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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/services.dart';
import 'basic_types.dart';
import 'shadows.dart';
/// An immutable set of offsets in each of the four cardinal directions.
///
/// Typically used for an offset from each of the four sides of a box. For
/// example, the padding inside a box can be represented using this class.
class EdgeDims {
/// Constructs an EdgeDims from offsets from the top, right, bottom and left.
const EdgeDims.TRBL(this.top, this.right, this.bottom, this.left);
/// Constructs an EdgeDims where all the offsets are value.
const EdgeDims.all(double value)
: top = value, right = value, bottom = value, left = value;
/// Constructs an EdgeDims with only the given values non-zero.
const EdgeDims.only({ this.top: 0.0,
this.right: 0.0,
this.bottom: 0.0,
this.left: 0.0 });
/// Constructs an EdgeDims with symmetrical vertical and horizontal offsets.
const EdgeDims.symmetric({ double vertical: 0.0,
double horizontal: 0.0 })
: top = vertical, left = horizontal, bottom = vertical, right = horizontal;
/// The offset from the top.
final double top;
/// The offset from the right.
final double right;
/// The offset from the bottom.
final double bottom;
/// The offset from the left.
final double left;
/// Whether every dimension is non-negative.
bool get isNonNegative => top >= 0.0 && right >= 0.0 && bottom >= 0.0 && left >= 0.0;
/// The size that this edge dims would occupy with an empty interior.
Size get collapsedSize => new Size(left + right, top + bottom);
EdgeDims operator -(EdgeDims other) {
return new EdgeDims.TRBL(
top - other.top,
right - other.right,
bottom - other.bottom,
left - other.left
);
}
EdgeDims operator +(EdgeDims other) {
return new EdgeDims.TRBL(
top + other.top,
right + other.right,
bottom + other.bottom,
left + other.left
);
}
EdgeDims operator *(double other) {
return new EdgeDims.TRBL(
top * other,
right * other,
bottom * other,
left * other
);
}
EdgeDims operator /(double other) {
return new EdgeDims.TRBL(
top / other,
right / other,
bottom / other,
left / other
);
}
EdgeDims operator ~/(double other) {
return new EdgeDims.TRBL(
(top ~/ other).toDouble(),
(right ~/ other).toDouble(),
(bottom ~/ other).toDouble(),
(left ~/ other).toDouble()
);
}
EdgeDims operator %(double other) {
return new EdgeDims.TRBL(
top % other,
right % other,
bottom % other,
left % other
);
}
/// Linearly interpolate between two EdgeDims.
///
/// If either is null, this function interpolates from [EdgeDims.zero].
static EdgeDims lerp(EdgeDims a, EdgeDims b, double t) {
if (a == null && b == null)
return null;
if (a == null)
return b * t;
if (b == null)
return a * (1.0 - t);
return new EdgeDims.TRBL(
ui.lerpDouble(a.top, b.top, t),
ui.lerpDouble(a.right, b.right, t),
ui.lerpDouble(a.bottom, b.bottom, t),
ui.lerpDouble(a.left, b.left, t)
);
}
/// An EdgeDims with zero offsets in each direction.
