blob: ca90058eafc878e6c61cdc6c864bfc24e2e4abbf [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import '../artifacts.dart';
import '../base/common.dart';
import '../base/file_system.dart';
import '../base/logger.dart';
import '../base/process.dart';
import '../build_info.dart';
import '../cache.dart';
import '../globals.dart' as globals;
import '../plugins.dart';
import '../project.dart';
import '../reporting/reporting.dart';
import 'property_sheet.dart';
import 'visual_studio.dart';
/// Builds the Windows project using msbuild.
Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {String target}) async {
if (!windowsProject.solutionFile.existsSync()) {
throwToolExit(
'No Windows desktop project configured. '
'See https://github.com/flutter/flutter/wiki/Desktop-shells#create '
'to learn about adding Windows support to a project.');
}
// Ensure that necessary emphemeral files are generated and up to date.
_writeGeneratedFlutterProperties(windowsProject, buildInfo, target);
createPluginSymlinks(windowsProject.project);
final String vcvarsScript = visualStudio.vcvarsPath;
if (vcvarsScript == null) {
throwToolExit('Unable to find suitable Visual Studio toolchain. '
'Please run `flutter doctor` for more details.');
}
if (!buildInfo.isDebug) {
const String warning = '🚧 ';
globals.printStatus(warning * 20);
globals.printStatus('Warning: Only debug is currently implemented for Windows. This is effectively a debug build.');
globals.printStatus('See https://github.com/flutter/flutter/issues/38477 for details and updates.');
globals.printStatus(warning * 20);
globals.printStatus('');
}
final String buildScript = globals.fs.path.join(
Cache.flutterRoot,
'packages',
'flutter_tools',
'bin',
'vs_build.bat',
);
final String configuration = buildInfo.isDebug ? 'Debug' : 'Release';
final String solutionPath = windowsProject.solutionFile.path;
final Stopwatch sw = Stopwatch()..start();
final Status status = globals.logger.startProgress(
'Building Windows application...',
timeout: null,
);
int result;
try {
// Run the script with a relative path to the project using the enclosing
// directory as the workingDirectory, to avoid hitting the limit on command
// lengths in batch scripts if the absolute path to the project is long.
result = await processUtils.stream(<String>[
buildScript,
vcvarsScript,
globals.fs.path.basename(solutionPath),
configuration,
], workingDirectory: globals.fs.path.dirname(solutionPath), trace: true);
} finally {
status.cancel();
}
if (result != 0) {
throwToolExit('Build process failed. To view the stack trace, please run `flutter run -d windows -v`.');
}
flutterUsage.sendTiming('build', 'vs_build', Duration(milliseconds: sw.elapsedMilliseconds));
}
/// Writes the generatedPropertySheetFile with the configuration for the given build.
void _writeGeneratedFlutterProperties(WindowsProject windowsProject, BuildInfo buildInfo, String target) {
final Map<String, String> environment = <String, String>{
'FLUTTER_ROOT': Cache.flutterRoot,
'FLUTTER_EPHEMERAL_DIR': windowsProject.ephemeralDirectory.path,
'PROJECT_DIR': windowsProject.project.directory.path,
'TRACK_WIDGET_CREATION': (buildInfo?.trackWidgetCreation == true).toString(),
};
if (target != null) {
environment['FLUTTER_TARGET'] = target;
}
if (globals.artifacts is LocalEngineArtifacts) {
final LocalEngineArtifacts localEngineArtifacts = globals.artifacts as LocalEngineArtifacts;
final String engineOutPath = localEngineArtifacts.engineOutPath;
environment['FLUTTER_ENGINE'] = globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath));
environment['LOCAL_ENGINE'] = globals.fs.path.basename(engineOutPath);
}
final File propsFile = windowsProject.generatedPropertySheetFile;
propsFile.createSync(recursive: true);
propsFile.writeAsStringSync(PropertySheet(environmentVariables: environment).toString());
}