blob: 3385b754ec17571529a74284a9b01cbf597d5e34 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:path/path.dart' as path;
import '../application_package.dart';
import '../base/logger.dart';
import '../build_info.dart';
import '../globals.dart';
import '../ios/mac.dart';
import '../runner/flutter_command.dart';
class BuildIOSCommand extends FlutterCommand {
BuildIOSCommand() {
addBuildModeFlags();
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.');
argParser.addFlag('codesign', negatable: true, defaultsTo: true,
help: 'Codesign the application bundle (only available on device builds).');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OS X host only).';
@override
Future<int> runInProject() async {
if (getCurrentHostPlatform() != HostPlatform.darwin_x64) {
printError('Building for iOS is only supported on the Mac.');
return 1;
}
IOSApp app = applicationPackages.getPackageForPlatform(TargetPlatform.ios);
if (app == null) {
printError('Application not configured for iOS');
return 1;
}
bool forSimulator = argResults['simulator'];
bool shouldCodesign = argResults['codesign'];
if (!forSimulator && !shouldCodesign) {
printStatus('Warning: Building for device with codesigning disabled. You will '
'have to manually codesign before deploying to device.');
}
String logTarget = forSimulator ? 'simulator' : 'device';
String typeName = path.basename(tools.getEngineArtifactsDirectory(TargetPlatform.ios, getBuildMode()).path);
Status status = logger.startProgress('Building $app for $logTarget ($typeName)...');
XcodeBuildResult result = await buildXcodeProject(app, getBuildMode(),
buildForDevice: !forSimulator,
codesign: shouldCodesign);
status.stop(showElapsedTime: true);
if (!result.success) {
printError('Encountered error while building for $logTarget.');
return 1;
}
if (result.output != null)
printStatus('Built ${result.output}.');
return 0;
}
}