static const EdgeDims zero = const EdgeDims.TRBL(0.0, 0.0, 0.0, 0.0);
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! EdgeDims)
return false;
final EdgeDims typedOther = other;
return top == typedOther.top &&
right == typedOther.right &&
bottom == typedOther.bottom &&
left == typedOther.left;
}
int get hashCode {
int value = 373;
value = 37 * value + top.hashCode;
value = 37 * value + left.hashCode;
value = 37 * value + bottom.hashCode;
value = 37 * value + right.hashCode;
return value;
}
String toString() => "EdgeDims($top, $right, $bottom, $left)";
}
/// A side of a border of a box
class BorderSide {
const BorderSide({
this.color: const Color(0xFF000000),
this.width: 1.0
});
/// The color of this side of the border
final Color color;
/// The width of this side of the border
final double width;
/// A black border side of zero width
static const none = const BorderSide(width: 0.0);
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! BorderSide)
return false;
final BorderSide typedOther = other;
return color == typedOther.color &&
width == typedOther.width;
}
int get hashCode {
int value = 373;
value = 37 * value + color.hashCode;
value = 37 * value + width.hashCode;
return value;
}
String toString() => 'BorderSide($color, $width)';
}
/// A border of a box, comprised of four sides
class Border {
const Border({
this.top: BorderSide.none,
this.right: BorderSide.none,
this.bottom: BorderSide.none,
this.left: BorderSide.none
});
/// A uniform border with all sides the same color and width
factory Border.all({
Color color: const Color(0xFF000000),
double width: 1.0
}) {
BorderSide side = new BorderSide(color: color, width: width);
return new Border(top: side, right: side, bottom: side, left: side);
}
/// The top side of this border
final BorderSide top;
/// The right side of this border
final BorderSide right;
/// The bottom side of this border
final BorderSide bottom;
/// The left side of this border
final BorderSide left;
/// The widths of the sides of this border represented as an EdgeDims
EdgeDims get dimensions {
return new EdgeDims.TRBL(top.width, right.width, bottom.width, left.width);
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! Border)
return false;
final Border typedOther = other;
return top == typedOther.top &&
right == typedOther.right &&
bottom == typedOther.bottom &&
left == typedOther.left;
}
int get hashCode {
int value = 373;
value = 37 * value + top.hashCode;
value = 37 * value + right.hashCode;
value = 37 * value + bottom.hashCode;
value = 37 * value + left.hashCode;
return value;
}
String toString() => 'Border($top, $right, $bottom, $left)';
}
/// A shadow cast by a box
///
/// Note: BoxShadow can cast non-rectangular shadows if the box is
/// non-rectangular (e.g., has a border radius or a circular shape).
class BoxShadow {
const BoxShadow({
this.color,
this.offset,
this.blur
});
/// The color of the shadow
final Color color;
/// The displacement of the shadow from the box
final Offset offset;
/// The standard deviation of the Gaussian to convolve with the box's shape
final double blur;
/// Returns a new box shadow with its offset and blur scaled by the given factor
BoxShadow scale(double factor) {
return new BoxShadow(
color: color,
offset: offset * factor,
blur: blur * factor
);
}
/// Linearly interpolate between two box shadows
///
/// If either box shadow is null, this function linearly interpolates from a
/// a box shadow that matches the other box shadow in color but has a zero
/// offset and a zero blur.
static BoxShadow lerp(BoxShadow a, BoxShadow b, double t) {
if (a == null && b == null)
return null;
if (a == null)
return b.scale(t);
if (b == null)
return a.scale(1.0 - t);
return new BoxShadow(
color: Color.lerp(a.color, b.color, t),
offset: Offset.lerp(a.offset, b.offset, t),
blur: ui.lerpDouble(a.blur, b.blur, t)
);
}
/// Linearly interpolate between two lists of box shadows
///
/// If the lists differ in length, excess items are lerped with null.
static List<BoxShadow> lerpList(List<BoxShadow> a, List<BoxShadow> b, double t) {
if (a == null && b == null)
return null;
if (a == null)
a = new List<BoxShadow>();
if (b == null)
b = new List<BoxShadow>();
List<BoxShadow> result = new List<BoxShadow>();
int commonLength = math.min(a.length, b.length);
for (int i = 0; i < commonLength; ++i)
result.add(BoxShadow.lerp(a[i], b[i], t));
for (int i = commonLength; i < a.length; ++i)
result.add(a[i].scale(1.0 - t));
for (int i = commonLength; i < b.length; ++i)
result.add(b[i].scale(t));
return result;
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! BoxShadow)
return false;
final BoxShadow typedOther = other;
return color == typedOther.color &&
offset == typedOther.offset &&
blur == typedOther.blur;
}
int get hashCode {
int value = 373;
value = 37 * value + color.hashCode;
value = 37 * value + offset.hashCode;
value = 37 * value + blur.hashCode;
return value;
}
String toString() => 'BoxShadow($color, $offset, $blur)';
}
/// A 2D gradient
abstract class Gradient {
const Gradient();
ui.Shader createShader();
}
/// A 2D linear gradient
class LinearGradient extends Gradient {
const LinearGradient({
this.begin,
this.end,
this.colors,
this.stops,
this.tileMode: ui.TileMode.clamp
});
/// The point at which stop 0.0 of the gradient is placed
final Point begin;
/// The point at which stop 1.0 of the gradient is placed
final Point end;
/// The colors the gradient should obtain at each of the stops
///
/// Note: This list must have the same length as [stops].
