| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This example shows how to show the text 'Hello, world.' using using the raw |
| // interface to the engine. |
| |
| import 'dart:ui' as ui; |
| |
| void beginFrame(Duration timeStamp) { |
| final double devicePixelRatio = ui.window.devicePixelRatio; |
| final ui.Size logicalSize = ui.window.physicalSize / devicePixelRatio; |
| |
| final ui.ParagraphBuilder paragraphBuilder = ui.ParagraphBuilder( |
| ui.ParagraphStyle(textDirection: ui.TextDirection.ltr), |
| ) |
| ..addText('Hello, world.'); |
| final ui.Paragraph paragraph = paragraphBuilder.build() |
| ..layout(ui.ParagraphConstraints(width: logicalSize.width)); |
| |
| final ui.Rect physicalBounds = ui.Offset.zero & (logicalSize * devicePixelRatio); |
| final ui.PictureRecorder recorder = ui.PictureRecorder(); |
| final ui.Canvas canvas = ui.Canvas(recorder, physicalBounds); |
| canvas.scale(devicePixelRatio, devicePixelRatio); |
| canvas.drawParagraph(paragraph, ui.Offset( |
| (logicalSize.width - paragraph.maxIntrinsicWidth) / 2.0, |
| (logicalSize.height - paragraph.height) / 2.0 |
| )); |
| final ui.Picture picture = recorder.endRecording(); |
| |
| final ui.SceneBuilder sceneBuilder = ui.SceneBuilder() |
| // TODO(abarth): We should be able to add a picture without pushing a |
| // container layer first. |
| ..pushClipRect(physicalBounds) |
| ..addPicture(ui.Offset.zero, picture) |
| ..pop(); |
| |
| ui.window.render(sceneBuilder.build()); |
| } |
| |
| // This function is the primary entry point to your application. The engine |
| // calls main() as soon as it has loaded your code. |
| void main() { |
| // The engine calls onBeginFrame whenever it wants us to produce a frame. |
| ui.window.onBeginFrame = beginFrame; |
| // Here we kick off the whole process by asking the engine to schedule a new |
| // frame. The engine will eventually call onBeginFrame when it is time for us |
| // to actually produce the frame. |
| ui.window.scheduleFrame(); |
| } |