| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'package:flutter/foundation.dart'; |
| |
| export 'package:flutter/foundation.dart' show DiagnosticPropertiesBuilder; |
| |
| // DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT |
| // This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and |
| // should not be edited directly. |
| // |
| // Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead. |
| // See dev/tools/gen_keycodes/README.md for more information. |
| |
| /// A base class for all keyboard key types. |
| /// |
| /// See also: |
| /// |
| /// * [PhysicalKeyboardKey], a class with static values that describe the keys |
| /// that are returned from [RawKeyEvent.physicalKey]. |
| /// * [LogicalKeyboardKey], a class with static values that describe the keys |
| /// that are returned from [RawKeyEvent.logicalKey]. |
| abstract class KeyboardKey with Diagnosticable { |
| /// Abstract const constructor. This constructor enables subclasses to provide |
| /// const constructors so that they can be used in const expressions. |
| const KeyboardKey(); |
| } |
| |
| /// A class with static values that describe the keys that are returned from |
| /// [RawKeyEvent.logicalKey]. |
| /// |
| /// These represent *logical* keys, which are keys which are interpreted in the |
| /// context of any modifiers, modes, or keyboard layouts which may be in effect. |
| /// |
| /// This is contrast to [PhysicalKeyboardKey], which represents a physical key |
| /// in a particular location on the keyboard, without regard for the modifier |
| /// state, mode, or keyboard layout. |
| /// |
| /// As an example, if you wanted to implement an app where the "Q" key "quit" |
| /// something, you'd want to look at the logical key to detect this, since you |
| /// would like to have it match the key with "Q" on it, instead of always |
| /// looking for "the key next to the TAB key", since on a French keyboard, |
| /// the key next to the TAB key has an "A" on it. |
| /// |
| /// Conversely, if you wanted a game where the key next to the CAPS LOCK (the |
| /// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to |
| /// look at the physical key to make sure that regardless of the character the |
| /// key produces, you got the key that is in that location on the keyboard. |
| /// |
| /// {@tool dartpad} |
| /// This example shows how to detect if the user has selected the logical "Q" |
| /// key and handle the key if they have. |
| /// |
| /// ** See code in examples/api/lib/services/keyboard_key/logical_keyboard_key.0.dart ** |
| /// {@end-tool} |
| /// See also: |
| /// |
| /// * [RawKeyEvent], the keyboard event object received by widgets that listen |
| /// to keyboard events. |
| /// * [Focus.onKey], the handler on a widget that lets you handle key events. |
| /// * [RawKeyboardListener], a widget used to listen to keyboard events (but |
| /// not handle them). |
| @immutable |
| class LogicalKeyboardKey extends KeyboardKey { |
| /// Creates a new LogicalKeyboardKey object for a key ID. |
| const LogicalKeyboardKey(this.keyId); |
| |
| /// A unique code representing this key. |
| /// |
| /// This is an opaque code. It should not be unpacked to derive information |
| /// from it, as the representation of the code could change at any time. |
| final int keyId; |
| |
| // Returns the bits that are not included in [valueMask], shifted to the |
| // right. |
| // |
| // For example, if the input is 0x12abcdabcd, then the result is 0x12. |
| // |
| // This is mostly equivalent to a right shift, resolving the problem that |
| // JavaScript only support 32-bit bitwise operation and needs to use division |
| // instead. |
| static int _nonValueBits(int n) { |
| // `n >> valueMaskWidth` is equivalent to `n / divisorForValueMask`. |
| const int divisorForValueMask = valueMask + 1; |
| const int valueMaskWidth = 32; |
| |
| // Equivalent to assert(divisorForValueMask == (1 << valueMaskWidth)). |
| const int firstDivisorWidth = 28; |
| assert(divisorForValueMask == |
