| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Precompiled header for Chromium project on Windows, not used by | |
| // other build configurations. Using precompiled headers speeds the | |
| // build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12 | |
| // GB of memory. | |
| // | |
| // Numeric comments beside includes are the number of times they were | |
| // included under src/chrome/browser on 2011/8/20, which was used as a | |
| // baseline for deciding what to include in the PCH. Includes without | |
| // a numeric comment are generally included at least 5 times. It may | |
| // be possible to tweak the speed of the build by commenting out or | |
| // removing some of the less frequently used headers. | |
| #if defined(BUILD_PRECOMPILE_H_) | |
| #error You shouldn't include the precompiled header file more than once. | |
| #endif | |
| #define BUILD_PRECOMPILE_H_ | |
| #define _USE_MATH_DEFINES | |
| // The Windows header needs to come before almost all the other | |
| // Windows-specific headers. | |
| #include <Windows.h> | |
| #include <dwmapi.h> | |
| #include <shellapi.h> | |
| #include <wtypes.h> // 2 | |
| // Defines in atlbase.h cause conflicts; if we could figure out how | |
| // this family of headers can be included in the PCH, it might speed | |
| // up the build as several of them are used frequently. | |
| /* | |
| #include <atlbase.h> | |
| #include <atlapp.h> | |
| #include <atlcom.h> | |
| #include <atlcrack.h> // 2 | |
| #include <atlctrls.h> // 2 | |
| #include <atlmisc.h> // 2 | |
| #include <atlsafe.h> // 1 | |
| #include <atltheme.h> // 1 | |
| #include <atlwin.h> // 2 | |
| */ | |
| // Objbase.h and other files that rely on it bring in [ #define | |
| // interface struct ] which can cause problems in a multi-platform | |
| // build like Chrome's. #undef-ing it does not work as there are | |
| // currently 118 targets that break if we do this, so leaving out of | |
| // the precompiled header for now. | |
| //#include <commctrl.h> // 2 | |
| //#include <commdlg.h> // 3 | |
| //#include <cryptuiapi.h> // 2 | |
| //#include <Objbase.h> // 2 | |
| //#include <objidl.h> // 1 | |
| //#include <ole2.h> // 1 | |
| //#include <oleacc.h> // 2 | |
| //#include <oleauto.h> // 1 | |
| //#include <oleidl.h> // 1 | |
| //#include <propkey.h> // 2 | |
| //#include <propvarutil.h> // 2 | |
| //#include <pstore.h> // 2 | |
| //#include <shlguid.h> // 1 | |
| //#include <shlwapi.h> // 1 | |
| //#include <shobjidl.h> // 4 | |
| //#include <urlhist.h> // 2 | |
| // Caused other conflicts in addition to the 'interface' issue above. | |
| // #include <shlobj.h> | |
| #include <errno.h> | |
| #include <fcntl.h> | |
| #include <limits.h> // 4 | |
| #include <math.h> | |
| #include <memory.h> // 1 | |
| #include <signal.h> | |
| #include <stdarg.h> // 1 | |
| #include <stddef.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <time.h> // 4 | |
| #include <algorithm> | |
| #include <bitset> // 3 | |
| #include <cmath> | |
| #include <cstddef> | |
| #include <cstdio> // 3 | |
| #include <cstdlib> // 2 | |
| #include <cstring> | |
| #include <deque> | |
| #include <fstream> // 3 | |
| #include <functional> | |
| #include <iomanip> // 2 | |
| #include <iosfwd> // 2 | |
| #include <iterator> | |
| #include <limits> | |
| #include <list> | |
| #include <map> | |
| #include <numeric> // 2 | |
| #include <ostream> | |
| #include <queue> | |
| #include <set> | |
| #include <sstream> | |
| #include <stack> | |
| #include <string> | |
| #include <utility> | |
| #include <vector> |