|  | // Copyright 2014 The Flutter Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // This example shows how to use the ui.Canvas interface to draw various shapes | 
|  | // with gradients and transforms. | 
|  |  | 
|  | import 'dart:math' as math; | 
|  | import 'dart:typed_data'; | 
|  | import 'dart:ui' as ui; | 
|  |  | 
|  | ui.Picture paint(ui.Rect paintBounds) { | 
|  | // First we create a PictureRecorder to record the commands we're going to | 
|  | // feed in the canvas. The PictureRecorder will eventually produce a Picture, | 
|  | // which is an immutable record of those commands. | 
|  | final ui.PictureRecorder recorder = ui.PictureRecorder(); | 
|  |  | 
|  | // Next, we create a canvas from the recorder. The canvas is an interface | 
|  | // which can receive drawing commands. The canvas interface is modeled after | 
|  | // the SkCanvas interface from Skia. The paintBounds establishes a "cull rect" | 
|  | // for the canvas, which lets the implementation discard any commands that | 
|  | // are entirely outside this rectangle. | 
|  | final ui.Canvas canvas = ui.Canvas(recorder, paintBounds); | 
|  |  | 
|  | final ui.Paint paint = ui.Paint(); | 
|  | canvas.drawPaint(ui.Paint()..color = const ui.Color(0xFFFFFFFF)); | 
|  |  | 
|  | final ui.Size size = paintBounds.size; | 
|  | final ui.Offset mid = size.center(ui.Offset.zero); | 
|  | final double radius = size.shortestSide / 2.0; | 
|  |  | 
|  | final double devicePixelRatio = ui.window.devicePixelRatio; | 
|  | final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio; | 
|  |  | 
|  | // Saves a copy of current transform onto the save stack | 
|  | canvas.save(); | 
|  |  | 
|  | // Note that transforms that occur after this point apply only to the | 
|  | // yellow-bluish rectangle | 
|  |  | 
|  | // This line will cause the transform to shift entirely outside the paint | 
|  | // boundaries, which will cause the canvas interface to discard its | 
|  | // commands. Comment it out to see it on screen. | 
|  | canvas.translate(-mid.dx / 2.0, logicalSize.height * 2.0); | 
|  |  | 
|  | // Clips the current transform | 
|  | canvas.clipRect( | 
|  | ui.Rect.fromLTRB(0, radius + 50, logicalSize.width, logicalSize.height), | 
|  | clipOp: ui.ClipOp.difference, | 
|  | ); | 
|  |  | 
|  | // Shifts the coordinate space of and rotates the current transform | 
|  | canvas.translate(mid.dx, mid.dy); | 
|  | canvas.rotate(math.pi/4); | 
|  |  | 
|  | final ui.Gradient yellowBlue = ui.Gradient.linear( | 
|  | ui.Offset(-radius, -radius), | 
|  | const ui.Offset(0.0, 0.0), | 
|  | <ui.Color>[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)], | 
|  | ); | 
|  |  | 
|  | // Draws a yellow-bluish rectangle | 
|  | canvas.drawRect( | 
|  | ui.Rect.fromLTRB(-radius, -radius, radius, radius), | 
|  | ui.Paint()..shader = yellowBlue, | 
|  | ); | 
|  |  | 
|  | // Note that transforms that occur after this point apply only to the | 
|  | // yellow circle | 
|  |  | 
|  | // Scale x and y by 0.5. | 
|  | final Float64List scaleMatrix = Float64List.fromList(<double>[ | 
|  | 0.5, 0.0, 0.0, 0.0, | 
|  | 0.0, 0.5, 0.0, 0.0, | 
|  | 0.0, 0.0, 1.0, 0.0, | 
|  | 0.0, 0.0, 0.0, 1.0, | 
|  | ]); | 
|  | canvas.transform(scaleMatrix); | 
|  |  | 
|  | // Sets paint to transparent yellow | 
|  | paint.color = const ui.Color.fromARGB(128, 0, 255, 0); | 
|  |  | 
|  | // Draws a transparent yellow circle | 
|  | canvas.drawCircle(ui.Offset.zero, radius, paint); | 
|  |  | 
|  | // Restores the transform from before `save` was called | 
|  | canvas.restore(); | 
|  |  | 
|  | // Sets paint to transparent red | 
|  | paint.color = const ui.Color.fromARGB(128, 255, 0, 0); | 
|  |  | 
|  | // Note that this circle is drawn on top of the previous layer that contains | 
|  | // the rectangle and smaller circle | 
|  | canvas.drawCircle(const ui.Offset(150.0, 300.0), radius, paint); | 
|  |  | 
|  | // When we're done issuing painting commands, we end the recording an receive | 
|  | // a Picture, which is an immutable record of the commands we've issued. You | 
|  | // can draw a Picture into another canvas or include it as part of a | 
|  | // composited scene. | 
|  | return recorder.endRecording(); | 
|  | } | 
|  |  | 
|  | ui.Scene composite(ui.Picture picture, ui.Rect paintBounds) { | 
|  | final double devicePixelRatio = ui.window.devicePixelRatio; | 
|  | final Float64List deviceTransform = Float64List(16) | 
|  | ..[0] = devicePixelRatio | 
|  | ..[5] = devicePixelRatio | 
|  | ..[10] = 1.0 | 
|  | ..[15] = 1.0; | 
|  | final ui.SceneBuilder sceneBuilder = ui.SceneBuilder() | 
|  | ..pushTransform(deviceTransform) | 
|  | ..addPicture(ui.Offset.zero, picture) | 
|  | ..pop(); | 
|  | return sceneBuilder.build(); | 
|  | } | 
|  |  | 
|  | void beginFrame(Duration timeStamp) { | 
|  | final ui.Rect paintBounds = ui.Offset.zero & (ui.window.physicalSize / ui.window.devicePixelRatio); | 
|  | final ui.Picture picture = paint(paintBounds); | 
|  | final ui.Scene scene = composite(picture, paintBounds); | 
|  | ui.window.render(scene); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | ui.window.onBeginFrame = beginFrame; | 
|  | ui.window.scheduleFrame(); | 
|  | } |