final List<Color> colors;
/// A list of values from 0.0 to 1.0 that denote fractions of the vector from start to end
///
/// Note: If specified, this list must have the same length as [colors]. Otherwise the colors
/// are distributed evenly between [begin] and [end].
final List<double> stops;
/// How this gradient should tile the plane
final ui.TileMode tileMode;
ui.Shader createShader() {
return new ui.Gradient.linear(<Point>[begin, end], this.colors, this.stops, this.tileMode);
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! LinearGradient)
return false;
final LinearGradient typedOther = other;
if (begin != typedOther.begin ||
end != typedOther.end ||
tileMode != typedOther.tileMode ||
colors?.length != typedOther.colors?.length ||
stops?.length != typedOther.stops?.length)
return false;
if (colors != null) {
assert(typedOther.colors != null);
assert(colors.length == typedOther.colors.length);
for (int i = 0; i < colors.length; i += 1) {
if (colors[i] != typedOther.colors[i])
return false;
}
}
if (stops != null) {
assert(typedOther.stops != null);
assert(stops.length == typedOther.stops.length);
for (int i = 0; i < stops.length; i += 1) {
if (stops[i] != typedOther.stops[i])
return false;
}
}
return true;
}
int get hashCode {
int value = 373;
value = 37 * value + begin.hashCode;
value = 37 * value + end.hashCode;
value = 37 * value + tileMode.hashCode;
if (colors != null) {
for (int i = 0; i < colors.length; i += 1)
value = 37 * value + colors[i].hashCode;
} else {
value = 37 * value + null.hashCode;
}
if (stops != null) {
for (int i = 0; i < stops.length; i += 1)
value = 37 * value + stops[i].hashCode;
} else {
value = 37 * value + null.hashCode;
}
return value;
}
String toString() {
return 'LinearGradient($begin, $end, $colors, $stops, $tileMode)';
}
}
/// A 2D radial gradient
class RadialGradient extends Gradient {
const RadialGradient({
this.center,
this.radius,
this.colors,
this.stops,
this.tileMode: ui.TileMode.clamp
});
/// The center of the gradient
final Point center;
/// The radius at which stop 1.0 is placed
final double radius;
/// The colors the gradient should obtain at each of the stops
///
/// Note: This list must have the same length as [stops].
final List<Color> colors;
/// A list of values from 0.0 to 1.0 that denote concentric rings
///
/// The rings are centered at [center] and have a radius equal to the value of
/// the stop times [radius].
///
/// Note: This list must have the same length as [colors].
final List<double> stops;
/// How this gradient should tile the plane
final ui.TileMode tileMode;
ui.Shader createShader() {
return new ui.Gradient.radial(center, radius, colors, stops, tileMode);
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! RadialGradient)
return false;
final RadialGradient typedOther = other;
if (center != typedOther.center ||
radius != typedOther.radius ||
tileMode != typedOther.tileMode ||
colors?.length != typedOther.colors?.length ||
stops?.length != typedOther.stops?.length)
return false;
if (colors != null) {
assert(typedOther.colors != null);
assert(colors.length == typedOther.colors.length);
for (int i = 0; i < colors.length; i += 1) {
if (colors[i] != typedOther.colors[i])
return false;
}
}
if (stops != null) {
assert(typedOther.stops != null);
assert(stops.length == typedOther.stops.length);
for (int i = 0; i < stops.length; i += 1) {
if (stops[i] != typedOther.stops[i])
return false;
}
}
return true;
}
int get hashCode {
int value = 373;
value = 37 * value + center.hashCode;
value = 37 * value + radius.hashCode;
value = 37 * value + tileMode.hashCode;
if (colors != null) {
for (int i = 0; i < colors.length; i += 1)
value = 37 * value + colors[i].hashCode;
} else {
value = 37 * value + null.hashCode;
}
if (stops != null) {
for (int i = 0; i < stops.length; i += 1)
value = 37 * value + stops[i].hashCode;
} else {
value = 37 * value + null.hashCode;
}
return value;
}
String toString() {
return 'RadialGradient($center, $radius, $colors, $stops, $tileMode)';
}
}
/// How an image should be inscribed into a box
enum ImageFit {
/// Fill the box by distorting the image's aspect ratio
fill,
