/flutter/lib/src/painting/shader_warm_up.dart
@@ -23,17 +23,18 @@
 /// done before calling [runApp].
 ///
 /// To determine whether a draw operation is useful for warming up shaders,
-/// check the difference in the `worst_frame_rasterizer_time_millis` benchmarks.
-/// Also, tracing with `flutter run --profile --trace-skia` may reveal whether
-/// there is shader-compilation-related jank. If there is such jank, some long
+/// check whether it improves the slowest GPU frame. Also, tracing with
+/// `flutter run --profile --trace-skia` may reveal whether there is shader-
+/// compilation-related jank. If there is such jank, some long
 /// `GrGLProgramBuilder::finalize` calls would appear in the middle of an
 /// animation. Their parent calls, which look like `XyzOp` (e.g., `FillRecOp`,
-/// `CircularRRectOp`) would suggest Xyz draw operations are causing the shaders
-/// to be compiled. A useful shader warm-up draw operation would eliminate such
-/// long compilation calls in the animation. To double-check the warm-up, trace
-/// with `flutter run --profile --trace-skia --start-paused`. The
-/// `GrGLProgramBuilder` with the associated `XyzOp` should appear during
-/// startup rather than in the middle of a later animation.
+/// `CircularRRectOp`) would suggest Xyz draw operations are causing the
+/// shaders to be compiled. A useful shader warm-up draw operation would
+/// eliminate such long compilation calls in the animation. To double-check
+/// the warm-up, trace with `flutter run --profile --trace-skia --start-
+/// paused`. The `GrGLProgramBuilder` with the associated `XyzOp` should
+/// appear during startup rather than in the middle of a later animation.
+
 ///
 /// This warm-up needs to be run on each individual device because the shader
 /// compilation depends on the specific GPU hardware and driver a device has. It