| (1 << firstDivisorWidth) * (1 << (valueMaskWidth - firstDivisorWidth))); |
| |
| // JS only supports up to 2^53 - 1, therefore non-value bits can only |
| // contain (maxSafeIntegerWidth - valueMaskWidth) bits. |
| const int maxSafeIntegerWidth = 52; |
| const int nonValueMask = (1 << (maxSafeIntegerWidth - valueMaskWidth)) - 1; |
| |
| if (kIsWeb) { |
| return (n / divisorForValueMask).floor() & nonValueMask; |
| } else { |
| return (n >> valueMaskWidth) & nonValueMask; |
| } |
| } |
| |
| static String? _unicodeKeyLabel(int keyId) { |
| if (_nonValueBits(keyId) == 0) { |
| return String.fromCharCode(keyId).toUpperCase(); |
| } |
| return null; |
| } |
| |
| /// A description representing the character produced by a [RawKeyEvent]. |
| /// |
| /// This value is useful for providing readable strings for keys or keyboard |
| /// shortcuts. Do not use this value to compare equality of keys; compare |
| /// [keyId] instead. |
| /// |
| /// For printable keys, this is usually the printable character in upper case |
| /// ignoring modifiers or combining keys, such as 'A', '1', or '/'. This |
| /// might also return accented letters (such as 'Ù') for keys labeled as so, |
| /// but not if such character is a result from preceding combining keys ('`̀' |
| /// followed by key U). |
| /// |
| /// For other keys, [keyLabel] looks up the full key name from a predefined |
| /// map, such as 'F1', 'Shift Left', or 'Media Down'. This value is an empty |
| /// string if there's no key label data for a key. |
| /// |
| /// For the printable representation that takes into consideration the |
| /// modifiers and combining keys, see [RawKeyEvent.character]. |
| /// |
| /// {@macro flutter.services.RawKeyEventData.keyLabel} |
| String get keyLabel { |
| return _unicodeKeyLabel(keyId) |
| ?? _keyLabels[keyId] |
| ?? ''; |
| } |
| |
| /// The debug string to print for this keyboard key, which will be null in |
| /// release mode. |
| /// |
| /// For printable keys, this is usually a more descriptive name related to |
| /// [keyLabel], such as 'Key A', 'Digit 1', 'Backslash'. This might |
| /// also return accented letters (such as 'Key Ù') for keys labeled as so. |
| /// |
| /// For other keys, this looks up the full key name from a predefined map (the |
| /// same value as [keyLabel]), such as 'F1', 'Shift Left', or 'Media Down'. If |
| /// there's no key label data for a key, this returns a name that explains the |
| /// ID (such as 'Key with ID 0x00100012345'). |
| String? get debugName { |
| String? result; |
| assert(() { |
| result = _keyLabels[keyId]; |
| if (result == null) { |
| final String? unicodeKeyLabel = _unicodeKeyLabel(keyId); |
| if (unicodeKeyLabel != null) { |
| result = 'Key $unicodeKeyLabel'; |
| } else { |
| result = 'Key with ID 0x${keyId.toRadixString(16).padLeft(11, '0')}'; |
| } |
| } |
| return true; |
| }()); |
| return result; |
| } |
| |
| @override |
| int get hashCode => keyId.hashCode; |
| |
| @override |
| bool operator ==(Object other) { |
| if (identical(this, other)) { |
| return true; |
| } |
| if (other.runtimeType != runtimeType) { |
| return false; |
| } |
| return other is LogicalKeyboardKey |
| && other.keyId == keyId; |
| } |
| |
| /// Returns the [LogicalKeyboardKey] constant that matches the given ID, or |
| /// null, if not found. |
| static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId]; |
| |
| /// Returns true if the given label represents a Unicode control character. |
| /// |
| /// Examples of control characters are characters like "U+000A LINE FEED (LF)" |
| /// or "U+001B ESCAPE (ESC)". |
| /// |
| /// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more |
| /// information. |
| /// |
| /// Used by [RawKeyEvent] subclasses to help construct IDs. |
| static bool isControlCharacter(String label) { |
| if (label.length != 1) { |
| return false; |
| } |
| final int codeUnit = label.codeUnitAt(0); |
| return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f); |
| } |
| |
| /// Returns true if the [keyId] of this object is one that is auto-generated by |