/// As large as possible while still containing the image entirely within the box
contain,
/// As small as possible while still covering the entire box
cover,
/// Center the image within the box and discard any portions of the image that
/// lie outside the box
none,
/// Center the image within the box and, if necessary, scale the image down to
/// ensure that the image fits within the box
scaleDown
}
/// How to paint any portions of a box not covered by an image
enum ImageRepeat {
/// Repeat the image in both the x and y directions until the box is filled
repeat,
/// Repeat the image in the x direction until the box is filled horizontally
repeatX,
/// Repeat the image in the y direction until the box is filled vertically
repeatY,
/// Leave uncovered poritions of the box transparent
noRepeat
}
/// Paint an image into the given rectangle in the canvas
void paintImage({
Canvas canvas,
Rect rect,
ui.Image image,
ColorFilter colorFilter,
ImageFit fit,
repeat: ImageRepeat.noRepeat,
Rect centerSlice,
double positionX: 0.5,
double positionY: 0.5
}) {
Size outputSize = rect.size;
Size inputSize = new Size(image.width.toDouble(), image.height.toDouble());
Offset sliceBorder;
if (centerSlice != null) {
sliceBorder = new Offset(
centerSlice.left + inputSize.width - centerSlice.right,
centerSlice.top + inputSize.height - centerSlice.bottom
);
outputSize -= sliceBorder;
inputSize -= sliceBorder;
}
Size sourceSize;
Size destinationSize;
fit ??= centerSlice == null ? ImageFit.scaleDown : ImageFit.fill;
assert(centerSlice == null || (fit != ImageFit.none && fit != ImageFit.cover));
switch (fit) {
case ImageFit.fill:
sourceSize = inputSize;
destinationSize = outputSize;
break;
case ImageFit.contain:
sourceSize = inputSize;
if (outputSize.width / outputSize.height > sourceSize.width / sourceSize.height)
destinationSize = new Size(sourceSize.width * outputSize.height / sourceSize.height, outputSize.height);
else
destinationSize = new Size(outputSize.width, sourceSize.height * outputSize.width / sourceSize.width);
break;
case ImageFit.cover:
if (outputSize.width / outputSize.height > inputSize.width / inputSize.height)
sourceSize = new Size(inputSize.width, inputSize.width * outputSize.height / outputSize.width);
else
sourceSize = new Size(inputSize.height * outputSize.width / outputSize.height, inputSize.height);
destinationSize = outputSize;
break;
case ImageFit.none:
sourceSize = new Size(math.min(inputSize.width, outputSize.width),
math.min(inputSize.height, outputSize.height));
destinationSize = sourceSize;
break;
case ImageFit.scaleDown:
sourceSize = inputSize;
destinationSize = outputSize;
if (sourceSize.height > destinationSize.height)
destinationSize = new Size(sourceSize.width * destinationSize.height / sourceSize.height, sourceSize.height);
if (sourceSize.width > destinationSize.width)
destinationSize = new Size(destinationSize.width, sourceSize.height * destinationSize.width / sourceSize.width);
break;
}
if (centerSlice != null) {
outputSize += sliceBorder;
destinationSize += sliceBorder;
// We don't have the ability to draw a subset of the image at the same time
// as we apply a nine-patch stretch.
assert(sourceSize == inputSize);
}
// TODO(abarth): Implement |repeat|.
Paint paint = new Paint()..isAntiAlias = false;
if (colorFilter != null)
paint.colorFilter = colorFilter;
double dx = (outputSize.width - destinationSize.width) * positionX;
double dy = (outputSize.height - destinationSize.height) * positionY;
Point destinationPosition = rect.topLeft + new Offset(dx, dy);
Rect destinationRect = destinationPosition & destinationSize;
if (centerSlice == null)
canvas.drawImageRect(image, Point.origin & sourceSize, destinationRect, paint);
else
canvas.drawImageNine(image, centerSlice, destinationRect, paint);
}
/// A background image for a box.
class BackgroundImage {
BackgroundImage({
ImageResource image,
this.fit,
this.repeat: ImageRepeat.noRepeat,
this.centerSlice,
this.colorFilter
}) : _imageResource = image;
/// How the background image should be inscribed into the box.
final ImageFit fit;
/// How to paint any portions of the box not covered by the background image.
final ImageRepeat repeat;
/// The center slice for a nine-patch image.
///
/// The region of the image inside the center slice will be stretched both
/// horizontally and vertically to fit the image into its destination. The
/// region of the image above and below the center slice will be stretched
/// only horizontally and the region of the image to the left and right of
/// the center slice will be stretched only vertically.
final Rect centerSlice;
/// A color filter to apply to the background image before painting it.
final ColorFilter colorFilter;
/// The image to be painted into the background.
ui.Image get image => _image;
ui.Image _image;
final ImageResource _imageResource;
final List<VoidCallback> _listeners =
new List<VoidCallback>();
/// Call listener when the background images changes (e.g., arrives from the network).
void addChangeListener(VoidCallback listener) {
// We add the listener to the _imageResource first so that the first change
// listener doesn't get callback synchronously if the image resource is
// already resolved.
if (_listeners.isEmpty)
_imageResource.addListener(_handleImageChanged);
_listeners.add(listener);
}
/// No longer call listener when the background image changes.
void removeChangeListener(VoidCallback listener) {
_listeners.remove(listener);
// We need to remove ourselves as listeners from the _imageResource so that
// we're not kept alive by the image_cache.
if (_listeners.isEmpty)
_imageResource.removeListener(_handleImageChanged);
}
void _handleImageChanged(ui.Image resolvedImage) {
if (resolvedImage == null)
return;
_image = resolvedImage;
final List<VoidCallback> localListeners =
new List<VoidCallback>.from(_listeners);
for (VoidCallback listener in localListeners)
listener();
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! BackgroundImage)
return false;
final BackgroundImage typedOther = other;
return fit == typedOther.fit &&
repeat == typedOther.repeat &&
centerSlice == typedOther.centerSlice &&
colorFilter == typedOther.colorFilter &&
_imageResource == typedOther._imageResource;
}
int get hashCode {
int value = 373;
value = 37 * value + fit.hashCode;
value = 37 * value + repeat.hashCode;
value = 37 * value + centerSlice.hashCode;
value = 37 * value + colorFilter.hashCode;
value = 37 * value + _imageResource.hashCode;
return value;
}
String toString() => 'BackgroundImage($fit, $repeat)';
}
// TODO(abarth): Rename to BoxShape?
/// A 2D geometrical shape
enum Shape {
/// An axis-aligned, 2D rectangle
rectangle,
/// A 2D locus of points equidistant from a single point
circle
}
/// An immutable description of how to paint a box
class BoxDecoration {
const BoxDecoration({
this.backgroundColor, // null = don't draw background color
this.backgroundImage, // null = don't draw background image
this.border, // null = don't draw border
this.borderRadius, // null = use more efficient background drawing; note that this must be null for circles
this.boxShadow, // null = don't draw shadows
this.gradient, // null = don't allocate gradient objects
this.shape: Shape.rectangle
});
/// The color to fill in the background of the box
///
/// The color is filled into the shape of the box (e.g., either a rectangle,
/// potentially with a border radius, or a circle).
final Color backgroundColor;
/// An image to paint above the background color
final BackgroundImage backgroundImage;
/// A border to draw above the background
final Border border;
/// If non-null, the corners of this box are rounded by this radius
///
/// Applies only to boxes with rectangular shapes.
final double borderRadius;
/// A list of shadows cast by this box behind the background
final List<BoxShadow> boxShadow;
/// A graident to use when filling the background
final Gradient gradient;
/// The shape to fill the background color into and to cast as a shadow
final Shape shape;
/// Returns a new box decoration that is scalled by the given factor
BoxDecoration scale(double factor) {
// TODO(abarth): Scale ALL the things.
return new BoxDecoration(
backgroundColor: Color.lerp(null, backgroundColor, factor),
backgroundImage: backgroundImage,
border: border,
borderRadius: ui.lerpDouble(null, borderRadius, factor),
boxShadow: BoxShadow.lerpList(null, boxShadow, factor),
gradient: gradient,
shape: shape
);
}
/// Linearly interpolate between two box decorations
///
/// Interpolates each parameter of the box decoration separately.
static BoxDecoration lerp(BoxDecoration a, BoxDecoration b, double t) {
if (a == null && b == null)
return null;
if (a == null)
return b.scale(t);
if (b == null)
return a.scale(1.0 - t);
// TODO(abarth): lerp ALL the fields.