| /// Flutter. |
| /// |
| /// Auto-generated key IDs are generated in response to platform key codes |
| /// which Flutter doesn't recognize, and their IDs shouldn't be used in a |
| /// persistent way. |
| /// |
| /// Auto-generated IDs should be a rare occurrence: Flutter supports most keys. |
| /// |
| /// Keys that generate Unicode characters (even if unknown to Flutter) will |
| /// not return true for [isAutogenerated], since they will be assigned a |
| /// Unicode-based code that will remain stable. |
| /// |
| /// If Flutter adds support for a previously unsupported key code, the ID it |
| /// reports will change, but the ID will remain stable on the platform it is |
| /// produced on until Flutter adds support for recognizing it. |
| /// |
| /// So, hypothetically, if Android added a new key code of 0xffff, |
| /// representing a new "do what I mean" key, then the auto-generated code |
| /// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to |
| /// the definitions below, the new code would be 0x0020000ffff for all |
| /// platforms that had a "do what I mean" key from then on. |
| bool get isAutogenerated => (keyId & planeMask) >= startOfPlatformPlanes; |
| |
| /// Returns a set of pseudo-key synonyms for the given `key`. |
| /// |
| /// This allows finding the pseudo-keys that also represents a concrete |
| /// `key` so that a class with a key map can match pseudo-keys as well as the |
| /// actual generated keys. |
| /// |
| /// The pseudo-keys returned in the set are typically used to represent keys |
| /// which appear in multiple places on the keyboard, such as the [shift], |
| /// [alt], [control], and [meta] keys. The keys in the returned set won't ever |
| /// be generated directly, but if a more specific key event is received, then |
| /// this set can be used to find the more general pseudo-key. For example, if |
| /// this is a [shiftLeft] key, this accessor will return the set |
| /// `<LogicalKeyboardKey>{ shift }`. |
| Set<LogicalKeyboardKey> get synonyms { |
| final LogicalKeyboardKey? result = _synonyms[this]; |
| return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result}; |
| } |
| |
| /// Takes a set of keys, and returns the same set, but with any keys that have |
| /// synonyms replaced. |
| /// |
| /// It is used, for example, to make sets of keys with members like |
| /// [controlRight] and [controlLeft] and convert that set to contain just |
| /// [control], so that the question "is any control key down?" can be asked. |
| static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) { |
| final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{}; |
| for (final LogicalKeyboardKey key in input) { |
| final LogicalKeyboardKey? synonym = _synonyms[key]; |
| result.add(synonym ?? key); |
| } |
| return result; |
| } |
| |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
| super.debugFillProperties(properties); |
| properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}')); |
| properties.add(StringProperty('keyLabel', keyLabel)); |
| properties.add(StringProperty('debugName', debugName, defaultValue: null)); |
| } |
| |
| @@@MASK_CONSTANTS@@@ |
| |
| @@@LOGICAL_KEY_DEFINITIONS@@@ |
| |
| /// A list of all predefined constant [LogicalKeyboardKey]s. |
| static Iterable<LogicalKeyboardKey> get knownLogicalKeys => _knownLogicalKeys.values; |
| |
| // A list of all predefined constant LogicalKeyboardKeys so they can be |
| // searched. |
| static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{ |
| @@@LOGICAL_KEY_MAP@@@ |
| }; |
| |
| // A map of keys to the pseudo-key synonym for that key. Used by getSynonyms. |
| static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{ |
| @@@LOGICAL_KEY_SYNONYMS@@@ }; |
| |
| static const Map<int, String> _keyLabels = <int, String>{ |
| @@@LOGICAL_KEY_KEY_LABELS@@@ |
| }; |
| } |
| |
| /// A class with static values that describe the keys that are returned from |
| /// [RawKeyEvent.physicalKey]. |
| /// |