return new BoxDecoration(
backgroundColor: Color.lerp(a.backgroundColor, b.backgroundColor, t),
backgroundImage: b.backgroundImage,
border: b.border,
borderRadius: ui.lerpDouble(a.borderRadius, b.borderRadius, t),
boxShadow: BoxShadow.lerpList(a.boxShadow, b.boxShadow, t),
gradient: b.gradient,
shape: b.shape
);
}
bool operator ==(dynamic other) {
if (identical(this, other))
return true;
if (other is! BoxDecoration)
return false;
final BoxDecoration typedOther = other;
return backgroundColor == typedOther.backgroundColor &&
backgroundImage == typedOther.backgroundImage &&
border == typedOther.border &&
borderRadius == typedOther.borderRadius &&
boxShadow == typedOther.boxShadow &&
gradient == typedOther.gradient &&
shape == typedOther.shape;
}
int get hashCode {
int value = 373;
value = 37 * value + backgroundColor.hashCode;
value = 37 * value + backgroundImage.hashCode;
value = 37 * value + border.hashCode;
value = 37 * value + borderRadius.hashCode;
value = 37 * value + boxShadow.hashCode;
value = 37 * value + gradient.hashCode;
value = 37 * value + shape.hashCode;
return value;
}
String toString([String prefix = '']) {
List<String> result = <String>[];
if (backgroundColor != null)
result.add('${prefix}backgroundColor: $backgroundColor');
if (backgroundImage != null)
result.add('${prefix}backgroundImage: $backgroundImage');
if (border != null)
result.add('${prefix}border: $border');
if (borderRadius != null)
result.add('${prefix}borderRadius: $borderRadius');
if (boxShadow != null)
result.add('${prefix}boxShadow: ${boxShadow.map((BoxShadow shadow) => shadow.toString())}');
if (gradient != null)
result.add('${prefix}gradient: $gradient');
if (shape != Shape.rectangle)
result.add('${prefix}shape: $shape');
if (result.isEmpty)
return '$prefix<no decorations specified>';
return result.join('\n');
}
}
/// An object that paints a [BoxDecoration] into a canvas
class BoxPainter {
BoxPainter(BoxDecoration decoration) : _decoration = decoration {
assert(decoration != null);
}
BoxDecoration _decoration;
/// The box decoration to paint
BoxDecoration get decoration => _decoration;
void set decoration (BoxDecoration value) {
assert(value != null);
if (value == _decoration)
return;
_decoration = value;
_cachedBackgroundPaint = null;
}
Paint _cachedBackgroundPaint;
Paint get _backgroundPaint {
if (_cachedBackgroundPaint == null) {
Paint paint = new Paint();
if (_decoration.backgroundColor != null)
paint.color = _decoration.backgroundColor;
if (_decoration.boxShadow != null) {
var builder = new ShadowDrawLooperBuilder();
for (BoxShadow boxShadow in _decoration.boxShadow)
builder.addShadow(boxShadow.offset, boxShadow.color, boxShadow.blur);
paint.drawLooper = builder.build();
}
if (_decoration.gradient != null)
paint.shader = _decoration.gradient.createShader();
_cachedBackgroundPaint = paint;
}
return _cachedBackgroundPaint;
}
bool get _hasUniformBorder {
Color color = _decoration.border.top.color;
bool hasUniformColor =
_decoration.border.right.color == color &&
_decoration.border.bottom.color == color &&
_decoration.border.left.color == color;
if (!hasUniformColor)
return false;
double width = _decoration.border.top.width;
bool hasUniformWidth =
_decoration.border.right.width == width &&
_decoration.border.bottom.width == width &&
_decoration.border.left.width == width;
return hasUniformWidth;
}
double _getEffectiveBorderRadius(Rect rect) {
double shortestSide = rect.shortestSide;
// In principle, we should use shortestSide / 2.0, but we don't want to
// run into floating point rounding errors. Instead, we just use
// shortestSide and let ui.Canvas do any remaining clamping.
return _decoration.borderRadius > shortestSide ? shortestSide : _decoration.borderRadius;
}
void _paintBackgroundColor(ui.Canvas canvas, Rect rect) {
if (_decoration.backgroundColor != null ||
_decoration.boxShadow != null ||
_decoration.gradient != null) {
switch (_decoration.shape) {
case Shape.circle:
assert(_decoration.borderRadius == null);
Point center = rect.center;
double radius = rect.shortestSide / 2.0;
canvas.drawCircle(center, radius, _backgroundPaint);
break;
case Shape.rectangle:
if (_decoration.borderRadius == null) {
canvas.drawRect(rect, _backgroundPaint);
} else {
double radius = _getEffectiveBorderRadius(rect);
canvas.drawRRect(new ui.RRect.fromRectXY(rect, radius, radius), _backgroundPaint);
}
break;
}
}
}
void _paintBackgroundImage(ui.Canvas canvas, Rect rect) {
final BackgroundImage backgroundImage = _decoration.backgroundImage;
if (backgroundImage == null)
return;
ui.Image image = backgroundImage.image;
if (image == null)
return;
paintImage(
canvas: canvas,
rect: rect,
image: image,
colorFilter: backgroundImage.colorFilter,
fit: backgroundImage.fit,
repeat: backgroundImage.repeat
);
}
void _paintBorder(ui.Canvas canvas, Rect rect) {
if (_decoration.border == null)
return;
if (_hasUniformBorder) {
if (_decoration.borderRadius != null) {
_paintBorderWithRadius(canvas, rect);
return;
}
if (_decoration.shape == Shape.circle) {
_paintBorderWithCircle(canvas, rect);
return;
}
}
assert(_decoration.borderRadius == null); // TODO(abarth): Support non-uniform rounded borders.
assert(_decoration.shape == Shape.rectangle); // TODO(ianh): Support non-uniform borders on circles.
assert(_decoration.border.top != null);
assert(_decoration.border.right != null);
assert(_decoration.border.bottom != null);
assert(_decoration.border.left != null);
Paint paint = new Paint();
Path path;
paint.color = _decoration.border.top.color;
path = new Path();
path.moveTo(rect.left, rect.top);
path.lineTo(rect.left + _decoration.border.left.width, rect.top + _decoration.border.top.width);
path.lineTo(rect.right - _decoration.border.right.width, rect.top + _decoration.border.top.width);
path.lineTo(rect.right, rect.top);
path.close();
canvas.drawPath(path, paint);
paint.color = _decoration.border.right.color;
path = new Path();
path.moveTo(rect.right, rect.top);
path.lineTo(rect.right - _decoration.border.right.width, rect.top + _decoration.border.top.width);
path.lineTo(rect.right - _decoration.border.right.width, rect.bottom - _decoration.border.bottom.width);
path.lineTo(rect.right, rect.bottom);
path.close();
canvas.drawPath(path, paint);
paint.color = _decoration.border.bottom.color;
path = new Path();
path.moveTo(rect.right, rect.bottom);
path.lineTo(rect.right - _decoration.border.right.width, rect.bottom - _decoration.border.bottom.width);
path.lineTo(rect.left + _decoration.border.left.width, rect.bottom - _decoration.border.bottom.width);
path.lineTo(rect.left, rect.bottom);
path.close();
canvas.drawPath(path, paint);
paint.color = _decoration.border.left.color;
path = new Path();
path.moveTo(rect.left, rect.bottom);
path.lineTo(rect.left + _decoration.border.left.width, rect.bottom - _decoration.border.bottom.width);
path.lineTo(rect.left + _decoration.border.left.width, rect.top + _decoration.border.top.width);
path.lineTo(rect.left, rect.top);
path.close();
canvas.drawPath(path, paint);
}
void _paintBorderWithRadius(ui.Canvas canvas, Rect rect) {
assert(_hasUniformBorder);
assert(_decoration.shape == Shape.rectangle);
Color color = _decoration.border.top.color;
double width = _decoration.border.top.width;
double radius = _getEffectiveBorderRadius(rect);
ui.RRect outer = new ui.RRect.fromRectXY(rect, radius, radius);
ui.RRect inner = new ui.RRect.fromRectXY(rect.deflate(width), radius - width, radius - width);
canvas.drawDRRect(outer, inner, new Paint()..color = color);
}
void _paintBorderWithCircle(ui.Canvas canvas, Rect rect) {
assert(_hasUniformBorder);
assert(_decoration.shape == Shape.circle);
assert(_decoration.borderRadius == null);
double width = _decoration.border.top.width;
if (width <= 0.0) {
return;
}
Paint paint = new Paint()
..color = _decoration.border.top.color
..strokeWidth = width
..style = ui.PaintingStyle.stroke;
Point center = rect.center;
double radius = (rect.shortestSide - width) / 2.0;
canvas.drawCircle(center, radius, paint);
}
/// Paint the box decoration into the given location on the given canvas
void paint(ui.Canvas canvas, Rect rect) {
_paintBackgroundColor(canvas, rect);
_paintBackgroundImage(canvas, rect);
_paintBorder(canvas, rect);
}
}