| /// These represent *physical* keys, which are keys which represent a particular |
| /// key location on a QWERTY keyboard. It ignores any modifiers, modes, or |
| /// keyboard layouts which may be in effect. This is contrast to |
| /// [LogicalKeyboardKey], which represents a logical key interpreted in the |
| /// context of modifiers, modes, and/or keyboard layouts. |
| /// |
| /// As an example, if you wanted a game where the key next to the CAPS LOCK (the |
| /// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to |
| /// look at the physical key to make sure that regardless of the character the |
| /// key produces, you got the key that is in that location on the keyboard. |
| /// |
| /// Conversely, if you wanted to implement an app where the "Q" key "quit" |
| /// something, you'd want to look at the logical key to detect this, since you |
| /// would like to have it match the key with "Q" on it, instead of always |
| /// looking for "the key next to the TAB key", since on a French keyboard, |
| /// the key next to the TAB key has an "A" on it. |
| /// |
| /// {@tool dartpad} |
| /// This example shows how to detect if the user has selected the physical key |
| /// to the right of the CAPS LOCK key. |
| /// |
| /// ** See code in examples/api/lib/services/keyboard_key/physical_keyboard_key.0.dart ** |
| /// {@end-tool} |
| /// |
| /// See also: |
| /// |
| /// * [RawKeyEvent], the keyboard event object received by widgets that listen |
| /// to keyboard events. |
| /// * [Focus.onKey], the handler on a widget that lets you handle key events. |
| /// * [RawKeyboardListener], a widget used to listen to keyboard events (but |
| /// not handle them). |
| @immutable |
| class PhysicalKeyboardKey extends KeyboardKey { |
| /// Creates a new PhysicalKeyboardKey object for a USB HID usage. |
| const PhysicalKeyboardKey(this.usbHidUsage); |
| |
| /// The unique USB HID usage ID of this physical key on the keyboard. |
| /// |
| /// Due to the variations in platform APIs, this may not be the actual HID |
| /// usage code from the hardware, but a value derived from available |
| /// information on the platform. |
| /// |
| /// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf> |
| /// for the HID usage values and their meanings. |
| final int usbHidUsage; |
| |
| /// The debug string to print for this keyboard key, which will be null in |
| /// release mode. |
| String? get debugName { |
| String? result; |
| assert(() { |
| result = _debugNames[usbHidUsage] ?? |
| 'Key with ID 0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}'; |
| return true; |
| }()); |
| return result; |
| } |
| |
| @override |
| int get hashCode => usbHidUsage.hashCode; |
| |
| @override |
| bool operator ==(Object other) { |
| if (identical(this, other)) { |
| return true; |
| } |
| if (other.runtimeType != runtimeType) { |
| return false; |
| } |
| return other is PhysicalKeyboardKey |
| && other.usbHidUsage == usbHidUsage; |
| } |
| |
| /// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage |
| /// code. |
| static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode]; |
| |
| @override |
| void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
| super.debugFillProperties(properties); |
| properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}')); |
| properties.add(StringProperty('debugName', debugName, defaultValue: null)); |
| } |
| |
| // Key constants for all keyboard keys in the USB HID specification at the |
| // time Flutter was built. |
| |
| @@@PHYSICAL_KEY_DEFINITIONS@@@ |
| |
| /// A list of all predefined constant [PhysicalKeyboardKey]s. |
| static Iterable<PhysicalKeyboardKey> get knownPhysicalKeys => _knownPhysicalKeys.values; |
| |
| // A list of all the predefined constant PhysicalKeyboardKeys so that they |
| // can be searched. |
| static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{ |
| @@@PHYSICAL_KEY_MAP@@@ |
| }; |
| |
| static const Map<int, String> _debugNames = kReleaseMode ? |
| <int, String>{} : |
| <int, String>{ |
| @@@PHYSICAL_KEY_DEBUG_NAMES@@@ |
| }; |
| } |